Commit Graph

234 Commits

Author SHA1 Message Date
tenplus1
322615542e Fix item drop when digging mv furnace
Fixed crash when digging mv furnace
2016-05-12 23:59:16 +02:00
ShadowNinja
097d033585 Fix radiation damage 2016-03-20 22:38:30 -04:00
ShadowNinja
85a984982c Cleanup
Changes:
  * Make rayIter a global utility, and use it for radiation too.
  * prettynum -> pretty_num and cleanup.
  * Remove resolve_name/function_exists (unused).
  * Cleanup nuclear reactor code.
2016-03-20 00:02:33 -04:00
ShadowNinja
83c6494166 Use connected nodeboxes for cables 2016-03-20 00:02:33 -04:00
RealBadAngel
c5127f4b1b Fix code style (useless or) 2015-11-28 08:31:27 +01:00
RealBadAngel
8ef83e8f7e Fix corium greifing disabling not working. 2015-11-14 11:29:16 +01:00
est31
54b6d9976c CNC: re-add player inventory to formspec
Fix regression of commit

d732c8dfbd - "Add listring functionality"

by @est31 (me xD).
2015-09-12 08:04:07 +02:00
Vanessa Ezekowitz
e7d06b33d1 fix missing radiation resistance for lead block 2015-09-12 01:34:57 -04:00
Vanessa Ezekowitz
1b1780946e add facedir to tool workshop 2015-09-12 01:18:16 -04:00
ThatGraemeGuy
a529baba47 Machines should become inactive when output slots are full 2015-07-12 20:43:01 +02:00
est31
a793747d92 Move coal furnaces to other/
They don't use power, move them to where they belong.
2015-06-18 04:16:47 +02:00
est31
d732c8dfbd Add listring functionality
Add shift-click functionality
2015-06-18 04:09:27 +02:00
ShadowNinja
e393617fa1 Fix undefined global warning 2015-04-26 18:17:04 -04:00
ShadowNinja
35b0f068af Fix grinder name in recipe 2015-04-26 18:00:20 -04:00
est31
1615681e89 Fix autoloading for solar arrays
This autoloads the node above a solar array, so that its light value can be determined.
Previously, solar arrays in unloaded blocks would report an input of 0 to the switching station.
2015-03-23 03:41:03 +01:00
est31
6b800758fb Rename technic.cables and make it private
Give it a more descriptive name.
Previous use outside cables.lua isn't neccessary and gets removed.
2015-03-22 19:35:50 +01:00
Tim
137695ea67 allow activation/deactivation of frames/templates by config
have them deactivated by default due to a larger collection of associated issues
including but not limited to
* #170
* #216
* item duplication involving templates
* runaway machines
* traversal loop issues with huge machines leading to lag-outs
2015-03-16 18:58:41 -04:00
Vanessa Ezekowitz
b00e942824 don't run the damage ABM if damage is disabled on the server. 2015-03-15 18:21:28 -04:00
Vanessa Ezekowitz
cf75916ea7 Add spheres to the CNC machine
Note: this required renaming the base node name for the oblate spheroid
object, which previously had been named simply "sphere".  The result is
that all such nodes in an old world will change to actual spheres.

Since this includes a formspec change, machines will have to be dug and
re-placed to get the new program button to show up, and/or if the image
on the Oblate Spheroid button shows wrongly.
2015-03-12 00:02:23 -04:00
Novatux
8b16fc1176 Add lead block, and lead & sulfur dusts 2015-03-08 13:32:59 +01:00
Jay Arndt
0113975160 Fix detection of if the machine should call pipeworks.after_place
The tube variable in these contexts always evaluates to a true value.
data.tube is the variable that indicates if pipeworks needs to be notified.
2015-03-07 21:44:42 -05:00
Jay Arndt
c8cbd261ee Drop upgrade items in the after_dig_node handler instead of can_dig
This fixes an item duplication bug triggered by using a screwdriver on an upgraded machine
2015-03-07 21:44:42 -05:00
Tim
c6464d3ebe label the switching station abm for profiling purposes
this allows the mtt profiler to profile this abm individually from other abms since t4im/mtt@48eff13
2015-02-28 00:47:15 +01:00
est31
4b179821d3 Get rid of technic.format 2015-02-13 21:13:17 +01:00
Tim
7ed1aa9398 correct injector inventory handling by tubes 2015-02-11 03:15:34 +01:00
Tim
ce40d1cfb8 add group tubedevice_receiver to injector to fix the issue of it acting more like a tube than an inventory
it sent the items into all directions, when being injected into, instead of entering the injector as it used to
2015-02-08 12:27:10 +01:00
Vanessa Ezekowitz
5ac93cccc9 simplify pipeworks tube detect
deMorgan's axiom, which I suck at using :P
2015-02-07 12:42:18 -05:00
Vanessa Ezekowitz
bccefd6997 fix other machines, battery boxes, etc to work with tube routing. 2015-02-07 03:47:53 -05:00
Tim
48e02b8452 drop upgrade list items if dug (but protect other inventories) 2015-02-06 08:35:42 +01:00
Tim
a13e7b7ed1 add the option for publicly shared machines via an upgrade item "default:chest
the upgrade slots remain protected

