cutealien
6f3435f349
Prevent potential 0 pointer access when release not acquired joystick.
...
Found by clang analyser. Not sure if it could really ever have happened, but won't hurt to fix
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6443 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
edb381bd50
Avoid some broken calculations for IBoneSceneNode positions.
...
This is based on bugreport #458 reported by viwrap who also made a nice test-case model.
Note: While solution seems to work and would even be faster, I'm not 100% sure yet if there are no downsides.
The other solution seems to regard last column in matrices - thought I don't think we ever set or use that.
And I also haven't found out yet _why_ the original solution goes wrong.
But animation system uses right-hand quaternions unlike rest of Irrlicht which is obviously a bit dangerous, will have to check the conversions some day.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6438 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
8ffa7eafea
Fix warning
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6434 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
2bff147904
Fix: Make CBillboardSceneNode bounding-box large enough to fit the billboard inside.
...
It still won't work yet for scaled boundingboxes (or parents being scaled).
But at least it's now large enough for typical unscaled boundingboxes.
Before it was always too small - even for the simplest quadratic billboard case seen without rotation.
Now it's always a bit too large, but that's way less of a problem (collisions still work and culling simply happens a bit less often, but not too often which is way worse)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6431 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
98df6eae77
Unify & improve log messages
...
Lots of places where coders did not realize our Printer::log with hint adds a ": " string between message and hint
Which caused uglier messages in a few places (added documentation for that, maybe helps?)
Some added info in a few places
Some whitespace unification
Some spelling unification
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6414 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
3ce4b2b5dc
Prevent crash when creating CCameraSceneNode while rendertarget has height 0
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6405 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
424eb85f4d
Minor const changes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6402 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
6a9e0f109c
Avoid potential number overflows.
...
Found by VS code analyser
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6393 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
engineer_apple
15e3f15b48
SpriteBank: error check on non existing textureNumber
...
seen in broken Fonts. unified getFrameNr
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6368 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
739a9eaf7c
IVideoDriver::setMaterialRendererName now using u32 for index like other similar functions
...
Other functions like getMaterialRendererName got switched to u32 in the past. I can see no reason why this one was left out, so changing it to be same as the rest.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6300 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
numzero
52a0b9d8e5
Drop dependency on FileSystem from SceneManager
2023-03-19 19:47:43 +01:00
numzero
0160cdc51d
Drop unused dependency of SceneManager on GUIEnvironment
2023-03-19 19:47:43 +01:00
numzero
5a1565072a
Drop unused dependency on FileSystem in mesh loaders
2023-03-19 19:47:43 +01:00
numzero
25a7074c9a
Remove all mentions of iOS
2023-03-14 17:54:08 +01:00
numzero
df8881898d
Remove CIrrDeviceiOS
2023-03-14 17:54:08 +01:00
numzero
ba77d01c91
Error out early on unsupported SDL2+GLES1 combo
2023-03-13 19:16:06 +03:00
numzero
ea0ca7f917
Small Fixes
2023-03-13 18:33:58 +03:00
numzero
82d1feb933
Accommodate lack of ETS_TEXTURE_1
2023-03-13 18:17:47 +03:00
numzero
d81db9dd6d
Merge branch 'drop-irr-compile-config' into opengl3
2023-03-13 18:07:25 +03:00
Vitaliy
5a5a7d04b7
Drop IrrCompileConfig ( #163 )
2023-03-11 15:04:09 +01:00
numzero
ceb53be9e3
Merge branch 'master' into opengl3
2023-03-03 22:01:30 +03:00
numzero
df28a4cc46
Fix ifdefs around includes in CIrrDeviceSDL
2023-03-03 21:23:07 +03:00
numzero
8dd8652f5f
Split new GL3/GLES2 drivers
...
