Commit Graph

242 Commits

Author SHA1 Message Date
Vanessa Dannenberg 0c05f06fa8 "Please continue to use string.format here to avoid messy code"
Derp :-)
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg c3679eaf7b fix indent 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg 23a089f174 remove a used-only-once variable 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg 82bc2d3f95 use string.format() to create the standard_inv variables
do it just once, after the lite mode settings are applied
(if applicable)
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg 603b5d1d4e get rid of `uninv` global
make all uses of it back into `unified_inventory.`
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg eb4cf5bf47 increase spacing around the text above the items page
("Filter:" and its search key, and the page or "No matches)
Adjust main and page flipping buttons' positions to compensate
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg 97960c552b increase size and tweak position of "give/to grid" buttons
and make them vary in pos with lite vs full mode
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg 81d6a1e796 shift the craft grid and guide down a bit
to make more room for the result string
(and shift the result string down a hair to follow)
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg de575a6513 9-slice the background image 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg 7a0a44037a remove a couple of unused variables 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg cc93288a6b bump minimum version to 5.4.0 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg 167dddaa84 Convert over to formspec version 4
I recreated the original layout as best as practical, but by necessity
there are a few minor positioning changes, since the underlying
hard-wired inventory slots are square now and image positioning is now
scaled by exactly 1.250 in both dimensions (as opposed to roughly 1.25
by 1.16).

Backstage, I also needed to fix the aspect ratios of the various
inventory slot elements.  That meant redesigning the single-slot image
from scratch.  It was already blurry/grainy and a little ugly, and
trying to alter it would have only made it worse.

The slot image is now exactly 56x56 pixels square, set on a 64x64
canvas, so there's a 4 pixel empty space around the edges. The full
256px .xcf workfile is included in the UI folder.

I've re-tiled all slot/inv images from the new single slot.

I also re-rendered the trash can icon from it since it was blurry and
oddly-sized. I couldn't find the original upstream image, so since
they're free, I used one of my Linux system's icons which happens to
resemble it.

I also removed a couple more improper uses of `background[]` where
`image[]` is more appropriate.

There are tons of minor tweaks throughout the code to re-align
everything, and I had to rewrite a few sections to avoid code
duplication and to allow for a little more flexibility (mainly to make
"lite" mode look right).
2021-03-09 15:04:11 -05:00
SmallJoker d1a4396fbe
Fix bags backwards compatibility breakage since 4403b69 (#167) 2021-03-09 11:12:50 +01:00
Vanessa Dannenberg fbbf786caf Tweak spacing between bags page top row and bag's inv 2021-03-01 18:57:50 +01:00
Vanessa Dannenberg ae124b02c2 Tweak trash can icon 2021-03-01 18:57:50 +01:00
Vanessa Dannenberg ebd1d1f245 Improve consistency of inventory (and alike) imagery
In a number of places, background[] is misused to place the
inventory backdrop images.  Where appropriate, image[] is used
instead, so that "ui_form_bg.png" actually serves as the one
and only true background image.

In so doing, I was able to remake the bag inventory images,
making them only big as is actually needed to hold 1, 2, or 3
rows of inventory slots.

This, in turn, allows a standardized main inventory image to
occupy the lower part of the window, which allows for
consistent inventory image positioning and sizing from one
page to another.

I also removed ui_misc_form.png.  Nothing in UI uses it, and
any external mods that used it can just use the standard
inventory and its background.

Lastly, I reduced the background image to 512x384 px.  It was
unnecessarily large before, considering it has no real detail.

The larger inventory images are all 512px wide, and multiples
of 64px in height.  Before, they were oddly sized.
2021-03-01 18:57:50 +01:00
IFRFSX 0f756a5d33
Update translation for zh_CN and zh_TW (#161) 2020-12-15 19:17:10 +01:00
Louis Royer 341a438267
Search items by English and translated description (#156)
This works only with Minetest version >= 5.3.0, nothing is changed for
older versions.
2020-07-15 20:21:06 +02:00
SmallJoker d86592841e Remove unused 0.4.x files, multiline description 2020-07-11 19:51:42 +02:00
Maksim f25426911d
Fix teleport sounds when teleport fails (#155) 2020-07-10 21:58:45 +02:00
David Leal 04b2edceb4
LuaCheck: Add `hb` as a global (#154)
`hb` global is from HudBars by Wuzzy2.
2020-06-06 13:09:08 +02:00
SmallJoker 5a24e9f6fc Fix item name position, also for hudbars 2020-06-05 21:30:53 +02:00
CarlosBarrazaE eb96c89b5d
Update the Spanish language (#144)
Complete missing translations; error corrections.

