Commit Graph

485 Commits

Author SHA1 Message Date
d37cf7d536 added a mv grinder 2013-07-19 10:58:38 +02:00
acc7f71302 Commons for battery boxes 2013-07-17 19:14:40 +02:00
3bc6cad671 Remove lv, mv, and hv tiers from power tools.
Theyre already tiered with Mk1-3 (at least drill is, more in the future).
Tools can be considered as designed for different tiers of circuits thx to their power needs.
For example Mk3 will require ages to load in LV batbox.
Batboxes load tools timining: LV standard (1000EU), MV 4x faster (4000EU), HV 16x faster (16000EU)
Also since 1EU is the same in any circuit it is possible to move energy from one to another with portable devices like crystals.

Other changes:
- moved charge/discharge functions to battery_boxes_commons.lua
- added UI style backgrounds for all the batboxes
2013-07-17 19:14:01 +02:00
922d2554a9 LV batbox background 2013-07-15 21:39:31 +02:00
b7deb0db84 32x compressor textures 2013-07-15 20:23:08 +02:00
410afaa583 Add compressor 2013-07-15 20:21:49 +02:00
58e5f65234 New items by ObKo (textures) 2013-07-14 12:43:11 +02:00
58ae29c5a4 New items by ObKo 2013-07-14 12:42:38 +02:00
57cd394773 Gigh -> High 2013-07-12 20:32:38 -04:00
1f4c621ffc Fix code style of the high voltage battery box 2013-07-12 20:28:07 -04:00
187015e073 Fix coding style of nuclear reactor 2013-07-12 19:23:29 -04:00
4f35f407ce Add LuaVoxelManip support to forcefield 2013-07-12 15:41:59 -04:00
30361afb34 Fix forcefield 2013-07-12 15:07:02 -04:00
fa846989ac Remove file that doesn't seem to have any use.
Fix typing error in register... file
Fix two issues with nuclear reactor and set the burn time to 24h.
2013-07-11 23:01:13 +02:00
d497429abc Load tools 2013-07-11 15:11:28 -04:00
5d470cd753 Move files to subfolders 2013-07-11 12:31:00 -04:00
afc84d6a8d Update nuclear_reactor_hv.lua
Fix temporary recipe.
2013-07-11 14:33:03 +02:00
3055270a7c Add nuclear reactor
Still needs some work. I am pushing it to get ideas and feedback.
Also fix some bugs in the LV coal generator that were found while making
the nuclear reactor.

Conflicts:
	technic/init.lua
2013-07-10 21:45:56 -04:00
13e8857f1a Fix HV battery box and some indentation.
Bug found by pagliaccio.
2013-07-08 17:05:34 -04:00
19c9a0443b Merge branch 'indev'
Conflicts:
	technic/alloy_furnace.lua
	technic/alloy_furnaces_commons.lua
	technic/battery_box.lua
	technic/battery_box_hv.lua
	technic/battery_box_mv.lua
	technic/chainsaw.lua
	technic/cnc.lua
	technic/cnc_nodes.lua
	technic/electric_furnace.lua
	technic/grinder.lua
	technic/init.lua
	technic/solar_array_hv.lua
	technic/solar_array_lv.lua
	technic/solar_array_mv.lua
	technic/solar_panel.lua
	unified_inventory/api.lua
	unified_inventory/depends.txt
2013-07-08 16:57:56 -04:00
8be389e774 Enriched Uranium. 2013-07-06 20:52:41 +07:00
3a3700537b Merge changes made in technic_game 2013-07-06 10:35:48 +02:00
e606b93ac6 Support for multiple-input recipes in extractor. 2013-07-06 15:19:15 +07:00
85d937e199 Made the supply converter reset its supply and demand stats if the cabling is bad. 2013-07-06 00:31:48 +02:00
4c6546ed56 Forgot to reset demand on power failure. 2013-07-06 00:22:12 +02:00
ab38e29a18 Merge branch 'indev' of https://github.com/RealBadAngel/technic into indev 2013-07-06 00:19:05 +02:00
e64994d473 Fix a bug when digging up a small cube light.
Fix the power radiator so that it reacts correcty when power is lost.
Add punch feature to toggle all attached appliances.
2013-07-06 00:17:56 +02:00
b1d668fa3b Merge pull request #40 from m97/indev
Add extractor.
2013-07-05 06:20:28 -07:00
b78b90d422 New textures for lumps and ingots. 2013-07-05 02:28:22 -04:00
2d168e5afc Use ores from default instead of moreores 2013-07-05 01:57:45 -04:00
465890950b Improved cross-compatibility with homedecor's brass ingots. 2013-07-04 23:33:04 -04:00
73209cc37d Fix cycling power drain on the forcefield. Now it disables itself if no power. 2013-07-04 21:39:29 +02:00
9a0d3f2166 Forcefield now working with updated power scheme. 2013-07-04 21:33:27 +02:00
9770be430d Textures. I really need help on some nice ones. 2013-07-04 20:29:38 +02:00
6e4ffb4883 Fix item wear. 2013-07-04 19:19:45 +02:00
m97
ce5dfa311e Add extractor.
Add extractor for make more rubber from latex. Moved make dyes from
grinder to extractor.
2013-07-04 19:05:00 +02:00
c7207a9cba Silenced the power radiator. 2013-07-02 22:45:08 +02:00
7201aeb6ba Removed down_converters as they are superseeded by the new supply converter. 2013-07-02 22:26:45 +02:00
ee5c6c23fa Changed power distribution method and streamlined the various existing machines.
An electrical network now requires a switching station to work. This statin is the one
resolving the network collecting power and distributing it again.
Added up/down converter. It is kind of finished. It can be updated with a slot for an upgrade
but so far it works without by resolving the types of wires above and below the box.
Tool and machine registering changed to use a table with key+value instead of the iterative method it used to have.
The power radiator changed to be able to send up to 3000MV EUs in a radius of 6.

This update will most likely require existing networks to be dug up and placed again. Also the
switching station must be added.
2013-07-02 00:03:36 +02:00
8e03d7ded6 Sync with indev branch, bump version to 0.4.7 2013-06-30 07:12:02 +02:00
0039f38b94 Deployers and constructors now able to "place" craftitems. 2013-06-21 00:20:20 -03:00
37d9d94c44 Added case study of radiated power through inductive coils. 2013-06-19 00:24:37 +02:00
a1da74209b Constructor now digs node drops instead of actual nodes. 2013-06-18 10:46:28 -03:00
cfb5bd190c Added the Mv and HV down converters.
Doing that required some changes to the batteries in that they have new meta data
aligned with the other machines.
I also added a BA type machine in addition to the existing PR and RE types.
This way it is easy to find he batteries on the network.
2013-06-12 23:30:37 +02:00
a27b59dde5 Fix to the chainsaw. handle_node drops should no longer become nil. 2013-06-12 22:08:23 +02:00
802db28dc3 Whitespace cleanup 2013-06-06 22:49:08 +02:00
e62a0fd0c1 Changed grinding of ingots to give 1 dust. This is to avoid duplication exploit. 2013-06-06 22:46:40 +02:00
1524a9f610 Frames destroy liquids they should replace and are not blocked by them. 2013-06-05 16:22:45 +02:00
26c0bba1f2 Added ingot grinding for the type which already have a <>_dust in place.
The default bronze_ingot does not have a dust item.
2013-06-04 23:36:07 +02:00
be774436c1 Fix solr array recipes for hv and mv to match that of the lv array. 2013-06-04 00:05:07 +02:00