Commit Graph

484 Commits

Author SHA1 Message Date
Vanessa Ezekowitz fd609d0f7b lower the cap on water mill to 1575 EU
2250 is just too much
2017-03-02 19:06:40 -05:00
Carter Kolwey dab5fa7105 Grind gravel into sand 2017-02-27 18:03:39 -06:00
Carter Kolwey 5e19514c60 Add dirt recipe to centrifuge
4 dirt -> 2 clay lumps, 1 sand, 1 gravel
2017-02-27 17:58:43 -06:00
Carter Kolwey 0139eab9a2 Rework dirt crafting
Dirt is now crafted from stone dust, leaves, water, and sand, instead of by grinding gravel. Stone dust can be obtained by grinding stone or sand.
2017-02-27 17:51:33 -06:00
Vanessa Ezekowitz 1f49ef973d cap water mill output at `max_output` and 100% :P 2017-02-26 15:16:41 -05:00
number Zero cbe97434dc Add option to disable radiation protection 2017-02-25 20:55:15 -05:00
number Zero 73afc40d9c Immortal entities support 2017-02-25 20:55:15 -05:00
number Zero b739ed6cb1 Made radiation configurable 2017-02-25 20:55:15 -05:00
number Zero 51be33deea Restored weak shielding 2017-02-25 20:55:15 -05:00
number Zero 1810f417d2 Radiation improved
Now it is applied to mobs too.
Moreover, it should now respect "radiation" armor group, or fall back to "fleshy" group to detect vulnerable things
2017-02-25 20:55:15 -05:00
Vanessa Ezekowitz 4888581bee Make hydro generators sense the water flow volume around them
Water flow around a gen is shown more or less directly by the water's
param2, range 0 to 15, so four sides could total 60.  Cap the result to 45
so that three sides' worth of full flow (or four sides at reduced flow) still
registers as "100%", and raise the maximum outpu to 2250 EU.
2017-02-21 13:36:58 -05:00
Vanessa Ezekowitz 8cab1a0aec don't allow standing water to power a gen,
and add support for default flowing river water
2017-02-21 13:21:23 -05:00
ShadowNinja 06dec20326 Add longer-term radiation damage
Radiation now slowly damages you for a while after exposure,
with the effect's time and intensity proportional to the
amount of radiation received.  The radioactivity of some
items is reduced to account for the increased damage.
2017-01-28 17:51:14 -05:00
ShadowNinja 1da213a5e4 Split radiation from nuclear reactor code 2017-01-28 17:51:14 -05:00
ShadowNinja 26de2f7c88 Tweak radioactivity
This simplifies radioactivity by removing the 1000 and 0.25 multipliers.
It also increases the effectiveness of protection (I think it was too low
before -- most of the advantage of adding protective layers was just from
the increased distance).
2017-01-28 17:51:14 -05:00
ShadowNinja 8ccb6d97ec Switch nuclear reactor to a lead shield
The reactor originaly used a stainless steel shield only
because lead wasn't yet available.  Stainless steel shields
are automatically converted to lead shields for legacy reasons.
2017-01-28 17:51:14 -05:00
Tim d39797aad8 Handle CONTENT_IGNORE when checking windmill conditions.
Windmills always span more than one mapblock, so even with a switching station next to the generators, they will stop working if unloaded due to the windmill check failing to handle CONTENT_IGNORE of the frames at the foot of the windmill, unless a second switching station would be placed there.

