technic/README.md

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# Technic
[![Build status](https://github.com/minetest-mods/technic/workflows/Check%20&%20Release/badge.svg)](https://github.com/minetest-mods/technic/actions)
[![License](https://img.shields.io/badge/license-LGPLv2.0%2B-purple.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.0.en.html)
This Minetest modpack adds machinery and automation procedure content to your
world. A few notable features:
* Electric circuits
* Automated material processing (ores, wood, ...)
* Extended chest functionalities
## Dependencies
* Minetest 5.0.0 or newer
* [Minetest Game](https://github.com/minetest/minetest_game/)
* [mesecons](https://github.com/minetest-mods/mesecons) -> signalling events
* [pipeworks](https://gitlab.com/VanessaE/pipeworks/) -> automation of item transport
* [moreores](https://github.com/minetest-mods/moreores/) -> additional ores
* [basic_materials](https://gitlab.com/VanessaE/basic_materials) -> basic craft items
* Supports [moretrees](https://gitlab.com/VanessaE/moretrees) -> rubber trees
* Consult `depends.txt` or `mod.conf` of each mod for further dependency information.
## FAQ
The modpack is explained in the [Manual](manual.md) included in this repository.
1. My technic circuit doesn't work. No power is distributed.
* Make sure you have a switching station connected.
2. My wires do not connect to the machines.
* Each machine type requires its own cable type. If you do not have a
matching circuit, consider using a "Supply Converter" for simplicity.
For modders: There is currently no API documentation. Any help to improve this
situation is greatly welcome. Please do not hesitate to submit a Pull Request.
## License
Unless otherwise stated, all components of this modpack are licensed under the
LGPLv2 or later. See also the individual mod folders for their
secondary/alternate licenses, if any.
### Credits
Contributors in alphabetical order:
* kpoppel
* Nekogloop
* Nore/Ekdohibs
* ShadowNinja
* VanessaE
* And many others...