irrlicht/include
cutealien bff1a50c34 Minor code cleanup
Mostly const fixes in headers to make it easier for users to have more warnings enabled in static code analysis
Also updating our own rules a bit (kicking some out we won't need yet).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6583 dfc29bdd-3216-0410-991c-e03cc46cb475
2024-01-01 15:29:28 +00:00
..
CDynamicMeshBuffer.h Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations 2023-05-17 14:31:50 +00:00
CIndexBuffer.h Fix bad cast in CIndexBuffer. Modify IIndexBuffer interface for cleanup and safety. 2022-04-22 16:28:29 +00:00
CMeshBuffer.h Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations 2023-05-17 14:31:50 +00:00
CVertexBuffer.h Use qualifed id instead of virtual function calls in CVertexBuffer constructors 2023-01-19 23:26:20 +00:00
EAttributes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ECullingTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EDebugSceneTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EDeviceTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EDriverFeatures.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EDriverTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EFocusFlags.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EGUIAlignment.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EGUIElementTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EHardwareBufferFlags.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EMaterialFlags.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EMaterialTypes.h typo 2022-04-04 16:37:55 +00:00
EMeshBufferTypes.h Adding comments. 2022-04-12 16:04:56 +00:00
EMeshWriterEnums.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EMessageBoxFlags.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EPrimitiveTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EReadFileType.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ESceneNodeAnimatorTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ESceneNodeTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ESceneNodeUpdateAbs.h Allow nodes ignoring parent transformations with ESNUA_RELATIVE 2023-05-02 16:05:22 +00:00
EShaderTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ETerrainElements.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IAnimatedMesh.h Clean up include dependencies in public headers 2023-08-13 15:31:42 +00:00
IAnimatedMeshMD2.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IAnimatedMeshMD3.h Spelling fixes 2023-03-31 13:12:47 +00:00
IAnimatedMeshSceneNode.h Spelling fixes 2023-03-31 13:12:47 +00:00
IAttributeExchangingObject.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IAttributes.h Spelling fixes 2023-03-31 13:12:47 +00:00
IBillboardSceneNode.h IBillboardSceneNode got functions to access meshbuffers. 2022-02-08 21:00:12 +00:00
IBillboardTextSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IBoneSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ICameraSceneNode.h Add lens shift support for the camera and the perspective projection functions 2023-10-19 16:04:43 +00:00
IColladaMeshWriter.h Clean up include dependencies in public headers 2023-08-13 15:31:42 +00:00
IContextManager.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ICursorControl.h Spelling fixes 2023-03-31 13:12:47 +00:00
IDummyTransformationSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IDynamicMeshBuffer.h Add IMeshBuffer::getColor functions 2022-08-19 12:33:56 +00:00
IEventReceiver.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IFileArchive.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IFileList.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IFileSystem.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGPUProgrammingServices.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIButton.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUICheckBox.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIColorSelectDialog.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIComboBox.h Fix spelling of enums in header comments 2022-12-22 14:56:44 +00:00
IGUIContextMenu.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIEditBox.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIElement.h Fix IGUIElements not getting a tab order because of invisible or disabled parents. 2022-09-27 16:02:39 +00:00
IGUIElementFactory.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIEnvironment.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIFileOpenDialog.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIFont.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIFontBitmap.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIImage.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIImageList.h Clean up include dependencies in public headers 2023-08-13 15:31:42 +00:00
IGUIInOutFader.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIListBox.h Listbox items can now change individual background colors 2023-03-06 13:42:05 +00:00
IGUIMeshViewer.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIProfiler.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIScrollBar.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUISkin.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUISpinBox.h Add IGUISpinBox functions getValueFor and getOldValue 2022-09-28 14:25:18 +00:00
