Commit Graph

27 Commits

Author SHA1 Message Date
ForbiddenJ 7ab8825460 Make trash configurable but preserve default functionality 2017-03-01 16:28:40 -06:00
Vanessa Ezekowitz e6c380d8c5 allow user to disable bags
via minetest.conf --> unified_inventory_bags = false

(default is to enable)
2016-11-28 14:46:42 -05:00
rubenwardy 59f52fd481 Disable sfinv if installed 2016-11-26 21:30:59 +00:00
Diego Martínez 75a0e6a318 Bags: Code cleanup and per-bag trash slot.
* Turn page creation into a loop.
* Add per-bag trash slot.
* Changed i18n to allow replacements.
2016-11-17 19:19:51 -03:00
Wuzzy c816666945 Ensure formspec escaping for translated strings 2016-08-06 17:23:46 +02:00
RealBadAngel 758b643c4d Check for both old and new default creative mod name 2016-02-12 03:19:03 +01:00
kilbith f3127e9d7c Fix disabling of default creative inventory (fixes #46)
The function prefix in upstream has changed.
2016-02-08 13:07:23 +01:00
Vanessa Ezekowitz 9fe84789ba Allow per-user "full" mode when "lite" mode is set as global
default (give the user "ui_full" priv to turn it on).

Also, a few whitespace fixes.
2015-10-05 04:24:01 -04:00
Vanessa Ezekowitz 16e40a2e22 re-arrange a few elements in the crafting guide to eliminate text overlap
Also make sure to chech if lite mode before assuming 4x2 "tab" button layout.
2015-06-28 04:54:48 -04:00
Vanessa Ezekowitz 0a70d8edef Add "lite" mode
Set unified_inventory_lite = true in minetest.conf to enable.

This mode reduces the feature-set of the mod as follows:

* no bags
* no waypoints,
* no home/go-home buttons,
* no set-day/-night buttons,
* smaller creative/craft guide inventory pages (4x6 instead of 8x10)
* fewer paging buttons
* smaller search field
* move "Result: foo" to below the crafting guide grid.
* Move main "tab" buttons to the right, below the search and paging buttons.
* Made "tab" buttons able to use to 2 rows if necessary (max 8 buttons)
2015-06-28 04:15:55 -04:00
Tim 76a9efff71 reduce table lookups during initialization 2015-02-05 10:03:07 +01:00
Tim 1a962542e6 supress intentional creative_inventory check warning, this fixes #18 2015-02-05 09:58:15 +01:00
ShadowNinja 527812fa96 Make waypoints optional and use external datastorage mod
This also fixes waypoints not showing up on join.
2014-07-06 17:39:20 -04:00
Zefram 87f502a259 Show item usages in craft guide
When the craft guide is showing a craft, the output slot is now a button,
which causes the craft guide to show ways in which that output can be
used.  This mirrors the way input slots are buttons that show recipes
for the selected ingredient.  Usages of an item can be iterated through
in the same way as recipes for the item.  This incidentally offers some
ability to retrace one's steps through a crafting chain, without storing
actual history.
2014-06-13 11:30:09 -03:00
RealBadAngel b46f4217ae Item names hud element (based on 4aiman mod) 2014-05-26 05:41:40 +02:00
ShadowNinja 043f608145 Move around some group code and make the craftguide render well without a recipe
This also keeps recipes aligned to the right, close to the arrow.
It also calculates the craft's height.
2014-05-11 22:00:32 -04:00
RealBadAngel b9b2892f28 Add waypoints support (requires current minetest from git) 2014-05-05 09:39:03 +02:00
Zefram b492701915 Show group ingredients visually in craft guide
Where a recipe specifies an ingredient by group, show a typical group
item pictorially, with a label flag to indicate that it's a group rather
than the single item.  This is the inverse of the previous arrangement,
which identified the group by label and dipicted groupiness pictorially.
The new arrangement is easier to interpret, and if the labels are ignored
it actually shows a correct input to the crafting grid.
2014-05-02 12:19:17 +02:00
Zefram 580a832fda Use appropriate grid shape for each craft type
New system of registration of craft types, recording for each a display
description and the appropriate grid shape.  Recipes of a registered type
are shown in the correct grid.  Recipes of unregistered craft types are
still displayed as before, using the default 3x3 grid.
2014-04-30 00:11:10 +01:00
Zefram 01297996a6 Preserve player's search string
Keep the current inventory search string when performing inventory
form actions other than searching.  This means the player's input is
not lost if the player breaks off from entering it to switch pages,
or if the player absent-mindedly ends text input with <return>.
2014-04-29 19:36:52 +01:00
ShadowNinja 26473a8346 Remove trailing whitespace 2014-01-19 13:27:52 -05:00
ShadowNinja f974fd8c2c Update 2013-09-28 18:15:37 -04:00
RealBadAngel e3d391d63f Update mod 2013-09-21 21:40:20 +02:00
RealBadAngel 43e308a815 New version:
another structure, its a modpack now
searches are not case sensitive
2012-12-11 00:48:23 +01:00
RealBadAngel 5baccadd93 0.91 release 2012-12-03 23:36:15 +01:00
RealBadAngel 35e91348dd quick fix 2012-12-02 21:14:19 +01:00
RealBadAngel 216078a0f8 1st release 2012-12-02 10:08:32 +01:00