The commit assumes, that a user has to load a block to modify it, and thus unloaded blocks to have the same windmill frame state as before.
This also makes technic_run for windmills a little faster by being able to skip some unnecessary node lookups and generally avoiding creation of 20 tables per windmill per step.
2016-11-17 11:59:48 -05:00
ShadowNinja 1475ee6e40 Add trace_node_ray_fat and use it for mining lasers
This function includes more nodes, so laser tunnels
aren't always only one node wide.
2016-11-17 11:48:19 -05:00
ShadowNinja e501c4622b Replace trace_node_ray algorithm
This is an algorithm that I designed myself.  It fixes an
issue with the old code where it would be more eager to
move in some directions rather than others.  This bug
resulted in, eg, a lead block on a radiation source's
+x side protecting you when you were directly overhead.
2016-11-17 11:48:19 -05:00
ShadowNinja cfd4cb7871 Update mining laser particle API usage 2016-11-17 11:48:19 -05:00
ShadowNinja 2b0a283556 Adjust mining laser start offset 2016-11-17 11:48:19 -05:00
raymoo 63efc395cd fix node dupe exploit in frames
You can dupe nodes by placing them on a frame, because the on_rightclick wouldn't return the new itemstack.
2016-10-14 05:41:31 -03:00
tenplus1 322615542e Fix item drop when digging mv furnace
Fixed crash when digging mv furnace
2016-05-12 23:59:16 +02:00
ShadowNinja 3db3a9cc32 Fix cable alias count 2016-04-01 19:58:37 -04:00
ShadowNinja 097d033585 Fix radiation damage 2016-03-20 22:38:30 -04:00
NathanSalapat 584cd82b58 Add support for new trees in minetest game 2016-03-20 13:30:18 -04:00
ShadowNinja 85a984982c Cleanup
Changes:
  * Make rayIter a global utility, and use it for radiation too.
  * prettynum -> pretty_num and cleanup.
  * Remove resolve_name/function_exists (unused).
  * Cleanup nuclear reactor code.
2016-03-20 00:02:33 -04:00
ShadowNinja 83c6494166 Use connected nodeboxes for cables 2016-03-20 00:02:33 -04:00
RealBadAngel c5127f4b1b Fix code style (useless or) 2015-11-28 08:31:27 +01:00
RealBadAngel 46f3f8ec7d Add vacuum cleaner tool (by Phvli) 2015-11-28 08:27:22 +01:00
RealBadAngel 8ef83e8f7e Fix corium greifing disabling not working. 2015-11-14 11:29:16 +01:00
Vanessa Ezekowitz 71b13ab0e8 tile_images --> tiles 2015-10-23 14:15:48 -04:00
est31 54b6d9976c CNC: re-add player inventory to formspec
Fix regression of commit

d732c8dfbd - "Add listring functionality"

by @est31 (me xD).
2015-09-12 08:04:07 +02:00
Vanessa Ezekowitz e7d06b33d1 fix missing radiation resistance for lead block 2015-09-12 01:34:57 -04:00
Vanessa Ezekowitz 1b1780946e add facedir to tool workshop 2015-09-12 01:18:16 -04:00
ThatGraemeGuy a529baba47 Machines should become inactive when output slots are full 2015-07-12 20:43:01 +02:00
est31 a793747d92 Move coal furnaces to other/
They don't use power, move them to where they belong.
2015-06-18 04:16:47 +02:00
est31 d732c8dfbd Add listring functionality
Add shift-click functionality
2015-06-18 04:09:27 +02:00
asl97 7cd848a050 default:mese_block is now default:mese
https://github.com/minetest-technic/technic/blob/master/technic/crafts.lua#L189
2015-06-17 17:10:03 -04:00
Rogier 84812d2307 Make technic_chests not (implicitly) depend on technic
(by moving two images that are used for chests only, from technic/textures
 to technic_chests/textures)
2015-06-17 17:06:49 -04:00
sdzen a4f7996b56 Readd myself
a large amount of the 16x16 textures were mine but when RealBad put them back in the information on them mustve been scattered to the winds, just fixing this.
2015-06-06 10:34:45 -04:00
ShadowNinja e393617fa1 Fix undefined global warning 2015-04-26 18:17:04 -04:00
ShadowNinja 35b0f068af Fix grinder name in recipe 2015-04-26 18:00:20 -04:00
est31 1615681e89 Fix autoloading for solar arrays
This autoloads the node above a solar array, so that its light value can be determined.
Previously, solar arrays in unloaded blocks would report an input of 0 to the switching station.
2015-03-23 03:41:03 +01:00
est31 6b800758fb Rename technic.cables and make it private
Give it a more descriptive name.
Previous use outside cables.lua isn't neccessary and gets removed.
2015-03-22 19:35:50 +01:00
Tim 137695ea67 allow activation/deactivation of frames/templates by config
have them deactivated by default due to a larger collection of associated issues
including but not limited to
* #170
* #216
* item duplication involving templates
* runaway machines
* traversal loop issues with huge machines leading to lag-outs
2015-03-16 18:58:41 -04:00
Vanessa Ezekowitz b00e942824 don't run the damage ABM if damage is disabled on the server. 2015-03-15 18:21:28 -04:00
Vanessa Ezekowitz cf75916ea7 Add spheres to the CNC machine
Note: this required renaming the base node name for the oblate spheroid
object, which previously had been named simply "sphere".  The result is
that all such nodes in an old world will change to actual spheres.

Since this includes a formspec change, machines will have to be dug and
re-placed to get the new program button to show up, and/or if the image
on the Oblate Spheroid button shows wrongly.
2015-03-12 00:02:23 -04:00
MT-Modder b8c9028681 Tools don't wear in creative mode v2
- Removed cans (will add again per request)
- Added creative check to global namespace (checking only once as
requested by VanessaE)
2015-03-11 18:08:16 -04:00
Novatux 8b16fc1176 Add lead block, and lead & sulfur dusts 2015-03-08 13:32:59 +01:00