0a77ef5dc2
Enable unified driver with all devices
2024-02-23 21:31:33 +01:00
19f0f707a6
Use ContextManager to resolve symbols in GL driver
2024-02-23 21:31:33 +01:00
83998f7471
Reduce OGLES extension array to ones actually used
2024-02-23 21:31:33 +01:00
b7bb4b5958
Remove all !_IRR_OGLES1_USE_EXTPOINTER_ code
2024-02-23 21:31:33 +01:00
f28e442bfa
Drop all !_IRR_OGLES2_USE_EXTPOINTER_ code
2024-02-23 21:31:33 +01:00
4cd5c3489e
Drop all !_IRR_OPENGL_USE_EXTPOINTER_ code
2024-02-23 21:31:33 +01:00
52e4d72ae2
Migrate OpenGL cache and texture handler to GL pointers
...
this makes the OpenGL 3 driver free of GL symbol references!
2024-02-23 21:31:33 +01:00
7241a49566
Compile at least one CI build as debug
2024-02-23 13:19:23 +01:00
2db8c8728e
Missing value_or() when printing std::optional
2024-02-23 13:17:41 +01:00
270b2bec6e
Ensure that std::abs is used and not integer abs
2024-02-21 23:25:52 +01:00
c83f28431b
Add API to delete shader materials
2024-02-21 21:53:38 +01:00
e60921f0cb
Drop old shader material functions
...
I'm not sure what these actually are, but the situation is the same as the last commit.
2024-02-21 21:53:38 +01:00
92252f70d2
Drop low-level shader constant setters
...
These don't work on the modern drivers and are unused anyway.
2024-02-21 21:53:38 +01:00
4e9d0db4be
Delete a broken method
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implementation commented out, lol?
2024-02-19 21:22:54 +01:00
2bb2d3fe01
CFileSystem: Fix signed integer conversion on MinGW
2024-02-18 23:45:39 +01:00
45ace61007
OpenGL: support scene::EHM_STREAM
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the relevant enum value is defined in both gl3 and gles2
2024-02-18 22:43:25 +01:00
89d0717779
Delete some dead code
2024-02-18 17:12:51 +01:00
19819bd23a
Reduce needless use of wchar / stringw
2024-02-18 17:12:51 +01:00
2894d9ab03
Add debug output to GL shader loading
2024-02-18 17:12:51 +01:00
e56605d7ce
Update README for new SDL status
2024-02-17 22:15:02 +01:00
f91be59811
Remove support for GL_POINT_SMOOTH and GL_LINE_SMOOTH antialiasing
...
These antialiasing techniques have been removed in OpenGL 3.1, they were often executed by the CPU, and Minetest does not use them.
The OpenGL wiki recommends that we do not use this functionality in our program.
https://www.khronos.org/opengl/wiki/Multisampling#Smooth_antialiasing
2024-02-17 22:04:01 +01:00
0069837920
Upgrade CI actions ( #290 )
...
* update ci package versions to resolve warnings
* fix bug with duplicate package names under msvc
2024-02-17 21:07:25 +01:00
ad96fabe4a
Remove mistaken code block from OGLES1 driver
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Version can never be 200 here, this was probably mistakenly copy-pasted from the OpenGL driver.
2024-02-17 21:01:15 +01:00
6ba6118b8c
Upgrade SDL CI to 22.04 everywhere
...
fed up with stuff not working for random reasons.
2024-02-16 22:42:49 +01:00
7f11d2f950
Switch to llvm-mingw
2024-02-16 21:30:07 +01:00
fe3e41e7ea
Set minimum SDL version
...
It was determined that the touch/mouse hints only exist in this version.
Since it's from 2019 this should be a reasonable minimum.
2024-02-15 10:37:24 +01:00
4478b1f1ec
Remove old SDL Windows workaround
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suggested by @waxtatect
2024-02-15 10:35:21 +01:00
3992129735
Bind keypad enter on SDL
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fixes https://github.com/minetest/minetest/issues/14170
2024-02-15 10:34:23 +01:00
0dab737d60
Do not use core::max_()
with variable that can not be addressed
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header struct is packed, and `core::max_()` takes the input as reference.
2024-02-12 16:31:10 +01:00
330150854b
SDL: set default for ActiveIcon
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getActiveIcon() may be called before ActiveIcon
is initialized, leading to undefined behavior.
2024-02-12 16:31:10 +01:00
6779ac83f9
SDL: Improve handling of IMEs ( #285 )
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* Set text input rectangle for IMEs
* Avoid unnecessarily "restarting" text input
2024-02-09 00:08:03 +01:00
f1504093d1
Ensure that absent bone names work ( #284 )
2024-02-06 20:22:44 +01:00
8482cc3db8
Adjust package config dependency again
...
Predictably, this broke dynamic linking setups where
SDL is not available at build-time (it doesn't need to be).
2024-01-30 14:23:33 +01:00
a4f94b7656
Add missing dependency find to package config
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refer to <https://cmake.org/cmake/help/latest/guide/importing-exporting/index.html#creating-a-package-configuration-file >
2024-01-28 01:06:17 +01:00
4299ee21d8
CMake: Move generator conditional expressions ( #281 )
2024-01-22 09:50:29 +01:00
5b81694b1d
CI: Android support ( #197 )
2024-01-21 15:51:11 +01:00
66786d0059
Make IrrlichtDevice::isWindowVisible do what it says on the tin ( #279 )
2024-01-19 18:17:26 +01:00
9df2f0b944
Undefine SDL2 DirectFB video driver
...
1. we don't need it
2. it's dropped in SDL 3
3. it breaks compilation on Alpine and postmarketOS with SDL2 enabled
(and the bug never going to get fixed on SDL2 side)
Signed-off-by: David Heidelberg <david@ixit.cz >
2024-01-18 23:28:45 +01:00
c3571261ca
Fix build with OpenGL ES 1
2024-01-17 17:55:19 +01:00
bdcd27ab5b
Bump revision
1.9.0mt14
2024-01-17 17:19:03 +01:00
345285786f
Make vector comparison operators transitive
2024-01-17 17:09:46 +01:00
dda9b23c3d
Make equals method symmetric
2024-01-17 17:09:46 +01:00
b349266855
Enable SDL to compile on macOS
2024-01-17 11:00:40 +01:00
ee2467d622
Remove some dead code
2024-01-16 23:59:46 +01:00
88ca26c418
Define extpointer for SDL + OGLES2
2024-01-16 20:23:23 +01:00
8f44270e4a
Rip out compressed color formats
2024-01-16 20:23:23 +01:00
edc678f995
Update minimum CMake version
2024-01-16 18:48:30 +01:00
0faeea33c3
build.yml: Upgrade bionic/jammy -> focal (current oldest LTS)
2024-01-16 18:34:24 +01:00
f86b9b93e8
Fix crash when SDL context fails to create
2024-01-16 18:24:02 +01:00
a3ec3a88e8
Fix scene nodes not dropping meshes (memleak)
2024-01-13 18:13:04 +01:00