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pr_100_ski
Author | SHA1 | Date | |
---|---|---|---|
3a34a4db5d | |||
298b51e16d |
25
API.md
25
API.md
@ -27,31 +27,6 @@ Get all allowed skins for player. All public and all player's private skins. If
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Get all skins with metadata key is set to value. Example:
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skins.get_skinlist_with_meta("playername", playername) - Get all private skins (w.o. public) for playername
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## skins.register_skin(path, filename)
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Registers a new skin based on the texture file path specified by `path` and `filename`.
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* `path` (string): points to the parent directory of the texture `filename`.
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Generally, this should be in the format `mymod.modpath .. "/textures"`.
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* `filename` (string): full file name, without any path specifications.
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The file name must adhere to [one of the accepted naming formats](textures/readme.txt).
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Note: this function takes the following files into consideration:
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1. `<path>/<filename>` (required)
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* Main skin texture
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2. `<path>/<filenamestem><separator>preview.png` (optional)
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* Pre-generated preview image
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3. `<path>/../meta/<filenamestem>.txt` (optional)
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* Metadata regarding the skin
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Return values:
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* On failure: `false, reason`
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* `reason` (string): human readable reason string (similar to `io.open` errors)
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* On success: `true, key`
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* `key`: unique skins key for use with e.g. `skins.get(key)` for subsequent
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fine-tuning of the skin registration.
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## skins.new(key, object)
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Create and register a new skin object for given key
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18
api.lua
18
api.lua
@ -2,26 +2,14 @@
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local storage = minetest.get_mod_storage()
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function skins.get_player_skin(player)
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local player_name = player:get_player_name()
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local meta = player:get_meta()
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if meta:get("skinsdb:skin_key") then
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-- Move player data prior July 2018 to mod storage
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storage:set_string(player_name, meta:get_string("skinsdb:skin_key"))
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storage:set_string(player:get_player_name(), meta:get_string("skinsdb:skin_key"))
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meta:set_string("skinsdb:skin_key", "")
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end
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local skin_name = storage:get_string(player_name)
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local skin = skins.get(skin_name)
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if #skin_name > 0 and not skin then
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-- Migration step to convert `_`-delimited skins to `.` (if possible)
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skin = skins.__fuzzy_match_skin_name(player_name, skin_name, true)
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if skin then
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storage:set_string(player_name, skin:get_key())
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else
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storage:set_string(player_name, "")
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end
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end
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return skin or skins.get(skins.default)
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local skin = storage:get_string(player:get_player_name())
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return skins.get(skin) or skins.get(skins.default)
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end
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-- Assign skin to player
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13
init.lua
13
init.lua
@ -72,7 +72,6 @@ minetest.register_on_shutdown(function()
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end
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end)
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-- See also: 3d_armor/init.lua
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player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
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animation_speed = 30,
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textures = {
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@ -83,21 +82,16 @@ player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
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},
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animations = {
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stand = {x=0, y=79},
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lay = {x=162, y=166, eye_height = 0.3, override_local = true,
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collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
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lay = {x=162, y=166},
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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sit = {x=81, y=160, eye_height = 0.8, override_local = true,
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}},
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sit = {x=81, y=160},
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-- compatibility w/ the emote mod
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wave = {x = 192, y = 196, override_local = true},
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point = {x = 196, y = 196, override_local = true},
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freeze = {x = 205, y = 205, override_local = true},
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},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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-- stepheight: use default
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eye_height = 1.47,
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})
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-- Register default character.png if not part of this mod
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@ -117,6 +111,3 @@ minetest.register_allow_player_inventory_action(function(player, action, inv, da
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return 0
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end
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end)
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--dofile(skins.modpath.."/unittest.lua")
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2
mod.conf
2
mod.conf
@ -1,5 +1,5 @@
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name = skinsdb
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description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
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depends = player_api
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optional_depends = unified_inventory, 3d_armor, clothing, creative, sfinv, hand_monoid
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optional_depends = unified_inventory,3d_armor,clothing,sfinv,hand_monoid
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min_minetest_version = 5.4.0
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@ -49,25 +49,23 @@ function skin_class:set_texture(value)
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self._texture = value
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end
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--- Retrieves the character texture
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function skin_class:get_texture()
