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pr_106_api
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11
.github/workflows/build.yml
vendored
Normal file
11
.github/workflows/build.yml
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
on: [push, pull_request]
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||||
name: build
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||||
jobs:
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||||
lint:
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||||
runs-on: ubuntu-latest
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||||
steps:
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||||
- uses: actions/checkout@master
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||||
- name: lint
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uses: Roang-zero1/factorio-mod-luacheck@master
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with:
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luacheckrc_url: ""
|
14
.luacheckrc
Normal file
14
.luacheckrc
Normal file
@ -0,0 +1,14 @@
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||||
unused_args = false
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||||
allow_defined_top = true
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||||
max_line_length = 999
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||||
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globals = {
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"minetest", "unified_inventory", "core",
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"player_api", "clothing", "armor", "sfinv",
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||||
}
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||||
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read_globals = {
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string = {fields = {"split", "trim"}},
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table = {fields = {"copy", "getn"}},
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"hand_monoid",
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}
|
40
API.md
40
API.md
@ -27,6 +27,31 @@ Get all allowed skins for player. All public and all player's private skins. If
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Get all skins with metadata key is set to value. Example:
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skins.get_skinlist_with_meta("playername", playername) - Get all private skins (w.o. public) for playername
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## skins.register_skin(path, filename)
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Registers a new skin based on the texture file path specified by `path` and `filename`.
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* `path` (string): points to the parent directory of the texture `filename`.
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Generally, this should be in the format `mymod.modpath .. "/textures"`.
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* `filename` (string): full file name, without any path specifications.
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The file name must adhere to [one of the accepted naming formats](textures/readme.txt).
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Note: this function takes the following files into consideration:
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1. `<path>/<filename>` (required)
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* Main skin texture
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2. `<path>/<filenamestem><separator>preview.png` (optional)
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* Pre-generated preview image
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3. `<path>/../meta/<filenamestem>.txt` (optional)
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* Metadata regarding the skin
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Return values:
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* On failure: `false, reason`
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* `reason` (string): human readable reason string (similar to `io.open` errors)
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* On success: `true, key`
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* `key`: unique skins key for use with e.g. `skins.get(key)` for subsequent
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fine-tuning of the skin registration.
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## skins.new(key, object)
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Create and register a new skin object for given key
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@ -55,6 +80,17 @@ Get the skin texture for any reason. Note to apply them the skin:set_skin() shou
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Could be redefined for dynamic texture generation
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## skin:set_hand(hand_node)
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Set the hand node to be used with this skin
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## skin:set_hand_from_texture()
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Register and set hand node based on skin texture.
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Uses different model depending on get_meta("format") ("1.0" or "1.8")
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Only works on mod load
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## skin:get_hand()
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Get hand node. Returns ItemStack
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## skin:set_preview(texture)
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Set the skin preview - usually at the init time only
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@ -67,7 +103,7 @@ Could be redefined for dynamic preview texture generation
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Hook for dynamic skins updates on select. Is called in skins.set_player_skin()
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In skinsdb the default implementation for this function is empty.
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skin:apply_skin_to_player(player)
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## skin:apply_skin_to_player(player)
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Apply the skin to the player. Called in skins.update_player_skin() to update visuals
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## skin:set_meta(key, value)
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@ -80,7 +116,7 @@ The next metadata keys are filled or/and used interally in skinsdb framework
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- name - A name for the skin
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- author - The skin author
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- license - THe skin texture license
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- assignment - (obsolete) is "player:playername" in case the skin is assigned to be privat for a player
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- assignment - (obsolete) is "player:playername" in case the skin is assigned to be private for a player
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- playername - Player assignment for private skin. Set false for skins not usable by all players (like NPC-Skins), true or nothing for all player skins
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- in_inventory_list - If set to false the skin is not visible in inventory skins selection but can be still applied to the player
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- _sort_id - Thi skins lists are sorted by this field for output (internal key)
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|
15
README.md
15
README.md
@ -9,24 +9,27 @@ This Minetest mod offers changeable player skins with a graphical interface for
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- Skin change menu for sfinv (in minetest_game) and [unified_inventory](https://forum.minetest.net/viewtopic.php?t=12767)
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- Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui)
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- Supported by [smart_inventory](https://forum.minetest.net/viewtopic.php?t=16597) for the skin selection
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- Supported by [i3](https://github.com/minetest-mods/i3) inventory mod
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- Skin previews supported in selection
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- Additional information for each skin
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- Support for different skins lists: public and a per-player list are currently implemented
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- Full [3d_armor](https://forum.minetest.net/viewtopic.php?t=4654) support
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- Compatible to 1.0 and 1.8 Minecraft skins format
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- Skinned hand in 1st person view (1.0 skins only)
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## Installing skins
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### Download from the [database](http://minetest.fensta.bplaced.net/)
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### Download from the [database](https://skinsdb.terraqueststudios.net/)
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#### Ingame Downloader
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1) Get Minetest 5.1.0-dev-cb00632 or newer
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2) Start your world
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3) Run `/skinsdb_download_skins <skindb start page> <amount of pages>`
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4) Wait for the Minetest server to shut down
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5) Start the server again
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2) In the settings menu show advanced options, find the "Developer Options" tab and add "skinsdb" to "Trusted mods" (secure.trusted_mods in minetest.conf)
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3) Start your world
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4) Run `/skinsdb_download_skins <skindb start page> <amount of pages>`
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||||
5) Wait for the Minetest server to shut down
|
||||
6) Start the server again
|
||||
|
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You might want to run `minetest` in a Terminal/Console window to check the log output instantly.
|
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@ -52,6 +55,7 @@ The Script will download all the skins from the database for you.
|
||||
## License:
|
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- GPLv3
|
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- skin texture licenses: See "meta" folder
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- hand model: CC0
|
||||
|
||||
### Credits
|
||||
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@ -61,3 +65,4 @@ The Script will download all the skins from the database for you.