this replaces the need for a few forks and also resolves #131 in the process, which is obsolete now
2015-02-06 07:54:29 +01:00
Tim
96788677bb clean up upgrade handling a bit and only allow setting known upgrades 2015-02-05 17:27:28 +01:00
Tim
6ef3438832 limit the upgrade slot to one item per slot, as more are ignored anyway 2015-02-05 16:09:16 +01:00
est31
9444eff7f7 Make switching station only react to nodes from below 2015-02-02 05:29:44 +01:00
est31
3dc01a6720 Formatting for supply converter too 2015-01-31 10:42:55 +01:00
est31
d9bf9830b0 Better number formating
Is it 120000 or 1200000?
2015-01-31 01:29:16 -05:00
Vanessa Ezekowitz
0c3f55e0c9 fix cobble and gravel grinder recipes 2015-01-30 14:29:50 -05:00
Tim
6dd7ffc455 move from recipe defusion to recipe deactivation to avoid confusion 2015-01-30 20:15:15 +01:00
Tim
b9173be3b8 remove unnecessary definition fields 2015-01-30 17:47:04 +01:00
Tim
91fceece18 tune latex->rubber alloy recipe based on wikipedia data pointed out by @est31 2015-01-30 17:41:05 +01:00
Tim
f330d58354 redfine latex->rubber path via alloy furnace
latex is being refined to rubber by drying and adding carbon pigments to strengthen the material
(which also turns it black)
it should not yield more rubber than its latex input, but it may be processed faster than ores
2015-01-30 05:16:49 +01:00
Tim
56e96b2593 add sawdust and tree/wood grindings with arcacia tree for dye and provide a better alternative rubbertree->latex path that yields the same as the tree tap, but requires more machine work
yet without textures
2015-01-30 05:16:41 +01:00
Tim
a8c097bcd9 tweak sandstone/sand recipes to a more efficent compressing 2 sand -> sandstone and grinding sandstone -> 2 sand ratio; make sure the default recipes are defused 2015-01-30 05:09:21 +01:00
Tim
3cc568ddbd defuse by fake_fire added recipes, make people use the grinder for those 2015-01-30 05:09:21 +01:00
Tim
9d3f7304fb add a sandstone compression recipe back in place of the default recipe, without leading to an infinite sand/sandstone generation which lead to its removal in c0a1739 in the first place 2015-01-30 05:09:21 +01:00
Tim
9087abcde0 add centrifuge recipe for wheat 2015-01-30 05:09:21 +01:00
Tim
00f61dfb81 rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod
also preventing any issues if it is being run in a game without it
2015-01-30 05:09:20 +01:00
Tim
a8b711a7f4 allow grinding wheatseeds to flour, closes #173 2015-01-30 05:09:20 +01:00
Tim
3252da05d1 use the timers, that are allready running instead of allocating a new one every tick 2015-01-27 19:02:33 +01:00
est31
f250e1632f Give quarries a better inventory icon
Current inventory icon is indistinguishable from carbon steel block. The side with the pick was hidden. This commit moves that part to the front.
2015-01-24 21:23:26 +01:00
est31
86dd5852aa Add cache to quarry
Adds a cache to the quarry in order to reduce load and send larger stacks through pipes instead of just single items. Coin tossing ensures the cache gets purged around every 200 seconds. The interval isn't fixed in order to prevent material spikes from multiple quarries which got loaded simultaneously. When the cache is full, or the quarry finished, it is purged too.
2015-01-24 21:22:49 +01:00