Commit Graph

546 Commits

Author SHA1 Message Date
Zefram
cca72f43f1 Tweak mesecon control of forcefield
Drop support for negative mesecon control.  This requires users of
negative mesecon control to invert their mesecon signal externally.

Comment on rationale for the way toggle buttons in formspec are managed.
2014-07-23 16:49:08 +01:00
Zefram
6a4cb16392 Fix mesecon control of forcefield
The code formerly attempted to make the forcefield emitter controlled
both manually and by (inverted) mesecon signal, but the two interfered
with each other.  In particular, a newly-placed emitted would be
informed that it was getting no mesecon signal, and would therefore
enable itself.  Fix this by adding explicit modes for how the emitter
will respond to mesecon signals: ignore them, obey them positively,
or obey them negatively.

The manual control could have been incorporated into this mode setting
by having two "ignore mesecon" modes: always-enabled and always-disabled.
But it seems more useful to have a separate manual master switch, so that
the emitter can be manually disabled without losing the mesecon mode.
So it is now implemented that way.
2014-07-23 16:49:08 +01:00
Zefram
1bf52c2d5a Better chest color button layout
Where possible (which it currently is for the gold chest), don't break
the centering of the player inventory in the chest formspec because
of the color buttons.  Where the color buttons don't fit next to a
perfectly centered player inventory (which doesn't currently occur for
any technic chest), move the player inventory only as much as necessary
to accommodate the color buttons.
2014-07-23 16:49:08 +01:00
Zefram
1d7cb74053 Bring wooden chest fully into the chest system
Re-register most aspects of default:chest and default:chest_locked,
using the technic chests code, so that the wooden chests fit properly
into the sequence of chest types.  This mainly affects the formspec,
which now uses the style of the other chests, rather than the bare style
used by the default mod.
2014-07-23 16:49:07 +01:00
Vanessa Ezekowitz
2d9e06c479 actually make the reactor core melt down when it should
(turns into a lava source, boils away the surrounding water)
2014-07-23 11:08:11 -04:00
Vanessa Ezekowitz
29c7ff5228 don't attempt to force-load blocks if they're already loaded. 2014-07-23 10:00:13 -04:00
ShadowNinja
ad0c310b6b Remove dependency on moreores that was accidentally left in place 2014-07-21 13:21:13 -04:00
ShadowNinja
14b30bfd0d Clean up constructor 2014-07-21 01:52:13 -04:00
ShadowNinja
7d5edcf23e Remove swap_node compatability code 2014-07-21 00:40:53 -04:00
ShadowNinja
87fc21443c Add hack for uninitialized players in flashlight 2014-07-21 00:14:55 -04:00
ShadowNinja
37c06a9110 log_mod -> log_mods and get setting as boolean 2014-07-21 00:13:45 -04:00
ShadowNinja
22a4bcf80d Remove mods that aren't strictly required from depends.txt 2014-07-20 23:49:38 -04:00
hdastwb
dd468c3aaa Merge pull request #152 from goblin/coal_alloy_return_bucket
alloy furnaces and generators should not eat fuel buckets
2014-07-18 20:19:15 -04:00
goblin
6ec12b51cb also return buckets with generators
... and in the `smelt_item` function, even though it seems unused
2014-07-19 00:18:44 +01:00
goblin
9290e6f00d coal alloy furnace to return the buckets 2014-07-18 17:08:05 +01:00
Zefram
69487e530b Fix drill recipe
It was attempting to get the copper ingot from the wrong mod.
2014-07-14 15:19:02 +02:00
Novatux
efd5ff644c Fix supply converter again 2014-07-14 11:16:37 +02:00
Novatux
7065ba9155 Fix problem with supply converter producing energy 2014-07-13 14:15:10 +02:00
