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pr_100_ski
Author | SHA1 | Date | |
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3a34a4db5d | |||
298b51e16d |
6
init.lua
6
init.lua
@ -8,12 +8,6 @@ skins = {}
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skins.modpath = minetest.get_modpath(minetest.get_current_modname())
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skins.default = "character"
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-- see skindsdb/textures/readme.txt to avoid playername with underscore problem
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skins.fsep = minetest.settings:get("skinsdb_fsep") or "_"
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if skins.fsep == "_" then
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minetest.log("warning", "skinsdb filename seperator is set to " .. skins.fsep .. ", see skindsdb/textures/readme.txt to avoid problems with playernames containing underscore")
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end
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dofile(skins.modpath.."/skin_meta_api.lua")
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dofile(skins.modpath.."/api.lua")
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dofile(skins.modpath.."/skinlist.lua")
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@ -1,3 +0,0 @@
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# texture filename seperator, default "_"
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# see skindsdb/textures/readme.txt to avoid playername with underscore problem
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skinsdb_fsep (texture filename seperator) enum _ _,.
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153
skinlist.lua
153
skinlist.lua
@ -1,75 +1,112 @@
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local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures")
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local dbgprint = false and print or function() end
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for _, fn in pairs(skins_dir_list) do
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local name, sort_id, is_preview, playername
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local nameparts = string.gsub(fn, "[.]", skins.fsep):split(skins.fsep)
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--- @param path Path to the "textures" directory, without tailing slash.
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--- @param filename Current file name, such as "player.groot.17.png".
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local function process_skin_texture(path, filename)
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-- See "textures/readme.txt" for allowed formats
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-- check allowed prefix and file extension
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if (nameparts[1] == 'player' or nameparts[1] == 'character') and
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nameparts[#nameparts]:lower() == 'png' then
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local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_]+)%.(%a+)$")
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--[[
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prefix: "character" or "player"
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sep: "." (new) or "_" (legacy)
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identifier: number, name or (name + sep + number)
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^ previews are explicity skipped
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extension: "png" only due `skins.get_skin_format`
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]]
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-- cut filename extension
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table.remove(nameparts, #nameparts)
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-- Filter out files that do not match the allowed patterns
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if not extension or extension:lower() ~= "png" then
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return -- Not a skin texture
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end
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if prefix ~= "player" and prefix ~= "character" then
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return -- Unknown type
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end
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-- check preview suffix
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if nameparts[#nameparts] == 'preview' then
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is_preview = true
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table.remove(nameparts, #nameparts)
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local preview_suffix = sep .. "preview"
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if identifier:sub(-#preview_suffix) == preview_suffix then
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-- skip preview textures
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-- This is added by the main skin texture (if exists)
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return
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end
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dbgprint("Found skin", prefix, identifier, extension)
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local sort_id -- number, sorting "rank" in the skin list
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local playername -- string, if player-specific
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if prefix == "player" then
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-- Allow "player.PLAYERNAME.png" and "player.PLAYERNAME.123.png"
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local splits = identifier:split(sep)
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playername = splits[1]
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-- Put in front
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sort_id = 0 + (tonumber(splits[2]) or 0)
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if #splits > 1 and sep == "_" then
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minetest.log("warning", "skinsdb: The skin name '" .. filename .. "' is ambigous." ..
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" Please use the separator '.' to lock it down to the correct player name.")
