d90b906d26
Test for texture coordinates on cube
2023-01-27 16:17:16 -06:00
b1260a8927
Scale cube vertices correctly
2023-01-27 16:17:16 -06:00
e784335115
Add test for blender cube
2023-01-27 16:17:16 -06:00
86401f4019
Use a better action for getting CMake 3.5
2023-01-27 16:17:15 -06:00
1b9d3ca502
Test for correct vertex indices
2023-01-27 16:17:15 -06:00
f2a3e990f3
Add CI build for CMake 3.5 with GCC 5.3
2023-01-27 16:17:14 -06:00
ffd5364533
Remove constexpr from readFloat
2023-01-27 16:17:14 -06:00
46148bbf61
Load vertex coordinates from glTF buffer
2023-01-27 16:17:14 -06:00
48751c15f6
Remove quotes around CMake list variables
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Quotes around library or include path variables break their behavior
when they are list. They've now been removed, and this should fix the
MSVC build.
2023-01-27 16:17:13 -06:00
df5a413083
Test invalid JSON
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Also converted all .cpp and .h line endings to CRLF in this commit.
2023-01-27 16:17:13 -06:00
4feaf17871
Specify all source fools directly on IrrlichtMt
2023-01-27 16:17:08 -06:00
60e70c3cc5
Update vertex test for coordinate system
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This is also the first working version of the mesh. I successfully
loaded it in Minetest.
2023-01-27 16:16:18 -06:00
3cb592369d
Test case when file is nullptr
2023-01-27 16:16:18 -06:00
336aa204fb
Test that minimal triangle has correct vertices
2023-01-27 16:16:17 -06:00
4f5588e7e8
Test that minimal triangle returns some mesh
2023-01-27 16:16:17 -06:00
880cbbbb5e
Do not use Ninja after all
2023-01-27 16:16:16 -06:00
1ee860d903
Go back to make command
2023-01-27 16:16:16 -06:00
af31bcef26
Fix compat with old CMake CLI
2023-01-27 16:16:15 -06:00
99ad4f3472
Fix path to tests in CI and use Ninja
2023-01-27 16:16:15 -06:00
11a656ab31
Run tests in Linux GL CI build
2023-01-27 16:16:14 -06:00
21ce3d9657
Add test file for glTF mesh loading
2023-01-27 16:16:14 -06:00
4860523223
Add GLTF mesh file loader
2023-01-27 16:16:03 -06:00
520569c1e3
Do CMake right
2023-01-27 16:14:40 -06:00
15e589810b
Export tinygltf target
2023-01-27 16:14:39 -06:00
f8a91087e6
Add tinygltf library
2023-01-27 16:14:34 -06:00
8f13ae81e5
Merge pull request #154 from lhofhansl/skinned
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Avoid reskinning joints for animated meshes twice for each frame.
2023-01-12 11:02:52 -08:00
3de3ff524a
Avoid reskinning joints for animated meshes twice for each frame.
2023-01-07 16:59:02 -08:00
7d3142b969
Remove leftover code from software rendering
2023-01-02 21:21:53 +01:00
a9230e5f49
Delete profiler
2023-01-02 21:05:07 +01:00
b5a6dc0a15
Delete leak hunter
2023-01-02 20:37:18 +01:00
ce0d29df93
Update workflow to address deprecations
1.9.0mt9
2022-12-31 12:30:10 +01:00
2ae816b5a6
Use swap_control from MESA and EXT before SGI ( #151 )
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SGI extension does not support interval == 0 (disabling VSync)
2022-12-29 23:42:52 +01:00
61af99adfa
Use swap_control from MESA and EXT before SGI
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SGI does not support disabling vsync (interval == 0)
2022-12-29 22:48:36 +01:00
afbe41019c
CGUITabControl: Center selected tab whenever possible
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This greatly improves the navigation speed by clicking through the tabs
without losing track of the current scroll position.
2022-12-23 20:07:15 +01:00
05a00a8d91
Completely remove irrAllocator
2022-12-23 19:56:21 +01:00
07fd32da50
Replace core::string implementation with std::basic_string
2022-12-23 19:17:08 +01:00
735af8eec6
Add missing string tests
2022-12-23 19:17:08 +01:00
29a448de4d
Point to Irrlicht license in root
2022-11-26 19:32:03 +01:00
1579ce2740
SDL: implement cursor icon API ( #135 )
2022-11-12 15:52:39 +01:00
b9e0641203
Add unittests for irrString
2022-11-11 16:25:49 +01:00
6f98515f34
Fix two irrString bugs
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* append() missing null-termination
* eraseTrailingFloatZeros() was accidentally broken, comment it out for now
2022-11-11 16:24:27 +01:00
a549d0bfed
Add setRelativeMode for SDL driver ( #123 )
2022-10-24 21:19:11 +02:00
a0af653c3d
Bump revision early
2022-10-24 21:17:53 +02:00
cac4e62852
Fix buffer overflow in COBJMeshFileLoader
2022-10-24 11:07:51 +02:00
d6766fb8f4
Add Windows build steps to README ( #129 )
2022-10-20 22:02:37 +02:00
e46ab74859
Fix line drawing: Explicitly draw both first & last pixel ( #110 )
2022-10-16 23:47:51 +02:00
57705d57cf
SDL: Always set X, Y, Shift and Control in mouse input events
2022-10-16 17:42:15 +02:00
e9908ca545
Add build with SDL2 to CI
2022-10-15 11:13:20 +02:00
2709c937d9
Fix SDL device to work with null driver
2022-10-15 11:13:20 +02:00
59fc4401f1
Replace _IRR_OVERRIDE_ macro with override keyword
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The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
2022-10-15 01:09:09 +02:00