4 Commits

Author SHA1 Message Date
0bfcb4ed14 saner commenting 2024-06-14 23:38:25 +02:00
8deb08696f unitest 2024-06-10 19:51:25 +02:00
e315876c75 try the other way around 2024-06-10 19:49:38 +02:00
00e5696eec Add migration code to player skins using '.' delimiters
Previously, the players would have their selected skin reset.
See 'skins.__fuzzy_match_skin_name' for a detailed explanation.

This also fixes an issue where player.[name].[number].png skins
were not recognized.
2024-06-10 18:31:03 +02:00
5 changed files with 118 additions and 14 deletions

18
api.lua
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@ -2,14 +2,26 @@
local storage = minetest.get_mod_storage()
function skins.get_player_skin(player)
local player_name = player:get_player_name()
local meta = player:get_meta()
if meta:get("skinsdb:skin_key") then
-- Move player data prior July 2018 to mod storage
storage:set_string(player:get_player_name(), meta:get_string("skinsdb:skin_key"))
storage:set_string(player_name, meta:get_string("skinsdb:skin_key"))
meta:set_string("skinsdb:skin_key", "")
end
local skin = storage:get_string(player:get_player_name())
return skins.get(skin) or skins.get(skins.default)
local skin_name = storage:get_string(player_name)
local skin = skins.get(skin_name)
if #skin_name > 0 and not skin then
-- Migration step to convert `_`-delimited skins to `.` (if possible)
skin = skins.__fuzzy_match_skin_name(player_name, skin_name, true)
if skin then
storage:set_string(player_name, skin:get_key())
else
storage:set_string(player_name, "")
end
end
return skin or skins.get(skins.default)
end
-- Assign skin to player

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@ -111,3 +111,6 @@ minetest.register_allow_player_inventory_action(function(player, action, inv, da
return 0
end
end)
--dofile(skins.modpath.."/unittest.lua")

View File

@ -2,7 +2,8 @@ local dbgprint = false and print or function() end
--- @param path Path to the "textures" directory, without tailing slash.
--- @param filename Current file name, such as "player.groot.17.png".
local function process_skin_texture(path, filename)
--- @return On error: false, error message. On success: true, skin key
function skins.register_skin(path, filename)
-- See "textures/readme.txt" for allowed formats
local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_.]+)%.(%a+)$")
@ -16,17 +17,21 @@ local function process_skin_texture(path, filename)
-- Filter out files that do not match the allowed patterns
if not extension or extension:lower() ~= "png" then
return -- Not a skin texture
return false, "invalid skin name"
end
if prefix ~= "player" and prefix ~= "character" then
return -- Unknown type
return false, "unknown type"
end
local preview_suffix = sep .. "preview"
if identifier:sub(-#preview_suffix) == preview_suffix then
-- skip preview textures
-- This is added by the main skin texture (if exists)
return
-- The preview texture is added by the main skin texture (if exists)
return false, "preview texture"
end
assert(path)
if path == ":UNITTEST:" then
path = nil
end
dbgprint("Found skin", prefix, identifier, extension)
@ -58,12 +63,16 @@ local function process_skin_texture(path, filename)
local skin_obj = skins.get(filename_noext) or skins.new(filename_noext)
skin_obj:set_texture(filename)
skin_obj:set_meta("_sort_id", sort_id)
if sep ~= "_" then
skin_obj._legacy_name = filename_noext:gsub("[._]+", "_")
end
if playername then
skin_obj:set_meta("assignment", "player:"..playername)
skin_obj:set_meta("playername", playername)
end
do
if path then
-- Get type of skin based on dimensions
local file = io.open(path .. "/" .. filename, "r")
local skin_format = skins.get_skin_format(file)
@ -74,7 +83,7 @@ local function process_skin_texture(path, filename)
skin_obj:set_hand_from_texture()
skin_obj:set_meta("name", identifier)
do
if path then
-- Optional skin information
local file = io.open(path .. "/../meta/" .. filename_noext .. ".txt", "r")
if file then
@ -86,7 +95,7 @@ local function process_skin_texture(path, filename)
end
end
do
if path then
-- Optional preview texture
local preview_name = filename_noext .. sep .. "preview.png"
local fh = io.open(path .. "/" .. preview_name)
@ -95,6 +104,36 @@ local function process_skin_texture(path, filename)
skin_obj:set_preview(preview_name)
end
end
return true, skin_obj:get_key()
end
--- Internal function. Fallback/migration code for `.`-delimited skin names that
--- were equipped between d3c7fa7 and 312780c (master branch).
--- During this period, `.`-delimited skin names were internally registered with
--- `_` delimiters. This function tries to find a matching skin.
--- @param player_name (string)
--- @param skin_name (string) e.g. `player_foo_mc_bar`
--- @param be_noisy (boolean) whether to print a warning in case of mismatches`
--- @return On match, the new skin (skins.skin_class) or `nil` if nothing matched.
function skins.__fuzzy_match_skin_name(player_name, skin_name, be_noisy)
if select(2, skin_name:gsub("%.", "")) > 0 then
-- Not affected by ambiguity
return
end
for _, skin in pairs(skins.meta) do
if skin._legacy_name == skin_name then
dbgprint("Match", skin_name, skin:get_key())
return skin
end
--dbgprint("Try match", skin_name, skin:get_key(), skin._legacy_name)
end
if be_noisy then
minetest.log("warning", "skinsdb: cannot find matching skin '" ..
skin_name .. "' for player '" .. player_name .. "'.")
end
end
do
@ -103,7 +142,7 @@ do
local skins_dir_list = minetest.get_dir_list(skins_path)
for _, fn in pairs(skins_dir_list) do
process_skin_texture(skins_path, fn)
skins.register_skin(skins_path, fn)
end
end

