.. |
aabbox3d.h
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Simplify aabbox3d::getSideCenters
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2024-01-29 16:23:43 +00:00 |
CDynamicMeshBuffer.h
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Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations
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2023-05-17 14:31:50 +00:00 |
CIndexBuffer.h
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Make more internals for CVertexBuffer and CIndexBuffer public
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2024-01-24 11:44:49 +00:00 |
CMeshBuffer.h
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Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations
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2023-05-17 14:31:50 +00:00 |
coreutil.h
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Make some local variables in public headers const
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2022-05-13 14:42:13 +00:00 |
CVertexBuffer.h
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Make more internals for CVertexBuffer and CIndexBuffer public
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2024-01-24 11:44:49 +00:00 |
dimension2d.h
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Minor code cleanup
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2024-01-01 15:29:28 +00:00 |
driverChoice.h
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a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA.
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2022-05-01 01:11:45 +00:00 |
EAttributes.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
ECullingTypes.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
EDebugSceneTypes.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
EDeviceTypes.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
EDriverFeatures.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
EDriverTypes.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
EFocusFlags.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
EGUIAlignment.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
EGUIElementTypes.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
EHardwareBufferFlags.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
EMaterialFlags.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
EMaterialTypes.h
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typo
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2022-04-04 16:37:55 +00:00 |
EMeshBufferTypes.h
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Adding comments.
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2022-04-12 16:04:56 +00:00 |
EMeshWriterEnums.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
EMessageBoxFlags.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
EPrimitiveTypes.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
EReadFileType.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
ESceneNodeAnimatorTypes.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
ESceneNodeTypes.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
ESceneNodeUpdateAbs.h
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Allow nodes ignoring parent transformations with ESNUA_RELATIVE
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2023-05-02 16:05:22 +00:00 |
EShaderTypes.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
ETerrainElements.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
exampleHelper.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
fast_atof.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
heapsort.h
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Minor code cleanup
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2024-01-01 15:29:28 +00:00 |
IAnimatedMesh.h
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Clean up include dependencies in public headers
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2023-08-13 15:31:42 +00:00 |
IAnimatedMeshMD2.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IAnimatedMeshMD3.h
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Spelling fixes
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2023-03-31 13:12:47 +00:00 |
IAnimatedMeshSceneNode.h
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Spelling fixes
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2023-03-31 13:12:47 +00:00 |
IAttributeExchangingObject.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IAttributes.h
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Spelling fixes
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2023-03-31 13:12:47 +00:00 |
IBillboardSceneNode.h
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IBillboardSceneNode got functions to access meshbuffers.
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2022-02-08 21:00:12 +00:00 |
IBillboardTextSceneNode.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IBoneSceneNode.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
ICameraSceneNode.h
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Add lens shift support for the camera and the perspective projection functions
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2023-10-19 16:04:43 +00:00 |
IColladaMeshWriter.h
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Clean up include dependencies in public headers
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2023-08-13 15:31:42 +00:00 |
IContextManager.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
ICursorControl.h
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Spelling fixes
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2023-03-31 13:12:47 +00:00 |
IDummyTransformationSceneNode.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IDynamicMeshBuffer.h
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Add IMeshBuffer::getColor functions
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2022-08-19 12:33:56 +00:00 |
IEventReceiver.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IFileArchive.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IFileList.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IFileSystem.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGeometryCreator.h
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Fix tessellation numbers in createCylinderMesh, createConeMesh, createArrowMesh
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2023-12-31 18:04:15 +00:00 |
IGPUProgrammingServices.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUIButton.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUICheckBox.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUIColorSelectDialog.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUIComboBox.h
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Fix spelling of enums in header comments
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2022-12-22 14:56:44 +00:00 |
IGUIContextMenu.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUIEditBox.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUIElement.h
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Fix IGUIElements not getting a tab order because of invisible or disabled parents.