|
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- Krock (source code)
|
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- bell07 (source code)
|
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- stujones11 (player models)
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- jordan4ibanez (1st person view hand)
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|
23
api.lua
23
api.lua
@ -2,14 +2,26 @@
|
||||
local storage = minetest.get_mod_storage()
|
||||
|
||||
function skins.get_player_skin(player)
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local player_name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
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if meta:get("skinsdb:skin_key") then
|
||||
-- Move player data prior July 2018 to mod storage
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storage:set_string(player:get_player_name(), player:get_string("skinsdb:skin_key"))
|
||||
storage:set_string(player_name, meta:get_string("skinsdb:skin_key"))
|
||||
meta:set_string("skinsdb:skin_key", "")
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end
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local skin = storage:get_string(player:get_player_name())
|
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return skins.get(skin) or skins.get(skins.default)
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|
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local skin_name = storage:get_string(player_name)
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local skin = skins.get(skin_name)
|
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if #skin_name > 0 and not skin then
|
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-- Migration step to convert `_`-delimited skins to `.` (if possible)
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skin = skins.__fuzzy_match_skin_name(player_name, skin_name, true)
|
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if skin then
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storage:set_string(player_name, skin:get_key())
|
||||
else
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storage:set_string(player_name, "")
|
||||
end
|
||||
end
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return skin or skins.get(skins.default)
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end
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||||
|
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-- Assign skin to player
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@ -34,7 +46,7 @@ function skins.assign_player_skin(player, skin)
|
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else
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return false
|
||||
end
|
||||
return true
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return true, skin_obj
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||||
end
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-- update visuals
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@ -53,10 +65,11 @@ end
|
||||
|
||||
-- Assign and update - should be used on selection externally
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function skins.set_player_skin(player, skin)
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local success = skins.assign_player_skin(player, skin)
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local success, skin_obj = skins.assign_player_skin(player, skin)
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if success then
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skins.get_player_skin(player):set_skin(player)
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skins.update_player_skin(player)
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minetest.log("action", player:get_player_name().." set skin to "..skin_obj:get_key(""))
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end
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return success
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end
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|
@ -11,7 +11,7 @@ end
|
||||
|
||||
|
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minetest.register_chatcommand("skinsdb", {
|
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params = "[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]",
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params = S("[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]"),
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description = S("Show, list or set player's skin"),
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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|
@ -1,4 +1,5 @@
|
||||
local S = minetest.get_translator("skinsdb")
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local ui = minetest.global_exists("unified_inventory") and unified_inventory
|
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|
||||
function skins.get_formspec_context(player)
|
||||
if player then
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@ -11,7 +12,7 @@ function skins.get_formspec_context(player)
|
||||
end
|
||||
|
||||
-- Show skin info
|
||||
function skins.get_skin_info_formspec(skin)
|
||||
function skins.get_skin_info_formspec(skin, perplayer_formspec)
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local texture = skin:get_texture()
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local m_name = skin:get_meta_string("name")
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local m_author = skin:get_meta_string("author")
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@ -20,30 +21,82 @@ function skins.get_skin_info_formspec(skin)
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-- overview page
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local raw_size = m_format == "1.8" and "2,2" or "2,1"
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|
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local formspec = "image[0.8,.6;1,2;"..minetest.formspec_escape(skin:get_preview()).."]"
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local lxoffs = 0.8
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local cxoffs = 2
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local rxoffs = 5.5
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|
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if type(perplayer_formspec) == "table" then -- we're using Unified Inventory
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lxoffs = 1.5
|
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cxoffs = 3.75
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rxoffs = 7.5
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end
|
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|
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local formspec = "image["..lxoffs..",.6;1,2;"..minetest.formspec_escape(skin:get_preview()).."]"
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if texture then
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formspec = formspec.."label[6,.5;"..S("Raw texture")..":]"
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.."image[6,1;"..raw_size..";"..texture.."]"
|
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formspec = formspec.."label["..rxoffs..",.5;"..S("Raw texture")..":]"
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.."image["..rxoffs..",1;"..raw_size..";"..texture.."]"
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end
|
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if m_name ~= "" then
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formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
|
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formspec = formspec.."label["..cxoffs..",.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
|
||||
end
|
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if m_author ~= "" then
|
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formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]"
|
||||
formspec = formspec.."label["..cxoffs..",1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]"
|
||||
end
|
||||
if m_license ~= "" then
|
||||
formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]"
|
||||
formspec = formspec.."label["..cxoffs..",1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]"
|
||||
end
|
||||
return formspec
|
||||
end
|
||||
|
||||
function skins.get_skin_selection_formspec(player, context, y_delta)
|
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function skins.get_skin_selection_formspec(player, context, perplayer_formspec)
|
||||
context.skins_list = skins.get_skinlist_for_player(player:get_player_name())
|
||||
context.total_pages = 1
|
||||
local xoffs = 0
|
||||
local yoffs = 4
|
||||
local xspc = 1
|
||||
local yspc = 2
|
||||
local skinwidth = 1
|
||||
local skinheight = 2
|
||||
local xscale = 1 -- luacheck: ignore
|
||||
local btn_y = 8.15
|
||||
local drop_y = 8
|
||||
local btn_width = 1
|
||||
local droppos = 1
|
||||
local droplen = 6.25
|
||||
local btn_right = 7
|
||||
local maxdisp = 16
|
||||
|
||||
local ctrls_height = 0.5
|
||||
|
||||
if type(perplayer_formspec) == "table" then -- it's being used under Unified Inventory
|
||||
xoffs = perplayer_formspec.std_inv_x
|
||||
xspc = ui.imgscale
|
||||
yspc = ui.imgscale*2
|
||||
skinwidth = ui.imgscale*0.9
|
||||
skinheight = ui.imgscale*1.9
|
||||
xscale = ui.imgscale
|
||||
btn_width = ui.imgscale
|
||||
droppos = xoffs + btn_width + 0.1
|
||||
droplen = ui.imgscale * 6 - 0.2
|
||||
btn_right = droppos + droplen + 0.1
|
||||
|
||||
if perplayer_formspec.pagecols == 4 then -- and we're in lite mode
|
||||
yoffs = 1
|
||||
maxdisp = 8
|
||||
drop_y = yoffs + skinheight + 0.1
|
||||
else
|
||||
yoffs = 0.2
|
||||
drop_y = yoffs + skinheight*2 + 0.2
|
||||
end
|
||||
|
||||
btn_y = drop_y
|
||||
|
||||
end
|
||||
|
||||
for i, skin in ipairs(context.skins_list ) do
|
||||
local page = math.floor((i-1) / 16)+1
|
||||
local page = math.floor((i-1) / maxdisp)+1
|
||||
skin:set_meta("inv_page", page)
|
||||
skin:set_meta("inv_page_index", (i-1)%16+1)
|
||||
skin:set_meta("inv_page_index", (i-1)%maxdisp+1)
|
||||
context.total_pages = page
|
||||
end
|
||||
context.skins_page = context.skins_page or skins.get_player_skin(player):get_meta("inv_page") or 1
|
||||
@ -51,22 +104,25 @@ function skins.get_skin_selection_formspec(player, context, y_delta)
|
||||
|
||||
local page = context.skins_page
|
||||
local formspec = ""
|
||||
for i = (page-1)*16+1, page*16 do
|
||||
|
||||
for i = (page-1)*maxdisp+1, page*maxdisp do
|
||||
local skin = context.skins_list[i]
|
||||
if not skin then
|
||||
break
|
||||
end
|
||||
|
||||
local index_p = skin:get_meta("inv_page_index")
|
||||
local x = (index_p-1) % 8
|
||||
local x = ((index_p-1) % 8) * xspc + xoffs
|
||||
local y
|
||||
if index_p > 8 then
|
||||
y = y_delta + 1.9
|
||||
y = yoffs + yspc
|
||||
else
|
||||
y = y_delta
|
||||
y = yoffs
|
||||
end
|
||||
formspec = formspec.."image_button["..x..","..y..";1,2;"..
|
||||
minetest.formspec_escape(skin:get_preview())..";skins_set$"..i..";]"..
|
||||
formspec = formspec..