IGUISpriteBank.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIStaticText.h Fix spelling of enums in header comments 2022-12-22 14:56:44 +00:00
IGUITabControl.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUITable.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIToolbar.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUITreeView.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIWindow.h Clean up include dependencies in public headers 2023-08-13 15:31:42 +00:00
IGeometryCreator.h Fix tessellation numbers in createCylinderMesh, createConeMesh, createArrowMesh 2023-12-31 18:04:15 +00:00
IImage.h Clean up include dependencies in public headers 2023-08-13 15:31:42 +00:00
IImageLoader.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IImageWriter.h Clean up include dependencies in public headers 2023-08-13 15:31:42 +00:00
IIndexBuffer.h Clean up include dependencies in public headers 2023-08-13 15:31:42 +00:00
ILightManager.h ILightManager now uses empty instead of pure virtual functions 2022-08-26 10:38:14 +00:00
ILightSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ILogger.h Spelling fixes 2023-03-31 13:12:47 +00:00
IMaterialRenderer.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMaterialRendererServices.h Improve documentation 2023-06-12 19:26:43 +00:00
IMemoryReadFile.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMesh.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMeshBuffer.h Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations 2023-05-17 14:31:50 +00:00
IMeshCache.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMeshLoader.h Clean up include dependencies in public headers 2023-08-13 15:31:42 +00:00
IMeshManipulator.h Fix documentation of IMeshManipulator::transform 2022-08-26 14:23:18 +00:00
IMeshSceneNode.h Add IMeshSceneNode::setNodeRegistration to allow registering MeshSceneNodes to the SceneManager per buffer instead of per node 2023-05-04 16:07:18 +00:00
IMeshTextureLoader.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMeshWriter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMetaTriangleSelector.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IOSOperator.h COSOperator::getSystemMemory now returns some value on OSX. Also it's kb not bytes. 2022-05-02 15:19:37 +00:00
IOctreeSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleAffector.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleAnimatedMeshSceneNodeEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleAttractionAffector.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleBoxEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleCylinderEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleFadeOutAffector.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleGravityAffector.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleMeshEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleRingEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleRotationAffector.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleSphereEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleSystemSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IProfiler.h Minor code cleanup 2024-01-01 15:29:28 +00:00
IQ3LevelMesh.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IQ3Shader.h Spelling fixes 2023-03-31 13:12:47 +00:00
IRandomizer.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IReadFile.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IReferenceCounted.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IRenderTarget.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneCollisionManager.h Make SCollisionHit::TriangleSelector and SCollisionTriangleRange::Selector both const. 2022-05-14 14:29:56 +00:00
ISceneLoader.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneManager.h Switch default transparency sorting back from ETNS_PLANE_CENTER to ETNS_CENTER 2023-11-22 16:59:24 +00:00
ISceneNode.h Use ConstIterator instead of Iterator in a few places 2023-05-02 18:43:45 +00:00
ISceneNodeAnimator.h Clean up include dependencies in public headers 2023-08-13 15:31:42 +00:00
ISceneNodeAnimatorCameraFPS.h Clean up include dependencies in public headers 2023-08-13 15:31:42 +00:00
ISceneNodeAnimatorCameraMaya.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneNodeAnimatorCollisionResponse.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneNodeAnimatorFactory.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneNodeFactory.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneUserDataSerializer.h Clean up include dependencies in public headers 2023-08-13 15:31:42 +00:00
IShaderConstantSetCallBack.h Add IShaderConstantSetCallBack::OnCreate to allow earlier access to IMaterialRendererServices 2023-04-21 14:41:01 +00:00
IShadowVolumeSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISkinnedMesh.h Clean up include dependencies in public headers 2023-08-13 15:31:42 +00:00
ITerrainSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ITextSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ITexture.h CSoftwareTexture::lock no longer returns image data when a mipmapLevel is requested 2023-10-17 17:55:39 +00:00