The classes are tiny wrappers currently but should they be customized, they are there
2023-03-03 20:29:36 +03:00
numzero
2932065346
Report as OpenGL 3
2023-03-02 03:03:17 +03:00
numzero
1326dfbcb1
Error out on unsupported configurations
2023-03-02 02:44:52 +03:00
numzero
1bbe341daa
Support both OpenGL3 and GLES2 on SDL2
2023-03-02 02:44:52 +03:00
numzero
d6716ec31b
Support GLES2
2023-03-02 02:41:58 +03:00
numzero
05384fdc5e
Unify drawing functions
2023-02-28 00:51:29 +03:00
numzero
48270029cd
Drop obsolete stuff
2023-02-27 23:36:56 +03:00
numzero
c5ce853148
Unify quad drawing
2023-02-27 23:36:47 +03:00
numzero
4fba496917
Unify plain image drawing
2023-02-27 21:27:23 +03:00
numzero
79fdab0551
Drop obsolete IVideoDriver features
2023-02-27 21:26:46 +03:00
numzero
608aa150ff
Load extensions the OpenGL 3 way
2023-02-27 20:32:06 +03:00
numzero
1f750cd7b2
Add debug handler
2023-02-27 20:31:51 +03:00
numzero
8c521939b9
Enumerate extensions in the OpenGL 3 way
2023-02-27 17:41:03 +03:00
numzero
cfa8dd7845
Request OpenGL 3.2
2023-02-27 17:39:28 +03:00
numzero
01295c9ce6
Add OpenGL3 renderer
2023-02-27 17:05:11 +03:00
numzero
5a95b40a0e
Reduce IrrCompileConfig usage to files that actually need it
2023-02-22 21:11:12 +03:00
numzero
8efd4527f6
Drop _IRR_MATERIAL_MAX_TEXTURES_
2023-02-22 21:11:12 +03:00
numzero
a0e1e39ea7
Drop _IRR_SCENEMANAGER_DEBUG
2023-02-22 21:11:12 +03:00
numzero
d8e09f14bd
Drop _IRR_COMPILE_WITH_GUI_
2023-02-22 21:11:12 +03:00
numzero
67f852be57
Drop obsolete configuration macros
2023-02-22 21:11:12 +03:00
numzero
5a2b807890
Move import/export macros into CMake
2023-02-22 21:11:12 +03:00
numzero
06db7b7ab7
Move platform detection to CMake
2023-02-22 21:11:12 +03:00
Desour
ea297196b7
Resolve some -Wreorder warnings
2023-02-22 11:43:42 +01:00
DS
5527b9f373
SDL: Use SDL_WINDOW_FULLSCREEN_DESKTOP and allow to maximize+fullscreen at once ( #156 )
2023-02-20 13:22:28 +01:00
ndren
cd3e784534
Refactor SDL input code to fix menu exit ( #146 )
2023-02-18 16:16:17 +01:00
DS
51dffc416a
Add WindowMaximized creation parameter and isWindowMaximized() ( #142 )
2023-02-06 15:05:44 +01:00
Lars
3de3ff524a
Avoid reskinning joints for animated meshes twice for each frame.
2023-01-07 16:59:02 -08:00
sfan5
7d3142b969
Remove leftover code from software rendering
2023-01-02 21:21:53 +01:00
sfan5
a9230e5f49
Delete profiler
2023-01-02 21:05:07 +01:00
sfan5
b5a6dc0a15
Delete leak hunter
2023-01-02 20:37:18 +01:00
x2048
2ae816b5a6
Use swap_control from MESA and EXT before SGI ( #151 )
...
SGI extension does not support interval == 0 (disabling VSync)
2022-12-29 23:42:52 +01:00
x2048
61af99adfa
Use swap_control from MESA and EXT before SGI
...
SGI does not support disabling vsync (interval == 0)
2022-12-29 22:48:36 +01:00
SmallJoker
afbe41019c
CGUITabControl: Center selected tab whenever possible
...
This greatly improves the navigation speed by clicking through the tabs
without losing track of the current scroll position.
2022-12-23 20:07:15 +01:00
sfan5
05a00a8d91
Completely remove irrAllocator
2022-12-23 19:56:21 +01:00
sfan5
07fd32da50
Replace core::string implementation with std::basic_string
2022-12-23 19:17:08 +01:00
DS
1579ce2740
SDL: implement cursor icon API ( #135 )
2022-11-12 15:52:39 +01:00
Andrei E
a549d0bfed
Add setRelativeMode for SDL driver ( #123 )
2022-10-24 21:19:11 +02:00
sfan5
cac4e62852
Fix buffer overflow in COBJMeshFileLoader
2022-10-24 11:07:51 +02:00
Lars Müller
e46ab74859
Fix line drawing: Explicitly draw both first & last pixel ( #110 )
2022-10-16 23:47:51 +02:00
DS
57705d57cf
SDL: Always set X, Y, Shift and Control in mouse input events
2022-10-16 17:42:15 +02:00
sfan5
2709c937d9
Fix SDL device to work with null driver
2022-10-15 11:13:20 +02:00
JosiahWI
59fc4401f1
Replace _IRR_OVERRIDE_ macro with override keyword
...
