bricks aren't ground content (#11)

(at least IMO)
This commit is contained in:
Luke aka SwissalpS 2024-03-01 15:18:06 +01:00 committed by GitHub
parent 1011023d6c
commit 4d20404380
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
1 changed files with 5 additions and 5 deletions

View File

@ -89,7 +89,7 @@ minetest.register_node("unifiedbricks:brickblock", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
is_ground_content = true,
is_ground_content = false,
groups = {cracky=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
@ -109,7 +109,7 @@ minetest.register_node("unifiedbricks:clayblock", {
},
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
is_ground_content = true,
is_ground_content = false,
groups = {crumbly=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_dirt_defaults({
footstep = "",
@ -135,7 +135,7 @@ minetest.register_node("unifiedbricks:brickblock_multicolor_dark", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
is_ground_content = true,
is_ground_content = false,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
@ -153,7 +153,7 @@ minetest.register_node("unifiedbricks:brickblock_multicolor_medium", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
is_ground_content = true,
is_ground_content = false,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
@ -171,7 +171,7 @@ minetest.register_node("unifiedbricks:brickblock_multicolor_light", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
is_ground_content = true,
is_ground_content = false,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,