minetest/minetest.conf.example

788 lines
26 KiB
Plaintext
Raw Normal View History

# This file is read by default from:
# ../minetest.conf
# ../../minetest.conf
# Any other path can be chosen by passing the path as a parameter
# to the program, eg. "minetest.exe --config ../minetest.conf.example".
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
# Further documentation:
# http://wiki.minetest.net/
# NOTE: This file might not be up-to-date, refer to the
# defaultsettings.cpp file for an up-to-date list:
# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
# A vim command to convert most of defaultsettings.cpp to conf file format:
# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
# Note: Some of the settings are implemented in Lua.
2010-11-27 00:02:21 +01:00
2011-02-19 10:48:54 +01:00
#
# Client and server
2011-02-19 10:48:54 +01:00
#
2010-11-27 00:02:21 +01:00
# Name of player, on a server this is the main admin
#name =
2011-05-21 10:31:48 +02:00
#
# Client stuff
#
# Port to connect to (UDP)
#remote_port =
2015-08-30 20:28:48 +02:00
# Key mappings.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
#keymap_forward = KEY_KEY_W
#keymap_backward = KEY_KEY_S
#keymap_left = KEY_KEY_A
#keymap_right = KEY_KEY_D
#keymap_jump = KEY_SPACE
#keymap_sneak = KEY_LSHIFT
#keymap_inventory = KEY_KEY_I
2015-08-30 20:28:48 +02:00
# Go down ladder / go down in fly mode / go fast in fast mode
2011-10-17 19:04:35 +02:00
#keymap_special1 = KEY_KEY_E
#keymap_chat = KEY_KEY_T
#keymap_cmd = /
#keyman_console = KEY_F10
#keymap_rangeselect = KEY_KEY_R
#keymap_freemove = KEY_KEY_K
#keymap_fastmove = KEY_KEY_J
#keymap_cinematic = KEY_F8
#keymap_screenshot = KEY_F12
2015-08-30 20:28:48 +02:00
# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
#aux1_descends = false
2015-08-30 20:28:48 +02:00
# Double-tapping the jump key toggles fly mode
2013-01-04 20:00:49 +01:00
#doubletap_jump = false
2015-08-30 20:28:48 +02:00
# If false aux1 is used to fly fast
#always_fly_fast = true
2015-08-30 20:28:48 +02:00
# Some (temporary) keys for debugging
#keymap_print_debug_stacks = KEY_KEY_P
#keymap_quicktune_prev = KEY_HOME
#keymap_quicktune_next = KEY_END
#keymap_quicktune_dec = KEY_NEXT
#keymap_quicktune_inc = KEY_PRIOR
# If set to true, you can place blocks at the position (feet + eye level) where you stand.
# This is helpful when working with nodeboxes.
#enable_build_where_you_stand = false
2015-08-30 20:28:48 +02:00
# Minimum FPS.
# The amount of rendered stuff is dynamically set according to this.
#wanted_fps = 30
2015-08-30 20:28:48 +02:00
# If FPS would go higher than this, limit it by sleeping
# to not waste CPU power for no benefit.
#fps_max = 60
2015-08-30 20:28:48 +02:00
# Maximum FPS when game is paused
#pause_fps_max = 20
2015-08-30 20:28:48 +02:00
# The allowed adjustment range for the automatic rendering range adjustment
#viewing_range_nodes_max = 160
#viewing_range_nodes_min = 35
2015-08-30 20:28:48 +02:00
# Initial window size
2011-10-17 19:04:35 +02:00
#screenW = 800
#screenH = 600
#fullscreen = false
#fullscreen_bpp = 24
2015-08-30 20:28:48 +02:00
# Experimental option, might cause visible spaces between blocks
# when set to higher number than 0.
#fsaa = 0
2015-08-30 20:28:48 +02:00
# Vertical synchronization
#vsync = false
2015-08-30 20:28:48 +02:00
# Field of view in degrees
#fov = 72
2015-08-30 20:28:48 +02:00
# Address to connect to (#blank = start local server)
#address =
2015-08-30 20:28:48 +02:00
# Enable random user input, for testing
#random_input = false
2015-08-30 20:28:48 +02:00
# Timeout for client to remove unused map data from memory
#client_unload_unused_data_timeout = 600
2015-08-30 20:28:48 +02:00
# Maximum number of mapblocks for client to be kept in memory
# Set to -1 for unlimited amount
#client_mapblock_limit = 5000
2015-08-30 20:28:48 +02:00
# Whether to fog out the end of the visible area
2010-12-19 15:51:45 +01:00
#enable_fog = true
2015-08-30 20:28:48 +02:00