The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
2022-10-15 01:09:09 +02:00
Riceball LEE
1128d9deab
win32: use the unicode window instead of ansi window ( #138 )
2022-10-14 15:52:10 +02:00
Tobias Frost
1cf0f3bef0
Fix typo in CXMeshFileLoader.cpp ( #133 )
...
This patch was provided from J. Puydt to Debian.
Origin: https://salsa.debian.org/games-team/minetest/-/blob/master/debian/patches/fix-typos.patch
2022-09-21 10:47:19 +02:00
sfan5
e9f205f952
Avoid using XIWarpPointer on certain setups where it's broken
...
fixes minetest/minetest#12697
2022-09-12 16:20:31 +02:00
Herman Semenov
d733e03430
Fix glHint parameter, type size and add more null checks ( #130 )
2022-09-02 08:40:02 +02:00
savilli
f0766c845f
Fix crash in COGLES1Driver ( #128 )
2022-08-22 19:12:40 +02:00
sfan5
f6ec00e1c4
Include revision in SOVERSION for (in)compatibility checks
2022-07-21 20:04:34 +02:00
sfan5
91edd214aa
Enable XInput2 by default (and improve CMake detection)
...
closes #73
2022-07-18 21:42:43 +02:00
sfan5
538c9e5cde
Drop gamma ramp code
...
We definitely won't be wanting to set the gamma for the entire display in the future.
2022-07-18 21:22:38 +02:00
ndren
67c0cb5740
Support Unicode characters properly in SDL2 ( #114 )
2022-07-17 12:08:37 +02:00
sfan5
a7b306f702
Drop Console and Framebuffer device
...
fbdev is long legacy and the console was just an ASCII art gimmick
2022-07-09 23:53:04 +02:00
sfan5
074e81f78f
Stop dlopening libGL(ESv2).so
...
GLX/EGL are supposed to abstract exactly this away,
this is a bad hack at best and might totally break stuff at worst.
2022-07-09 23:03:53 +02:00
sfan5
25ae156944
Fix CreateContextAttribsARB fallback behaviour
...
fixes minetest/minetest#12518
2022-07-09 22:04:51 +02:00
JosiahWI
b787ec3e3e
Cleaner ListItem initialization ( #117 )
...
Should fix Coverity report CIDs 1516434 and 1518460.
2022-07-07 21:44:15 +02:00
JosiahWI
6db035e0aa
Fix null dereference reported by coverity ( #115 )
2022-07-04 12:12:33 +02:00
JosiahWI
6064e12133
Remove dead code detected by Coverity ( #116 )
...
fixes coverity reports CID 1518478, 1518465
2022-07-03 19:34:12 +02:00
Dmitry Kostenko
53e1b52ff4
Reset blend equation in 2D mode in OGLES1 and OGLES2 drivers
2022-06-10 08:35:05 +02:00
Dmitry Kostenko
a04a0d2a4b
Reset blend operation in 2d mode
2022-06-09 08:20:23 +02:00
paradust7
392df9bae3
Use CGWarpMouseCursorPosition
2022-06-06 12:03:16 +02:00
sfan5
426730bf91
Don't crash attempting to scale zero-sized images
...
fixes minetest/minetest#12393
2022-06-01 23:33:17 +02:00
sfan5
aa095d9525
Remove more dead code ( #108 )
2022-06-01 15:03:52 +02:00
paradust7
128cf1696c
Remove core::list and replace uses with std::list ( #105 )
2022-05-22 00:00:32 +02:00
paradust7
3e81f38098
Make irrArray backed by std::vector ( #101 )
2022-05-21 23:56:36 +02:00
sfan5
593103a261
Refactor SDL device to use the same abstraction as other devices
...
In particular this makes the OpenGL procedure stuff work.
fixes https://github.com/minetest/minetest/issues/12265
2022-05-21 15:26:38 +02:00
sfan5
0732807cc8
Improve IrrCompileConfig handling in cmake
2022-05-21 15:26:38 +02:00
paradust7
00a7741cd4
Remove irrMap and use std::map instead
2022-05-18 13:12:47 +02:00
paradust7
51ae495c4a
Remove extra memcpy in ogles2 driver
2022-05-11 13:25:50 +02:00
paradust7
401e769114
Enable GL_ALPHA_TEST in OpenGL driver for custom transparent alpha shaders
2022-05-04 17:35:31 +02:00
ndren
24594ce226
Add missing overrides to fix compiler warnings
2022-04-30 16:53:53 +02:00
paradust7
ba0396e93d
Replace HWBufferMap with a list and back pointers ( #99 )
2022-04-29 12:04:22 +02:00
sfan5
e469c54f76
Fix COSOperator::getSystemMemory
...
