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Elias Åström d74c250a40 Preserve active timers at frame move
Previously timers were not copied over to the new nodes when frames
move.  This lead to blinky plants from mesecons to stop working after a
platform has moved, and buttons getting stuck in their pressed state.

Now the timers state for active timers are copied from the old node
positions to the new node positions.
2018-08-25 12:24:58 +02:00
concrete Agrege la traduccion al español (#362) 2017-06-05 10:52:31 -04:00
extranodes Agrege la traduccion al español (#362) 2017-06-05 10:52:31 -04:00
technic Preserve active timers at frame move 2018-08-25 12:24:58 +02:00
technic_chests Fix wooden chest formspec (#429) 2018-07-15 12:28:34 +02:00
technic_worldgen Revert get_3d to deprecated get3d for 0.4.x compatibility 2018-08-04 09:57:30 +02:00
wrench Wrench: Allow picking up with protection_bypass privilege (#393) 2018-07-15 12:27:52 +02:00
.gitattributes upload 2012-08-21 07:18:33 +02:00
.gitignore really add insulator clip model 2017-03-11 11:17:13 -05:00
.mailmap add .mailmap 2015-02-05 09:41:38 +01:00
manual.md manual.md: Corrections and straightening of facts (#406) 2018-08-25 12:22:18 +02:00
modpack.txt cleanup phase2 2013-01-27 14:03:47 +01:00
README.md clarify license in README 2015-09-12 01:01:41 -04:00

Technic

Credits for contributing to the project (in alphabetical order):

  • kpoppel
  • Nekogloop
  • Nore/Ekdohibs
  • ShadowNinja
  • VanessaE
  • And many others...

FAQ

  1. My technic circuit doesn't work. No power is distrubuted.
  • A: Make sure you have a switching station connected.

License

Unless otherwise stated, all components of this modpack are licensed under the LGPL, V2 or later. See also the individual mod folders for their secondary/alternate licenses, if any.