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2022-09-27 16:02:39 +00:00 |
IGUIElementFactory.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUIEnvironment.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUIFileOpenDialog.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUIFont.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUIFontBitmap.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUIImage.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUIImageList.h
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Clean up include dependencies in public headers
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2023-08-13 15:31:42 +00:00 |
IGUIInOutFader.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUIListBox.h
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Listbox items can now change individual background colors
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2023-03-06 13:42:05 +00:00 |
IGUIMeshViewer.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUIProfiler.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUIScrollBar.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUISkin.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUISpinBox.h
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Add IGUISpinBox functions getValueFor and getOldValue
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2022-09-28 14:25:18 +00:00 |
IGUISpriteBank.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUIStaticText.h
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Fix spelling of enums in header comments
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2022-12-22 14:56:44 +00:00 |
IGUITabControl.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUITable.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUIToolbar.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUITreeView.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IGUIWindow.h
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Clean up include dependencies in public headers
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2023-08-13 15:31:42 +00:00 |
IImage.h
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Clean up include dependencies in public headers
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2023-08-13 15:31:42 +00:00 |
IImageLoader.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IImageWriter.h
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Clean up include dependencies in public headers
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2023-08-13 15:31:42 +00:00 |
IIndexBuffer.h
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Clean up include dependencies in public headers
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2023-08-13 15:31:42 +00:00 |
ILightManager.h
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ILightManager now uses empty instead of pure virtual functions
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2022-08-26 10:38:14 +00:00 |
ILightSceneNode.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
ILogger.h
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Spelling fixes
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2023-03-31 13:12:47 +00:00 |
IMaterialRenderer.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IMaterialRendererServices.h
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Improve documentation
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2023-06-12 19:26:43 +00:00 |
IMemoryReadFile.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IMesh.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IMeshBuffer.h
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Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations
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2023-05-17 14:31:50 +00:00 |
IMeshCache.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IMeshLoader.h
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Clean up include dependencies in public headers
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2023-08-13 15:31:42 +00:00 |
IMeshManipulator.h
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Fix documentation of IMeshManipulator::transform
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2022-08-26 14:23:18 +00:00 |
IMeshSceneNode.h
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Add IMeshSceneNode::setNodeRegistration to allow registering MeshSceneNodes to the SceneManager per buffer instead of per node
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2023-05-04 16:07:18 +00:00 |
IMeshTextureLoader.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IMeshWriter.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IMetaTriangleSelector.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IOctreeSceneNode.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IOSOperator.h
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COSOperator::getSystemMemory now returns some value on OSX. Also it's kb not bytes.
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2022-05-02 15:19:37 +00:00 |
IParticleAffector.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IParticleAnimatedMeshSceneNodeEmitter.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IParticleAttractionAffector.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IParticleBoxEmitter.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IParticleCylinderEmitter.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IParticleEmitter.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IParticleFadeOutAffector.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IParticleGravityAffector.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IParticleMeshEmitter.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IParticleRingEmitter.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IParticleRotationAffector.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IParticleSphereEmitter.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IParticleSystemSceneNode.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IProfiler.h
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Minor code cleanup
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2024-01-01 15:29:28 +00:00 |
IQ3LevelMesh.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IQ3Shader.h
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Spelling fixes
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2023-03-31 13:12:47 +00:00 |
IRandomizer.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IReadFile.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IReferenceCounted.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IRenderTarget.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
irrAllocator.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
irrArray.h
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Partly revert previous commit. Works only for linear search functions, binary_search changes were wrong.
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2022-05-14 18:53:28 +00:00 |
IrrCompileConfig.h
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Deprecated and disable MY3D loader
|
2024-01-27 15:14:28 +00:00 |
irrLegacyDefines.h
|
Unify VS project files some more.
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2021-08-27 18:09:14 +00:00 |
irrlicht.h
|
Add SMaterial::IUserData to make it easier passing additional values to shaders
|
2023-11-07 15:43:49 +00:00 |
IrrlichtDevice.h
|
CIrrDeviceWin32::yield() now uses Sleep(0) instead of Sleep(1).
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2023-04-03 15:32:41 +00:00 |
irrList.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
irrMap.h
|
Minor code cleanup
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2024-01-01 15:29:28 +00:00 |
irrMath.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
irrpack.h
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Avoid warning and make local variable lower-case.
|
2019-12-12 16:32:41 +00:00 |
irrString.h
|
Clean up include dependencies in public headers
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2023-08-13 15:31:42 +00:00 |
irrTypes.h
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Fix: 64 bit integer typedefs have different definitions in different compilation units Mac OS
|
2022-01-04 18:44:35 +00:00 |
irrunpack.h
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Avoid warning and make local variable lower-case.
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2019-12-12 16:32:41 +00:00 |
irrXML.h
|
Add comment that xml reader returns EXN_UNKNOWN for xml header nodes
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2023-02-21 12:02:57 +00:00 |
ISceneCollisionManager.h
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Make SCollisionHit::TriangleSelector and SCollisionTriangleRange::Selector both const.
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2022-05-14 14:29:56 +00:00 |
ISceneLoader.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
ISceneManager.h
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Switch default transparency sorting back from ETNS_PLANE_CENTER to ETNS_CENTER
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2023-11-22 16:59:24 +00:00 |
ISceneNode.h
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Update comments about getEdges (it's about corners...)