ITimer.h Spelling fixes 2023-03-31 13:12:47 +00:00
ITriangleSelector.h Make SCollisionHit::TriangleSelector and SCollisionTriangleRange::Selector both const. 2022-05-14 14:29:56 +00:00
IUserData.h Remove serialization again from IUserData 2023-11-07 17:43:01 +00:00
IVertexBuffer.h Fix CVertexBuffer::setType when switching no empty vertex arrays. IVertexBuffer interface changes. 2022-04-25 16:19:20 +00:00
IVideoDriver.h writeImageToFile param now used by CImageWriterPNG for compression level 2023-11-13 14:53:44 +00:00
IVideoModeList.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IVolumeLightSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IWriteFile.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IXMLReader.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IXMLWriter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IrrCompileConfig.h Spelling fixes 2023-03-31 13:12:47 +00:00
IrrlichtDevice.h CIrrDeviceWin32::yield() now uses Sleep(0) instead of Sleep(1). 2023-04-03 15:32:41 +00:00
Keycodes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
S3DVertex.h Avoid ambigious conversions when compiling with c++20 2022-09-25 11:18:55 +00:00
SAnimatedMesh.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SColor.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SExposedVideoData.h Separate GLX window from X11 window. 2022-05-02 16:17:03 +00:00
SIrrCreationParameters.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SKeyMap.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SLight.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SMaterial.h Change how SMaterial handles equality for UserData for more flexibility 2023-11-10 15:52:40 +00:00
SMaterialLayer.h Fix SMaterialLayer operator!= and optimize operator= 2023-05-07 14:51:09 +00:00
SMesh.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SMeshBuffer.h Avoid warning and make local variable lower-case. 2019-12-12 16:32:41 +00:00
SMeshBufferLightMap.h Avoid warning and make local variable lower-case. 2019-12-12 16:32:41 +00:00
SMeshBufferTangents.h Avoid warning and make local variable lower-case. 2019-12-12 16:32:41 +00:00
SOverrideMaterial.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SParticle.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SSharedMeshBuffer.h Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations 2023-05-17 14:31:50 +00:00
SSkinMeshBuffer.h Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations 2023-05-17 14:31:50 +00:00
SVertexIndex.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SVertexManipulator.h IMeshManipulator::transform can now also normalize normals 2022-08-26 14:09:04 +00:00
SViewFrustum.h Remove several copy-constructors and assignment operators which did nothing special. 2022-01-06 14:02:12 +00:00
SceneParameters.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
aabbox3d.h Minor code cleanup 2024-01-01 15:29:28 +00:00
coreutil.h Make some local variables in public headers const 2022-05-13 14:42:13 +00:00
dimension2d.h Minor code cleanup 2024-01-01 15:29:28 +00:00
driverChoice.h a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA. 2022-05-01 01:11:45 +00:00
exampleHelper.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
fast_atof.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
heapsort.h Minor code cleanup 2024-01-01 15:29:28 +00:00
irrAllocator.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
irrArray.h Partly revert previous commit. Works only for linear search functions, binary_search changes were wrong. 2022-05-14 18:53:28 +00:00
irrLegacyDefines.h Unify VS project files some more. 2021-08-27 18:09:14 +00:00
irrList.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
irrMap.h Minor code cleanup 2024-01-01 15:29:28 +00:00
irrMath.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
irrString.h Clean up include dependencies in public headers 2023-08-13 15:31:42 +00:00
irrTypes.h Fix: 64 bit integer typedefs have different definitions in different compilation units Mac OS 2022-01-04 18:44:35 +00:00
irrXML.h Add comment that xml reader returns EXN_UNKNOWN for xml header nodes 2023-02-21 12:02:57 +00:00
irrlicht.h Add SMaterial::IUserData to make it easier passing additional values to shaders 2023-11-07 15:43:49 +00:00
irrpack.h Avoid warning and make local variable lower-case. 2019-12-12 16:32:41 +00:00
irrunpack.h Avoid warning and make local variable lower-case. 2019-12-12 16:32:41 +00:00
leakHunter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
line2d.h Spelling fixes 2023-03-31 13:12:47 +00:00
line3d.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
matrix4.h Minor code cleanup 2024-01-01 15:29:28 +00:00
path.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
plane3d.h Minor code cleanup 2024-01-01 15:29:28 +00:00
position2d.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
quaternion.h Optimization in quaternion::rotationFromTo from Robert Eisele 2023-07-30 16:34:24 +00:00
rect.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
triangle3d.h Minor code cleanup 2024-01-01 15:29:28 +00:00
vector2d.h Spelling fixes 2023-03-31 13:12:47 +00:00
vector3d.h Minor code cleanup 2024-01-01 15:29:28 +00:00