Commit Graph

70 Commits

Author SHA1 Message Date
Zefram 4ea213c1e0 Reduce mithril chest to gold chest size
Due to concerns about form appearance, reduce mithril chest size to avoid
its form exceeding screen height.  This reduces it to the same size as
the gold chest.  Having two chest types of the same size looks silly now,
but will be reasonable as soon as mithril chests get their long-planned
special features.
2014-06-27 18:48:10 +02:00
Zefram 96ad67b9ef Buff chest sizes
Make the inventory sizes of all the technic chests larger, to provide
a more appreciable benefit from upgrading chests, more in keeping with
the resources spent on the upgrades.

Currently the game engine doesn't handle large forms well.  The size
of an inventory slot is fixed relative to the screen height, and a
form that exceeds either screen dimension will extend off the screen,
making parts of it inaccessible.  The tallest a form can get and remain
usable is 13 slots, and even that slightly overspills the screen height.
The maximum usable width depends on the screen aspect ratio.  For the
narrowest common ratio, 5:4, the widest a form can usably get is 15 slots,
again slightly overspilling.  Combined with the layout of the chest forms,
this implies a maximum practical chest inventory size of 15x7 (= 105),
slightly smaller than the largest Minecraft chests.

To provide roughly equal size steps in the five upgrades from wooden
chest (staying at 8x4 = 32) to mithril chest, the steps need to be of
about 15 slots instead of the former 4.  The new sizes are:

    wooden   8x4  32
    iron     9x5  45
    copper  12x5  60
    silver  12x6  72
    gold    15x6  90
    mithril 15x7 105

To make upgrading from the old chest sizes to the new sizes more
convenient, the inventory size is now set not only upon chest construction
but also when accepting form input, at the same time as rewriting
the formspec.  So after upgrading the technic mod, viewing an existing
chest upgrades it to the new size.  The first time a pre-existing chest
is viewed its form will have the old dimensions, looking broken due
to the inventory background image now having the new number of slots.
The second time it is viewed the form will have the new dimensions,
and the full new number of slots will be usable.
2014-06-27 18:48:10 +02:00
Zefram f7d103cd96 Rename default chest to "Wooden Chest"
All the chests added by technic specify their material in their
description, so the description "Chest" for the default chest looks
ambiguous.  Rename it to seamlessly fit into the range of chest types.
2014-06-21 01:20:30 +02:00
Zefram 68b7bcc28e split default iron/steel into three metals
Override the default mod's iron/steel substance, replacing it with three
metals: wrought iron (pure iron), carbon steel (iron alloyed with a little
carbon), and cast iron (iron alloyed with lots of carbon).  Wrought iron
is easiest to refine, then cast iron, and carbon steel the most difficult,
matching the historical progression.  Recipes that used default steel are
changed to use one of the three, the choice of alloy for each application
being both somewhat realistic and also matching up with game progression.

The default:steel{_ingot,block} items are identified specifically with
wrought iron.  This makes the default refining recipes work appropriately.
Iron-using recipes defined outside technic are thus necessarily
reinterpreted to use wrought iron, which is mostly appropriate.
Some objects are renamed accordingly.

Rather than use the default steel textures for wrought iron, with technic
providing textures for the other two, technic now provides textures for
all three metals.  This avoids problems that would occur with texture
packs that provide default_steel_{ingot,block} textures that are not
intended to support this wrought-iron/carbon-steel/cast-iron distinction.
A texture pack can provide a distinct set of three textures specifically
for the situation where this distinction is required.

Incidentally make grinding and alloy cooking recipes work correctly when
ingredients are specified by alias.
2014-05-22 20:57:50 +02:00
RealBadAngel 5c689acc22 Chests sorting by Zefram_Fysh 2014-05-01 09:32:01 +02:00
Zefram e10335e952 Fix chest log messages
All log messages about moving stuff in/into/from chests described them
as "locked", whether the chests are locked or not.  Remove that word,
so the messages make no claim about lockedness.
2014-04-27 14:43:25 -04:00
Zefram 593972b156 Save chest label when exiting formspec
When using the form to edit a chest label, apply the edited label whenever the
form is submitted with the text field included, rather than only if the form's
specific "finished editing" button is used.  This supports the natural use of
<ret> to indicate that text editing is complete, which works with other text
editing forms such as that for signs.
2014-04-24 16:35:41 -04:00
Xanthin 39c41a06f4 Add german translations for all mods 2014-04-22 16:30:27 -04:00
ShadowNinja 179364ff8f Add translation support to technic_chests 2014-03-30 19:32:13 -04:00
ShadowNinja 187fd90a7c Make some headers smaller in the READMEs 2014-02-27 00:32:37 -05:00
ShadowNinja 2db9121bdb Update READMEs 2014-02-27 00:30:29 -05:00
ShadowNinja 0d32e05b52 Fix stack count fetching 2013-12-20 14:38:16 -05:00
ShadowNinja 78cacdcbc6 Rewrite chests 2013-12-17 19:15:20 -05:00
Jonathan Raphael Joachim Kolberg 55caa109c9 simplified a statement 2013-07-26 12:44:27 -04:00
hdastwb 2e4d983be7 added connect_sides to appropriate tube tables 2013-07-21 17:15:03 -04:00
RealBadAngel 3a3700537b Merge changes made in technic_game 2013-07-06 10:35:48 +02:00
ShadowNinja 2d168e5afc Use ores from default instead of moreores 2013-07-05 01:57:45 -04:00
RealBadAngel bfcdd0288b mithril dust texture moved 2013-04-06 14:52:16 +02:00
RealBadAngel 4139e91866 missing chests textures 2013-04-06 14:50:46 +02:00
RealBadAngel fd3f25b5e0 split chests off into a separate modpack component 2013-04-05 04:30:33 +02:00