|
||||
string.format("image_button[%f,%f;%f,%f;%s;skins_set$%i;]",
|
||||
x, y, skinwidth, skinheight,
|
||||
minetest.formspec_escape(skin:get_preview()), i)..
|
||||
"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
|
||||
end
|
||||
|
||||
@ -87,10 +143,13 @@ function skins.get_skin_selection_formspec(player, context, y_delta)
|
||||
if pg > 1 then page_list = page_list.."," end
|
||||
page_list = page_list..pagename
|
||||
end
|
||||
formspec = formspec
|
||||
.."button[0,"..(y_delta+4.0)..";1,.5;skins_page$"..page_prev..";<<]"
|
||||
.."dropdown[0.9,"..(y_delta+3.88)..";6.5,.5;skins_selpg;"..page_list..";"..page.."]"
|
||||
.."button[7,"..(y_delta+4.0)..";1,.5;skins_page$"..page_next..";>>]"
|
||||
formspec = formspec..
|
||||
string.format("button[%f,%f;%f,%f;skins_page$%i;<<]",
|
||||
xoffs, btn_y, btn_width, ctrls_height, page_prev)..
|
||||
string.format("button[%f,%f;%f,%f;skins_page$%i;>>]",
|
||||
btn_right, btn_y, btn_width, ctrls_height, page_next)..
|
||||
string.format("dropdown[%f,%f;%f,%f;skins_selpg;%s;%i]",
|
||||
droppos, drop_y, droplen, ctrls_height, page_list, page)
|
||||
end
|
||||
return formspec
|
||||
end
|
||||
|
22
init.lua
22
init.lua
@ -63,6 +63,13 @@ end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
skins.ui_context[player:get_player_name()] = nil
|
||||
player:get_inventory():set_size("hand", 0)
|
||||
end)
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
player:get_inventory():set_size("hand", 0)
|
||||
end
|
||||
end)
|
||||
|
||||
player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
|
||||
@ -80,6 +87,10 @@ player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
|
||||
mine = {x=189, y=198},
|
||||
walk_mine = {x=200, y=219},
|
||||
sit = {x=81, y=160},
|
||||
-- compatibility w/ the emote mod
|
||||
wave = {x = 192, y = 196, override_local = true},
|
||||
point = {x = 196, y = 196, override_local = true},
|
||||
freeze = {x = 205, y = 205, override_local = true},
|
||||
},
|
||||
})
|
||||
|
||||
@ -91,4 +102,15 @@ if not default_skin_obj then
|
||||
default_skin_obj:set_meta("format", '1.0')
|
||||
default_skin_obj:set_meta("_sort_id", 0)
|
||||
default_skin_obj:set_meta("name", "Sam")
|
||||
default_skin_obj:set_hand_from_texture()
|
||||
end
|
||||
|
||||
-- Secure hand inventory slot
|
||||
minetest.register_allow_player_inventory_action(function(player, action, inv, data)
|
||||
if data.to_list == "hand" or data.from_list == "hand" or data.listname == "hand" then
|
||||
return 0
|
||||
end
|
||||
end)
|
||||
|
||||
--dofile(skins.modpath.."/unittest.lua")
|
||||
|
||||
|
@ -1,19 +1,19 @@
|
||||
# textdomain: skinsdb
|
||||
# Translation by Xanthin
|
||||
|
||||
Raw texture=Rohtextur
|
||||
Name=Name
|
||||
Author=Autor
|
||||
Change=Wechseln
|
||||
Page=Seite
|
||||
License=Lizenz
|
||||
Description=Beschreibung
|
||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=
|
||||
Show, list or set player's skin=Anzeigen oder setzen der Spieler-Skins
|
||||
Player not found=Spieler nicht da
|
||||
unknown command=unbekannter Befehl
|
||||
see /help skinsdb for supported parameters=Lese /help für erlaubte Parameter
|
||||
skin set to=Skin ist jetzt
|
||||
invalid skin=unbekannter Skin
|
||||
unknown parameter=unbekannter Parameter
|
||||
Skins=Aussehen
|
||||
Requires skin key=Benötigt Skin-Name
|
||||
unknown parameter=unbekannter Parameter
|
||||
Raw texture=Rohtextur
|
||||
Page=Seite
|
||||
Name=Name
|
||||
Author=Autor
|
||||
License=Lizenz
|
||||
<skindb start page> <amount of pages>=
|
||||
Downloads the specified range of skins and shuts down the server=
|
||||
Change=Wechseln
|
||||
Skins=Aussehen
|
||||
|
19
locale/skinsdb.eo.tr
Normal file
19
locale/skinsdb.eo.tr
Normal file
@ -0,0 +1,19 @@
|
||||
# textdomain: skinsdb
|
||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=[set] <haŭtonomo> | show [<haŭtonomo>] | list | list private | list public | [ui]
|
||||
Show, list or set player's skin=Montri haŭtojn («show»), listigi haŭtojn («list»), aŭ agordi onian haŭton («set»)
|
||||
Player not found=Ludanto ne trovita
|
||||
unknown command=nekonata ordono
|
||||
see /help skinsdb for supported parameters=rulu «/help skinsdb» por vidi subtenatajn parametrojn
|
||||
skin set to=haŭto agordita al
|
||||
invalid skin=nevalida haŭto
|
||||
Requires skin key=Postulas haŭtonomon
|
||||
unknown parameter=nekonata parametro
|
||||
Raw texture=Kruda bildo
|
||||
Page=Paĝo
|
||||
Name=Nomo
|
||||
Author=Aŭtoro
|
||||
License=Permesilo
|
||||
<skindb start page> <amount of pages>=<komenca paĝo> <paĝokvanto>
|
||||
Downloads the specified range of skins and shuts down the server=Elŝutinte haŭtojn el skindb inter la donitaj paĝoj, restartigas la servilon
|
||||
Change=Ŝanĝi
|
||||
Skins=Haŭtoj
|
@ -1,18 +1,19 @@
|
||||
# textdomain: skinsdb
|
||||
|
||||
Raw texture=Texture
|
||||
Name=Nom
|
||||
Author=Auteur
|
||||
Change=Changer
|
||||
Page=Page
|
||||
License=Licence
|
||||
Description=Description
|
||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=
|
||||
Show, list or set player's skin=Afficher, lister ou définir le skin du joueur
|
||||
Player not found=Joueur non trouvé
|
||||
unknown command=commande inconnue
|
||||
see /help skinsdb for supported parameters=voir /help skinsdb pour les paramètres supportés
|
||||
skin set to=skin définie sur
|
||||
invalid skin=skin peau invalide
|
||||
Requires skin key=
|
||||
unknown parameter=paramètre inconnu
|
||||
unknown skin=skin inconnue
|
||||
|
||||
Raw texture=Texture
|
||||
Page=Page
|
||||
Name=Nom
|
||||
Author=Auteur
|
||||
License=Licence
|
||||
<skindb start page> <amount of pages>=
|
||||
Downloads the specified range of skins and shuts down the server=
|
||||
Change=Changer
|
||||
Skins=
|
||||
|
@ -1,18 +1,19 @@
|
||||
# textdomain: skinsdb
|
||||
# Malay translation by muhdnurhidayat
|
||||
|
||||
Raw texture=Tekstur mentah
|
||||
Name=Nama
|
||||
Author=Pencipta
|
||||
Change=Ubah
|
||||
Page=Halaman
|
||||
License=Lesen
|
||||
Description=Keterangan
|
||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=
|
||||
Show, list or set player's skin=Tunjukkan, senaraikan atau tetapkan kulit pemain
|
||||
Player not found=Pemain tidak dijumpai
|
||||
unknown command=perintah tidak diketahui
|
||||
see /help skinsdb for supported parameters=lihat /help skinsdb untuk parameter yang disokong
|
||||
skin set to=kulit ditetapkan kepada
