6 Commits

30 changed files with 96 additions and 497 deletions

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@ -1,11 +0,0 @@
on: [push, pull_request]
name: Check & Release
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- name: lint
uses: Roang-zero1/factorio-mod-luacheck@master
with:
luacheckrc_url: https://raw.githubusercontent.com/minetest-mods/unified_inventory/master/.luacheckrc

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@ -1,20 +0,0 @@
unused_args = false
allow_defined_top = true
max_line_length = 999
globals = {
"unified_inventory",
}
read_globals = {
string = {fields = {"split", "trim"}},
table = {fields = {"copy", "getn"}},
"minetest", "vector",
"ItemStack", "datastorage",
"hb",
}
files["callbacks.lua"].ignore = { "player", "draw_lite_mode" }
files["bags.lua"].ignore = { "player" }

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@ -1,9 +1,5 @@
# Unified Inventory
[![](https://github.com/minetest-mods/unified_inventory/workflows/Check%20&%20Release/badge.svg)](https://github.com/minetest-mods/unified_inventory/actions)
![Screenshot](screenshot.png)
Unified Inventory replaces the default survival and creative inventory.
@ -17,14 +13,15 @@ Unified Inventory replaces the default survival and creative inventory.
* Home function to teleport
* Trash slot
* Lite mode: reduces the item browser width
* `minetest.conf` setting `unified_inventory_lite = true`
* Mod API for modders: see [mod_api.txt](doc/mod_api.txt)
* Setting-determinated features: see [settingtypes.txt](settingtypes.txt)
## Requirements
* Minetest 5.0.0+
* Minetest 5.0.0+ since commit 4403b69
* Minetest 0.4.16+ prior commit 4403b69
# Licenses

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@ -16,8 +16,8 @@ minetest.after(0.01, function()
table.insert(unified_inventory.items_list, name)
local all_names = rev_aliases[name] or {}
table.insert(all_names, name)
for _, player_name in ipairs(all_names) do
local recipes = minetest.get_all_craft_recipes(player_name)
for _, name in ipairs(all_names) do
local recipes = minetest.get_all_craft_recipes(name)
if recipes then
for _, recipe in ipairs(recipes) do
@ -188,9 +188,7 @@ function unified_inventory.go_home(player)
local pos = unified_inventory.home_pos[player:get_player_name()]
if pos then
player:set_pos(pos)
return true
end
return false
end
-- register_craft