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end
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else -- Public skin "character*"
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-- Less priority
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sort_id = 5000 + (tonumber(identifier) or 0)
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end
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-- Build technically skin name
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name = table.concat(nameparts, '_')
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local filename_noext = prefix .. sep .. identifier
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-- Handle metadata from file name
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if not is_preview then
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-- Get player name
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if nameparts[1] == "player" then
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playername = nameparts[2]
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table.remove(nameparts, 1)
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sort_id = 0
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else
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sort_id = 5000
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end
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dbgprint("Register skin", filename_noext, playername, sort_id)
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-- Get sort index
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if tonumber(nameparts[#nameparts]) then
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sort_id = sort_id + nameparts[#nameparts]
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end
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-- Register skin texture
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local skin_obj = skins.get(filename_noext) or skins.new(filename_noext)
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skin_obj:set_texture(filename)
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skin_obj:set_meta("_sort_id", sort_id)
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if playername then
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skin_obj:set_meta("assignment", "player:"..playername)
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skin_obj:set_meta("playername", playername)
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end
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do
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-- Get type of skin based on dimensions
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local file = io.open(path .. "/" .. filename, "r")
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local skin_format = skins.get_skin_format(file)
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skin_obj:set_meta("format", skin_format)
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file:close()
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end
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skin_obj:set_hand_from_texture()
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skin_obj:set_meta("name", identifier)
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do
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-- Optional skin information
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local file = io.open(path .. "/../meta/" .. filename_noext .. ".txt", "r")
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if file then
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dbgprint("Found meta")
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local data = string.split(file:read("*all"), "\n", 3)
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skin_obj:set_meta("name", data[1])
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skin_obj:set_meta("author", data[2])
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skin_obj:set_meta("license", data[3])
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end
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end
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local skin_obj = skins.get(name) or skins.new(name)
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if is_preview then
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skin_obj:set_preview(fn)
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else
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skin_obj:set_texture(fn)
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skin_obj:set_meta("_sort_id", sort_id)
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if playername then
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skin_obj:set_meta("assignment", "player:"..playername)
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skin_obj:set_meta("playername", playername)
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end
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local file = io.open(skins.modpath.."/textures/"..fn, "r")
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local skin_format = skins.get_skin_format(file)
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skin_obj:set_meta("format", skin_format)
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file:close()
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skin_obj:set_hand_from_texture()
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file = io.open(skins.modpath.."/meta/"..name..".txt", "r")
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if file then
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local data = string.split(file:read("*all"), "\n", 3)
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file:close()
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skin_obj:set_meta("name", data[1])
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skin_obj:set_meta("author", data[2])
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skin_obj:set_meta("license", data[3])
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else
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-- remove player / character prefix if further naming given
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if nameparts[2] and not tonumber(nameparts[2]) then
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table.remove(nameparts, 1)
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end
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skin_obj:set_meta("name", table.concat(nameparts, ' '))
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end
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do
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-- Optional preview texture
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local preview_name = filename_noext .. sep .. "preview.png"
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local fh = io.open(path .. "/" .. preview_name)
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if fh then
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dbgprint("Found preview", preview_name)
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skin_obj:set_preview(preview_name)
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end
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end
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end
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do
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-- Load skins from the current mod directory
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local skins_path = skins.modpath.."/textures"
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local skins_dir_list = minetest.get_dir_list(skins_path)
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for _, fn in pairs(skins_dir_list) do
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process_skin_texture(skins_path, fn)
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end
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end
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local function skins_sort(skinslist)
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table.sort(skinslist, function(a,b)
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local a_id = a:get_meta("_sort_id") or 10000
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@ -50,9 +50,9 @@ end
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local root_url = "http://skinsdb.terraqueststudios.net"
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local page_url = root_url .. "/api/v1/content?client=mod&page=%i" -- [1] = Page#
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local mod_path = skins.modpath
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local meta_path = mod_path .. "/meta/"
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local skins_path = mod_path .. "/textures/"
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local download_path = skins.modpath
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local meta_path = download_path .. "/meta/"
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local skins_path = download_path .. "/textures/"
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-- Fancy debug wrapper to download an URL
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local function fetch_url(url, callback)
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@ -80,14 +80,22 @@ local function unsafe_file_write(path, contents)
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end
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-- Takes a valid skin table from the Skins Database and saves it
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local function safe_single_skin(skin)
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local function save_single_skin(skin)
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local meta = {
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skin.name,
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skin.author,
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skin.license
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}
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local name = "character" .. skins.fsep .. skin.id
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local name = "character." .. skin.id
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do
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local legacy_name = "character_" .. skin.id
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local fh = ie.io.open(skins_path .. legacy_name .. ".png", "r")
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-- Use the old name if either the texture ...