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2024-01-29 15:41:42 +00:00 |
ISceneNodeAnimator.h
|
Clean up include dependencies in public headers
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2023-08-13 15:31:42 +00:00 |
ISceneNodeAnimatorCameraFPS.h
|
Clean up include dependencies in public headers
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2023-08-13 15:31:42 +00:00 |
ISceneNodeAnimatorCameraMaya.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
ISceneNodeAnimatorCollisionResponse.h
|
Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
ISceneNodeAnimatorFactory.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
ISceneNodeFactory.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
ISceneUserDataSerializer.h
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Clean up include dependencies in public headers
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2023-08-13 15:31:42 +00:00 |
IShaderConstantSetCallBack.h
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Add IShaderConstantSetCallBack::OnCreate to allow earlier access to IMaterialRendererServices
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2023-04-21 14:41:01 +00:00 |
IShadowVolumeSceneNode.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
ISkinnedMesh.h
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Clean up include dependencies in public headers
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2023-08-13 15:31:42 +00:00 |
ITerrainSceneNode.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
ITextSceneNode.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
ITexture.h
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CSoftwareTexture::lock no longer returns image data when a mipmapLevel is requested
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2023-10-17 17:55:39 +00:00 |
ITimer.h
|
Spelling fixes
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2023-03-31 13:12:47 +00:00 |
ITriangleSelector.h
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Make SCollisionHit::TriangleSelector and SCollisionTriangleRange::Selector both const.
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2022-05-14 14:29:56 +00:00 |
IUserData.h
|
Remove serialization again from IUserData
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2023-11-07 17:43:01 +00:00 |
IVertexBuffer.h
|
Fix CVertexBuffer::setType when switching no empty vertex arrays. IVertexBuffer interface changes.
|
2022-04-25 16:19:20 +00:00 |
IVideoDriver.h
|
writeImageToFile param now used by CImageWriterPNG for compression level
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2023-11-13 14:53:44 +00:00 |
IVideoModeList.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IVolumeLightSceneNode.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IWriteFile.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IXMLReader.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
IXMLWriter.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
Keycodes.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
leakHunter.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
line2d.h
|
Spelling fixes
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2023-03-31 13:12:47 +00:00 |
line3d.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
matrix4.h
|
Minor code cleanup
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2024-01-01 15:29:28 +00:00 |
path.h
|
Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
plane3d.h
|
Minor code cleanup
|
2024-01-01 15:29:28 +00:00 |
position2d.h
|
Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
quaternion.h
|
Reduce redundant code in core::quaternion
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2024-01-27 14:31:08 +00:00 |
rect.h
|
Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
S3DVertex.h
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Avoid ambigious conversions when compiling with c++20
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2022-09-25 11:18:55 +00:00 |
SAnimatedMesh.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SceneParameters.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SColor.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SExposedVideoData.h
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Separate GLX window from X11 window.
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2022-05-02 16:17:03 +00:00 |
SIrrCreationParameters.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SKeyMap.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SLight.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SMaterial.h
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Change how SMaterial handles equality for UserData for more flexibility
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2023-11-10 15:52:40 +00:00 |
SMaterialLayer.h
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Fix SMaterialLayer operator!= and optimize operator=
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2023-05-07 14:51:09 +00:00 |
SMesh.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SMeshBuffer.h
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Avoid warning and make local variable lower-case.
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2019-12-12 16:32:41 +00:00 |
SMeshBufferLightMap.h
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Avoid warning and make local variable lower-case.
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2019-12-12 16:32:41 +00:00 |
SMeshBufferTangents.h
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Avoid warning and make local variable lower-case.
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2019-12-12 16:32:41 +00:00 |
SOverrideMaterial.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SParticle.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SSharedMeshBuffer.h
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Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations
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2023-05-17 14:31:50 +00:00 |
SSkinMeshBuffer.h
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Add updateBoundingBox parameter to IMeshBuffer::append and some fixes and optimizations
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2023-05-17 14:31:50 +00:00 |
SVertexIndex.h
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Replace public header guards to avoid using indentifiers reserved by c++
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2021-08-27 15:03:34 +00:00 |
SVertexManipulator.h
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IMeshManipulator::transform can now also normalize normals
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2022-08-26 14:09:04 +00:00 |
SViewFrustum.h
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Remove several copy-constructors and assignment operators which did nothing special.
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2022-01-06 14:02:12 +00:00 |
triangle3d.h
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Minor code cleanup
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2024-01-01 15:29:28 +00:00 |
vector2d.h
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Spelling fixes
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2023-03-31 13:12:47 +00:00 |
vector3d.h
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Minor code cleanup
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2024-01-01 15:29:28 +00:00 |