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@ -1,4 +1,4 @@
--[[
--[[
Bags for Minetest
Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
@ -7,24 +7,22 @@ License: GPLv3
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local bags_inv_bg_prefix = "image[-0.1,1.0;10.05,"
unified_inventory.register_page("bags", {
get_formspec = function(player)
local player_name = player:get_player_name()
return { formspec = table.concat({
string.gsub(unified_inventory.standard_inv_bg, "YYY", "4.4"),
bags_inv_bg_prefix.."1.175;ui_bags_header.png]",
"background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]",
"label[0,0;" .. F(S("Bags")) .. "]",
"button[0,2.2;2,0.5;bag1;" .. F(S("Bag @1", 1)) .. "]",
"button[2,2.2;2,0.5;bag2;" .. F(S("Bag @1", 2)) .. "]",
"button[4,2.2;2,0.5;bag3;" .. F(S("Bag @1", 3)) .. "]",
"button[6,2.2;2,0.5;bag4;" .. F(S("Bag @1", 4)) .. "]",
"button[0,2;2,0.5;bag1;" .. F(S("Bag @1", 1)) .. "]",
"button[2,2;2,0.5;bag2;" .. F(S("Bag @1", 2)) .. "]",
"button[4,2;2,0.5;bag3;" .. F(S("Bag @1", 3)) .. "]",
"button[6,2;2,0.5;bag4;" .. F(S("Bag @1", 4)) .. "]",
"listcolors[#00000000;#00000000]",
"list[detached:" .. F(player_name) .. "_bags;bag1;0.5,1.1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag2;2.5,1.1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag3;4.5,1.1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag4;6.5,1.1;1,1;]"
"list[detached:" .. F(player_name) .. "_bags;bag1;0.5,1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag2;2.5,1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag3;4.5,1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag4;6.5,1;1,1;]"
}) }
end,
})
@ -49,27 +47,26 @@ for bag_i = 1, 4 do
local stack = get_player_bag_stack(player, bag_i)
local image = stack:get_definition().inventory_image
local fs = {
string.gsub(unified_inventory.standard_inv_bg, "YYY", "4.4"),
"image[7,0;1,1;" .. image .. "]",
"label[0,0;" .. F(S("Bag @1", bag_i)) .. "]",
"listcolors[#00000000;#00000000]",
"list[current_player;bag" .. bag_i .. "contents;0,1.1;8,3;]",
"list[current_player;bag" .. bag_i .. "contents;0,1;8,3;]",
"listring[current_name;bag" .. bag_i .. "contents]",
"listring[current_player;main]",
"listring[current_player;main]"
}
local slots = stack:get_definition().groups.bagslots
if slots == 8 then
fs[#fs + 1] = bags_inv_bg_prefix.."1.175;ui_bags_inv_small.png]"
fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
elseif slots == 16 then
fs[#fs + 1] = bags_inv_bg_prefix.."2.35;ui_bags_inv_medium.png]"
fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
elseif slots == 24 then
fs[#fs + 1] = bags_inv_bg_prefix.."3.525;ui_bags_inv_large.png]"
fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
end
local player_name = player:get_player_name() -- For if statement.
if unified_inventory.trash_enabled
or unified_inventory.is_creative(player_name)
or minetest.get_player_privs(player_name).give then
fs[#fs + 1] = "image[5.91,-0.06;1.21,1.15;ui_bags_trash.png]"
fs[#fs + 1] = "background[6.06,0;0.92,0.92;ui_bags_trash.png]"
.. "list[detached:trash;main;6,0.1;1,1;]"
end
local inv = player:get_inventory()
@ -135,7 +132,7 @@ end
local function load_bags_metadata(player, bags_inv)
local player_inv = player:get_inventory()
local meta = player:get_meta()
local bags_meta = meta:get("unified_inventory:bags")
local bags_meta = meta:get_string("unified_inventory:bags")
local bags = bags_meta and minetest.deserialize(bags_meta) or {}
local dirty_meta = false
if not bags_meta then
@ -169,6 +166,7 @@ local function load_bags_metadata(player, bags_inv)
end
minetest.register_on_joinplayer(function(player)
local player_inv = player:get_inventory()
local player_name = player:get_player_name()
local bags_inv = minetest.create_detached_inventory(player_name .. "_bags",{
on_put = function(inv, listname, index, stack, player)
@ -252,7 +250,7 @@ if minetest.get_modpath("farming") ~= nil then
minetest.register_craft({
output = "unified_inventory:bag_small",
recipe = {
{"", "farming:string", ""},
{"", "farming:cotton", ""},
{"group:wool", "group:wool", "group:wool"},
{"group:wool", "group:wool", "group:wool"},
},
@ -262,8 +260,8 @@ if minetest.get_modpath("farming") ~= nil then
output = "unified_inventory:bag_medium",
recipe = {
{"", "", ""},
{"farming:string", "unified_inventory:bag_small", "farming:string"},
{"farming:string", "unified_inventory:bag_small", "farming:string"},
{"farming:cotton", "unified_inventory:bag_small", "farming:cotton"},
{"farming:cotton", "unified_inventory:bag_small", "farming:cotton"},
},
})
@ -271,8 +269,8 @@ if minetest.get_modpath("farming") ~= nil then
output = "unified_inventory:bag_large",
recipe = {
{"", "", ""},
{"farming:string", "unified_inventory:bag_medium", "farming:string"},
{"farming:string", "unified_inventory:bag_medium", "farming:string"},
{"farming:cotton", "unified_inventory:bag_medium", "farming:cotton"},
{"farming:cotton", "unified_inventory:bag_medium", "farming:cotton"},
},
})
end

