Commit Graph

517 Commits

Author SHA1 Message Date
sfan5 7241a49566 Compile at least one CI build as debug 2024-02-23 13:19:23 +01:00
Muhammad Rifqi Priyo Susanto 2db8c8728e Missing value_or() when printing std::optional 2024-02-23 13:17:41 +01:00
paradust7 270b2bec6e Ensure that std::abs is used and not integer abs 2024-02-21 23:25:52 +01:00
sfan5 c83f28431b Add API to delete shader materials 2024-02-21 21:53:38 +01:00
sfan5 e60921f0cb Drop old shader material functions
I'm not sure what these actually are, but the situation is the same as the last commit.
2024-02-21 21:53:38 +01:00
sfan5 92252f70d2 Drop low-level shader constant setters
These don't work on the modern drivers and are unused anyway.
2024-02-21 21:53:38 +01:00
sfan5 4e9d0db4be Delete a broken method
implementation commented out, lol?
2024-02-19 21:22:54 +01:00
SmallJoker 2bb2d3fe01
CFileSystem: Fix signed integer conversion on MinGW 2024-02-18 23:45:39 +01:00
sfan5 45ace61007 OpenGL: support scene::EHM_STREAM
the relevant enum value is defined in both gl3 and gles2
2024-02-18 22:43:25 +01:00
sfan5 89d0717779 Delete some dead code 2024-02-18 17:12:51 +01:00
sfan5 19819bd23a Reduce needless use of wchar / stringw 2024-02-18 17:12:51 +01:00
sfan5 2894d9ab03 Add debug output to GL shader loading 2024-02-18 17:12:51 +01:00
sfan5 e56605d7ce
Update README for new SDL status 2024-02-17 22:15:02 +01:00
HybridDog f91be59811 Remove support for GL_POINT_SMOOTH and GL_LINE_SMOOTH antialiasing
These antialiasing techniques have been removed in OpenGL 3.1, they were often executed by the CPU, and Minetest does not use them.
The OpenGL wiki recommends that we do not use this functionality in our program.
https://www.khronos.org/opengl/wiki/Multisampling#Smooth_antialiasing
2024-02-17 22:04:01 +01:00
wsor4035 0069837920
Upgrade CI actions (#290)
* update ci package versions to resolve warnings
* fix bug with duplicate package names under msvc
2024-02-17 21:07:25 +01:00
sfan5 ad96fabe4a Remove mistaken code block from OGLES1 driver
Version can never be 200 here, this was probably mistakenly copy-pasted from the OpenGL driver.
2024-02-17 21:01:15 +01:00
sfan5 6ba6118b8c Upgrade SDL CI to 22.04 everywhere
fed up with stuff not working for random reasons.
2024-02-16 22:42:49 +01:00
sfan5 7f11d2f950 Switch to llvm-mingw 2024-02-16 21:30:07 +01:00
sfan5 fe3e41e7ea Set minimum SDL version
It was determined that the touch/mouse hints only exist in this version.
Since it's from 2019 this should be a reasonable minimum.
2024-02-15 10:37:24 +01:00
sfan5 4478b1f1ec Remove old SDL Windows workaround
suggested by @waxtatect
2024-02-15 10:35:21 +01:00
sfan5 3992129735 Bind keypad enter on SDL
fixes https://github.com/minetest/minetest/issues/14170
2024-02-15 10:34:23 +01:00
Fatih Uzunoglu 0dab737d60 Do not use `core::max_()` with variable that can not be addressed
header struct is packed, and `core::max_()` takes the input as reference.
2024-02-12 16:31:10 +01:00
Fatih Uzunoglu 330150854b SDL: set default for ActiveIcon
getActiveIcon() may be called before ActiveIcon
is initialized, leading to undefined behavior.
2024-02-12 16:31:10 +01:00
y5nw 6779ac83f9
SDL: Improve handling of IMEs (#285)
* Set text input rectangle for IMEs
* Avoid unnecessarily "restarting" text input
2024-02-09 00:08:03 +01:00
Lars Müller f1504093d1
Ensure that absent bone names work (#284) 2024-02-06 20:22:44 +01:00
sfan5 8482cc3db8 Adjust package config dependency again
Predictably, this broke dynamic linking setups where
SDL is not available at build-time (it doesn't need to be).
2024-01-30 14:23:33 +01:00
sfan5 a4f94b7656 Add missing dependency find to package config
refer to <https://cmake.org/cmake/help/latest/guide/importing-exporting/index.html#creating-a-package-configuration-file>
2024-01-28 01:06:17 +01:00
SmallJoker 4299ee21d8
CMake: Move generator conditional expressions (#281) 2024-01-22 09:50:29 +01:00
Vitaliy 5b81694b1d
CI: Android support (#197) 2024-01-21 15:51:11 +01:00
grorp 66786d0059
Make IrrlichtDevice::isWindowVisible do what it says on the tin (#279) 2024-01-19 18:17:26 +01:00
David Heidelberg 9df2f0b944 Undefine SDL2 DirectFB video driver
1. we don't need it
2. it's dropped in SDL 3
3. it breaks compilation on Alpine and postmarketOS with SDL2 enabled
   (and the bug never going to get fixed on SDL2 side)

