This does not change the default behavior, but if "creative_mode" is set to true in technic.conf, this completely disables power distribution and causes the following to happen, regardless of whether there is a switching station connected:
* Switching Stations and Power Monitors become inert
* Generators placed on top of a suitable cable will run (consume fuel if applicable, update infotext, and so on)
* Batteries placed on top of a suitable cable will charge at maximum speed and remain fully charged
* Machines that consume energy and are placed on top of a suitable cable will run normally, regardless of whether any power is present
* Power distribution logic will not run and networks will not be calculated
Do not remove air and group:hot nodes instead of using a fixed list
Abort mining when encountering an unknown node
Add random to the smoke puff particle
Set mining laser tool range to 0
Add the EU_string helper function
In comparison to pretty_num it uses SI prefixes, adds "EU" (e.g. kEU) and rounds the number for readability
Add a constant_digit_count boolean setting
Minetest game's doors mod was known to cause server errors when passed a nil digger in it's can_dig callback,
due to always attempting to invoke digger:get_player_name().
Fix this by providing a basic fake player which provides this method to can_dig callbacks.
(It should be noted that currently this fix causes doors to be undiggable by quarries.)
and where it is
only prints the warning once per redundant station, per minetest
session. if there are multiple redundant stations on a network, digging
one should cause the warning to appear for the next one technic finds,
if it doesn't show them all right away.
(for situations where a user creates a laggy machine on a public server, use
this to suspend power distribution until the machine is found and disabled)
`/powerctrl off` to disable
`/powerctrl on` to reenable
(actually, anything but "on" disables it)
(since a power cable needs to go there)
items destined for "discharge" still come from the top, but items bound for the
"charge" slot must come in from the left, right or back
model includes a flat extension on one "side" to fix #342
rotate the reactor with the screwdriver with shift-right-click before filling, to
line up the flat side with your cabling. Note that the reactor doesn't actually
care which side the cable comes from.