Novatux
1af6313c69 Fix crash with supply converter 2014-07-12 18:22:52 +02:00
Novatux
1c617f2c5e Make unconnected generators burn the fuel they still have. 2014-07-12 09:50:50 +02:00
Novatux
563a4c071d Make switching station run all machines it is connected to, including those in unloaded blocks. 2014-07-11 11:00:46 +02:00
Zefram
871ded6e6a Increase prospector's charge capacity
The low capacity of the prospector turned out to be annoying, while the
other limitations do not substantially detract from fun.  Also adjust
recipe to include a blue energy crystal, to explain the source of the
charge capacity.
2014-07-10 08:56:48 +02:00
Novatux
83e9cab3ad Better ingot textures 2014-07-09 19:03:22 +02:00
Zefram
78128fd49a Tweak energy crystal recipes
Use silver instead of gold in the recipe for the red energy crystal,
and mithril instead of gold in the recipe for the blue energy crystal.
This provides more appreciable steps in the expense of the upgrades,
which were too similar, and in particular makes the blue energy crystal
less ridiculously cheap.
2014-07-09 09:17:44 +02:00
Zefram
5e4a87b925 Rework some recipes to use more varied ingredients 2014-07-09 09:17:44 +02:00
Zefram
5e7c47a619 Exclude technic:nothing from creative inventory 2014-07-09 09:17:44 +02:00
Zefram
5ec2d10dbc Vary cable insulation type with tier
LV cables are now paper-insulated, rather than uninsulated (which made
no sense).  MV cables are rubber-insulated as before.  HV cables are now
plastic-insulated (which they already visually appeared to be).  MV and
HV cables are still crafted by adding insulation onto lower-tier cable,
rather than by insulating raw copper; this matches the way machines are
upgraded between tiers rather than crafted afresh.
2014-07-09 09:17:44 +02:00
Zefram
f7819b4cb8 Remove duplicate cable textures
Some of the technicx32 cable textures were just duplicates of the
standard-resolution textures.
2014-07-09 09:17:44 +02:00
Zefram
3f717cbb9e Fine gold and silver wire items
Not used in any recipes yet.
2014-07-09 09:17:44 +02:00
Zefram
4958a77e21 Tweak supply converter recipe
The casing is now in the center of the grid, as it is for all other
machines.
2014-07-09 09:17:44 +02:00
Zefram
68ea0acbd0 Consistently use cable in electric machine recipes
All electric machine recipes now include cable of the appropriate tier
as the bottom-middle ingredient, immediately below the casing ingredient.
Many LV machines were using a copper ingot in that location.
2014-07-09 09:17:43 +02:00
Zefram
e8a5a6652d Use machine casing in most machine recipes 2014-07-09 09:17:43 +02:00
Zefram
430b310eb4 Machine casing item
The casing is intended to be an ingredient in craft recipes for machines.
It isn't actually used in any recipes yet.  Although mainly a craft
item, it is defined as a node type, mainly to get an appropriately cubic
inventory image.  It is incidentally possible to place it as a node:
this makes some sense, although the empty machine casing isn't actually
useful as a node.
2014-07-09 09:17:43 +02:00
Zefram
636b0f20df Handheld prospecting tool
The new tool will say whether a target block type is present in a
specified region, to allow for more targeted digging.  It is deliberately
quite weak, with several limitations: only stores enough charge for a
small number of shots; target can only be set by pointing at an example
node; range is limited; accuracy is less than 100%.  Some of these
limitations should probably be ameliorated, but not entirely eliminated,
in the future when we have a better idea of game balance.