The values it returns are in Kilobytes and it was broken on macOS.
2022-03-09 22:52:11 +01:00
sfan5
df908ef4ea
Get rid of various old compiler and platform checks
2022-02-26 12:11:27 +01:00
sfan5
95af6d7c08
Get rid of all sprintf calls
2022-02-26 12:11:27 +01:00
sfan5
00dd274510
Fix uninitialized variable in previous commit
2022-02-26 12:11:27 +01:00
sfan5
d59bcdbd07
Create OpenGL context using CreateContextAttribsARB
2022-02-20 23:18:17 +01:00
sfan5
09b8837ef9
Fix SDL2 include paths
...
closes #96
2022-02-14 18:26:59 +01:00
cutealien
4fb1c55ec5
IBillboardSceneNode got functions to access meshbuffers.
...
So uv-coordinates can now be modified directly (previously only possible via texture matrix).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:09:04 +01:00
cutealien
684293f527
Prefer static_cast to reinterpret_cast where possible.
...
Just safer. Could probably do in a lot more places... another time.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6293 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:05:49 +01:00
sfan5
fa2a7dc236
Gracefully handle lack of bundle on macOS
...
should fix https://github.com/minetest/minetest/issues/10170
2022-01-31 21:03:21 +01:00
sfan5
7d1dc8b2d5
Get rid of ancient workaround
...
...that probably negatively impacted performance or something else
2022-01-22 21:01:17 +01:00
Emmanuel Hansen
53db262bd2
Update CIrrDeviceSDL to support SDL2 ( #85 )
2022-01-16 12:16:15 +01:00
sfan5
195759100f
CB3DMeshFileLoader: abort if offsets point outside of file
...
fixes #70
2022-01-15 16:06:30 +01:00
x2048
2fec5e5dd3
Reset mesh animation state before recalculating normals ( #90 )
2022-01-02 20:41:03 +01:00
ROllerozxa
52e03a8485
Remove unused attribute saving and loading ( #86 )
2021-12-29 23:00:56 +01:00
sfan5
dd09fdcb4e
Remove more unused code ( #87 )
2021-12-29 13:12:09 +01:00
William L. DeRieux IV
4bdecbc6b7
Automatically use SSE registers for FP operations on i386 ( #83 )
2021-12-15 16:33:20 +01:00
JosiahWI
6d133e1bcc
Fix various GCC warnings
...
- fix overload hiding
- handle missing enumeration values in switch
- remove extraenous semicolons
- always have defaults in color converter switch
- fix root cause of stringop warning
2021-11-24 22:07:26 +01:00
JosiahWI
d4119ba664
Remove unused functions
...
renderLine16_Blend(), renderLine16_Decal(), renderLine32_Blend(), renderLine32_Decal()
clipLine()
frand()
drawRectangle() and drawLine()
remove unused private fields
2021-11-24 22:06:12 +01:00
sfan5
d322b73e4c
Get rid of MATERIAL_MAX_TEXTURES_USED
...
Another configurable knob of questionable usefulness,
especially since this inhibits certain optimizations
by making loop length dependent on a global variable.
2021-11-19 20:16:57 +01:00
sfan5
6779cb7254
Unconditionally load first texture matrix in OpenGL driver
...
This used to work in Irrlicht 1.8 and I tried to figure out
why it no longer did, but failed.
fixes minetest/minetest#11206
2021-11-19 19:34:53 +01:00
x2048
39cad3e618
Fix updating of vertex normals for animated meshes ( #77 )
...
Updates cached positions and normals of animated vertices
from the mesh. Useful when using meshManipulator to update
the normals.
2021-11-16 12:30:31 +01:00
sfan5
dbd39120e7
Limit dimensions of all image loaders to 23000x23000
2021-10-05 11:17:36 +02:00
sfan5
594de99153
CImageLoaderJPG: protect size calculation from overflow by rejecting huge dimensions
2021-09-14 20:07:44 +02:00
ROllerozxa
ac57007c55
Readd TGA format support ( #64 )
2021-09-13 21:21:26 +02:00
sfan5
4389a15e0f
Remove unused locale-like code, utf8 functions and headers
2021-08-30 22:42:13 +02:00
sfan5
8f386999a6
Change clipboard to UTF-8 on macOS
...
