Commit Graph

262 Commits

Author SHA1 Message Date
Loic Blot e0d4d7d8b4 cleanup: get rid of the legacy #ifndef #define craziness 2023-07-20 16:29:09 +02:00
Gregor Parzefall fb7a0e4298 2D rendering: Enable bilinear filter for downscaling textures
This looks much better and doesn't have any downsides (e.g. regarding pixel art).
2023-07-16 13:02:48 +02:00
Gregor Parzefall a994c31ccf Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment by numberZero.
2023-07-16 13:02:48 +02:00
Gregor Parzefall c40045a40a Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-16 13:02:48 +02:00
Gregor Parzefall 5ececc7d29 Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
2023-07-16 13:02:26 +02:00
Gregor Parzefall 9e0189019e Refactor the way you set material properties
Instead	of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-16 13:02:25 +02:00
ndren b249e4523d
Use precise y-direction scroll values in SDL 2023-07-03 22:46:08 +02:00
Gregor Parzefall 83699a835d Remove content-less comments 2023-06-15 10:01:34 +02:00
Gregor Parzefall 98589d2fd2 Remove unused fixed function materials 2023-06-15 10:01:34 +02:00
Desour cbc7aeb302 Bump C++ std to 17 2023-06-14 09:45:16 +02:00
Gregor Parzefall 09af5ac00d Actually fix Android build 2023-06-06 16:20:06 +02:00
sfan5 2c6efbdf06 Remove native_app_glue linkage
We don't provide android_main(), Minetest does. This also didn't even work correctly.
2023-06-04 19:56:30 +02:00
JosiahWI 510976f130
Prefer GLVND at CMake>=3.11
CMake 3.10 introduced GLVND support. CMake 3.11 introduced CMP0072,
which prefers GLVND when NEW behavior is set. I set default policies to
3.11 for CMake versions >=3.11 and did not bother with requesting GLVND
for CMake 3.10.
2023-05-14 20:54:03 +02:00
numzero b958fdc271 Fix casing for Android device name (`MATCHES` is case sensitive) 2023-05-11 22:34:08 +02:00
numzero 1387370260 OpenGL3: Sort out texture color format support 2023-04-29 13:07:57 +02:00
Desour 49b6ccde72 SDL: Implement getDisplayDensity() and setWindowIcon() 2023-04-29 13:06:35 +02:00
Desour acbc90a000 Add the platform-dependent stuff from renderingengine.cpp 2023-04-29 13:06:35 +02:00
Desour 6a2a569233 Add IImage::copyToNoScaling
(Useful for const-correctness.)
2023-04-29 13:06:35 +02:00
numzero 1f15fd0805 OpenGL3: Support min/max blend modes 2023-04-24 21:43:36 +02:00
numzero 81ad195aa3 OpenGL3: New extension listing system 2023-04-23 09:48:04 +02:00
Vitaliy 13680ef42d OpenGL3: Use DrawBuffer[s] from mt_opengl 2023-04-18 23:22:53 +02:00
numzero 44f7c22bbf OpenGL3: Version asserts 2023-04-18 23:22:53 +02:00
numzero 2e477a07d1 OpenGL3: Add version check helper 2023-04-18 23:22:53 +02:00
numzero 78d0819a2c Add missing include 2023-04-18 23:22:53 +02:00
numzero df07b3bf99 OpenGL3: Remove stencil buffer presence test 2023-04-18 23:22:53 +02:00
numzero 523590e16c OpenGL3: Refuse 3.0 and 3.1 2023-04-18 23:22:53 +02:00
numzero 8cf02ea27f OpenGL3: ExtensionHandler::initExtensionsNew: use GetInteger 2023-04-18 23:22:53 +02:00
numzero efb660e7ed OpenGL3: drop unused ExtensionHandler functions 2023-04-18 23:22:53 +02:00
numzero 5f88555ed3 OpenGL3: restore MRT support 2023-04-18 23:22:53 +02:00
numzero 4ee1ab261e OpenGL3: Add driver-dependent feature checks 2023-04-18 23:22:53 +02:00
numzero ab628e641c OpenGL3: Add two missing OpenGL extensions to COGLESCoreExtensionHandler 2023-04-18 23:22:53 +02:00
numzero 1d782702e1 OpenGL3: new version format 2023-04-18 23:22:53 +02:00
rubenwardy 896c825b9e
Fix ComboBox changing on scroll when in a scroll container (#192) 2023-04-14 19:58:13 +01:00
nephele 7a3fc62ada
Haiku: build fix 2023-04-11 20:16:35 +02:00
sfan5 2d81374b34 Revert "Fix: Listbox was sometimes sending EGET_LISTBOX_SELECTED_AGAIN instead of EGET_LISTBOX_CHANGED."
This broke scrolling in listboxes, as they would always reset to top position.
reverts commit 1967d71cfb
2023-04-11 14:36:44 +02:00
Vitaliy aa1696a7e6
Use a buffer for quads indices
also use glDrawRangeElements for quad drawing
2023-04-08 19:08:03 +02:00
numzero e01f285c8f Extract and use singular CNullDriver::checkImage 2023-04-08 19:07:16 +02:00
numzero 5eb607f86f Drop createImagesFromFile in favor of createImageFromFile 2023-04-08 19:07:16 +02:00
numzero fc0440ff89 Drop IImageLoader::loadImages as only IImageLoader::loadImage is usable 2023-04-08 19:07:16 +02:00
numzero 6a152e8629 OpenGL3: Drop unused material property uniforms 2023-04-07 17:42:54 +02:00
numzero 718ba69e1b OpenGL3: Drop unused fixed-function emulation materials 2023-04-07 17:42:54 +02:00
sfan5 54314691ec
Fix mistake in a677f5a01a 2023-04-06 15:00:12 +02:00
sfan5 36a3a7f349 Don't compile unused driver sources 2023-04-06 12:38:25 +02:00
sfan5 ca5f005b74 Fix OpenGL3 driver to compile standalone
also test this configuration in CI
2023-04-06 12:38:25 +02:00
sfan5 e850bd102a Minor adjustments to configuration flow 2023-04-06 12:12:46 +02:00
sfan5 a677f5a01a Only try to link libraries when relevant feature is enabled
fixes #182
2023-04-06 11:56:04 +02:00
sfan5 3a074e4124 Merge branch 'opengl3' of https://github.com/numberZero/irrlicht 2023-04-06 11:20:03 +02:00
numzero 70ee4b05aa Indicate chosen OpenGL ES 2 driver during configuration 2023-04-05 22:52:43 +03:00
DS ba1cd19983
Use non-static member vars for SDL clipboard / primary selection buffers 2023-03-26 14:13:58 +02:00
sfan5 a67f3003de Revert "Avoid some broken calculations for IBoneSceneNode positions."
This was reported to cause broken models in some cases.
reverts commit edb381bd50
2023-03-26 14:09:40 +02:00