|
||||
invalid skin=kulit tidak sah
|
||||
Requires skin key=
|
||||
unknown parameter=parameter tidak diketahui
|
||||
unknown skin=kulit tidak diketahui
|
||||
Raw texture=Tekstur mentah
|
||||
Page=Halaman
|
||||
Name=Nama
|
||||
Author=Pencipta
|
||||
License=Lesen
|
||||
<skindb start page> <amount of pages>=
|
||||
Downloads the specified range of skins and shuts down the server=
|
||||
Change=Ubah
|
||||
Skins=
|
||||
|
19
locale/skinsdb.pt_BR.tr
Normal file
19
locale/skinsdb.pt_BR.tr
Normal file
@ -0,0 +1,19 @@
|
||||
# textdomain: skinsdb
|
||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=
|
||||
Show, list or set player's skin=Mostrar, listar ou definir a skin do jogador
|
||||
Player not found=Jogador não encontrado
|
||||
unknown command=Comando desconhecido
|
||||
see /help skinsdb for supported parameters= consulte /help skinsdb para obter os parâmetros suportados
|
||||
skin set to=Aparência definida para
|
||||
invalid skin=Aparência inválida
|
||||
Requires skin key=Requer chave de aparência
|
||||
unknown parameter=parâmetro desconhecido
|
||||
Raw texture=Textura crua
|
||||
Page=Página
|
||||
Name=Nome
|
||||
Author=Autor
|
||||
License=Licença
|
||||
<skindb start page> <amount of pages>=
|
||||
Downloads the specified range of skins and shuts down the server=Baixa o intervalo especificado de capas e desliga o servidor
|
||||
Change=Mudar
|
||||
Skins=Aparência
|
19
locale/skinsdb.ru.tr
Normal file
19
locale/skinsdb.ru.tr
Normal file
@ -0,0 +1,19 @@
|
||||
# textdomain: skinsdb
|
||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=
|
||||
Show, list or set player's skin=Показать скин, список скинов, установить скин игрока
|
||||
Player not found=Игрок не найден
|
||||
unknown command=неизвестная команда
|
||||
see /help skinsdb for supported parameters=смотрите /help skinsdb для просмотра параметров
|
||||
skin set to=установлено скин
|
||||
invalid skin=некорректный скин
|
||||
Requires skin key=Зависимый идентификатор скина
|
||||
unknown parameter=неопределенный параметр
|
||||
Raw texture=Текстура
|
||||
Page=Страница
|
||||
Name=Имя
|
||||
Author=Автор
|
||||
License=Лицензия
|
||||
<skindb start page> <amount of pages>=
|
||||
Downloads the specified range of skins and shuts down the server=Загрузить массив скинов и остановить сервер
|
||||
Change=Изменить
|
||||
Skins=Скины
|
19
locale/skinsdb.uk.tr
Normal file
19
locale/skinsdb.uk.tr
Normal file
@ -0,0 +1,19 @@
|
||||
# textdomain: skinsdb
|
||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=
|
||||
Show, list or set player's skin=Показати скін, список скінів, встановити скін гравця
|
||||
Player not found=Гравець не знайдений
|
||||
unknown command=невідома команда
|
||||
see /help skinsdb for supported parameters=дивіться /help skinsdb для перегляду параметрів
|
||||
skin set to=встановлено скін
|
||||
invalid skin=некоректний скін
|
||||
Requires skin key=Залежний ідентифікатор скіна
|
||||
unknown parameter=невизначений параметр
|
||||
Raw texture=Текстура
|
||||
Page=Сторінка
|
||||
Name=Ім'я
|
||||
Author=Автор
|
||||
License=Ліцензія
|
||||
<skindb start page> <amount of pages>=
|
||||
Downloads the specified range of skins and shuts down the server=Завантажити масив скінів та зупинити сервер
|
||||
Change=Змінити
|
||||
Skins=Скіни
|
@ -1,20 +1,19 @@
|
||||
# textdomain: skinsdb
|
||||
#Translation by IFRFSX(BingFengFSX)
|
||||
|
||||
Raw texture=自然状态的纹理
|
||||
Name=名称
|
||||
Author=作者
|
||||
Change=更换
|
||||
Page=页面
|
||||
License=许可证
|
||||
Description=说明
|
||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=
|
||||
Show, list or set player's skin=显示,列出或者设置玩家的皮肤
|
||||
Player not found=玩家未找到
|
||||
unknown command=未知命令
|
||||
see /help skinsdb for supported parameters=有关skinsdb支持的参数,参见 /help
|
||||
skin set to=皮肤设置为
|
||||
invalid skin=无效皮肤
|
||||
Requires skin key=
|
||||
unknown parameter=未知参数
|
||||
unknown skin=未知皮肤
|
||||
Raw texture=自然状态的纹理
|
||||
Page=页面
|
||||
Name=名称
|
||||
Author=作者
|
||||
License=许可证
|
||||
<skindb start page> <amount of pages>=
|
||||
Downloads the specified range of skins and shuts down the server=下载指定范围的皮肤并关闭服务器
|
||||
Change=更换
|
||||
Skins=皮肤
|
||||
|
@ -1,19 +1,19 @@
|
||||
# textdomain: skinsdb
|
||||
#Translation by IFRFSX(BingFengFSX)
|
||||
Raw texture=自然狀態的紋理
|
||||
Name=名稱
|
||||
Author=作者
|
||||
Change=更換
|
||||
Page=頁面
|
||||
License=許可證
|
||||
Description=說明
|
||||
Show,list or set player's skin=顯示,列出或者設定玩家的皮膚
|
||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=
|
||||
Show, list or set player's skin=顯示,列出或者設定玩家的皮膚
|
||||
Player not found=玩家未找到
|
||||
unknown command=未知命令
|
||||
see /help skinsdb for supported parameters=有關skinsdb支持的參數,參見/help
|
||||
skin set to=皮膚設定為
|
||||
invalid skin=無效皮膚
|
||||
Requires skin key=
|
||||
unknown parameter=未知參數
|
||||
unknown skin=未知皮膚
|
||||
Raw texture=自然狀態的紋理
|
||||
Page=頁面
|
||||
Name=名稱
|
||||
Author=作者
|
||||
License=許可證
|
||||
<skindb start page> <amount of pages>=
|
||||
Downloads the specified range of skins and shuts down the server=下載指定範圍的皮膚並關閉服務器
|
||||
Change=更換
|
||||
Skins=皮膚
|
||||
|
@ -1,20 +1,19 @@
|
||||
# textdomain: skinsdb
|
||||
|
||||
Raw texture=
|
||||
Name=
|
||||
Author=
|
||||
Change=
|
||||
Page=
|
||||
License=
|
||||
Description=
|
||||
[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]=
|
||||
Show, list or set player's skin=
|
||||
Player not found=
|
||||
unknown command=
|
||||
see /help skinsdb for supported parameters=
|
||||
skin set to=
|
||||
invalid skin=
|
||||
unknown parameter=
|
||||
unknown skin=
|
||||
Downloads the specified range of skins and shuts down the server=
|
||||
Skins=
|
||||
Requires skin key=
|
||||
unknown parameter=
|
||||
Raw texture=
|
||||
Page=
|
||||
Name=
|
||||
Author=
|
||||
License=
|
||||
<skindb start page> <amount of pages>=
|
||||
Downloads the specified range of skins and shuts down the server=
|
||||
Change=
|
||||
Skins=
|
||||
|
3
mod.conf
3
mod.conf
@ -1,4 +1,5 @@
|
||||
name = skinsdb
|
||||
description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
|
||||
depends = player_api
|
||||
optional_depends = unified_inventory,3d_armor,clothing,sfinv
|
||||
optional_depends = unified_inventory,3d_armor,clothing,sfinv,hand_monoid
|
||||
min_minetest_version = 5.4.0
|
||||
|
BIN
models/skinsdb_hand.b3d
Normal file
BIN
models/skinsdb_hand.b3d
Normal file
Binary file not shown.
