That makes it easier to use partial screens, while using automatic alignment.
Default is still automatic resizing as before, thought it got changed a bit as it looked a bit strange.
Before it only set the lower-right corner, but compared to driver screensizes, so it behaved a bit strange
when the leftTop corner of the rootGuiElement was changed (different than when the rightBottom corner was set).
Could be the idea before was that only clipping matters.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6163 dfc29bdd-3216-0410-991c-e03cc46cb475
Prefer static_cast to reinterpret_cast.
Declare variables later with init values to avoid having uninitialized variables around.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6161 dfc29bdd-3216-0410-991c-e03cc46cb475
Thanks @ Maksim Gamarnik for report.
https://sourceforge.net/p/irrlicht/bugs/451
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6160 dfc29bdd-3216-0410-991c-e03cc46cb475
Basically behavior about that is back to how it was in Irrlicht 1.8 - not perfect, but useable.
So window still jumps a bit when dragging toolbar, but no longer outside the sreen. And it's possible again to alt+tab to other windows.
The problem was caused by a combination of FPS camera changes and that we stopped doing mouse-coordinate clipping in the Linux device in r5593.
Basically that clipping had the side-effect that the fps-camera never considered a mouse "outside" on Linux.
Now on Linux we only update after we get a mouse-event (which we still get when the mouse is outside the window).
On Windows we still grab the mouse in the camera, thought that's likely _not_ the best way to do that. Windows has some mouse-grabbing support,
and I suppose we could use that (or camera should check if that is used as it also can be set by users I think). So maybe in future this can be further improved.
Other operating systems (OSX) should behave like in 1.8 I hope, but as usual I can't test.
Also did a few minor cleanups in the camera.
- Back to using animateNode time instead of real-time. That's because that was not causing the problems I thought back then it might cause as time is only used for keyboard input and not mouse input.
- Moved updating CursorPos to the rest of the code checking CursorControl
Note: A future improvement would be to add support for systems without CursorControl object (could still use mouse-events to get it working usually).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6142 dfc29bdd-3216-0410-991c-e03cc46cb475
make golden sydney shine
gui editor.vcxproj - set win64 outputdir
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6136 dfc29bdd-3216-0410-991c-e03cc46cb475
Thx @Marko Mahnič for the patch (https://sourceforge.net/p/irrlicht/bugs/449)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6135 dfc29bdd-3216-0410-991c-e03cc46cb475
Previously project file was at 3.2 which seems to no longer work with newer XCode versions.
Patch is from Maksym Hamarnyk, no testing from my side for this.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6131 dfc29bdd-3216-0410-991c-e03cc46cb475
It's never really done much in c++, was deprecated in c++11 and is reserved since c++17.
Thanks @Maksym Hamarnyk for remdinding me about this.
Note: there are few more register commands in third library .c code. It's still a valid keyword there.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6130 dfc29bdd-3216-0410-991c-e03cc46cb475
Introduced in r5818. Might be part of the OSX compile troubles.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6125 dfc29bdd-3216-0410-991c-e03cc46cb475
Thanks @Maksym Hamarnyk for sending those.
Note: More patches are needed and I can only apply, not test, this.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6123 dfc29bdd-3216-0410-991c-e03cc46cb475
The change to the scaling code caused scaling to read outside of original image memory.
Was caused because scaling step factor was based on image-sizes, but has to be based on amount of scaling steps taking (off-by-one error).
Thanks @Maksym Hamarnyk for reporting that there was some problem.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6121 dfc29bdd-3216-0410-991c-e03cc46cb475
Before it crashed when index-count wasn't a multiple of 3, now it just doesn't create the last triangle then.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6110 dfc29bdd-3216-0410-991c-e03cc46cb475
This changes the behaviour on Win32 somewhat when Windows returned a CURSOR_SUPPRESSED state (touch-screen input hiding cursor globally).
Previously we set IsVisible it to false when CURSOR_SUPPRESSED was set.
Also we handle the CURSOR_SUPPRESSED state slightly different now and still try to hide cursors once when requested.
Reason for the change is that the old behaviour made it harder to recover from touch-screens hiding the cursor because Irrlicht didn't
know anymore which state is _should_ have. This also unifies the behaviour on all drivers as the other drivers already returned the visible
flag independent of the system being able to actually show the cursor.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6109 dfc29bdd-3216-0410-991c-e03cc46cb475
UI and scenenodes are often connected. And while it was possible to work around this already by using custom draw functions
or deriving from gui and scene-nodes at the same time, it did already lead a few times to uglier code for me.
So I guess adding one more pass to the engine has it's uses.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6107 dfc29bdd-3216-0410-991c-e03cc46cb475