Wipe B3D refs

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jordan4ibanez 2023-11-29 03:54:11 -05:00
parent 44a23622ea
commit 796e7a63a1

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@ -139,21 +139,12 @@ namespace scene
* <TD>Format</TD>
* <TD>Description</TD>
* </TR>
* <TR>
* <TD>Bliz Basic B3D (.b3d)</TD>
* <TD>Loader for blitz basic files, developed by Mark
* Sibly. This is the ideal animated mesh format for game
* characters as it is both rigidly defined and widely
* supported by modeling and animation software.
* As this format supports skeletal animations, an
* ISkinnedMesh will be returned by this importer.</TD>
* </TR>
* </TABLE>
*
* To load and display a mesh quickly, just do this:
* \code
* SceneManager->addAnimatedMeshSceneNode(
* SceneManager->getMesh("yourmesh.3ds"));
* SceneManager->getMesh("yourmesh.gltf"));
* \endcode
* If you would like to implement and add your own file format loader to Irrlicht,
* see addExternalMeshLoader().