# Whether to show the client debug info (has the same effect as hitting F5)
#show_debug = false
2015-08-30 20:28:48 +02:00
# Enable a bit lower water surface; disable for speed (not quite optimized)
#new_style_water = false
2015-08-30 20:28:48 +02:00
# Max liquids processed per step
#liquid_loop_max = 100000
2015-08-30 20:28:48 +02:00
# The time (in seconds) that the liquids queue may grow beyond processing
# capacity until an attempt is made to decrease its size by dumping old queue
# items. A value of 0 disables the functionality.
#liquid_queue_purge_time = 0
2015-08-30 20:28:48 +02:00
# Liquid update interval in seconds
2013-02-24 15:39:07 +01:00
#liquid_update = 1.0
2015-08-30 20:28:48 +02:00
# Leaves style:
# fancy - all faces visible
# simple - only outer faces, if defined special_tiles are used
# opaque - disable transparency
#leaves_style = fancy
2015-08-30 20:28:48 +02:00
# Connects glass if supported by node
2014-09-27 18:16:26 +02:00
#connected_glass = false
2015-08-30 20:28:48 +02:00
# Enable smooth lighting with simple ambient occlusion.
# Disable for speed or for different looks.
#smooth_lighting = true
2015-08-30 20:28:48 +02:00
2014-12-14 12:28:08 +01:00
# Adjust the gamma encoding for the light tables. Valid values are in the range
# 1.0 to 3.0 (inclusive); lower numbers are brighter. This setting is for the
2014-12-14 12:28:08 +01:00
# client only and is ignored by the server
#display_gamma = 1.8
2015-08-30 20:28:48 +02:00
2014-12-14 12:28:08 +01:00
# Path to texture directory. All textures are first searched from here.
#texture_path =
2015-08-30 20:28:48 +02:00
# Video back-end.
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
2011-02-19 10:48:54 +01:00
#video_driver = opengl
2015-08-30 20:28:48 +02:00
# Unobstructed movement without physics, downwards key is keymap_special1
#free_move = false
2015-08-30 20:28:48 +02:00
# Continuous forward movement (for testing)
#continuous_forward = false
2015-08-30 20:28:48 +02:00
# Enable cinematic mode
#cinematic = false
2015-08-30 20:28:48 +02:00
# Camera smoothing - smooths rotation of camera. 0 is no smoothing.
# Must be equal to or greater than 0, and less than 1.
#camera_smoothing = 0.0
2015-08-30 20:28:48 +02:00
# Camera smoothing when in cinematic mode
#cinematic_camera_smoothing = 0.7
2015-08-30 20:28:48 +02:00
# Fast movement (keymap_special1)
#fast_move = false
2015-08-30 20:28:48 +02:00
# Invert mouse
#invert_mouse = false
2015-08-30 20:28:48 +02:00
# Enable/disable clouds
#enable_clouds = true
2015-08-30 20:28:48 +02:00
# Height on which clouds are appearing
#cloud_height = 120
2015-08-30 20:28:48 +02:00
# Radius of cloud area stated in number of 64 node cloud squares.
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
#cloud_radius = 12
2015-08-30 20:28:48 +02:00
# Use 3D cloud look instead of flat
#enable_3d_clouds = true
2015-08-30 20:28:48 +02:00
# Use a cloud animation for the main menu background
#menu_clouds = true
2015-08-30 20:28:48 +02:00
# Path for screenshots
#screenshot_path =
2015-08-30 20:28:48 +02:00
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
2011-10-15 15:32:24 +02:00
#view_bobbing_amount = 1.0
2015-08-30 20:28:48 +02:00
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
#fall_bobbing_amount = 0.0
2015-08-30 20:28:48 +02:00
# 3d support.
# Currently:
# "none" = no 3d output.
# "anaglyph" = cyan/magenta color 3d.
# "interlaced" = odd/even line based polarisation screen support.
# "topbottom" = split screen top/bottom.
# "sidebyside" = split screen side by side.
#3d_mode = none
2015-08-30 20:28:48 +02:00
# Strength of parallax
#3d_parallax_strength = 0.025
2015-08-30 20:28:48 +02:00
# In-game chat console background color (R,G,B)
#console_color = (0,0,0)
2015-08-30 20:28:48 +02:00
# In-game chat console background alpha (opaqueness, between 0 and 255)
#console_alpha = 200
2015-08-30 20:28:48 +02:00
# Selection box border color (R,G,B)
#selectionbox_color = (0,0,0)
2015-08-30 20:28:48 +02:00
# Crosshair color (R,G,B)
#crosshair_color = (255,255,255)
