2 Commits

Author SHA1 Message Date
3a34a4db5d comments 2024-05-16 20:42:37 +02:00
298b51e16d Clean up skin listing
Supersedes the 'fsep' setting by automatically detecting
the texture name in both, the skin list and the updater
scripts.
New, automatically fetched skins will now always use the
'.' delimiter to avoid player name issues
2024-03-26 22:00:04 +01:00
8 changed files with 39 additions and 210 deletions

25
API.md
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@ -27,31 +27,6 @@ Get all allowed skins for player. All public and all player's private skins. If
Get all skins with metadata key is set to value. Example:
skins.get_skinlist_with_meta("playername", playername) - Get all private skins (w.o. public) for playername
## skins.register_skin(path, filename)
Registers a new skin based on the texture file path specified by `path` and `filename`.
* `path` (string): points to the parent directory of the texture `filename`.
Generally, this should be in the format `mymod.modpath .. "/textures"`.
* `filename` (string): full file name, without any path specifications.
The file name must adhere to [one of the accepted naming formats](textures/readme.txt).
Note: this function takes the following files into consideration:
1. `<path>/<filename>` (required)
* Main skin texture
2. `<path>/<filenamestem><separator>preview.png` (optional)
* Pre-generated preview image
3. `<path>/../meta/<filenamestem>.txt` (optional)
* Metadata regarding the skin
Return values:
* On failure: `false, reason`
* `reason` (string): human readable reason string (similar to `io.open` errors)
* On success: `true, key`
* `key`: unique skins key for use with e.g. `skins.get(key)` for subsequent
fine-tuning of the skin registration.
## skins.new(key, object)
Create and register a new skin object for given key

18
api.lua
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@ -2,26 +2,14 @@
local storage = minetest.get_mod_storage()
function skins.get_player_skin(player)
local player_name = player:get_player_name()
local meta = player:get_meta()
if meta:get("skinsdb:skin_key") then
-- Move player data prior July 2018 to mod storage
storage:set_string(player_name, meta:get_string("skinsdb:skin_key"))
storage:set_string(player:get_player_name(), meta:get_string("skinsdb:skin_key"))
meta:set_string("skinsdb:skin_key", "")
end
local skin_name = storage:get_string(player_name)
local skin = skins.get(skin_name)
if #skin_name > 0 and not skin then
-- Migration step to convert `_`-delimited skins to `.` (if possible)
skin = skins.__fuzzy_match_skin_name(player_name, skin_name, true)
if skin then
storage:set_string(player_name, skin:get_key())
else
storage:set_string(player_name, "")
end
end
return skin or skins.get(skins.default)
local skin = storage:get_string(player:get_player_name())
return skins.get(skin) or skins.get(skins.default)
end
-- Assign skin to player

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@ -72,7 +72,6 @@ minetest.register_on_shutdown(function()
end
end)
-- See also: 3d_armor/init.lua
player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
animation_speed = 30,
textures = {
@ -83,21 +82,16 @@ player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
},
animations = {
stand = {x=0, y=79},
lay = {x=162, y=166, eye_height = 0.3, override_local = true,
collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
lay = {x=162, y=166},
walk = {x=168, y=187},
mine = {x=189, y=198},
walk_mine = {x=200, y=219},
sit = {x=81, y=160, eye_height = 0.8, override_local = true,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}},
sit = {x=81, y=160},
-- compatibility w/ the emote mod
wave = {x = 192, y = 196, override_local = true},
point = {x = 196, y = 196, override_local = true},
freeze = {x = 205, y = 205, override_local = true},
},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
-- stepheight: use default
eye_height = 1.47,
})
-- Register default character.png if not part of this mod
@ -117,6 +111,3 @@ minetest.register_allow_player_inventory_action(function(player, action, inv, da
return 0
end
end)
--dofile(skins.modpath.."/unittest.lua")

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@ -1,5 +1,5 @@
name = skinsdb
description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
depends = player_api
optional_depends = unified_inventory, 3d_armor, clothing, creative, sfinv, hand_monoid
optional_depends = unified_inventory,3d_armor,clothing,sfinv,hand_monoid
min_minetest_version = 5.4.0