(untested)
2021-08-30 21:53:12 +02:00
sfan5
34f1f8d089
Make clipboard UTF-8 on Windows too
2021-08-30 21:51:24 +02:00
DS
9c4b6f25ab
Fix X11 selections ( #55 )
...
This fixes all the issues with the X11 selection in addition to switching the clipboard to always be UTF-8.
2021-08-30 21:44:56 +02:00
sfan5
75b4c05741
Drop _IRR_WCHAR_FILESYSTEM
...
never used and never worked for us.
2021-08-30 20:55:06 +02:00
JosiahWI
2dc2846c3f
Add support for OpenBSD
...
There were three patches OpenBSD applied to build Irrlicht, and I implemented two of them. The first required turning off joystick events on OpenBSD, and the second (which I didn't confirm was necessary) required some defines in os.h. The third patch would have added an include to CIrrDeviceLinux.cpp, but the file had changed quite a bit and I could not tell whether this was necessary, so I left it out, and it appears Irrlicht builds fine.
2021-08-28 18:12:40 +02:00
cutealien
9690c1b3e3
Merging r6196 through r6248 from trunk to ogl-es branch
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6249 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 10:59:31 +02:00
TheBrokenRail
c26ff3476f
CIrrDeviceLinux: Add support For TouchInput.touchedCount
2021-08-27 10:58:46 +02:00
sfan5
da33f80bb8
Readd CSceneCollisionManager with only the method we need
2021-08-26 22:17:35 +02:00
hecks
5bf68b5731
Add a unified cross platform OpenGL core profile binding ( #52 )
2021-08-07 21:56:00 +02:00
hecks
6c78f181b5
Fix .x material slot parsing
...
Co-authored-by: hecktest <>
2021-07-29 05:05:34 +02:00
hecks
4ab3de3bab
Delete lots of unused features ( #48 )
2021-07-23 16:23:44 +02:00
sfan5
1d66c921c2
Drop unused and unportable "fast math" code
2021-07-17 00:02:37 +02:00
sfan5
22c3219ff0
Set correct flags for static builds
...
this is only really relevant on Windows
2021-07-16 23:12:49 +02:00
sfan5
b2b000597a
CIrrDeviceOSX: drop all video mode code
2021-07-16 23:12:45 +02:00
sfan5
0afd799002
Remove various ancient support code
2021-07-16 22:01:37 +02:00
sfan5
729c214c00
Drop XML implementation, related code and dependent features
2021-07-07 17:04:05 +02:00
sfan5
d62e0424f2
Fix path issues when imported as subdirectory
2021-06-30 21:13:59 +02:00
NeroBurner
924178ebf6
Set includes and libs on object targets
...
Instead of using the global `include_directories()` and
`link_libraries()` calls use the target versions
`target_include_directories()` and `target_include_libraries()` with
`PRIVATE` keyword instead.
The dependencies are libraries only, the headers are added to the build
instructions in a separate call. So the `target_link_libraries()` calls
are not needed for the object-libraries to be built.
2021-06-27 23:04:56 +02:00
Vincent Robinson
78d1a3f73e
Fix getViewPort
returning incorrect results
2021-06-21 23:16:38 +02:00
sfan5
0500a7798b
CXMeshFileLoader: initialize normals to zero during loading
2021-06-19 22:22:47 +02:00
sfan5
c84d8acff9
CIrrDeviceWin32: readd fullscreen using borderless maximized window
2021-06-15 18:52:38 +02:00
sfan5
02b8fc1ab6
CIrrDeviceWin32: drop all video mode code
2021-06-15 18:28:10 +02:00
sfan5
57a51e7ac4
CIrrDeviceLinux: reimplement fullscreen using NetWM hint
2021-06-15 17:46:22 +02:00
sfan5
39c45024ed
CIrrDeviceLinux: drop all video mode support code
2021-06-15 17:36:31 +02:00
JosiahWI
393793f28a
Improved IrrlichtMt target structure ( #31 )
2021-05-24 20:32:26 +02:00
sfan5
05c109a1d5
COGLES2Driver: fix swapped color screenshots
2021-05-08 20:57:24 +02:00
JosiahWI
826de9f6dc
Work around bug installing targets created in a subdirectory
2021-04-24 11:03:09 +02:00
sfan5
3152a6cc46
CNullDriver: store real size for dummy textures
2021-04-21 18:18:47 +02:00
sfan5
688debb643
CIrrDeviceLinux: don't create input context if no window
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This broke the Null driver.