2015-08-30 20:28:48 +02:00
# Cross alpha (opaqueness, between 0 and 255)
#crosshair_alpha = 255
2015-08-30 20:28:48 +02:00
# Scale gui by a user specified value
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
# edge pixels when images are scaled by non-integer sizes.
#gui_scaling = 1.0
2015-08-30 20:28:48 +02:00
2015-04-01 06:19:10 +02:00
# When gui_scaling_filter is true, all GUI images need to be
# filtered in software, but some images are generated directly
2015-04-01 06:19:10 +02:00
# to hardware (e.g. render-to-texture for nodes in inventory).
2015-08-30 20:28:48 +02:00
#gui_scaling_filter = false
# When gui_scaling_filter_txr2img is true, copy those images
# from hardware to software for scaling. When false, fall back
# to the old scaling method, for video drivers that don't
# propery support downloading textures back from hardware.
#gui_scaling_filter_txr2img = true
2015-08-30 20:28:48 +02:00
# Sensitivity multiplier
2013-04-14 19:53:00 +02:00
#mouse_sensitivity = 0.2
2015-08-30 20:28:48 +02:00
# Sound settings
#enable_sound = true
#sound_volume = 0.7
2015-08-30 20:28:48 +02:00
# Whether node texture animations should be desynchronized per mapblock
#desynchronize_mapblock_texture_animation = true
2015-08-30 20:28:48 +02:00
# Width of the selectionbox's lines (Between 1 and 5)
#selectionbox_width = 2
2015-08-30 20:28:48 +02:00
# Maximum proportion of current window to be used for hotbar.
# Useful if there's something to be displayed right or left of hotbar.
#hud_hotbar_max_width = 1.0
2015-08-30 20:28:48 +02:00
# Save the map received by the client on disk
#enable_local_map_saving = false
2015-08-30 20:28:48 +02:00
# Enable selection highlighting for nodes (disables selectionbox)
2014-09-16 12:38:37 +02:00
#enable_node_highlighting = false
2015-08-30 20:28:48 +02:00
# Texture filtering settings
2012-12-01 22:54:15 +01:00
#mip_map = false
#anisotropic_filter = false
#bilinear_filter = false
#trilinear_filter = false
2015-08-30 20:28:48 +02:00
# Filtered textures can blend RGB values with fully-transparent neighbors,
# which PNG optimizers usually discard, sometimes resulting in a dark or
# light edge to transparent textures. Apply this filter to clean that up
# at texture load time.
#texture_clean_transparent = false
2015-08-30 20:28:48 +02:00
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
# can be blurred, so automatically upscale them with nearest-neighbor
# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
# memory. Powers of 2 are recommended. Setting this higher than 1 may not
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
# enabled.
#texture_min_size = 64
2015-08-30 20:28:48 +02:00
# Set to true to pre-generate all item visuals
#preload_item_visuals = false
2015-08-30 20:28:48 +02:00
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
2013-09-04 00:16:33 +02:00
#enable_shaders = true
2015-08-30 20:28:48 +02:00
# Set to true to enable textures bumpmapping. Requires shaders enabled.
#enable_bumpmapping = false
2015-08-30 20:28:48 +02:00
# Set to true enables on the fly normalmap generation (Emboss effect).
# Requires bumpmapping enabled.
#generate_normalmaps = false
2015-08-30 20:28:48 +02:00
# Strength of generated normalmaps
#normalmaps_strength = 0.6
2015-08-30 20:28:48 +02:00
# Defines sampling step of texture (0 - 2).
# A higher value results in smoother normal maps.
#normalmaps_smooth = 0
2015-08-30 20:28:48 +02:00
# 0 = parallax occlusion with slope information (faster)
# 1 = relief mapping (slower, more accurate)
#parallax_occlusion_mode = 1
2015-08-30 20:28:48 +02:00
# Set to true enables parallax occlusion mapping. Requires shaders enabled.
#enable_parallax_occlusion = false
2015-08-30 20:28:48 +02:00
# Number of parallax occlusion iterations
#parallax_occlusion_iterations = 4
2015-08-30 20:28:48 +02:00
