jordan4ibanez
4a8602ed0f
Fix embedded textures causing a model not to load
2024-04-18 07:21:59 -05:00
jordan4ibanez
08d226cdb5
Fix indices, inverted models, & multiple models failing to load
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Fix embedded textures causing a model not to load
Add todo
Add another todo
Push current (broken) prototyping
Fix missing bracket
Make a single array object work
Convert hard array into dynamic vector
Simplify semantics
Remove "new"
Add blocker for vscode environment changes
Disable non-dynamic prototyping
Add comment
Add more informative debug & disable it
Add additional items to gitignore
Add debug info for scalar value
Output even more debug info
Make textures render correctly
Insert the indices properly
Update .gitignore
Disable y flip
Make a reusable vertex buffer :)
Disallow embedded textures
More disable
Set up implementation for contiguous model
Add a note
More automation & framework
Final framework before stepping into function overhaul
Hold track of current_index
Integrate iterators
More integration
Rename, it's going to need 2 counters
Correctly offset the count to the right
Sync normals with positions
Time to use a tuple
Set up other counters
Do return value
Do input passing
Make (somewhat) working contiguous model
Add getter for translation data
Add debug info for future utilization
Update .gitignore
More debug
Update .gitignore
Update .gitignore
Remove all debug info & clean up
Delete this thing
Automate everything & put it into spec
Spaces into tabs
Remove array include as build test
Fix the gitignore
2024-04-18 07:21:59 -05:00
Josiah VanderZee
0216a02ed4
Fix segfault from reading bad number of indices
2024-04-18 07:21:59 -05:00
Josiah VanderZee
a326f27f6a
Fix coordinate system change
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Old code was inverting the X axis, new code inverts the Z axis.
2024-04-18 07:21:59 -05:00
Josiah VanderZee
47a195b4de
Fix aliasing violation when reading primitives
2024-04-18 07:21:59 -05:00
Josiah VanderZee
3dc24abdb3
Remove DESCRIPTION from tinygltf project
2024-04-18 07:21:58 -05:00
Josiah VanderZee
7220104c37
Test vertex normals on cube
2024-04-18 07:21:58 -05:00
Josiah VanderZee
72cb09a566
Test for texture coordinates on cube
2024-04-18 07:21:58 -05:00
Josiah VanderZee
742307f077
Scale cube vertices correctly
2024-04-18 07:21:58 -05:00
Josiah VanderZee
837b6be14e
Add test for blender cube
2024-04-18 07:21:58 -05:00
Josiah VanderZee
82c547d50f
Test for correct vertex indices
2024-04-18 07:21:56 -05:00
JosiahWI
3d2d3f8d5a
Remove constexpr from readFloat
2024-04-18 07:20:25 -05:00
JosiahWI
a20ac715ce
Load vertex coordinates from glTF buffer
2024-04-18 07:20:22 -05:00
JosiahWI
21c3c16557
Test invalid JSON
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Also converted all .cpp and .h line endings to CRLF in this commit.
2024-04-18 07:19:30 -05:00
JosiahWI
2ae436cb2c
Update vertex test for coordinate system
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This is also the first working version of the mesh. I successfully
loaded it in Minetest.