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return self._texture
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end
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--- Assigns an existing hand item (/node) name to this skin
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function skin_class:set_hand(hand)
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self._hand = hand
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end
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function skin_class:get_hand()
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return self._hand
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end
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--- Registers a new hand item based on the skin meta
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local ALPHA_CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
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function skin_class:set_hand_from_texture()
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local hand = core.get_current_modname()..':'..self._texture:gsub('[%p%c%s]', '')
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local hand_def = {}
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for k,v in pairs(minetest.registered_items[""]) do
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if k ~= "mod_origin" and k ~= "type" and k ~= "wield_image" then
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hand_def[k] = v
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end
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end
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hand_def.tiles = {self:get_texture()}
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hand_def.visual_scale = 1
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hand_def.wield_scale = {x=1,y=1,z=1}
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@ -79,39 +77,13 @@ function skin_class:set_hand_from_texture()
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hand_def.mesh = "skinsdb_hand_18.b3d"
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end
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hand_def.use_texture_alpha = ALPHA_CLIP
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core.register_node(hand, table.copy(hand_def))
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self._hand_def = hand_def -- for wieldhand overrides
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minetest.register_node(hand, hand_def)
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self:set_hand(hand)
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end
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-- creative (and other mods?) may overwrite the wieldhand very late.
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-- Grab the most recent definition and use them as default for our skin hands.
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core.register_on_mods_loaded(function()
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local default_hand_def = {}
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for k, v in pairs(core.registered_items[""]) do
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if k ~= "mod_origin"
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and k ~= "name"
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and k ~= "type"
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and k ~= "wield_image"
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and string.sub(k, 1, 1) ~= "_" then
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default_hand_def[k] = v
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end
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end
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for _, meta in pairs(skins.meta) do
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local def = core.registered_nodes[meta._hand]
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if def then
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local new_def = table.copy(default_hand_def)
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-- Overwrite the hand with our fields from `set_hand_from_texture`
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for k, v in pairs(meta._hand_def) do
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new_def[k] = v
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end
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core.override_item(meta._hand, new_def)
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end
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meta._hand_def = nil -- no longer needed, free up RAM
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end
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end)
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function skin_class:get_hand()
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return self._hand
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end
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function skin_class:set_preview(value)
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self._preview = value
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@ -137,7 +109,7 @@ function skin_class:get_preview()
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--Right Leg
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skin = skin .. "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
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-- 64x64 skins have non-mirrored arms and legs
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-- 64x skins have non-mirrored arms and legs
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local left_arm
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local left_leg
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@ -154,21 +126,17 @@ function skin_class:get_preview()
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--Left Leg
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skin = skin .. left_leg
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if self:get_meta("format") == "1.8" then
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-- Add overlays for 64x64 skins. This check is needed to avoid
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-- client-side out-of-bounds "[combine" warnings.
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--Chest Overlay
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skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
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--Right Arm Overlay
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skin = skin .. "([combine:16x32:-44,-28=" .. player_skin .. "^[mask:skindb_mask_rarm.png)^"
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--Right Leg Overlay
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skin = skin .. "([combine:16x32:0,-16=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
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--Left Arm Overlay
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skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
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--Left Leg Overlay
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skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
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end
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-- Add overlays for 64x skins. these wont appear if skin is 32x because it will be cropped out
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--Chest Overlay
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skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
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--Right Arm Overlay
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skin = skin .. "([combine:16x32:-44,-28=" .. player_skin .. "^[mask:skindb_mask_rarm.png)^"
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--Right Leg Overlay
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skin = skin .. "([combine:16x32:0,-16=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
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--Left Arm Overlay
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skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
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--Left Leg Overlay
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skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
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-- Full Preview
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skin = "(((" .. skin .. ")^[resize:64x128)^[mask:skindb_transform.png)"
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|
63
skinlist.lua
63
skinlist.lua
@ -2,11 +2,10 @@ local dbgprint = false and print or function() end
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--- @param path Path to the "textures" directory, without tailing slash.