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-01-18 23:28:45 +01:00
sfan5 c3571261ca Fix build with OpenGL ES 1 2024-01-17 17:55:19 +01:00
sfan5 bdcd27ab5b Bump revision 2024-01-17 17:19:03 +01:00
savilli 345285786f Make vector comparison operators transitive 2024-01-17 17:09:46 +01:00
savilli dda9b23c3d Make equals method symmetric 2024-01-17 17:09:46 +01:00
sfan5 b349266855 Enable SDL to compile on macOS 2024-01-17 11:00:40 +01:00
sfan5 ee2467d622 Remove some dead code 2024-01-16 23:59:46 +01:00
sfan5 88ca26c418 Define extpointer for SDL + OGLES2 2024-01-16 20:23:23 +01:00
sfan5 8f44270e4a Rip out compressed color formats 2024-01-16 20:23:23 +01:00
jordan4ibanez edc678f995
Update minimum CMake version 2024-01-16 18:48:30 +01:00
Lars Müller 0faeea33c3
build.yml: Upgrade bionic/jammy -> focal (current oldest LTS) 2024-01-16 18:34:24 +01:00
sfan5 f86b9b93e8 Fix crash when SDL context fails to create 2024-01-16 18:24:02 +01:00
Lars Mueller a3ec3a88e8 Fix scene nodes not dropping meshes (memleak) 2024-01-13 18:13:04 +01:00
Gregor Parzefall 7df45b4cf3 SDL: Implement touchscreen support 2024-01-13 14:08:13 +01:00
sfan5 a2b6244f54 Fix build with older SDL2 2024-01-08 23:51:34 +01:00
Lars Müller 3983c29645
Optimize scene node child removal to constant time (#275) 2024-01-08 18:43:24 +01:00
David Heidelberg 73e62f8676 Keep RTTI for Minetest IPO/LTO
Minetest using RTTI, so we cannot apply the flag here
if we want to start using IPO/LTO.

If we keep `-fno-rtti` here, compiler loses part of informations and
cannot do efficient optimizations.

The benefit of using RTTI on Irrlicht disappears with IPO/LTO on whole binary.

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-01-06 21:30:15 +01:00
HybridDog fb4ee6ac93 Fix mip map size calculation for non-square textures
The size of a mip map is `max{floor(width / 2 ^ level), 1} x max{floor(height / 2 ^ level), 1}`,
where `width x height` is the size of the full-resolution image,
`level` is the integer mip map level
and the smallest mip map has `1 x 1` resolution.
If `regenerateMipMapLevels` is called with custom mip map data,
the mip map sizes are calculated in this function and separately in `uploadTexture`.
`uploadTexture` calculates a size by `floor(width / 2 ^ level) x floor(height / 2 ^ level)`.

To support non-square textures, after this change,
`uploadTexture` sets the mip map width or height to `1` if it is `0`.
2024-01-05 14:09:50 +01:00
Muhammad Rifqi Priyo Susanto 91e4129615
Windows: Return early if the clipboard data is not Unicode text 2024-01-04 21:24:50 +01:00
grorp 54b82aad26
Add IrrlichtDevice::isWindowVisible for Android 2024-01-04 16:48:35 +01:00