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@ -49,25 +49,23 @@ function skin_class:set_texture(value)
self._texture = value
end
--- Retrieves the character texture
function skin_class:get_texture()
return self._texture
end
--- Assigns an existing hand item (/node) name to this skin
function skin_class:set_hand(hand)
self._hand = hand
end
function skin_class:get_hand()
return self._hand
end
--- Registers a new hand item based on the skin meta
local ALPHA_CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
function skin_class:set_hand_from_texture()
local hand = core.get_current_modname()..':'..self._texture:gsub('[%p%c%s]', '')
local hand_def = {}
for k,v in pairs(minetest.registered_items[""]) do
if k ~= "mod_origin" and k ~= "type" and k ~= "wield_image" then
hand_def[k] = v
end
end
hand_def.tiles = {self:get_texture()}
hand_def.visual_scale = 1
hand_def.wield_scale = {x=1,y=1,z=1}
@ -79,39 +77,13 @@ function skin_class:set_hand_from_texture()
hand_def.mesh = "skinsdb_hand_18.b3d"
end
hand_def.use_texture_alpha = ALPHA_CLIP
core.register_node(hand, table.copy(hand_def))
self._hand_def = hand_def -- for wieldhand overrides
minetest.register_node(hand, hand_def)
self:set_hand(hand)
end
-- creative (and other mods?) may overwrite the wieldhand very late.
-- Grab the most recent definition and use them as default for our skin hands.
core.register_on_mods_loaded(function()
local default_hand_def = {}
for k, v in pairs(core.registered_items[""]) do
if k ~= "mod_origin"
and k ~= "name"
and k ~= "type"
and k ~= "wield_image"
and string.sub(k, 1, 1) ~= "_" then
default_hand_def[k] = v
end
end
for _, meta in pairs(skins.meta) do
local def = core.registered_nodes[meta._hand]
if def then
local new_def = table.copy(default_hand_def)
-- Overwrite the hand with our fields from `set_hand_from_texture`
for k, v in pairs(meta._hand_def) do
new_def[k] = v
end
core.override_item(meta._hand, new_def)
end
meta._hand_def = nil -- no longer needed, free up RAM
end
end)
function skin_class:get_hand()
return self._hand
end
function skin_class:set_preview(value)
self._preview = value
@ -137,7 +109,7 @@ function skin_class:get_preview()
--Right Leg
skin = skin .. "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
-- 64x64 skins have non-mirrored arms and legs
-- 64x skins have non-mirrored arms and legs
local left_arm
local left_leg
@ -154,21 +126,17 @@ function skin_class:get_preview()
--Left Leg
skin = skin .. left_leg
if self:get_meta("format") == "1.8" then
-- Add overlays for 64x64 skins. This check is needed to avoid
-- client-side out-of-bounds "[combine" warnings.
--Chest Overlay
skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
--Right Arm Overlay
skin = skin .. "([combine:16x32:-44,-28=" .. player_skin .. "^[mask:skindb_mask_rarm.png)^"
--Right Leg Overlay
skin = skin .. "([combine:16x32:0,-16=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
--Left Arm Overlay
skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
--Left Leg Overlay
skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
end
-- Add overlays for 64x skins. these wont appear if skin is 32x because it will be cropped out
--Chest Overlay
skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
--Right Arm Overlay
skin = skin .. "([combine:16x32:-44,-28=" .. player_skin .. "^[mask:skindb_mask_rarm.png)^"
--Right Leg Overlay
skin = skin .. "([combine:16x32:0,-16=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
--Left Arm Overlay
skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
--Left Leg Overlay
skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
-- Full Preview
skin = "(((" .. skin .. ")^[resize:64x128)^[mask:skindb_transform.png)"