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@ -28,6 +28,7 @@ minetest.register_on_joinplayer(function(player)
-- Refill slot
local refill = minetest.create_detached_inventory(player_name.."refill", {
allow_put = function(inv, listname, index, stack, player)
local player_name = player:get_player_name()
if unified_inventory.is_creative(player_name) then
return stack:get_count()
else
@ -35,6 +36,7 @@ minetest.register_on_joinplayer(function(player)
end
end,
on_put = function(inv, listname, index, stack, player)
local player_name = player:get_player_name()
local handle_refill = (minetest.registered_items[stack:get_name()] or {}).on_refill or default_refill
stack = handle_refill(stack)
inv:set_stack(listname, index, stack)

5
depends.txt Normal file
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@ -0,0 +1,5 @@
default
creative?
sfinv?
datastorage?
farming?

1
description.txt Normal file
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@ -0,0 +1 @@
Unified Inventory replaces the default survival and creative inventory. It adds a nicer interface and a number of features, such as a crafting guide.

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@ -44,10 +44,7 @@ unified_inventory = {
main_button_y = 9,
craft_result_x = 0.3,
craft_result_y = 0.5,
form_header_y = 0,
standard_background = "background[-0.2,-0.2;1,1;ui_form_bg.png;true]", -- the 'true' scales to fill, overrides the 1,1
standard_inv = "list[current_player;main;0,YYY;8,4;]", -- the YYY's are placeholders which get
standard_inv_bg = "image[-0.1,YYY;10.05,4.70;ui_main_inventory.png]", -- replaced later by string.gsub()
form_header_y = 0
}
-- Disable default creative inventory
@ -80,3 +77,5 @@ dofile(modpath.."/item_names.lua")
if minetest.get_modpath("datastorage") then
dofile(modpath.."/waypoints.lua")
end
minetest.log("action", "[unified_inventory] loaded.")

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@ -65,13 +65,13 @@ function unified_inventory.get_formspec(player, page)
local formspec = {
"size[14,10]",
pagedef.formspec_prepend and "" or "no_prepend[]",
unified_inventory.standard_background -- Background
"background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Background
}
local n = 4
if draw_lite_mode then
formspec[1] = "size[11,7.7]"
formspec[3] = unified_inventory.standard_background
formspec[3] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
end
if unified_inventory.is_creative(player_name)
@ -99,17 +99,21 @@ function unified_inventory.get_formspec(player, page)
end
end
local j = 1 --Modif NALC (sys4 20/11/2018) 12 buttons max by row
for i, def in pairs(filtered_inv_buttons) do
if draw_lite_mode and i > 4 then
button_row = 1
button_col = 1
elseif not draw_lite_mode and j > 12 then
button_row = 1
j = 1
end
if def.type == "image" then
if (def.condition == nil or def.condition(player) == true) then
formspec[n] = "image_button["
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (j - 1) - button_col * 0.65 * 4) -- Modif NALC
formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
formspec[n+3] = F(def.image)..";"
formspec[n+4] = F(def.name)..";]"
@ -118,19 +122,20 @@ function unified_inventory.get_formspec(player, page)
n = n+7
else
formspec[n] = "image["
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (j - 1) - button_col * 0.65 * 4) -- Modif NALC
formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
formspec[n+3] = F(def.image).."^[colorize:#808080:alpha]"
n = n+4
end
end
j = j + 1 -- Modif NALC
end
if fsdata.draw_inventory ~= false then
-- Player inventory
formspec[n] = "listcolors[#00000000;#00000000]"
formspec[n+1] = string.gsub(unified_inventory.standard_inv, "YYY", ui_peruser.formspec_y + 3.5)
formspec[n+1] = "list[current_player;main;0,"..(ui_peruser.formspec_y + 3.5)..";8,4;]"
n = n+2
end
@ -215,10 +220,11 @@ function unified_inventory.get_formspec(player, page)
else
local dir = unified_inventory.active_search_direction[player_name]
local list_index = unified_inventory.current_index[player_name]
local page2 = math.floor(list_index / (ui_peruser.items_per_page) + 1)
local page = math.floor(list_index / (ui_peruser.items_per_page) + 1)
local pagemax = math.floor(
(#unified_inventory.filtered_items_list[player_name] - 1)
/ (ui_peruser.items_per_page) + 1)
local item = {}
for y = 0, ui_peruser.pagerows - 1 do
for x = 0, ui_peruser.pagecols - 1 do
local name = unified_inventory.filtered_items_list[player_name][list_index]
@ -253,7 +259,7 @@ function unified_inventory.get_formspec(player, page)
end
end
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F(S("Page")) .. ": "
.. S("@1 of @2",page2,pagemax).."]"
.. S("@1 of @2",page,pagemax).."]"
end
n= n+1
@ -290,14 +296,10 @@ function unified_inventory.apply_filter(player, filter, search_dir)
return true
end
else
local lang = minetest.get_player_information(player_name).lang_code
ffilter = function(name, def)
local lname = string.lower(name)
local ldesc = string.lower(def.description)
local llocaldesc = minetest.get_translated_string
and string.lower(minetest.get_translated_string(lang, def.description))
return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true)
or llocaldesc and string.find(llocaldesc, lfilter, 1, true)
end
end
unified_inventory.filtered_items_list[player_name]={}