BIN
models/skinsdb_hand.blend
Normal file
BIN
models/skinsdb_hand.blend
Normal file
Binary file not shown.
BIN
models/skinsdb_hand_18.b3d
Normal file
BIN
models/skinsdb_hand_18.b3d
Normal file
Binary file not shown.
BIN
models/skinsdb_hand_18.blend
Normal file
BIN
models/skinsdb_hand_18.blend
Normal file
Binary file not shown.
@ -1,5 +1,7 @@
|
||||
skins.meta = {}
|
||||
|
||||
local has_hand_monoid = minetest.get_modpath("hand_monoid")
|
||||
|
||||
local skin_class = {}
|
||||
skin_class.__index = skin_class
|
||||
skins.skin_class = skin_class
|
||||
@ -51,6 +53,38 @@ function skin_class:get_texture()
|
||||
return self._texture
|
||||
end
|
||||
|
||||
function skin_class:set_hand(hand)
|
||||
self._hand = hand
|
||||
end
|
||||
|
||||
local ALPHA_CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
|
||||
function skin_class:set_hand_from_texture()
|
||||
local hand = core.get_current_modname()..':'..self._texture:gsub('[%p%c%s]', '')
|
||||
local hand_def = {}
|
||||
for k,v in pairs(minetest.registered_items[""]) do
|
||||
if k ~= "mod_origin" and k ~= "type" and k ~= "wield_image" then
|
||||
hand_def[k] = v
|
||||
end
|
||||
end
|
||||
hand_def.tiles = {self:get_texture()}
|
||||
hand_def.visual_scale = 1
|
||||
hand_def.wield_scale = {x=1,y=1,z=1}
|
||||
hand_def.paramtype = "light"
|
||||
hand_def.drawtype = "mesh"
|
||||
if(self:get_meta("format") == "1.0") then
|
||||
hand_def.mesh = "skinsdb_hand.b3d"
|
||||
else
|
||||
hand_def.mesh = "skinsdb_hand_18.b3d"
|
||||
end
|
||||
hand_def.use_texture_alpha = ALPHA_CLIP
|
||||
minetest.register_node(hand, hand_def)
|
||||
self:set_hand(hand)
|
||||
end
|
||||
|
||||
function skin_class:get_hand()
|
||||
return self._hand
|
||||
end
|
||||
|
||||
function skin_class:set_preview(value)
|
||||
self._preview = value
|
||||
end
|
||||
@ -174,6 +208,22 @@ function skin_class:apply_skin_to_player(player)
|
||||
y = self:get_meta("visual_size_y") or 1
|
||||
}
|
||||
})
|
||||
|
||||
local hand = self:get_hand()
|
||||
if has_hand_monoid then
|
||||
if hand then
|
||||
hand_monoid.monoid:add_change(player, {name = hand}, "skinsdb:hand")
|
||||
else
|
||||
hand_monoid.monoid:del_change(player, "skinsdb:hand")
|
||||
end
|
||||
else
|
||||
if hand then
|
||||
player:get_inventory():set_size("hand", 1)
|
||||
player:get_inventory():set_stack("hand", 1, hand)
|
||||
else
|
||||
player:get_inventory():set_stack("hand", 1, "")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function skin_class:set_skin(player)
|
||||
@ -185,6 +235,6 @@ end
|
||||
function skin_class:is_applicable_for_player(playername)
|
||||
local assigned_player = self:get_meta("playername")
|
||||
return assigned_player == nil or assigned_player == true or
|
||||
playername and (minetest.check_player_privs(playername, {server=true}) or
|
||||
assigned_player:lower() == playername:lower())
|
||||
playername and (minetest.check_player_privs(playername, {server=true}) or
|
||||
assigned_player:lower() == playername:lower())
|
||||
end
|
||||
|
194
skinlist.lua
194
skinlist.lua
@ -1,71 +1,149 @@
|
||||
local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures")
|
||||
local dbgprint = false and print or function() end
|
||||
|
||||
for _, fn in pairs(skins_dir_list) do
|
||||
local name, sort_id, assignment, is_preview, playername
|
||||
local nameparts = string.gsub(fn, "[.]", "_"):split("_")
|
||||
--- @param path Path to the "textures" directory, without tailing slash.
|
||||
--- @param filename Current file name, such as "player.groot.17.png".
