Commit Graph

962 Commits

Author SHA1 Message Date
David Leal d5df30c3ff Replace deprecated functions with newer ones (#510)
Use mod.conf
2019-09-14 12:55:41 +02:00
coil e66bb281a4 Add cool_trees support to the chainsaw (#511)
Make list of timber node names less repetitive
2019-09-07 13:02:21 +02:00
d-stephane 768fbecc64 Add french translation (#417) 2019-08-26 19:53:24 +02:00
Sires 707fa5a97c Fix typos 2019-08-26 19:52:41 +02:00
Sires 505ad8d045 Add translation for wrench mod 2019-08-26 19:52:41 +02:00
Sires a75cb7252d Add translation for technic_worldgen mod 2019-08-26 19:52:41 +02:00
Sires 662cc7e7ef Add translation for technic_chests mod 2019-08-26 19:52:41 +02:00
Sires e12220be79 Add translation for technic mod 2019-08-26 19:52:41 +02:00
Sires 19e045e042 Add translation for extranodes mod 2019-08-26 19:52:41 +02:00
Sires e8e5df3f4a Add translation for concrete mod 2019-08-26 19:52:41 +02:00
coil d119a67482 Refactor switching station ABMs (#508)
When the function is defined inside the ABM, a new closure is allocated every time the ABM runs. 
Since the action function is already way too long, it's better for readability and performance to split it out.
2019-08-26 19:45:11 +02:00
coil bb05ff8fd2 Reject constructor in constructor slot inventories (#505) 2019-07-21 12:40:57 +02:00
Vanessa Dannenberg d1bf386b80 Use Unified Dyes on_dig where needed (#506)
Requires Unified Dyes commit 9ff40a7f or later
2019-07-21 12:37:56 +02:00
coil dc4f4f66e6 Apply radiation damage only if entity is not dead (#504)
This prevents on_dieplayer being called unnecessarily, causing problems such as repeated death messages.
2019-07-10 20:27:01 +02:00
Hugo Locurcio 62fdb853ec Optimize PNG images losslessly (#501)
This incorporates non-interlaced PNGs from #500 to fix warnings thrown by libpng.
2019-06-20 18:35:26 +02:00
obl3pplifp 8a987bb361 Add tubelib support to technic chests (#498) 2019-06-09 20:48:52 +02:00
Parasitoid e8f1033d49 Add alloy ice + bucket = water bucket (#470) 2019-06-01 12:33:31 +02:00
mat9117 a9b10cc4b1 Fix Polish translation (#497) 2019-04-14 11:43:30 +02:00
Lejo b81d1d3f2d Check protection of the forcefield and Quarry (#468) 2019-04-13 20:45:49 +02:00
mat9117 c9ba4b329d Add Polish translation (#493) 2019-03-31 13:00:48 +02:00
upsala 700faca5cb Add moretrees poplar to chainsaw (#489) 2019-03-10 11:40:52 +01:00
Thomas Rudin c14521cbd2 Quarry: Fix server freeze when max depth is reduced (#487)
Endless loop if max-depth is changed but some quarries are below that new limit
The old comparison (~=) did not account for that
2019-03-02 11:14:05 +01:00
Christopher Head 4f78a69ffc Fix trailing whitespace (#482)
Trim all trailing whitespace characters,
2019-01-26 14:15:40 +01:00
Christopher Head 5f6b87d43a Fix spelling errors (#481) 2019-01-26 14:15:07 +01:00
Christopher Head 6e58a8e939 Make power meter work on LV battery box (#483) 2019-01-26 14:14:45 +01:00
Vanessa Dannenberg 8ebc1de29c make sure MV turbines only turn on in response to *flowing* water 2018-12-17 08:03:18 +01:00
upsala e1a71a8fb0 Add MV-Freezer (#457)
New Grinder-recipe: ice => snowblock
New recipe for freezer: Freezer now generates ice
2018-12-09 17:37:58 +01:00
Thomas Rudin 701240bc3a Quarry: Check for valid facedir to fix server freeze #465 (#466)
Checks if facedir is valid. If the face points up or down the depth-check would run endless and freeze the server
2018-12-09 16:01:10 +01:00
Lejo aa82fa1d13 Forcefield: Remove deprecated update_map() call (#467) 2018-12-09 15:57:48 +01:00
Vanessa Dannenberg bdd13beeff fix brass block->ingot recipe
(clearing basic_materials' copper/silver recipe killed this one also)
2018-11-27 21:24:52 +01:00
GreenXenith f5bf0d98b1 Add mod check for strut register 2018-11-26 22:05:20 +01:00
Vanessa Dannenberg 3cafe7553a minor fix for "LV" translations 2018-11-25 16:10:23 +01:00
Vanessa Dannenberg bc26b047d2 add blast-resistant concrete
and some basic_materials nodes
2018-11-25 16:10:23 +01:00
Vanessa Dannenberg 83ec1b2476 fix dirt textures
add grassy shapes cut from default:dirt_with_grass
2018-11-25 16:10:23 +01:00
Vanessa Dannenberg c068edec65 fix excessive "element straight" quantity 2018-11-25 16:10:23 +01:00
Vanessa Dannenberg 4ecb3d4334 make "half"/"full" buttons work 2018-11-25 16:10:23 +01:00
Vanessa Dannenberg d40946fa38 allow CNC to work without technic
minetest.conf technic_cnc_use_technic = false disables
use of power, returns items instantly, uses only default
stuff in craft recipe