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@ -1,25 +1,25 @@
-- Based on 4itemnames mod by 4aiman
local item_names = {} -- [player_name] = { hud, dtime, itemname }
local item_names = {} -- [player_name] = { hud, dtime, itemname }
local dlimit = 3 -- HUD element will be hidden after this many seconds
local air_hud_mod = minetest.get_modpath("4air")
local hud_mod = minetest.get_modpath("hud")
local hudbars_mod = minetest.get_modpath("hudbars")
local function set_hud(player)
local player_name = player:get_player_name()
local off = {x=0, y=-65}
if hudbars_mod then
-- Assume no alignment (2 per line)
off.y = off.y - math.ceil(hb.hudbars_count / 2) * 25
else
off.y = off.y - 25
local off = {x=0, y=-70}
if air_hud_mod or hud_mod then
off.y = off.y - 20
elseif hudbars_mod then
off.y = off.y + 13
end
item_names[player_name] = {
hud = player:hud_add({
hud_elem_type = "text",
position = {x=0.5, y=1},
offset = off,
alignment = {x=0, y=-1},
alignment = {x=0, y=0},
number = 0xFFFFFF,
text = "",
}),

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@ -1,100 +1,38 @@
# textdomain: unified_inventory
# waypoints.lua
Crafting=Elaboración
Cooking=hornear
Bags=Bolsas
Bag @1=Bolsa @1
Small Bag=Bolsa Pequeña
Medium Bag=Bolsa Mediana
Large Bag=Bolsa Grande
Page=Página
@1 of @2=@1 de @2
Filter=Filtro
Can use the creative inventory=Puede usar el inventario creativo
Crafting Guide=Guía de Elaboración
Set home position=Posición en el mundo
Home position set to: @1=Posición de hogar cambiada a: @1
You don't have the "home" privilege!=¡No tienes el privilegio "home"!
Time of day set to 6am=Hora del día cambiada a 6AM
You don't have the settime privilege!=¡No tienes el privilegio "settime"!
Time of day set to 9pm=Hora del día cambiada a 9PM
Inventory cleared!=¡Inventario limpio!
Trash:=Basura:
Refill:=Rellenar:
Recipe @1 of @2=Receta @1 de @2
Result=Resultado
To craft grid:=Copiar al cuadro de elaboración
All=Todos
White=Blanco
Yellow=Amarillo
Red=Rojo
Green=Verde
Blue=Azul
Waypoints=Puntos
Select Waypoint #@1=Seleccionar Punto #@1
Waypoint @1=Punto @1
Set waypoint to current location=Establecer el punto a la ubicación actual
Make waypoint @1=Hacer punto @1
invisible=invisible
visible=visible
@1 display of waypoint coordinates=Visualizar coordenadas del punto @1
Disable=Deshabilitado
Enable=Habilitado
Change color of waypoint display=Cambiar el color del punto
Edit waypoint name=Editar nombre del punto
Waypoint active=Punto activo
Waypoint inactive=Punto inactivo
Finish editing=Terminar edición
Waypoints=Puntos de paso
Waypoint @1=Puntos de paso @1
Waypoint active=Punto de paso activo
Waypoint inactive=Punto de paso inactivo
World position=Posición en el mundo
Name=Nombre
HUD text color=Color del texto de la Interfaz
# group.lua
and = y
# register.lua
Can use the creative inventory=Puede usar el inventario creativo
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Obliga al Inventario Unificado a mostrarse en modo Completo si el modo Simple está configurado globalmente
Crafting Grid=Cuadricula de Elaboración
Crafting Guide=Guía de Elaboración
Set home position=Establecer posición de la casa
Home position set to: @1=Posición de la casa cambiada a: @1
You don't have the \"home\" privilege!=¡No tienes el privilegio \"home\"!