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if fh then
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name = legacy_name
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end
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end
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-- core.safe_file_write does not work here
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unsafe_file_write(
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@ -128,7 +136,7 @@ internal.fetch_function = function(pages_total, start_page, len)
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assert(skin.id ~= "")
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if skin.id ~= 1 then -- Skin 1 is bundled with skinsdb
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safe_single_skin(skin)
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save_single_skin(skin)
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end
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end
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@ -1,25 +1,32 @@
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In this folder the skin files could be placed according the following file naming convention.
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This location is where you can put your custom skins.
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skinsdb uses an underscore as default seperator for filename splitting which can cause problems with playernames containing "_",
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see https://github.com/minetest-mods/skinsdb/issues/54.
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The config setting skinsdb_fsep (texture filename seperator) was added as a workaround which also offers "."(dot) as seperator,
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dot is the only character which is allowed in textures but not in playernames.
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To keep compatibility with older versions underscore is the default value.
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fresh install:
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you should change the seperator to "." to avoid that problem.
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existing install:
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- change the filenames according to the naming convention with dot as seperator instead of underscore
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- change the texture filename seperator in settings or add "skinsdb_fsep = ." to your minetest.conf before starting your server
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List of accepted texture names
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------------------------------
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Public skin available for all users:
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character_[number-or-name].png
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character.[number or name].png
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One or multiple private skins for player "nick":
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player_[nick].png or
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player_[nick]_[number-or-name].png
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One or multiple private skins for player "[nick]":
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player.[nick].png
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player.[nick].[number or name].png
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Preview files for public and private skins.
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Optional, overrides the generated preview
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character_*_preview.png or
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player_*_*_preview.png
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Skin previews for public and private skins:
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character.[number or name].preview.png
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player.[nick].preview.png
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player.[nick].[number or name].preview.png
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Note: This is optional and overrides automatically generated preciewws.
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Legacy texture names
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--------------------
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The character `_` is accepted in player names, thus it is not recommended to
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use such file names. For compatibility reasons, they are still recognized.
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character_[number or name].png
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player_[nick]_png
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player_[nick]_[number or name].png
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... and corresponding previews that end in `_preview.png`.
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@ -1,9 +1,4 @@
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import sys, requests, base64
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# filename seperator to use, either default "-" or ".". see skinsdb/textures/readme.txt
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#fsep = "_"
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fsep = "."
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import os.path, sys, requests, base64
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print("Downloading skins from skinsdb.terraqueststudio.net ...")
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@ -22,21 +17,27 @@ print("Writing skins")
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for json in data["skins"]:
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id = str(json["id"])
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name = "character." + id
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if True:
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legacy_name = "character_" + id
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if os.path.exists("../textures/" + legacy_name + ".png"):
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name = legacy_name
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# Texture file
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raw_data = base64.b64decode(json["img"])
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file = open("../textures/character" + fsep + id + ".png", "wb")
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file = open("../textures/" + name + ".png", "wb")
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file.write(bytearray(raw_data))
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file.close()
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# Meta file
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name = str(json["name"])
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author = str(json["author"])
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license = str(json["license"])
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file = open("../meta/character_" + id + ".txt", "w")
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file.write(name + "\n" + author + "\n" + license + "\n")
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meta_name = str(json["name"])
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meta_author = str(json["author"])
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meta_license = str(json["license"])
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file = open("../meta/" + name + ".txt", "w")
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file.write(meta_name + "\n" + meta_author + "\n" + meta_license + "\n")
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file.close()
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print("Added #%s Name: %s Author: %s License: %s" % (id, name, author, license))
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print("Added #%s Name: %s Author: %s License: %s" % (id, meta_name, meta_author, meta_license))
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count += 1
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print("Fetched " + str(count) + " skins!")
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