View File

@ -2,11 +2,10 @@ local dbgprint = false and print or function() end
--- @param path Path to the "textures" directory, without tailing slash.
--- @param filename Current file name, such as "player.groot.17.png".
--- @return On error: false, error message. On success: true, skin key
function skins.register_skin(path, filename)
local function process_skin_texture(path, filename)
-- See "textures/readme.txt" for allowed formats
local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_.-]+)%.(%a+)$")
local prefix, sep, identifier, extension = filename:match("^(%a+)([_.])([%w_]+)%.(%a+)$")
--[[
prefix: "character" or "player"
sep: "." (new) or "_" (legacy)
@ -17,21 +16,17 @@ function skins.register_skin(path, filename)
-- Filter out files that do not match the allowed patterns
if not extension or extension:lower() ~= "png" then
return false, "invalid skin name"
return -- Not a skin texture
end
if prefix ~= "player" and prefix ~= "character" then
return false, "unknown type"
return -- Unknown type
end
local preview_suffix = sep .. "preview"
if identifier:sub(-#preview_suffix) == preview_suffix then
-- The preview texture is added by the main skin texture (if exists)
return false, "preview texture"
end
assert(path)
if path == ":UNITTEST:" then
path = nil
-- skip preview textures
-- This is added by the main skin texture (if exists)
return
end
dbgprint("Found skin", prefix, identifier, extension)
@ -63,16 +58,12 @@ function skins.register_skin(path, filename)
local skin_obj = skins.get(filename_noext) or skins.new(filename_noext)
skin_obj:set_texture(filename)
skin_obj:set_meta("_sort_id", sort_id)
if sep ~= "_" then
skin_obj._legacy_name = filename_noext:gsub("[._]+", "_")
end
if playername then
skin_obj:set_meta("assignment", "player:"..playername)
skin_obj:set_meta("playername", playername)
end
if path then
do
-- Get type of skin based on dimensions
local file = io.open(path .. "/" .. filename, "r")
local skin_format = skins.get_skin_format(file)
@ -83,7 +74,7 @@ function skins.register_skin(path, filename)
skin_obj:set_hand_from_texture()
skin_obj:set_meta("name", identifier)
if path then
do
-- Optional skin information
local file = io.open(path .. "/../meta/" .. filename_noext .. ".txt", "r")
if file then
@ -92,50 +83,18 @@ function skins.register_skin(path, filename)
skin_obj:set_meta("name", data[1])
skin_obj:set_meta("author", data[2])
skin_obj:set_meta("license", data[3])
file:close() -- do not rely on delayed GC
end
end
if path then
do
-- Optional preview texture
local preview_name = filename_noext .. sep .. "preview.png"
local fh = io.open(path .. "/" .. preview_name)
if fh then
dbgprint("Found preview", preview_name)
skin_obj:set_preview(preview_name)
fh:close() -- do not rely on delayed GC
end
end
return true, skin_obj:get_key()
end
--- Internal function. Fallback/migration code for `.`-delimited skin names that
--- were equipped between d3c7fa7 and 312780c (master branch).
--- During this period, `.`-delimited skin names were internally registered with
--- `_` delimiters. This function tries to find a matching skin.
--- @param player_name (string)
--- @param skin_name (string) e.g. `player_foo_mc_bar`
--- @param be_noisy (boolean) whether to print a warning in case of mismatches`
--- @return On match, the new skin (skins.skin_class) or `nil` if nothing matched.
function skins.__fuzzy_match_skin_name(player_name, skin_name, be_noisy)
if select(2, skin_name:gsub("%.", "")) > 0 then
-- Not affected by ambiguity
return
end
for _, skin in pairs(skins.meta) do
if skin._legacy_name == skin_name then
dbgprint("Match", skin_name, skin:get_key())
return skin
end
--dbgprint("Try match", skin_name, skin:get_key(), skin._legacy_name)
end
if be_noisy then
minetest.log("warning", "skinsdb: cannot find matching skin '" ..
skin_name .. "' for player '" .. player_name .. "'.")
end
end
do
@ -144,7 +103,7 @@ do
local skins_dir_list = minetest.get_dir_list(skins_path)
for _, fn in pairs(skins_dir_list) do
skins.register_skin(skins_path, fn)
process_skin_texture(skins_path, fn)
end
end

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@ -6,7 +6,6 @@ List of accepted texture names
Public skin available for all users:
character.[number or name].png
^ The allowed characters in "[number or name]" are "[A-z0-9_.-]+".
One or multiple private skins for player "[nick]":
player.[nick].png
@ -27,7 +26,7 @@ The character `_` is accepted in player names, thus it is not recommended to
use such file names. For compatibility reasons, they are still recognized.
character_[number or name].png
player_[nick].png
player_[nick]_png
player_[nick]_[number or name].png
... and corresponding previews that end in `_preview.png`.

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@ -1,51 +0,0 @@
local function get_skin(skin_name)
local skin = skins.get(skin_name)
or skins.__fuzzy_match_skin_name("(unittest)", skin_name, true)
return skin and skin:get_key() or nil
end
local function run_unittest()
local PATH = ":UNITTEST:"
-- -----
-- `.`: Simple register + retrieve operations
assert(skins.register_skin(PATH, "player.DotSep.png"))
assert(skins.register_skin(PATH, "player._DotSep_666_.1.png"))
assert(skins.register_skin(PATH, "character._DotSep_With-Dash-.png"))
assert(get_skin("player.DotSep"))
assert(get_skin("player._DotSep_666_.1"))
assert(get_skin("player.DotSep.1") == nil)
assert(get_skin("character._DotSep_With-Dash-"))
-- -----
-- Ambiguous skin names (filenames without extension). Register + retrieve
skins.new("player_AmbSki")
skins.new("player_AmbSki_1")
skins.new("player_AmbSki_666_1")
assert(get_skin("player_AmbSki"))
assert(get_skin("player_AmbSki_") == nil)
assert(get_skin("player_AmbSki_1"))
assert(get_skin("player_AmbSki_666_1"))
-- There are no `__` patterns as they were silently removed by string.split
-- -----
-- Mod Storage backwards compatibility
-- Match the old `_` notation to `.`-separated skins
skins.register_skin(PATH, "player.ComPat42.png")
skins.register_skin(PATH, "player.ComPat42.5.png")
skins.register_skin(PATH, "player._Com_Pat_42.png")
skins.register_skin(PATH, "player._Com_Pat_42.1.png")
assert(get_skin("player_ComPat42") == "player.ComPat42")
assert(get_skin("player_ComPat42_5") == "player.ComPat42.5")
assert(get_skin("player_Com_Pat_42") == "player._Com_Pat_42")
assert(get_skin("player_Com_Pat_42_1") == "player._Com_Pat_42.1")
error("Unittest passed! Please disable them now.")
end
run_unittest()