2024-04-18 07:18:30 -05:00
JosiahWI
30d5748e0c
Test case when file is nullptr
2024-04-18 07:18:30 -05:00
JosiahWI
5e2d9d947e
Test that minimal triangle has correct vertices
2024-04-18 07:18:30 -05:00
JosiahWI
a9f56df279
Test that minimal triangle returns some mesh
2024-04-18 07:18:29 -05:00
JosiahWI
92862a3a2d
Add test file for glTF mesh loading
2024-04-18 07:16:20 -05:00
JosiahWI
a0b7a15693
Do CMake right
2024-04-18 07:10:56 -05:00
JosiahWI
a3b2dbdebb
Export tinygltf target
2024-04-18 07:10:04 -05:00
JosiahWI
36a90e9973
Add tinygltf library
2024-04-18 07:08:45 -05:00
Desour
bcb952c3ca
Move source/Irrlicht/ to src/
2024-03-21 22:08:26 +01:00
Desour
dd1043c4c0
Replace non-leading tabs with spaces, using:
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find -type f | # list all regular files
grep -E '\.(h|cpp|mm)$' | # filter for source files
grep -v '/mt_' | # filter out generated files
grep -v '/vendor/' | # and vendored GL
xargs -n 1 -P $(nproc) ./replace_non_leading_tabs.lua # reformat everything
2024-03-21 22:08:26 +01:00
Desour
adc96072cd
Fix ugly formatted arrays
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Found via: `rg --multiline "=\n\t*\{\n"`
2024-03-21 22:08:26 +01:00
numzero
b01a3ea781
Fix ifs clang-format didn’t get
2024-03-21 22:08:26 +01:00
Desour
f5c6d3e945
Reformat the code, using:
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find -type f | # list all regular files
grep -E '\.(h|cpp|mm)$' | # filter for source files
grep -v '/mt_' | # filter out generated files
grep -v '/vendor/' | # and vendored GL
grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays)
xargs -n 1 -P $(nproc) clang-format -i # reformat everything
Co-authored-by: numzero <numzer0@yandex.ru>
2024-03-21 22:08:26 +01:00
sfan5
26c4f4e63d
Ensure enough alignment for IImages
2024-03-10 13:58:24 +01:00
sfan5
9d07f906a7
Delete mesh writing support entirely
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CB3DMeshWriter.cpp was not even being compiled
2024-03-10 10:11:27 +01:00
sfan5
d26c0aeaaf
Remove more dead code
2024-03-09 23:00:33 +01:00
sfan5
70b0b46d50
Delete deprecated video driver methods
2024-03-09 23:00:33 +01:00
sfan5
1e89db1b80
Consistently include C headers by their C++ wrapper
2024-02-25 22:10:04 +01:00
ROllerozxa
2bbfa178ea
Don't link against SDL2main ( #265 )
2024-02-23 22:44:16 +01:00
sfan5
61682104df
COpenGLCoreTexture: fix abort when format not supported
2024-02-23 21:31:33 +01:00
sfan5
46542793d6
OpenGL: Fix BGRA format mapping
2024-02-23 21:31:33 +01:00
sfan5
9f2d13a2b6
OpenGL: Print more debug info at init time
2024-02-23 21:31:33 +01:00
sfan5
54de743641
Workaround for too old GL header on older SDL versions
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Problem: Since the removal of !_IRR_OPENGL_USE_EXTPOINTER_ we require some quite recent
symbols to compile the legacy GL driver. (*) Since the previous commit we prefer including
them via SDL but those are sometimes too old.
(*) This was in fact always a problem since USE_EXTPOINTER is the default.
I guess people just had recent enough headers usually.
2024-02-23 21:31:33 +01:00
sfan5
3e8d8440e3
Vendor GL headers again
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primary reason:
The unified GLES2 driver requires OpenGL headers (really), which Android does not provide.
2024-02-23 21:31:33 +01:00
sfan5
8189b2338a
Remove now unused legacy OGLES2 driver
2024-02-23 21:31:33 +01:00
sfan5
0a77ef5dc2
Enable unified driver with all devices
2024-02-23 21:31:33 +01:00
sfan5
19f0f707a6
Use ContextManager to resolve symbols in GL driver
2024-02-23 21:31:33 +01:00
sfan5
83998f7471
Reduce OGLES extension array to ones actually used
2024-02-23 21:31:33 +01:00
sfan5
b7bb4b5958
Remove all !_IRR_OGLES1_USE_EXTPOINTER_ code
2024-02-23 21:31:33 +01:00
sfan5
f28e442bfa
Drop all !_IRR_OGLES2_USE_EXTPOINTER_ code
2024-02-23 21:31:33 +01:00
sfan5
4cd5c3489e
Drop all !_IRR_OPENGL_USE_EXTPOINTER_ code
2024-02-23 21:31:33 +01:00
sfan5
52e4d72ae2
Migrate OpenGL cache and texture handler to GL pointers
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this makes the OpenGL 3 driver free of GL symbol references!
2024-02-23 21:31:33 +01:00
Muhammad Rifqi Priyo Susanto
2db8c8728e
Missing value_or() when printing std::optional
2024-02-23 13:17:41 +01:00
sfan5
c83f28431b
Add API to delete shader materials
2024-02-21 21:53:38 +01:00
sfan5
e60921f0cb
Drop old shader material functions
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I'm not sure what these actually are, but the situation is the same as the last commit.
2024-02-21 21:53:38 +01:00
sfan5
92252f70d2
Drop low-level shader constant setters
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These don't work on the modern drivers and are unused anyway.
2024-02-21 21:53:38 +01:00