Player skin mod, supporting unified_inventory, sfinv and smart_inventory https://content.minetest.net/packages/bell07/skinsdb/
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Jaidyn Ann c3fdc07781 Compatibility with Voxelibre
This allows skinsdb to replace or supplement
Voxelibre’s skin system, using its mcl_skins.

Downgrades player_api to an optional dependency.
2024-07-21 09:43:41 -05:00
.github/workflows Add Continuous Integration and LuaCheck (#71) 2022-06-16 12:06:35 +02:00
locale Added Esperanto (eo) translation 2024-01-06 12:26:52 +01:00
meta Autogenerate skin previews and other @GreenDimond changes 2020-02-08 19:12:09 +01:00
models Add uv wrapped 1.8 hand model (#74) 2022-10-05 21:15:03 +02:00
textures Add migration code to player skins using '.' delimiters (#105) 2024-06-15 15:16:52 +02:00
updater Clean up skin listing (#100) 2024-06-05 17:55:55 +02:00
.gitignore finished work on private player skins support 2017-06-18 17:56:24 +02:00
.luacheckrc Compatibility with Voxelibre 2024-07-21 09:43:41 -05:00
api.lua Compatibility with Voxelibre 2024-07-21 09:43:41 -05:00
API.md API: make skins.register_skin public (#106) 2024-07-07 18:51:48 +02:00
chatcommands.lua Make command parameters translatable 2024-01-06 12:26:52 +01:00
formspecs.lua Add Continuous Integration and LuaCheck (#71) 2022-06-16 12:06:35 +02:00
init.lua Compatibility with Voxelibre 2024-07-21 09:43:41 -05:00
mod.conf Compatibility with Voxelibre 2024-07-21 09:43:41 -05:00
README.md Update instructions for downloading skins (#93) 2023-12-17 10:05:53 +01:00
sfinv_page.lua fix translation for unified_inventory 2020-01-14 14:57:45 +01:00
skin_meta_api.lua Compatibility with Voxelibre 2024-07-21 09:43:41 -05:00
skinlist.lua Compatibility with Voxelibre 2024-07-21 09:43:41 -05:00
skins_updater.lua Clean up skin listing (#100) 2024-06-05 17:55:55 +02:00
unified_inventory_page.lua Update to work with Unified Inventory v2 2021-03-27 16:09:38 +01:00
unittest.lua Add migration code to player skins using '.' delimiters (#105) 2024-06-15 15:16:52 +02:00

skinsdb

This Minetest mod offers changeable player skins with a graphical interface for multiple inventory mods.

Features

  • Flexible skins API to manage the database
  • character_creator support for custom skins
  • Skin change menu for sfinv (in minetest_game) and unified_inventory
  • Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui)
  • Supported by smart_inventory for the skin selection
  • Supported by i3 inventory mod
  • Skin previews supported in selection
  • Additional information for each skin
  • Support for different skins lists: public and a per-player list are currently implemented
  • Full 3d_armor support
  • Compatible to 1.0 and 1.8 Minecraft skins format
  • Skinned hand in 1st person view (1.0 skins only)

Installing skins

Download from the database

Ingame Downloader

  1. Get Minetest 5.1.0-dev-cb00632 or newer
  2. In the settings menu show advanced options, find the "Developer Options" tab and add "skinsdb" to "Trusted mods" (secure.trusted_mods in minetest.conf)
  3. Start your world
  4. Run /skinsdb_download_skins <skindb start page> <amount of pages>
  5. Wait for the Minetest server to shut down
  6. Start the server again

You might want to run minetest in a Terminal/Console window to check the log output instantly.

Python Download script

Requirements:

  • Python 3
  • requests library: pip3 install requests

Go to the updater folder of this mod and run python3 update_skins.py
The Script will download all the skins from the database for you.

Manual addition

  1. Copy your skin textures to textures as documented in textures/readme.txt
  2. Create meta/character_<name>.txt with the following fields (separated by new lines):
    • Skin name
    • Author
    • Skin license

License:

  • GPLv3
  • skin texture licenses: See "meta" folder
  • hand model: CC0

Credits

  • RealBadAngel (unified_inventory)
  • Zeg9 (skinsdb)
  • cornernote (source code)
  • Krock (source code)
  • bell07 (source code)
  • stujones11 (player models)
  • jordan4ibanez (1st person view hand)