|
||||
--- @return On error: false, error message. On success: true, skin key
|
||||
function skins.register_skin(path, filename)
|
||||
-- See "textures/readme.txt" for allowed formats
|
||||
|
||||
-- check allowed prefix and file extension
|
||||
if (nameparts[1] == 'player' or nameparts[1] == 'character') and
|
||||
nameparts[#nameparts]:lower() == 'png' then
|
||||
local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_.]+)%.(%a+)$")
|
||||
--[[
|
||||
prefix: "character" or "player"
|
||||
sep: "." (new) or "_" (legacy)
|
||||
identifier: number, name or (name + sep + number)
|
||||
^ previews are explicity skipped
|
||||
extension: "png" only due `skins.get_skin_format`
|
||||
]]
|
||||
|
||||
-- cut filename extension
|
||||
table.remove(nameparts, #nameparts)
|
||||
-- Filter out files that do not match the allowed patterns
|
||||
if not extension or extension:lower() ~= "png" then
|
||||
return false, "invalid skin name"
|
||||
end
|
||||
if prefix ~= "player" and prefix ~= "character" then
|
||||
return false, "unknown type"
|
||||
end
|
||||
|
||||
-- check preview suffix
|
||||
if nameparts[#nameparts] == 'preview' then
|
||||
is_preview = true
|
||||
table.remove(nameparts, #nameparts)
|
||||
local preview_suffix = sep .. "preview"
|
||||
if identifier:sub(-#preview_suffix) == preview_suffix then
|
||||
-- The preview texture is added by the main skin texture (if exists)
|
||||
return false, "preview texture"
|
||||
end
|
||||
|
||||
assert(path)
|
||||
if path == ":UNITTEST:" then
|
||||
path = nil
|
||||
end
|
||||
|
||||
dbgprint("Found skin", prefix, identifier, extension)
|
||||
|
||||
local sort_id -- number, sorting "rank" in the skin list
|
||||
local playername -- string, if player-specific
|
||||
if prefix == "player" then
|
||||
-- Allow "player.PLAYERNAME.png" and "player.PLAYERNAME.123.png"
|
||||
local splits = identifier:split(sep)
|
||||
|
||||
playername = splits[1]
|
||||
-- Put in front
|
||||
sort_id = 0 + (tonumber(splits[2]) or 0)
|
||||
|
||||
if #splits > 1 and sep == "_" then
|
||||
minetest.log("warning", "skinsdb: The skin name '" .. filename .. "' is ambigous." ..
|
||||
" Please use the separator '.' to lock it down to the correct player name.")
|
||||
end
|
||||
else -- Public skin "character*"
|
||||
-- Less priority
|
||||
sort_id = 5000 + (tonumber(identifier) or 0)
|
||||
end
|
||||
|
||||
-- Build technically skin name
|
||||
name = table.concat(nameparts, '_')
|
||||
local filename_noext = prefix .. sep .. identifier
|
||||
|
||||
-- Handle metadata from file name
|
||||
if not is_preview then
|
||||
-- Get player name
|
||||
if nameparts[1] == "player" then
|
||||
playername = nameparts[2]
|
||||
table.remove(nameparts, 1)
|
||||
sort_id = 0
|
||||
else
|
||||
sort_id = 5000
|
||||
end
|
||||
dbgprint("Register skin", filename_noext, playername, sort_id)
|
||||
|
||||
-- Get sort index
|
||||
if tonumber(nameparts[#nameparts]) then
|
||||
sort_id = sort_id + nameparts[#nameparts]
|
||||
end
|
||||
-- Register skin texture
|
||||
local skin_obj = skins.get(filename_noext) or skins.new(filename_noext)
|
||||
skin_obj:set_texture(filename)
|
||||
skin_obj:set_meta("_sort_id", sort_id)
|
||||
if sep ~= "_" then
|
||||
skin_obj._legacy_name = filename_noext:gsub("[._]+", "_")
|
||||
end
|
||||
|
||||
if playername then
|
||||
skin_obj:set_meta("assignment", "player:"..playername)
|
||||
skin_obj:set_meta("playername", playername)
|
||||
end
|
||||
|
||||
if path then
|
||||
-- Get type of skin based on dimensions
|
||||
local file = io.open(path .. "/" .. filename, "r")
|
||||
local skin_format = skins.get_skin_format(file)
|
||||
skin_obj:set_meta("format", skin_format)
|
||||
file:close()
|
||||
end
|
||||
|
||||
skin_obj:set_hand_from_texture()
|
||||
skin_obj:set_meta("name", identifier)
|
||||
|
||||
if path then
|
||||
-- Optional skin information
|
||||
local file = io.open(path .. "/../meta/" .. filename_noext .. ".txt", "r")
|
||||
if file then
|
||||
dbgprint("Found meta")
|
||||
local data = string.split(file:read("*all"), "\n", 3)
|
||||
skin_obj:set_meta("name", data[1])
|
||||
skin_obj:set_meta("author", data[2])
|
||||
skin_obj:set_meta("license", data[3])
|
||||
end
|
||||
end
|
||||
|
||||
local skin_obj = skins.get(name) or skins.new(name)
|
||||
if is_preview then
|
||||
skin_obj:set_preview(fn)
|
||||
else
|
||||
skin_obj:set_texture(fn)
|
||||
skin_obj:set_meta("_sort_id", sort_id)
|
||||
if playername then
|
||||
skin_obj:set_meta("assignment", "player:"..playername)
|
||||
skin_obj:set_meta("playername", playername)
|
||||
end
|
||||
local file = io.open(skins.modpath.."/textures/"..fn, "r")
|
||||
skin_obj:set_meta("format", skins.get_skin_format(file))
|
||||
file:close()
|
||||
file = io.open(skins.modpath.."/meta/"..name..".txt", "r")
|
||||
if file then
|
||||
local data = string.split(file:read("*all"), "\n", 3)
|
||||
file:close()
|
||||
skin_obj:set_meta("name", data[1])
|
||||
skin_obj:set_meta("author", data[2])
|
||||
skin_obj:set_meta("license", data[3])
|
||||
else
|
||||
-- remove player / character prefix if further naming given
|
||||
if nameparts[2] and not tonumber(nameparts[2]) then
|
||||
table.remove(nameparts, 1)
|
||||
end
|
||||
skin_obj:set_meta("name", table.concat(nameparts, ' '))
|
||||
end
|
||||
if path then
|
||||
-- Optional preview texture
|
||||
local preview_name = filename_noext .. sep .. "preview.png"
|
||||
local fh = io.open(path .. "/" .. preview_name)
|
||||
if fh then
|
||||
dbgprint("Found preview", preview_name)
|
||||
skin_obj:set_preview(preview_name)
|
||||
end
|
||||
end
|
||||
|
||||
return true, skin_obj:get_key()
|
||||
end
|
||||
|
||||
--- Internal function. Fallback/migration code for `.`-delimited skin names that
|
||||
--- were equipped between d3c7fa7 and 312780c (master branch).
|
||||
--- During this period, `.`-delimited skin names were internally registered with
|
||||
--- `_` delimiters. This function tries to find a matching skin.
|
||||
--- @param player_name (string)
|
||||
--- @param skin_name (string) e.g. `player_foo_mc_bar`
|
||||
--- @param be_noisy (boolean) whether to print a warning in case of mismatches`
|
||||
--- @return On match, the new skin (skins.skin_class) or `nil` if nothing matched.
|
||||
function skins.__fuzzy_match_skin_name(player_name, skin_name, be_noisy)
|
||||
if select(2, skin_name:gsub("%.", "")) > 0 then
|
||||
-- Not affected by ambiguity
|
||||
return
|
||||
end
|
||||
|
||||
for _, skin in pairs(skins.meta) do
|
||||
if skin._legacy_name == skin_name then
|
||||
dbgprint("Match", skin_name, skin:get_key())
|
||||
return skin
|
||||
end
|
||||
--dbgprint("Try match", skin_name, skin:get_key(), skin._legacy_name)
|
||||
end
|
||||
|
||||
if be_noisy then
|
||||
minetest.log("warning", "skinsdb: cannot find matching skin '" ..
|
||||
skin_name .. "' for player '" .. player_name .. "'.")
