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Player skin mod, supporting unified_inventory, sfinv and smart_inventory
https://content.minetest.net/packages/bell07/skinsdb/
.github/workflows | ||
locale | ||
meta | ||
models | ||
textures | ||
updater | ||
.gitignore | ||
.luacheckrc | ||
api.lua | ||
API.md | ||
chatcommands.lua | ||
formspecs.lua | ||
init.lua | ||
mod.conf | ||
README.md | ||
settingtypes.txt | ||
sfinv_page.lua | ||
skin_meta_api.lua | ||
skinlist.lua | ||
skins_updater.lua | ||
unified_inventory_page.lua |
skinsdb
This Minetest mod offers changeable player skins with a graphical interface for multiple inventory mods.
Features
- Flexible skins API to manage the database
- character_creator support for custom skins
- Skin change menu for sfinv (in minetest_game) and unified_inventory
- Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui)
- Supported by smart_inventory for the skin selection
- Supported by i3 inventory mod
- Skin previews supported in selection
- Additional information for each skin
- Support for different skins lists: public and a per-player list are currently implemented
- Full 3d_armor support
- Compatible to 1.0 and 1.8 Minecraft skins format
- Skinned hand in 1st person view (1.0 skins only)
Installing skins
Download from the database
Ingame Downloader
- Get Minetest 5.1.0-dev-cb00632 or newer
- In the settings menu show advanced options, find the "Developer Options" tab and add "skinsdb" to "Trusted mods" (secure.trusted_mods in minetest.conf)
- Start your world
- Run
/skinsdb_download_skins <skindb start page> <amount of pages>
- Wait for the Minetest server to shut down
- Start the server again
You might want to run minetest
in a Terminal/Console window to check the log output instantly.
Python Download script
Requirements:
- Python 3
requests
library:pip3 install requests
Go to the updater folder of this mod and run python3 update_skins.py
The Script will download all the skins from the database for you.
Manual addition
- Copy your skin textures to
textures
as documented intextures/readme.txt
- Create
meta/character_<name>.txt
with the following fields (separated by new lines):- Skin name
- Author
- Skin license
License:
- GPLv3
- skin texture licenses: See "meta" folder
- hand model: CC0
Credits
- RealBadAngel (unified_inventory)
- Zeg9 (skinsdb)
- cornernote (source code)
- Krock (source code)
- bell07 (source code)
- stujones11 (player models)
- jordan4ibanez (1st person view hand)