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Wipe B3D refs
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@ -139,21 +139,12 @@ namespace scene
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* <TD>Format</TD>
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* <TD>Description</TD>
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* </TR>
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* <TR>
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* <TD>Bliz Basic B3D (.b3d)</TD>
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* <TD>Loader for blitz basic files, developed by Mark
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* Sibly. This is the ideal animated mesh format for game
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* characters as it is both rigidly defined and widely
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* supported by modeling and animation software.
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* As this format supports skeletal animations, an
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* ISkinnedMesh will be returned by this importer.</TD>
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* </TR>
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* </TABLE>
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*
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* To load and display a mesh quickly, just do this:
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* \code
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* SceneManager->addAnimatedMeshSceneNode(
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* SceneManager->getMesh("yourmesh.3ds"));
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* SceneManager->getMesh("yourmesh.gltf"));
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* \endcode
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* If you would like to implement and add your own file format loader to Irrlicht,
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* see addExternalMeshLoader().
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