The inventory image is only a placeholder.
2014-07-07 15:15:05 +02:00
Zefram
611c7760eb Fix fuel-fired alloy furnace
Commit ee0765804c broke the fuel-fired alloy
furnace, by removing the definition of its formspec that it requires to
set up the form upon construction.
2014-07-07 15:15:05 +02:00
Zefram
e5cc3359e0 Fix craft guide for alloy cooking et al
A typo in commit d55ecc39f9 made recipes
for alloy cooking, compressing, and all other craft types sharing that
machine code, to be shown with three ingredient slots instead of the
correct one or two.
2014-07-07 15:15:05 +02:00
Zefram
ad157d1b8f Fix brass alloying recipe
Commit d55ecc39f9 introduced a bogus
reference to "technic:copper_ingot".
2014-07-07 15:15:05 +02:00
RealBadAngel
0e6b3ce86b Add snippet to check if function exists. 2014-07-03 17:40:06 +02:00
Novatux
5727a84bd8 Add missing entry to template 2014-07-03 17:24:01 +02:00
Novatux
8f1c202eaa Remove most tube crafting recipes 2014-07-03 16:48:47 +02:00
Novatux
d55ecc39f9 Change the recipe code to be able to handle recipes with more than one input, and use it for the alloy furnace.
Reorganize the init.lua files.
2014-07-03 15:57:39 +02:00
Carter Kolwey
95fcc435f1 Make MV extractor/compressor work 2014-07-03 08:18:41 +02:00
Novatux
5f2d09b8a9 Fix machine description 2014-07-03 08:17:20 +02:00
Zefram
2d6f34df15 Better forcefield control dialog
The size configuration is no longer cleared when exiting the dialog with
<esc>.  The enable/disable toggle button now indicates the current state.
The name of the toggle button now varies according to state, so that
pressing the button multiple times in one state (which can arise due
to lag making the user unsure about whether the first press registered)
only makes the state change that the user requested, rather than toggling
repeatedly.
2014-07-02 21:43:34 -04:00
Novatux
c0a17396bf Add MV version of compressor too, remove infinite sand-producing compressor recipe. 2014-07-02 22:45:46 +02:00
Novatux
aa8af0c871 Refactor a lot of code: make only one registration function for grinder, extractor and electric furnace (compressor will follow soon) 2014-07-02 22:24:38 +02:00
Novatux
88cbc6c2a7 Add MV extractor 2014-07-02 19:43:24 +02:00
Novatux
2a23587445 Add registration code for extractor 2014-07-02 19:43:13 +02:00
Zefram
4ea213c1e0 Reduce mithril chest to gold chest size
Due to concerns about form appearance, reduce mithril chest size to avoid
its form exceeding screen height.  This reduces it to the same size as
the gold chest.  Having two chest types of the same size looks silly now,
but will be reasonable as soon as mithril chests get their long-planned
special features.
2014-06-27 18:48:10 +02:00
Zefram
96ad67b9ef Buff chest sizes
Make the inventory sizes of all the technic chests larger, to provide
a more appreciable benefit from upgrading chests, more in keeping with
the resources spent on the upgrades.

Currently the game engine doesn't handle large forms well.  The size
of an inventory slot is fixed relative to the screen height, and a
form that exceeds either screen dimension will extend off the screen,
making parts of it inaccessible.  The tallest a form can get and remain
usable is 13 slots, and even that slightly overspills the screen height.
The maximum usable width depends on the screen aspect ratio.  For the
narrowest common ratio, 5:4, the widest a form can usably get is 15 slots,
again slightly overspilling.  Combined with the layout of the chest forms,
this implies a maximum practical chest inventory size of 15x7 (= 105),
slightly smaller than the largest Minecraft chests.

To provide roughly equal size steps in the five upgrades from wooden
chest (staying at 8x4 = 32) to mithril chest, the steps need to be of
about 15 slots instead of the former 4.  The new sizes are:

    wooden   8x4  32
    iron     9x5  45
    copper  12x5  60
    silver  12x6  72
    gold    15x6  90
    mithril 15x7 105

To make upgrading from the old chest sizes to the new sizes more
convenient, the inventory size is now set not only upon chest construction
but also when accepting form input, at the same time as rewriting
the formspec.  So after upgrading the technic mod, viewing an existing
chest upgrades it to the new size.  The first time a pre-existing chest
is viewed its form will have the old dimensions, looking broken due
to the inventory background image now having the new number of slots.
The second time it is viewed the form will have the new dimensions,
and the full new number of slots will be usable.
2014-06-27 18:48:10 +02:00