@t4im overwrite a function instead of adding functions to a table

on_damaging -> on_damage

fix lead radiation resistance, fixes #226
This commit is contained in:
HybridDog 2015-08-20 18:25:53 +02:00
parent a5b5ef9818
commit 1901aa8ae2
2 changed files with 22 additions and 19 deletions

View File

@ -584,11 +584,26 @@ local cache_scaled_shielding = {}
local damage_enabled = minetest.setting_getbool("enable_damage")
if damage_enabled then
local registered_on_radiation_damaging = {}
function technic.register_on_radiation_damaging(func)
registered_on_radiation_damaging[#registered_on_radiation_damaging+1] = func
local function change_radiation_damage(dmg, ...)
return dmg
end
--[[technic.register_on_radiation_damaging(function(dmg, player, pos, node, strength)
function technic.register_on_radiation_damage(func)
local old_changing = change_radiation_damage
function change_radiation_damage(dmg, ...)
dmg = old_changing(dmg, ...)
if not dmg then
return
end
local newdmg = func(dmg, ...)
if newdmg == false then
dmg = false
elseif newdmg then
dmg = newdmg > 0 and newdmg
end
return dmg
end
end
--[[technic.register_on_radiation_damage(function(dmg, player, pos, node, strength)
return -- do nothing
return dmg*2 -- change damage
return false -- do not damage player
@ -628,20 +643,8 @@ if damage_enabled then
dmg_int = dmg_int + 1
end
if dmg_int > 0 then
for _,func in ipairs(registered_on_radiation_damaging) do
local newdmg = func(dmg_int, o, pos, node, strength)
if newdmg == false then
dmg_int = 0
break
elseif newdmg then
if newdmg <= 0 then
dmg_int = 0
break
end
dmg_int = newdmg
end
end
if dmg_int ~= 0 then
dmg_int = change_radiation_damage(dmg_int, o, pos, node, strength)
if dmg_int then
o:set_hp(math.max(o:get_hp() - dmg_int, 0))
end
end

View File

@ -100,7 +100,7 @@ minetest.register_node(":technic:lead_block", {
is_ground_content = true,
groups = {cracky=1, level=2},
sounds = default.node_sound_stone_defaults(),
radiation_resistance = 500
radiation_resistance = 80
})
minetest.register_alias("technic:wrought_iron_block", "default:steelblock")