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
-- Load skins from the current mod directory
|
||||
local skins_path = skins.modpath.."/textures"
|
||||
local skins_dir_list = minetest.get_dir_list(skins_path)
|
||||
|
||||
for _, fn in pairs(skins_dir_list) do
|
||||
skins.register_skin(skins_path, fn)
|
||||
end
|
||||
end
|
||||
|
||||
local function skins_sort(skinslist)
|
||||
@ -73,9 +151,9 @@ local function skins_sort(skinslist)
|
||||
local a_id = a:get_meta("_sort_id") or 10000
|
||||
local b_id = b:get_meta("_sort_id") or 10000
|
||||
if a_id ~= b_id then
|
||||
return a:get_meta("_sort_id") < b:get_meta("_sort_id")
|
||||
return a_id < b_id
|
||||
else
|
||||
return a:get_meta("name") < b:get_meta("name")
|
||||
return (a:get_meta("name") or 'ZZ') < (b:get_meta("name") or 'ZZ')
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
@ -20,7 +20,7 @@ if not ie or not http then
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("skinsdb_download_skins", {
|
||||
params = "<skindb start page> <amount of pages>",
|
||||
params = S("<skindb start page> <amount of pages>"),
|
||||
description = S("Downloads the specified range of skins and shuts down the server"),
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
@ -47,13 +47,12 @@ if #internal.errors > 0 then
|
||||
end
|
||||
|
||||
-- http://minetest.fensta.bplaced.net/api/apidoku.md
|
||||
local root_url = "http://minetest.fensta.bplaced.net"
|
||||
local page_url = root_url .. "/api/v2/get.json.php?getlist&page=%i&outformat=base64" -- [1] = Page#
|
||||
local preview_url = root_url .. "/skins/1/%i.png" -- [1] = ID
|
||||
local root_url = "http://skinsdb.terraqueststudios.net"
|
||||
local page_url = root_url .. "/api/v1/content?client=mod&page=%i" -- [1] = Page#
|
||||
|
||||
local mod_path = skins.modpath
|
||||
local meta_path = mod_path .. "/meta/"
|
||||
local skins_path = mod_path .. "/textures/"
|
||||
local download_path = skins.modpath
|
||||
local meta_path = download_path .. "/meta/"
|
||||
local skins_path = download_path .. "/textures/"
|
||||
|
||||
-- Fancy debug wrapper to download an URL
|
||||
local function fetch_url(url, callback)
|
||||
@ -81,14 +80,22 @@ local function unsafe_file_write(path, contents)
|
||||
end
|
||||
|
||||
-- Takes a valid skin table from the Skins Database and saves it
|
||||
local function safe_single_skin(skin)
|
||||
local function save_single_skin(skin)
|
||||
local meta = {
|
||||
skin.name,
|
||||
skin.author,
|
||||
skin.license
|
||||
}
|
||||
|
||||
local name = "character_" .. skin.id
|
||||
local name = "character." .. skin.id
|
||||
do
|
||||
local legacy_name = "character_" .. skin.id
|
||||
local fh = ie.io.open(skins_path .. legacy_name .. ".png", "r")
|
||||
-- Use the old name if either the texture ...
|
||||
if fh then
|
||||
name = legacy_name
|
||||
end
|
||||
end
|
||||
|
||||
-- core.safe_file_write does not work here
|
||||
unsafe_file_write(
|
||||
@ -100,9 +107,6 @@ local function safe_single_skin(skin)
|
||||
skins_path .. name .. ".png",
|
||||
core.decode_base64(skin.img)
|
||||
)
|
||||
fetch_url(preview_url:format(skin.id), function(preview)
|
||||
unsafe_file_write(skins_path .. name .. "_preview.png", preview)
|
||||
end)
|
||||
core.log("action", ("%s: Completed skin %s"):format(_ID_, name))
|
||||
end
|
||||
|
||||
@ -115,7 +119,7 @@ internal.get_pages_count = function(callback, ...)
|
||||
callback(math.ceil(list.pages / 20), unpack(vars))
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
-- Function to fetch a range of pages
|
||||
internal.fetch_function = function(pages_total, start_page, len)
|
||||
start_page = math.max(start_page, 1)
|
||||
@ -132,7 +136,7 @@ internal.fetch_function = function(pages_total, start_page, len)
|
||||
assert(skin.id ~= "")
|
||||
|
||||
if skin.id ~= 1 then -- Skin 1 is bundled with skinsdb
|
||||
safe_single_skin(skin)
|
||||
save_single_skin(skin)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -1,13 +1,32 @@
|
||||
In this folder the skin files could be placed according the following file naming convention.
|
||||
This location is where you can put your custom skins.
|
||||
|
||||
|
||||
List of accepted texture names
|
||||
------------------------------
|
||||
|
||||
Public skin available for all users:
|
||||
character_[number-or-name].png
|
||||
character.[number or name].png
|
||||
|
||||
One or multiple private skins for player "nick":
|
||||
player_[nick].png or
|
||||
player_[nick]_[number-or-name].png
|
||||
One or multiple private skins for player "[nick]":
|
||||
player.[nick].png
|
||||
player.[nick].[number or name].png
|
||||
|
||||
Preview files for public and private skins.
|
||||
Optional, overrides the generated preview
|
||||
character_*_preview.png or
|
||||
player_*_*_preview.png
|
||||
Skin previews for public and private skins:
|
||||
character.[number or name].preview.png
|
||||
player.[nick].preview.png
|
||||
player.[nick].[number or name].preview.png
|
||||
|
||||
Note: This is optional and overrides automatically generated preciewws.
|
||||
|
||||
|
||||
Legacy texture names
|
||||
--------------------
|
||||
|
||||
The character `_` is accepted in player names, thus it is not recommended to
|
||||
use such file names. For compatibility reasons, they are still recognized.
|
||||
|
||||
character_[number or name].png
|
||||
player_[nick].png
|
||||
player_[nick]_[number or name].png
|
||||
|
||||
... and corresponding previews that end in `_preview.png`.