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--- @param filename Current file name, such as "player.groot.17.png".
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--- @return On error: false, error message. On success: true, skin key
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function skins.register_skin(path, filename)
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local function process_skin_texture(path, filename)
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-- See "textures/readme.txt" for allowed formats
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local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_.-]+)%.(%a+)$")
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local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_]+)%.(%a+)$")
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--[[
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prefix: "character" or "player"
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sep: "." (new) or "_" (legacy)
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@ -17,21 +16,17 @@ function skins.register_skin(path, filename)
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-- Filter out files that do not match the allowed patterns
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if not extension or extension:lower() ~= "png" then
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return false, "invalid skin name"
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return -- Not a skin texture
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end
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if prefix ~= "player" and prefix ~= "character" then
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return false, "unknown type"
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return -- Unknown type
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end
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local preview_suffix = sep .. "preview"
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if identifier:sub(-#preview_suffix) == preview_suffix then
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-- The preview texture is added by the main skin texture (if exists)
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return false, "preview texture"
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end
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assert(path)
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if path == ":UNITTEST:" then
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path = nil
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-- skip preview textures
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-- This is added by the main skin texture (if exists)
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return
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end
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dbgprint("Found skin", prefix, identifier, extension)
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@ -63,16 +58,12 @@ function skins.register_skin(path, filename)
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local skin_obj = skins.get(filename_noext) or skins.new(filename_noext)
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skin_obj:set_texture(filename)
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skin_obj:set_meta("_sort_id", sort_id)
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if sep ~= "_" then
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skin_obj._legacy_name = filename_noext:gsub("[._]+", "_")
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end
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if playername then
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skin_obj:set_meta("assignment", "player:"..playername)
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skin_obj:set_meta("playername", playername)
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end
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if path then
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do
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-- Get type of skin based on dimensions
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local file = io.open(path .. "/" .. filename, "r")
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local skin_format = skins.get_skin_format(file)
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@ -83,7 +74,7 @@ function skins.register_skin(path, filename)
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skin_obj:set_hand_from_texture()
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skin_obj:set_meta("name", identifier)
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if path then
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do
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-- Optional skin information
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local file = io.open(path .. "/../meta/" .. filename_noext .. ".txt", "r")
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if file then
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@ -92,50 +83,18 @@ function skins.register_skin(path, filename)
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skin_obj:set_meta("name", data[1])
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skin_obj:set_meta("author", data[2])
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skin_obj:set_meta("license", data[3])
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file:close() -- do not rely on delayed GC
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end
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end
|
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|
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if path then
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do
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-- Optional preview texture
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local preview_name = filename_noext .. sep .. "preview.png"
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local fh = io.open(path .. "/" .. preview_name)
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if fh then
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dbgprint("Found preview", preview_name)
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skin_obj:set_preview(preview_name)
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fh:close() -- do not rely on delayed GC
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end
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end
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|
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return true, skin_obj:get_key()
|
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end
|
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|
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--- Internal function. Fallback/migration code for `.`-delimited skin names that
|
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--- were equipped between d3c7fa7 and 312780c (master branch).
|
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--- During this period, `.`-delimited skin names were internally registered with
|
||||
--- `_` delimiters. This function tries to find a matching skin.
|
||||
--- @param player_name (string)
|
||||
--- @param skin_name (string) e.g. `player_foo_mc_bar`
|
||||
--- @param be_noisy (boolean) whether to print a warning in case of mismatches`
|
||||
--- @return On match, the new skin (skins.skin_class) or `nil` if nothing matched.
|
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function skins.__fuzzy_match_skin_name(player_name, skin_name, be_noisy)
|
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if select(2, skin_name:gsub("%.", "")) > 0 then
|
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-- Not affected by ambiguity
|
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return
|
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end
|
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|
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for _, skin in pairs(skins.meta) do
|
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if skin._legacy_name == skin_name then
|
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dbgprint("Match", skin_name, skin:get_key())
|
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return skin
|
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end
|
||||
--dbgprint("Try match", skin_name, skin:get_key(), skin._legacy_name)
|
||||
end
|
||||
|
||||
if be_noisy then
|
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minetest.log("warning", "skinsdb: cannot find matching skin '" ..
|
||||
skin_name .. "' for player '" .. player_name .. "'.")