Go home=Ir a casa
Set time to day=Cambiar a dia
Set time to night=Cambiar a noche
Time of day set to 6am=Hora del día cambiada a 6 AM
Time of day set to 9pm=Hora del día cambiada a 9 PM
You don't have the settime privilege!=¡No tienes el privilegio "settime"!
Clear inventory=Limpiar inventario
Inventory cleared!=¡Inventario limpio!
This button has been disabled outside=Este botón ha sido deshabilitado
Crafting=Elaboración
Trash:=Basura:
Refill:=Rellenar:
Any item belonging to the @1 group=Cualquier elemento que pertenezca al grupo @1
Any item belonging to the groups @1=Cualquier elemento perteneciente a los grupos @1
Recipe @1 of @2=Receta @1 de @2
Usage @1 of @2=Uso @1 de @2
No recipes=No tiene receta
No usages=No tiene uso
Result=Resultado
Ingredient=Ingrediente
Show next recipe=Mostrar la siguiente receta
Show next usage=Mostrar el siguiente uso
Show previous recipe=Mostrar la receta anterior
Show previous usage=Mostrar el uso anterior
@1 (@2)=@1 (@2)
Give me:=Dame:
This recipe is too@nlarge to be displayed.=Esta receta es demasiado@ngrande para ser mostrada.
To craft grid:=Construir:
All=Todos
# api.lua
Mixing=Mezclar
Cooking=Hornear
Digging=Recoger
# internal.lua
First page=Primera página
Back three pages=Volver tres páginas
Back one page=Volver una página
Forward one page=Avanzar una página
Forward three pages=Avanzar tres páginas
Last page=Ultima Pagina
Search=Buscar
Reset search and display everything=Limpiar la busqueda y mostrar todo
No matching items=No se encontraron elementos
No matches.=No hay resultados.
Page=Página
@1 of @2=@1 de @2
Filter=Filtro
# bags.lua
Bags=Bolsos
Bag @1=Bolso @1
Small Bag=Bolso Pequeño
Medium Bag=Bolso Mediano
Large Bag=Bolso Grande
HUD text color=Color del HUD

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@ -1,100 +0,0 @@
# textdomain: unified_inventory
# waypoints.lua
White=
Yellow=
Red=
Green=
Blue=
Waypoints=
Select Waypoint #@1=
Waypoint @1=
Set waypoint to current location=
Make waypoint @1=
invisible=
visible=
@1 display of waypoint coordinates=
Disable=
Enable=
Change color of waypoint display=
Edit waypoint name=
Waypoint active=
Waypoint inactive=
Finish editing=
World position=
Name=
HUD text color=
# group.lua
and =
# register.lua
Can use the creative inventory=
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=
Crafting Guide=
Set home position=
Home position set to: @1=
You don't have the \"home\" privilege!=
Go home=
Set time to day=
Set time to night=
Time of day set to 6am=
Time of day set to 9pm=
You don't have the settime privilege!=
Clear inventory=
Inventory cleared!=
This button has been disabled outside=
Crafting=
Trash:=
Refill:=
Any item belonging to the @1 group=
Any item belonging to the groups @1=
Recipe @1 of @2=
Usage @1 of @2=
No recipes=
No usages=
Result=
Ingredient=
Show next recipe=
Show next usage=
Show previous recipe=
Show previous usage=
@1 (@2)=
Give me:=
This recipe is too@nlarge to be displayed.=
To craft grid:=
All=
# api.lua
Mixing=
Cooking=
Digging=
# internal.lua
First page=
Back three pages=
Back one page=
Forward one page=
Forward three pages=
Last page=
Search=
Reset search and display everything=
No matching items=
No matches.=
Page=
@1 of @2=
Filter=
# bags.lua
Bags=
Bag @1=
Small Bag=
Medium Bag=
Large Bag=