Co-authored-by: David Leal <halfpacho@gmail.com>
2020-05-01 18:15:08 +02:00
David Leal 606ba6a1a3
Add GitHub workflow (#149) 2020-03-25 18:46:35 +01:00
SmallJoker c0bd9977be Modernize. Bags: use strings 2020-03-21 18:57:53 +01:00
IFRFSX 26e0e41593
Improve traditional Chinese zh_TW (#143) 2020-02-12 19:14:22 +01:00
IFRFSX a89245c41b
Add traditional Chinese translation (#142) 2020-02-02 16:24:57 +01:00
IFRFSX f5c982cc85 Add Chinese Translation (#141) 2020-01-15 13:02:48 +01:00
Hamlet 05f7430216 Add Italian l10n (#140) 2019-11-21 18:59:48 +01:00
Andrey Kozlovskiy ca6d9a10df Implement new crafting algorithm (#132)
* Implement new crafting algorithm

* Take craft width into account when creating craft index
* Fix moving logic, correctly check for empty stacks
* Return early when there's not enough items for craft
* Bound match_count with smallest stack_max value, take from inventory only if needed
* Continue if item can't be moved to the current position.
* Fix metadata loss and. Improve placement for some corner cases.
* Drop items from oversized stacks on the ground
* Place items exactly as displayed in the guide
* One source list one destination. Try to take from destination list first
2019-10-26 17:22:33 +02:00
Wuzzy 4a1414bacc Convert *.po files to *.tr files
This script was used, together with manual fixing:

https://gitlab.com/4w/xtend/blob/master/xtend_default/tools/convert_po_file_to_tr_file/convert_po_file_to_tr_file.lua
2019-10-17 21:05:08 +02:00
Wuzzy 8e74a80e91 Translation: Fix parameter symbols 2019-10-17 21:05:08 +02:00
Wuzzy 5327261718 Move to MT 5.0.0 translation system 2019-10-17 21:05:08 +02:00
SmallJoker 04b1cb9e7d Fix error on invalid item_button_ fields
Also reduce the player inventory sending by one. If a formspec is sent, it'll also take the newest known search text
2019-08-02 16:39:43 +02:00
SmallJoker 774674d0f5 README: Add features and link to mod contents
+LICENSE.txt
2019-06-16 11:14:08 +02:00
Panquesito7 4403b696be Replace deprecated functions with newer ones (#131)
These commits makes more compatibility with MT/MTG 5.0.0+ versions.
However, these commits breaks compatibility with the 0.4-series.
2019-06-16 10:26:40 +02:00
MoNTE48 a70ffb1509 Compress textures (-61 KB!) 2019-05-31 17:30:24 +02:00
Scott Horvath 86d2a11643 Allow all players to view items regardless of 'creative' priv
This allows any player to see usages of items found
even if item does not have explicit
recipies themselves.
(ex: default:papyrus, found/grown in wild, can be made into paper)
2019-05-28 21:30:55 +02:00
Emiel van Rooijen 16babc54f3 Add no_prepend[] by default 2019-03-31 12:19:08 +02:00
SmallJoker 4d5e883629 Add mod_api.txt documentation 2019-03-31 11:30:22 +02:00
SmallJoker b871ccfc41 Use table.concat to build formspecs, style cleanups 2019-03-31 11:29:10 +02:00
SmallJoker e9b4b52dc1 Biggest stacks first, smallest as late as possible
Split stacks ~evenly
Fast skip occupied slots
2019-03-30 22:53:36 +01:00
SmallJoker bcb96d6caf Improve craftguide_craft() speed: Move stacks 2019-03-30 22:53:36 +01:00
SmallJoker 850ee9cbc0 Improve callback execution, add giveme guards 2019-02-17 15:14:38 +01:00
SmallJoker 54abad72f0 Add item tooltips with mod name
Inspired by #118, @Quent42340
2018-12-12 20:20:11 +01:00
SmallJoker 77c3de08ce Fix crash caused by bag swapping 2018-08-10 16:15:00 +02:00
Vanessa Dannenberg 5cff869c27 Merge branch 'master' into 'master'
Add Malay translation

See merge request VanessaE/unified_inventory!2
2018-07-17 13:35:01 +00:00
Muhammad Nur Hidayat Yasuyoshi (MNH48.com) 79e4a49c6b Add Malay translation 2018-07-17 12:31:08 +00:00
Vanessa Dannenberg 9ffe40d210 Refactor translations for intllib 2018-06-30 03:31:25 +00:00
codexp 3988f4c572 Merge origin/master to refactor-translation branch (resolving conflicts) 2018-06-23 15:37:13 +02:00