# Overall scale of parallax occlusion effect
#parallax_occlusion_scale = 0.08
2015-08-30 20:28:48 +02:00
# Overall bias of parallax occlusion effect, usually scale/2
#parallax_occlusion_bias = 0.04
2015-08-30 20:28:48 +02:00
# Set to true enables waving water. Requires shaders enabled.
#enable_waving_water = false
2015-08-30 20:28:48 +02:00
# Parameters for waving water:
2013-12-03 17:21:40 +01:00
#water_wave_height = 1.0
#water_wave_length = 20.0
#water_wave_speed = 5.0
2015-08-30 20:28:48 +02:00
# Set to true enables waving leaves. Requires shaders enabled.
#enable_waving_leaves = false
2015-08-30 20:28:48 +02:00
# Set to true enables waving plants. Requires shaders enabled.
#enable_waving_plants = false
2015-08-30 20:28:48 +02:00
# The strength (darkness) of node ambient-occlusion shading.
# Lower is darker, Higher is lighter. The valid range of values for this
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
# set to the nearest valid value.
#ambient_occlusion_gamma = 2.2
2015-08-30 20:28:48 +02:00
# Enables caching of facedir rotated meshes
#enable_mesh_cache = false
2015-06-28 12:17:36 +02:00
# Enables minimap
#enable_minimap = true
2015-08-30 20:28:48 +02:00
2015-06-28 12:17:36 +02:00
# true - round shape, false - square
#minimap_shape_round = true
2015-08-30 20:28:48 +02:00
2015-06-28 12:17:36 +02:00
# true = 256, false = 128
# useable to make minimap smoother on slower machines
#minimap_double_scan_height = true
2015-06-28 12:17:36 +02:00
# The time in seconds it takes between repeated
# right clicks when holding the right mouse button.
#repeat_rightclick_time = 0.25
2015-08-30 20:28:48 +02:00
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
#directional_colored_fog = true
2015-08-30 20:28:48 +02:00
# Delay showing tooltips, stated in milliseconds
2014-06-25 11:52:09 +02:00
#tooltip_show_delay = 400
2015-08-30 20:28:48 +02:00
2015-01-06 22:40:34 +01:00
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens
2014-11-23 13:40:43 +01:00
#screen_dpi = 72
2015-08-30 20:28:48 +02:00
# Default timeout for cURL, stated in milliseconds.
# Only has an effect if compiled with cURL.
Rewrite client media download and support hash-based remote download Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
2013-08-29 05:22:18 +02:00
#curl_timeout = 5000
2015-08-30 20:28:48 +02:00
# Limits number of parallel HTTP requests. Affects:
# Media fetch if server uses remote_media setting.
# Serverlist download and server announcement.
# Downloads performed by main menu (e.g. mod manager).
# Only has an effect if compiled with cURL.
Rewrite client media download and support hash-based remote download Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
2013-08-29 05:22:18 +02:00
#curl_parallel_limit = 8
2015-08-30 20:28:48 +02:00
# Maximum time in ms a file download (e.g. a mod download) may take
#curl_file_download_timeout = 300000
2015-08-30 20:28:48 +02:00
# Enable usage of remote media server (if provided by server)
#enable_remote_media_server = true
2015-08-30 20:28:48 +02:00
# Url to the server list displayed in the Multiplayer Tab
2013-02-21 23:00:44 +01:00
#serverlist_url = servers.minetest.net
2015-08-30 20:28:48 +02:00
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
#serverlist_file = favoriteservers.txt
2015-08-30 20:28:48 +02:00
# Whether freetype fonts are used, requires freetype support to be compiled in
#freetype = true
2015-08-30 20:28:48 +02:00
# Path to TrueTypeFont or bitmap
2013-02-03 13:19:09 +01:00
#font_path = fonts/liberationsans.ttf
2015-02-18 12:37:53 +01:00
#font_size = 15
2015-08-30 20:28:48 +02:00
# Font shadow offset, if 0 then shadow will not be drawn
2013-12-12 18:47:54 +01:00
#font_shadow = 1
2015-08-30 20:28:48 +02:00
# Font shadow alpha (opaqueness, between 0 and 255)
2013-12-12 21:02:09 +01:00
#font_shadow_alpha = 128