View File

@ -26,7 +26,7 @@ The character `_` is accepted in player names, thus it is not recommended to
use such file names. For compatibility reasons, they are still recognized.
character_[number or name].png
player_[nick]_png
player_[nick].png
player_[nick]_[number or name].png
... and corresponding previews that end in `_preview.png`.

50
unittest.lua Normal file
View File

@ -0,0 +1,50 @@
local function get_skin(skin_name)
local skin = skins.get(skin_name)
or skins.__fuzzy_match_skin_name("(unittest)", skin_name, true)
return skin and skin:get_key() or nil
end
local function run_unittest()
local PATH = ":UNITTEST:"
-- -----
-- `.`: Simple register + retrieve operations
skins.register_skin(PATH, "player.DotSep.png")
skins.register_skin(PATH, "player._DotSep_666_.1.png")
assert(get_skin("player.DotSep"))
assert(get_skin("player._DotSep_666_.1"))
assert(get_skin("player.DotSep.1") == nil)
-- -----
-- Ambiguous skin names (filenames without extension). Register + retrieve
skins.new("player_AmbSki")
skins.new("player_AmbSki_1")
skins.new("player_AmbSki_666_1")
assert(get_skin("player_AmbSki"))
assert(get_skin("player_AmbSki_") == nil)
assert(get_skin("player_AmbSki_1"))
assert(get_skin("player_AmbSki_666_1"))
-- There are no `__` patterns as they were silently removed by string.split
-- -----
-- Mod Storage backwards compatibility
-- Match the old `_` notation to `.`-separated skins
skins.register_skin(PATH, "player.ComPat42.png")
skins.register_skin(PATH, "player.ComPat42.5.png")
skins.register_skin(PATH, "player._Com_Pat_42.png")
skins.register_skin(PATH, "player._Com_Pat_42.1.png")
assert(get_skin("player_ComPat42") == "player.ComPat42")
assert(get_skin("player_ComPat42_5") == "player.ComPat42.5")
assert(get_skin("player_Com_Pat_42") == "player._Com_Pat_42")
assert(get_skin("player_Com_Pat_42_1") == "player._Com_Pat_42.1")
error("Unittest passed! Please disable them now.")
end
run_unittest()