CNC: re-add player inventory to formspec

Fix regression of commit

d732c8dfbd - "Add listring functionality"

by @est31 (me xD).
This commit is contained in:
est31 2015-09-12 08:02:43 +02:00
parent e7d06b33d1
commit 54b6d9976c
1 changed files with 3 additions and 2 deletions

View File

@ -73,6 +73,7 @@ local cnc_formspec =
"label[4, 5.5;"..S("Out:").."]"..
"list[current_name;dst;5,5.5;4,1;]"..
"list[current_player;main;0,7;8,4;]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
@ -140,7 +141,7 @@ local run = function(pos, node)
local demand = 450
local result = meta:get_string("cnc_product")
if inv:is_empty("src") or
if inv:is_empty("src") or
(not minetest.registered_nodes[result]) or
(not inv:room_for_item("dst", result)) then
technic.swap_node(pos, machine_node)
@ -230,7 +231,7 @@ minetest.register_craft({
recipe = {
{'default:glass', 'technic:diamond_drill_head', 'default:glass'},
{'technic:control_logic_unit', 'technic:machine_casing', 'technic:motor'},
{'technic:carbon_steel_ingot', 'technic:lv_cable0', 'technic:carbon_steel_ingot'},
{'technic:carbon_steel_ingot', 'technic:lv_cable0', 'technic:carbon_steel_ingot'},
},
})