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Bugfix: arrow throwed on a player caused a crash
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init.lua
2
init.lua
@ -63,7 +63,7 @@ local function arrow_step(self, dtime)
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if obj:get_luaentity() then
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logging("collided with luaentity "..obj:get_luaentity().name.." at ("..pos.x..","..pos.y..","..pos.z..")")
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elseif obj:is_player() then
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logging("collided with player "..obj:get_playername().." at ("..pos.x..","..pos.y..","..pos.z..")")
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logging("collided with player "..obj:get_player_name().." at ("..pos.x..","..pos.y..","..pos.z..")")
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else
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logging("collided with object at ("..pos.x..","..pos.y..","..pos.z..")")
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end
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