Minetest's fork of Irrlicht
Go to file
sfan5 c311d01c07 Bump revision 2023-07-20 20:14:50 +02:00
.github/workflows CI: Add MSVC/SDL builds 2023-07-03 21:03:37 +02:00
bin Delete more old files 2022-02-26 12:11:27 +01:00
cmake Add CMake as new build system 2021-03-06 21:40:05 +01:00
doc Delete more old files 2022-02-26 12:11:27 +01:00
examples Refactor the way you set material properties 2023-07-16 13:02:25 +02:00
include Bump revision 2023-07-20 20:14:50 +02:00
lib Delete more old files 2022-02-26 12:11:27 +01:00
media Remove unused fixed function materials 2023-06-15 10:01:34 +02:00
scripts Update MinGW dependencies 2023-04-11 18:19:36 +02:00
source cleanup: get rid of the legacy #ifndef #define craziness 2023-07-20 16:29:09 +02:00
.editorconfig Mark the repo as root in the editorconfig 2023-04-02 21:50:56 +02:00
.gitignore gitignore: add vscode cmake extension support 2023-07-20 16:29:09 +02:00
CMakeLists.txt Bump revision 2023-07-20 20:14:50 +02:00
Config.cmake.in CMake Config and Version exports (#22) 2021-04-13 21:08:16 +02:00
LICENSE Point to Irrlicht license in root 2022-11-26 19:32:03 +01:00
README.md Document new CMake options 2023-04-06 11:35:30 +02:00
irr-readme.txt Add README 2021-03-07 13:25:24 +01:00
ogles-readme.txt Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00

README.md

IrrlichtMt version 1.9

The Irrlicht Engine is an open source realtime 3D engine written in C++.

This is a fork by the Minetest developers that was stripped-down and customized specifically for use in Minetest. It is intentionally not compatible to upstream and is planned to be eventually absorbed into Minetest.

Build

The build system is CMake.

The following libraries are required to be installed:

  • zlib, libPNG, libJPEG
  • OpenGL
    • or on mobile: OpenGL ES (can be optionally enabled on desktop too)
  • on Unix: X11

Aside from standard search options (ZLIB_INCLUDE_DIR, ZLIB_LIBRARY, ...) the following options are available:

  • BUILD_SHARED_LIBS (default: ON) - Build IrrlichtMt as a shared library
  • BUILD_EXAMPLES (default: OFF) - Build example applications
  • ENABLE_OPENGL - Enable OpenGL driver
  • ENABLE_OPENGL3 (default: OFF) - Enable OpenGL 3+ driver
  • ENABLE_GLES1 - Enable OpenGL ES driver, legacy
  • ENABLE_GLES2 - Enable OpenGL ES 2+ driver
  • USE_SDL2 (default: OFF) - Use SDL2 instead of native platform device

e.g. on a Linux system you might want to build for local use like this:

git clone https://github.com/minetest/irrlicht
cd irrlicht
cmake . -DBUILD_SHARED_LIBS=OFF
make -j$(nproc)

This will put an IrrlichtMtTargets.cmake file into the cmake directory in the current build directory, and it can then be imported from another project by pointing find_package() to the build directory, or by setting the CMAKE_PREFIX_PATH variable to that same path.

on Windows system:

It is highly recommended to use vcpkg as package manager.

After you successfully built vcpkg you can easily install the required libraries:

vcpkg install zlib libjpeg-turbo libpng opengl-registry --triplet x64-windows

Run the following script in PowerShell:

git clone https://github.com/minetest/irrlicht
cd irrlicht
cmake -B build -G "Visual Studio 17 2022" -A "Win64" -DCMAKE_TOOLCHAIN_FILE=[vcpkg-root]/scripts/buildsystems/vcpkg.cmake -DBUILD_SHARED_LIBS=OFF
cmake --build build --config Release

Platforms

We aim to support these platforms:

  • Windows via MinGW
  • Linux (GL or GLES)
  • macOS
  • Android

This doesn't mean other platforms don't work or won't be supported, if you find something that doesn't work contributions are welcome.

License

The license of the Irrlicht Engine is based on the zlib/libpng license and applies to this fork, too.

The Irrlicht Engine License
===========================

Copyright (C) 2002-2012 Nikolaus Gebhardt

This software is provided 'as-is', without any express or implied
warranty.  In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
 claim that you wrote the original software. If you use this software
 in a product, an acknowledgement in the product documentation would be
 appreciated but is not required.
2. Altered source versions must be clearly marked as such, and must not be
 misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.