technic/README.md
2020-02-13 13:36:55 +01:00

70 lines
1.8 KiB
Markdown

Technic
-----------------
A mod for [minetest](http://www.minetest.net)
![](https://github.com/mt-mods/technic/workflows/integration-test/badge.svg)
# Overview
This is a maintained fork of https://github.com/minetest-mods/technic with various enhancements.
Suitable for multiplayer environments.
* chainsaw re-implementation (@OgelGames)
* Switching station lag/polyfuse and globalstep execution (@BuckarooBanzay)
* No forceload hacks
* Additional HV machines (furnace, grinder, thx to @h-v-smacker)
* various others...
# Recommended mods
Recommended mods that build on the `technic mod`:
* https://github.com/mt-mods/jumpdrive
* https://github.com/OgelGames/powerbanks
# Settings
* **technic.quarry.quota.enable** enable per-player quarry quota (default: false)
* **technic.quarry.quota.limit** per-player and second quarry dig limit (default: 10)
* **technic.quarry.maxdepth** max depth of the quarry (default: 100)
* **technic.switch_max_range** max cable length (default: 256)
* **technic.switch.off_delay_seconds** switching station off delay (default: 300 seconds)
# Chat commands
* **/technic_flush_switch_cache** clears the switching station cache (stops all unloaded switches)
# Open issues
* Documentation (markdown)
* Luacheck / testing
* More settings, remove hardcoded values
# Contributors
* kpoppel
* Nekogloop
* Nore/Ekdohibs
* ShadowNinja
* VanessaE
* @BuckarooBanzay
* @OgelGames
* @int-ua
* And many others...
# FAQ
* [Manual](./manual.md)
1. My technic circuit doesn't work. No power is distributed.
* A: Make sure you have a switching station connected.
# License
Unless otherwise stated, all components of this modpack are licensed under the
LGPL, V2 or later. See also the individual mod folders for their
secondary/alternate licenses, if any.