(defaults to enabled if technic is installed)
2018-11-25 16:10:23 +01:00
Vanessa Dannenberg dc0689018d move CNC machine into its own mod 2018-11-25 16:10:23 +01:00
Vanessa Dannenberg 51d7bd81ff let moreblocks handle brass block stairs et. al (#456) 2018-11-24 17:35:06 +01:00
Vanessa Dannenberg 2b2411d1ee blast-resistant concrete stairs/slopes/et. al (#455)
if moreblocks is installed.
2018-11-23 20:48:23 +01:00
12Me21 8409be32fc Fix cable plate placement (#446)
Cable plate placement now uses minetest.item_place
2018-11-23 20:25:32 +01:00
Thomas Rudin 3d52b679b0 Quarry: Make use of fake digger from pipeworks (#453)
Fixes crash when digging empty protected chests (https://github.com/minetest/minetest_game/blob/backport-0.4/mods/default/nodes.lua#L1868)
2018-11-16 21:36:03 +01:00
Vanessa Dannenberg 44cb8df048 use basic_materials mod where possible. 2018-11-11 09:54:20 +01:00
Vanessa Dannenberg f702a6597b fix missing worldgen depends 2018-11-11 09:53:27 +01:00
Tim e931041358 Fix clear_craft crash due to dependency order via soft-dependency on dye (#449)
Fixes Fix #448
2018-10-23 18:42:52 +02:00
DS 5b97d94dae New sandstone crafts, fix dye crafting (#390) 2018-10-05 19:46:33 +02:00
Vanessa Dannenberg 92dd0f4af8 Add a new type of cable clip
Uses Zeg9's steel mod's "steel:strut_mount" or streetsmod's
"streets:steel_support" as the base/blocky part, with an overlay copied
from the steel mod to make it look like the clip is fixed to the strut
with a steel band.

Textures will adjust to match whichever mod is installed, preferring the
steel mod.

Can be crafted from any of these standard/shaped recipes:

- - -        - f d
- f -   or   - s -
- m -        - i -

f = fencepost-shaped clip
m = steel mod strut with mount
s = steel mod strut without mount, or streets mod steel support
i = default steel ingot
d = dye (optional, see below)

If the user has Unified Dyes (commit 2a816534 or later), the clip can be
dyed (well, the white part anyway :-) ), either by adding a portion of
dye as above, or by crafting an existing clip + dye. Uses
"colorwallmounted" mode for 32-color support.
2018-09-07 17:13:18 -07:00
Vanessa Dannenberg 29f746369f Switch to colored itemstacks (#438)
with full crafting recipes
(requires Unified Dyes commit 2a816534 or later)
2018-08-25 21:24:52 +02:00
Elias Åström 488f80d950 Clean file frames.lua to make more readable
- "#(array)" replaced with "#array"
- "(a and b) or c" replaced with "a and b or c"
- Cleaned some other places with unnecessary parenthesis
- "a,b" replaced with "a, b"
- "a+b" replaced with "a + b" (and for all other binops)
- "{a, b, c}" replaced with "{ a, b, c }"
- "-n + a" replaced with "a - n"
- Removed trailing whitespace
- Blank lines added in some very dense places
- Very long lines broken into shorter lines
- Use modern functions like vector.new and vector.round
- Align with spaces instead of tabs
2018-08-25 12:24:58 +02:00
Elias Åström d74c250a40 Preserve active timers at frame move
Previously timers were not copied over to the new nodes when frames
move.  This lead to blinky plants from mesecons to stop working after a
platform has moved, and buttons getting stuck in their pressed state.

Now the timers state for active timers are copied from the old node
positions to the new node positions.
2018-08-25 12:24:58 +02:00