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
@ -144,7 +103,7 @@ do
|
||||
local skins_dir_list = minetest.get_dir_list(skins_path)
|
||||
|
||||
for _, fn in pairs(skins_dir_list) do
|
||||
skins.register_skin(skins_path, fn)
|
||||
process_skin_texture(skins_path, fn)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -6,7 +6,6 @@ List of accepted texture names
|
||||
|
||||
Public skin available for all users:
|
||||
character.[number or name].png
|
||||
^ The allowed characters in "[number or name]" are "[A-z0-9_.-]+".
|
||||
|
||||
One or multiple private skins for player "[nick]":
|
||||
player.[nick].png
|
||||
@ -27,7 +26,7 @@ The character `_` is accepted in player names, thus it is not recommended to
|
||||
use such file names. For compatibility reasons, they are still recognized.
|
||||
|
||||
character_[number or name].png
|
||||
player_[nick].png
|
||||
player_[nick]_png
|
||||
player_[nick]_[number or name].png
|
||||
|
||||
... and corresponding previews that end in `_preview.png`.
|
||||
|
51
unittest.lua
51
unittest.lua
@ -1,51 +0,0 @@
|
||||
local function get_skin(skin_name)
|
||||
local skin = skins.get(skin_name)
|
||||
or skins.__fuzzy_match_skin_name("(unittest)", skin_name, true)
|
||||
return skin and skin:get_key() or nil
|
||||
end
|
||||
|
||||
local function run_unittest()
|
||||
local PATH = ":UNITTEST:"
|
||||
|
||||
-- -----
|
||||
-- `.`: Simple register + retrieve operations
|
||||
assert(skins.register_skin(PATH, "player.DotSep.png"))
|
||||
assert(skins.register_skin(PATH, "player._DotSep_666_.1.png"))
|
||||
assert(skins.register_skin(PATH, "character._DotSep_With-Dash-.png"))
|
||||
|
||||
assert(get_skin("player.DotSep"))
|
||||
assert(get_skin("player._DotSep_666_.1"))
|
||||
assert(get_skin("player.DotSep.1") == nil)
|
||||
assert(get_skin("character._DotSep_With-Dash-"))
|
||||
|
||||
-- -----
|
||||
-- Ambiguous skin names (filenames without extension). Register + retrieve
|
||||
skins.new("player_AmbSki")
|
||||
skins.new("player_AmbSki_1")
|
||||
skins.new("player_AmbSki_666_1")
|
||||
|
||||
assert(get_skin("player_AmbSki"))
|
||||
assert(get_skin("player_AmbSki_") == nil)
|
||||
assert(get_skin("player_AmbSki_1"))
|
||||
assert(get_skin("player_AmbSki_666_1"))
|
||||
-- There are no `__` patterns as they were silently removed by string.split
|
||||
|
||||
|
||||
-- -----
|
||||
-- Mod Storage backwards compatibility
|
||||
-- Match the old `_` notation to `.`-separated skins
|
||||
skins.register_skin(PATH, "player.ComPat42.png")
|
||||
skins.register_skin(PATH, "player.ComPat42.5.png")
|
||||
skins.register_skin(PATH, "player._Com_Pat_42.png")
|
||||
skins.register_skin(PATH, "player._Com_Pat_42.1.png")
|
||||
|
||||
assert(get_skin("player_ComPat42") == "player.ComPat42")
|
||||
assert(get_skin("player_ComPat42_5") == "player.ComPat42.5")
|
||||
assert(get_skin("player_Com_Pat_42") == "player._Com_Pat_42")
|
||||
assert(get_skin("player_Com_Pat_42_1") == "player._Com_Pat_42.1")
|
||||
|
||||
error("Unittest passed! Please disable them now.")
|
||||
end
|
||||
|
||||
run_unittest()
|
||||
|
Reference in New Issue
Block a user