2021-04-21 17:34:10 +02:00
yw05
21cb990e75
Fix misbehaving input after IME changes (Linux)
2021-04-19 21:41:51 +02:00
sfan5
4719f3c114
Fix Android build (again)
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closes #27
2021-04-17 17:47:09 +02:00
sfan5
bd95662f03
WGLManager: fix wglCreateContextAttribsARB not being used
2021-04-17 16:07:17 +02:00
sfan5
4c0aff5aa8
Always use system OpenGL extension headers
2021-04-17 00:05:46 +02:00
JosiahWI
9840eeabe8
CMake Config and Version exports ( #22 )
2021-04-13 21:08:16 +02:00
sfan5
aa294a8107
Fix Android build
2021-04-09 21:28:31 +02:00
sfan5
4f90019dcb
Fix segfault if non-i18n fallback input is used on Linux
2021-04-05 17:10:55 +02:00
yw05
3ef5902815
Add support for IMEs on Linux
2021-04-02 23:17:27 +02:00
yw05
32004b9c5f
Prepare GUI for IME support
2021-04-02 23:17:27 +02:00
sfan5
d7127df9f8
Do not distort images scaled by integer multiples
2021-03-31 17:11:19 +02:00
sfan5
3fb23fc423
Skip unnecessary C compiler checks
2021-03-26 23:08:09 +01:00
sfan5
279530a230
Make compiling using MSVC work
2021-03-26 16:48:28 +01:00
sfan5
f05f84b33b
Rename library to IrrlichtMt
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for clarity and to avoid conflicts
closes #16
2021-03-25 15:47:33 +01:00
sfan5
7c428c6dc2
CIrrDeviceLinux: fix dead key/compose handling
2021-03-25 12:30:52 +01:00
sfan5
7f0e0a57b8
CIrrDeviceLinux: fix dumb key fallback behaviour
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Turns out giving the application KEY_UNKNOWN + the correct char
to work with is better than returning nonsense EKEY_CODEs.
2021-03-24 20:14:46 +01:00
Jordan Snelling
fa7a5dbdef
Fix Irrlicht not properly resizing on macOS due to incorrect window size; thanks @torleif
2021-03-16 22:12:43 +01:00
sfan5
a3d848ff8b
CMemoryFile: fix seek bounds-checking
2021-03-12 18:28:10 +01:00
sfan5
57ff34b1ed
CGLXManager: Use GLX window correctly
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fixes #17
2021-03-12 17:47:00 +01:00
sfan5
0335a52479
Fix pixel-perfect draw2DLine on OpenGL
2021-03-12 16:30:44 +01:00
sfan5
0a09f98c74
macOS: silence OpenGL deprecation warnings
2021-03-08 13:36:44 +01:00
sfan5
97631c39fe
Android: import back button patch
2021-03-07 02:09:32 +01:00
sfan5
dfe077134d
Android: import touchedCount patch
2021-03-07 02:05:10 +01:00
sfan5
10a188e967
Restore Android support
2021-03-07 01:08:58 +01:00
sfan5
bfba19d67a
Restore Windows and OSX support
2021-03-06 22:39:35 +01:00
sfan5
752401a450
Remove other left-over build systems
2021-03-06 21:40:05 +01:00
sfan5
6ce98dce77
Add CMake as new build system
2021-03-06 21:40:05 +01:00
sfan5
94aafaef15
Fix Windows, Android build
2021-02-25 21:17:36 +01:00
numzero
c4503eaf17
GLX window is *not* an X11 window
2021-02-25 19:07:58 +01:00
sfan5
264f8b72c1
Throw out support for Bzip, LZMA and encrypted ZIPs
2021-02-25 18:34:17 +01:00
sfan5
67f1402410
Remove bundled libraries
2021-02-25 18:22:38 +01:00
cutealien
08a2846a93
Merging r6194 from trunk to ogl-es branch.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6195 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-02-21 19:09:14 +00:00
cutealien
3a54e8d6b8
Merging r6186 through r6192 from trunk to ogl-es branch
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6193 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-02-21 16:37:56 +00:00
cutealien
1f7c1830cb
Whitespace fixes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6186 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-01-06 14:59:13 +00:00
cutealien
838ecd6bf8
Merging r6181 through r6184 from trunk to ogl-es branch
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- Changes to touch-input handling on X11
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6185 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-01-06 14:52:49 +00:00
cutealien
a9f7c2abc9
Merging r6173 through r6179 from trunk to ogl-es branch
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- Adding optional support for touch input in X11
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6180 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-12-30 18:39:20 +00:00
cutealien
1e6fe54cf5
Merging r6173 through r6176 from trunk to ogl-es branch
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Also adding -DPNG_ARM_NEON_OPT=0 to other places in Makefile as we don't have arm optimization for neon currently in our png lib.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6177 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-12-22 21:30:35 +00:00
cutealien
124cc0be1e
Make it possible again to enable ES1 on Linux.