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 6.0 KiB |
@ -1,10 +1,13 @@
|
||||
local S = minetest.get_translator("skinsdb")
|
||||
|
||||
unified_inventory.register_page("skins", {
|
||||
get_formspec = function(player)
|
||||
get_formspec = function(player, perplayer_formspec)
|
||||
local skin = skins.get_player_skin(player)
|
||||
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..skins.get_skin_info_formspec(skin)..
|
||||
"button[.75,3;6.5,.5;skins_page;"..S("Change").."]"
|
||||
local boffs = (type(perplayer_formspec) == "table") and 2 or 0.75
|
||||
|
||||
local formspec = perplayer_formspec.standard_inv_bg..
|
||||
skins.get_skin_info_formspec(skin, perplayer_formspec)..
|
||||
"button["..boffs..",3;6.5,.5;skins_page;"..S("Change").."]"
|
||||
return {formspec=formspec}
|
||||
end,
|
||||
})
|
||||
@ -15,16 +18,16 @@ unified_inventory.register_button("skins", {
|
||||
tooltip = S("Skins"),
|
||||
})
|
||||
|
||||
local function get_formspec(player)
|
||||
local function get_formspec(player, perplayer_formspec)
|
||||
local context = skins.get_formspec_context(player)
|
||||
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..
|
||||
skins.get_skin_selection_formspec(player, context, -0.2)
|
||||
local formspec = perplayer_formspec.standard_inv_bg..
|
||||
skins.get_skin_selection_formspec(player, context, perplayer_formspec)
|
||||
return formspec
|
||||
end
|
||||
|
||||
unified_inventory.register_page("skins_page", {
|
||||
get_formspec = function(player)
|
||||
return {formspec=get_formspec(player)}
|
||||
get_formspec = function(player, perplayer_formspec)
|
||||
return {formspec=get_formspec(player, perplayer_formspec)}
|
||||
end
|
||||
})
|
||||
|
||||
|
50
unittest.lua
Normal file
50
unittest.lua
Normal file
@ -0,0 +1,50 @@
|
||||
local function get_skin(skin_name)
|
||||
local skin = skins.get(skin_name)
|
||||
or skins.__fuzzy_match_skin_name("(unittest)", skin_name, true)
|
||||
return skin and skin:get_key() or nil
|
||||
end
|
||||
|
||||
local function run_unittest()
|
||||
local PATH = ":UNITTEST:"
|
||||
|
||||
-- -----
|
||||
-- `.`: Simple register + retrieve operations
|
||||
skins.register_skin(PATH, "player.DotSep.png")
|
||||
skins.register_skin(PATH, "player._DotSep_666_.1.png")
|
||||
|
||||
assert(get_skin("player.DotSep"))
|
||||
assert(get_skin("player._DotSep_666_.1"))
|
||||
assert(get_skin("player.DotSep.1") == nil)
|
||||
|
||||
-- -----
|
||||
-- Ambiguous skin names (filenames without extension). Register + retrieve
|
||||
skins.new("player_AmbSki")
|
||||
skins.new("player_AmbSki_1")
|
||||
skins.new("player_AmbSki_666_1")
|
||||
|
||||
assert(get_skin("player_AmbSki"))
|
||||
assert(get_skin("player_AmbSki_") == nil)
|
||||
assert(get_skin("player_AmbSki_1"))
|
||||
assert(get_skin("player_AmbSki_666_1"))
|
||||
-- There are no `__` patterns as they were silently removed by string.split
|
||||
|
||||
|
||||
-- -----
|
||||
-- Mod Storage backwards compatibility
|
||||
-- Match the old `_` notation to `.`-separated skins
|
||||
skins.register_skin(PATH, "player.ComPat42.png")
|
||||
skins.register_skin(PATH, "player.ComPat42.5.png")
|
||||
skins.register_skin(PATH, "player._Com_Pat_42.png")
|
||||
skins.register_skin(PATH, "player._Com_Pat_42.1.png")
|
||||
|
||||
assert(get_skin("player_ComPat42") == "player.ComPat42")
|
||||
assert(get_skin("player_ComPat42_5") == "player.ComPat42.5")
|
||||
assert(get_skin("player_Com_Pat_42") == "player._Com_Pat_42")
|
||||
assert(get_skin("player_Com_Pat_42_1") == "player._Com_Pat_42.1")
|
||||
|
||||
|
||||
error("Unittest passed! Please disable them now.")
|
||||
end
|
||||
|
||||
run_unittest()
|
||||
|
@ -1,11 +1,9 @@
|
||||
import sys, requests, base64
|
||||
|
||||
download_preview = ( len (sys.argv) > 1 and sys.argv[1] == "with_preview" )
|
||||
import os.path, sys, requests, base64
|
||||
|
||||
|
||||
print("Downloading skins from minetest.fensta.bplaced.net ...")
|
||||
print("Downloading skins from skinsdb.terraqueststudio.net ...")
|
||||
# Requesting all skins and their raw texture using the API
|
||||
r = requests.get('http://minetest.fensta.bplaced.net/api/v2/get.json.php?getlist&page=1&per_page=999999999')
|
||||
r = requests.get('http://skinsdb.terraqueststudios.net/api/v1/content?client=script&page=1&per_page=10000')
|
||||
|
||||
if r.status_code != 200:
|
||||
sys.exit("Request failed!")
|
||||
@ -13,42 +11,33 @@ if r.status_code != 200:
|
||||
data = r.json()
|
||||
count = 0
|
||||
|
||||
if download_preview:
|
||||
print("Writing to file and downloading previews ...")
|
||||
else:
|
||||
print("Writing skins")
|
||||
print("Writing skins")
|
||||
|
||||
|
||||
for json in data["skins"]:
|
||||
id = str(json["id"])
|
||||
|
||||
name = "character." + id
|
||||
if True:
|
||||
legacy_name = "character_" + id
|
||||
if os.path.exists("../textures/" + legacy_name + ".png"):
|
||||
name = legacy_name
|
||||
|
||||
|
||||
# Texture file
|
||||
raw_data = base64.b64decode(json["img"])
|
||||
file = open("../textures/character_" + id + ".png", "wb")
|
||||
file = open("../textures/" + name + ".png", "wb")
|
||||
file.write(bytearray(raw_data))
|
||||
file.close()
|
||||
|
||||
# Meta file
|
||||
name = str(json["name"])
|
||||
author = str(json["author"])
|
||||
license = str(json["license"])
|
||||
file = open("../meta/character_" + id + ".txt", "w")
|
||||
file.write(name + "\n" + author + "\n" + license + "\n")
|
||||
meta_name = str(json["name"])
|
||||
meta_author = str(json["author"])
|
||||
meta_license = str(json["license"])
|
||||
file = open("../meta/" + name + ".txt", "w")
|
||||
file.write(meta_name + "\n" + meta_author + "\n" + meta_license + "\n")
|
||||
file.close()
|
||||
print("Added #%s Name: %s Author: %s License: %s" % (id, name, author, license))
|
||||
print("Added #%s Name: %s Author: %s License: %s" % (id, meta_name, meta_author, meta_license))
|
||||
count += 1
|
||||
|
||||
if download_preview:
|
||||
# Downloading the preview of the skin
|
||||
r2 = requests.get('http://minetest.fensta.bplaced.net/skins/1/' + id + ".png")
|
||||
if r2.status_code == 200:
|
||||
# Preview file
|
||||
preview = r2.content
|
||||
file = open("../textures/character_" + id + "_preview.png", "wb")
|
||||
file.write(bytearray(preview))
|
||||
file.close()
|
||||
else:
|
||||
print("Failed to download skin preview #" + id)
|
||||
|
||||
|
||||
print("Fetched " + str(count) + " skins!")
|
||||
|
Reference in New Issue
Block a user