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@ -1,79 +0,0 @@
# textdomain: unified_inventory
# traslation by: IFRFSX(BingFengFSX)
#Email: IFRFSX@Protonmail.com
Crafting=合成
Mixing=混合
Cooking=烹饪
Digging=挖出
Bags=背包
Bag @1=背包@1
Small Bag=小背包
Medium Bag=中背包
Large Bag=大背包
and = 和
First page=第一页
Back three pages=后退三页
Back one page=后退一页
Forward one page=前进一页
Forward three pages=前进三页
Last page=最后一页
Search=搜索
No matching items=没有匹配物品
No matches.=没有匹配
Page=页面
@1 of @2=第@1页共@2页
Filter=过滤器
Can use the creative inventory=可以使用创造背包
Crafting Grid=合成表
Crafting Guide=合成指南
Set home position=设置家的位置
Home position set to: @1=家的位置设置到: @1
You don't have the "home" privilege!=你没有“home”权限
Go home=回家
Set time to day=设置时间到白天
Time of day set to 6am=时间设置到早晨6点
You don't have the settime privilege!=你没有“settime”权限
Set time to night=设置时间到晚上
Time of day set to 9pm=时间设置到晚上9点
Inventory cleared!=清空背包
Clear inventory=清空背包
Trash:=丢弃:
Refill:=填满:
Recipe @1 of @2=第@1配方共@2个
Usage @1 of @2=第@1用法共@2个
No recipes=没有配方
No usages=没有用法
Result=结果
Ingredient=原料
Give me:=给予:
To craft grid:=填充物品到合成表
All=全部
White=白
Yellow=黄
Red=红
Green=绿
Blue=蓝
Waypoints=航路点
Select Waypoint #@1=查询航路点 #@1
Waypoint @1=航路点 @1
Set waypoint to current location=将航路点设置到当前位置
invisible=不可见的
visible=可见的
Make waypoint @1=设置航路点 @1
@1 display of waypoint coordinates=显示航路点@1坐标
Change color of waypoint display=改变航路点显示的颜色
Edit waypoint name=编辑航路点名称
Waypoint active=航路点已激活
Waypoint inactive=航路点未激活
Finish editing=完成编辑
World position=世界位置
Name=名称
HUD text color=HUD文本颜色
Reset search and display everything=重置搜索并显示所有物品
Any item belonging to the @1 group=属于@1组的任何项目
Any item belonging to the groups @1=属于组@1的任何项目