...
Seems Debian 11 adds it back.
Thanks @TheBrokenRail for patch.
Hidden in comments for patch #322 : https://sourceforge.net/p/irrlicht/patches/322
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6175 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-12-22 21:14:45 +00:00
cutealien
fa0b1cb509
Merging r6145 through r6171 from trunk to ogl-es branch
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6172 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-12-19 15:03:11 +00:00
cutealien
01920bf808
Fix compiler error caused by merge.
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Thanks @ Maksym for report.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6152 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-11-04 23:32:24 +00:00
cutealien
6d16303add
Remove headers from source-file sections in XCode project file.
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Thanks @ Maksym for the patch.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6151 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-11-03 22:00:19 +00:00
cutealien
64725ca8a6
Another OSX build file patch.
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It should work now.
Thanks @maksym for help.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6150 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-11-03 21:54:02 +00:00
cutealien
55f109762d
Another fix for OSX build file.
...
And a bit unifying it with trunk.
Likely one more bug in there... so another patch coming.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6149 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-11-03 21:29:57 +00:00
cutealien
9d3cc25f75
Fix some more problems with OSX build file.
...
Probably will need one more patch...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6148 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-11-03 21:14:42 +00:00
cutealien
caf7e44098
Trying to merge build patch from Maksym Hamarnyk to build OS X
...
See a56263fbc1
Will need further testing.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6146 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-11-02 22:41:39 +00:00
cutealien
8557a1f7e6
Merging r6140 through r6144 from trunk to ogl-es branch.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6145 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-11-02 22:26:23 +00:00
cutealien
8b9947f9f6
Merging r6128 through r6139 from trunk to ogl-es branch.
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Note: I could not merge 2 OSX project files as I'm not sure how to correctly resolve their conflicts.
Maybe old version for those files are still OK, as ogl-es branch got updated once before (leaving trunk behind).
In case it causes problems I hope someone can send another patch for those 2 files:
source/Irrlicht/Irrlicht.xcodeproj/xcshareddata/xcschemes
source/Irrlicht/Irrlicht.xcodeproj/project.pbxproj
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6140 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-09-29 20:22:28 +00:00
cutealien
048aa500b9
Merging r6122 through r6127 from trunk to ogl-es branch
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6128 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-06-20 15:26:29 +00:00
cutealien
eaefca2cd1
Merging r6120 through r6121 from trunk to ogl-es branch
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6122 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-06-14 20:52:53 +00:00
cutealien
a471c1ee78
Merging r6117 through r6119 from trunk to ogl-es branch
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6120 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-06-13 14:59:16 +00:00
cutealien
87c0b1fb93
Add missing parameters in CEAGLManager::activateContext.
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Thanks to Maksym Hamarnyk for the patch.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6118 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-06-13 14:49:38 +00:00
cutealien
562c0fb6f1
Merging r6107 through r6116 from trunk to ogl-es branch
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Caught up with trunk again.
Not yet tested beside compiling (quick test failed, but seems like nothing from the new changes).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6117 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-06-12 20:47:40 +00:00
cutealien
20b3d56987
Merging r6075 through r6106 from trunk to ogl-es branch.
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Burnings renderer changes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6116 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-06-12 20:41:49 +00:00
cutealien
084e0e669a
Merging r6073 through r6074 from trunk to ogl-es branch.
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The support for UINT shader constants added in this is just returning warnings in GLES drivers as this would need ES 3.0
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6115 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-06-11 20:27:29 +00:00