Add a max_drop_level too capability for arrow, golden arrow and diamond arrow

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upsilon 2019-08-29 18:17:49 +02:00
parent db4b8da887
commit 33165dc0a4
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GPG Key ID: A80DAE1F266E1C3C
1 changed files with 3 additions and 0 deletions

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@ -63,6 +63,7 @@ if get_setting("arrow") then
if object then
object:punch(hitter, 1, {
full_punch_interval = 1,
max_drop_level = 1,
damage_groups = {fleshy = 3}
})
elseif node then
@ -86,6 +87,7 @@ if get_setting("golden_arrow") then
on_hit = function(self, pos, _, _, object, hitter)
object:punch(hitter, 1, {
full_punch_interval = 1,
max_drop_level = 1,
damage_groups = {fleshy = 5}
})
end
@ -104,6 +106,7 @@ if get_setting("diamond_arrow") then
on_hit = function(self, pos, _, _, object, hitter)
object:punch(hitter, 1, {
full_punch_interval = 1,
max_drop_level = 1,
damage_groups = {fleshy = 8}
})
end