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@ -1,79 +0,0 @@
# textdomain: unified_inventory
# traslation by: IFRFSX(BingFengFSX)
#Email: IFRFSX@Protonmail.com
Crafting=合成
Mixing=混合
Cooking=烹飪
Digging=挖出
Bags=揹包
Bag @1=揹包@1
Small Bag=小揹包
Medium Bag=中揹包
Large Bag=大揹包
and = 和
First page=第一頁
Back three pages=後退三頁
Back one page=後退一頁
Forward one page=前進一頁
Forward three pages=前進三頁
Last page=最後一頁
Search=搜索
No matching items=沒有匹配物品
No matches.=沒有匹配
Page=頁面
@1 of @2=第@1頁共@2頁
Filter=過濾器
Can use the creative inventory=可以使用創造揹包
Crafting Grid=合成表
Crafting Guide=合成指南
Set home position=設置家的位置
Home position set to: @1=家的位置設置到: @1
You don't have the "home" privilege!=你沒有“home”權限
Go home=回家
Set time to day=設置時間到白天
Time of day set to 6am=時間設置到早晨6點
You don't have the settime privilege!=你沒有“settime”權限
Set time to night=設置時間到晚上
Time of day set to 9pm=時間設置到晚上9點
Inventory cleared!=清空揹包
Clear inventory=清空揹包
Trash:=丟棄:
Refill:=填滿:
Recipe @1 of @2=第@1配方共@2個
Usage @1 of @2=第@1用法共@2個
No recipes=沒有配方
No usages=沒有用法
Result=結果
Ingredient=原料
Give me:=給予:
To craft grid:=填充物品到合成表
All=全部
White=白
Yellow=黃
Red=紅
Green=綠
Blue=藍
Waypoints=航路點
Select Waypoint #@1=查詢航路點 #@1
Waypoint @1=航路點 @1
Set waypoint to current location=將航路點設置到當前位置
invisible=不可見的
visible=可見的
Make waypoint @1=設置航路點 @1
@1 display of waypoint coordinates=顯示航路點@1座標
Change color of waypoint display=改變航路點顯示的顏色
Edit waypoint name=編輯航路點名稱
Waypoint active=航路點已激活
Waypoint inactive=航路點未激活
Finish editing=完成編輯
World position=世界位置
Name=名稱
HUD text color=HUD文本顏色
Reset search and display everything=重置搜索並顯示所有物品
Any item belonging to the @1 group=屬於@1組的任何項目
Any item belonging to the groups @1=屬於組@1的任何項目

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@ -1,7 +1,4 @@
name = unified_inventory
depends = default
optional_depends = creative, sfinv, datastorage, farming
description = """
Unified Inventory replaces the default survival and creative inventory.
It adds a nicer interface and a number of features, such as a crafting guide.
"""
description = Unified Inventory replaces the default survival and creative inventory. It adds a nicer interface and a number of features, such as a crafting guide.

View File

@ -41,55 +41,6 @@ unified_inventory.register_button("craftguide", {
tooltip = S("Crafting Guide")
})
unified_inventory.register_button("home_gui_set", {
type = "image",
image = "ui_sethome_icon.png",
tooltip = S("Set home position"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
unified_inventory.set_home(player, player:get_pos())
local home = unified_inventory.home_pos[player_name]
if home ~= nil then
minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0})
minetest.chat_send_player(player_name,
S("Home position set to: @1", minetest.pos_to_string(home)))
end
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {home=true})
end,
})
unified_inventory.register_button("home_gui_go", {
type = "image",
image = "ui_gohome_icon.png",
tooltip = S("Go home"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
if unified_inventory.go_home(player) then
minetest.sound_play("teleport", {to_player = player_name})
end
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {home=true})
end,
})
unified_inventory.register_button("misc_set_day", {
type = "image",
image = "ui_sun_icon.png",
@ -171,7 +122,7 @@ unified_inventory.register_page("craft", {
local player_name = player:get_player_name()
local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
formspec = formspec..string.gsub(unified_inventory.standard_inv_bg, "YYY", (formspecy + 3.4))
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,"..formheadery..";" ..F(S("Crafting")).."]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
@ -268,7 +219,7 @@ unified_inventory.register_page("craftguide", {
local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name)
local fs = {
string.gsub(unified_inventory.standard_inv_bg, "YYY", (formspecy + 3.4)),
"background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]",
"label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]",
"listcolors[#00000000;#00000000]"
}
@ -386,7 +337,7 @@ unified_inventory.register_page("craftguide", {
else
-- Error
fs[#fs + 1] = string.format("label[2,%f;%s]",
formspecy, F(S("This recipe is too@nlarge to be displayed.")))
formspecy, F(S("This recipe is too\nlarge to be displayed.")))
end
if craft_type.uses_crafting_grid and display_size.width <= 3 then

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@ -23,7 +23,7 @@ unified_inventory.register_page("waypoints", {
if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
local waypoints = datastorage.get(player_name, "waypoints")
local formspec = string.gsub(unified_inventory.standard_inv_bg, "YYY", "4.4") ..
local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" ..
"image[0,0;1,1;ui_waypoints_icon.png]" ..
"label[1,0;" .. F(S("Waypoints")) .. "]"