2013-02-03 13:19:09 +01:00
#mono_font_path = fonts/liberationmono.ttf
2015-02-18 12:37:53 +01:00
#mono_font_size = 15
2015-08-30 20:28:48 +02:00
# This font will be used for certain languages
#fallback_font_path = fonts/DroidSansFallbackFull.ttf
2015-02-18 12:37:53 +01:00
#fallback_font_size = 15
2013-12-12 18:47:54 +01:00
#fallback_font_shadow = 1
2013-12-12 21:02:09 +01:00
#fallback_font_shadow_alpha = 128
2011-02-19 10:48:54 +01:00
#
# Server stuff
2011-02-19 10:48:54 +01:00
#
# Network port to listen (UDP)
#port = 30000
2015-08-30 20:28:48 +02:00
# Bind address
#bind_address =
2015-08-30 20:28:48 +02:00
# Name of server
2013-02-21 23:00:44 +01:00
#server_name = Minetest server
2015-08-30 20:28:48 +02:00
# Description of server
2013-02-21 23:00:44 +01:00
#server_description = mine here
2015-08-30 20:28:48 +02:00
# Domain name of server
2013-02-21 23:00:44 +01:00
#server_address = game.minetest.net
2015-08-30 20:28:48 +02:00
# Homepage of server
2013-02-21 23:00:44 +01:00
#server_url = http://minetest.net
2015-08-30 20:28:48 +02:00
# Automaticaly report to masterserver
2013-02-21 23:00:44 +01:00
#server_announce = 0
2015-08-30 20:28:48 +02:00
# Announce to this masterserver.
# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
#serverlist_url = servers.minetest.net
2015-08-30 20:28:48 +02:00
# Default game (default when creating a new world)
#default_game = minetest
2015-08-30 20:28:48 +02:00
# World directory (everything in the world is stored here)
#map-dir = /custom/world
2015-08-30 20:28:48 +02:00
# Message of the Day
2011-07-30 22:34:16 +02:00
#motd = Welcome to this awesome Minetest server!
2015-08-30 20:28:48 +02:00
# Maximum number of players connected simultaneously
#max_users = 15
2015-08-30 20:28:48 +02:00
# Set to true to disallow old clients from connecting
#strict_protocol_version_checking = false
2015-08-30 20:28:48 +02:00
# Time in seconds for item entity to live. Default value: 900s.
# Setting it to -1 disables the feature.
#item_entity_ttl = 900
2015-08-30 20:28:48 +02:00
# Set to true to enable creative mode (unlimited inventory)
#creative_mode = false
2015-08-30 20:28:48 +02:00
# Enable players getting damage and dying
#enable_damage = false
2015-08-30 20:28:48 +02:00
# A chosen map seed for a new map, leave empty for random
#fixed_map_seed =
2015-08-30 20:28:48 +02:00
# Gives some stuff to players at the beginning
#give_initial_stuff = false
2015-08-30 20:28:48 +02:00
# New users need to input this password
#default_password =
2015-08-30 20:28:48 +02:00
# Available privileges: interact, shout, teleport, settime, privs, ...
# See /privs in game for a full list on your server and mod configuration.
#default_privs = interact, shout
2015-08-30 20:28:48 +02:00
# Whether players are shown to clients without any range limit.
# Deprecated, use the setting player_transfer_distance instead.
#unlimited_player_transfer_distance = true
2015-08-30 20:28:48 +02:00
# Defines the maximal player transfer distance in blocks (0 = unlimited)
#player_transfer_distance = 0
2015-08-30 20:28:48 +02:00
# Whether to enable players killing each other
2011-12-02 10:25:47 +01:00
#enable_pvp = true
2015-08-30 20:28:48 +02:00
# If this is set, players will always (re)spawn at the given position
2012-05-20 13:54:02 +02:00
#static_spawnpoint = 0, 10, 0
2015-08-30 20:28:48 +02:00
# If true, new players cannot join with an empty password
2012-06-07 01:11:28 +02:00
#disallow_empty_password = false
2015-08-30 20:28:48 +02:00
# If true, disable cheat prevention in multiplayer
#disable_anticheat = false
2015-08-30 20:28:48 +02:00
# If true, actions are recorded for rollback
# This option is only read when server starts
#enable_rollback_recording = false
2015-08-30 20:28:48 +02:00
# Handling for deprecated lua api calls:
# "legacy" = (try to) mimic old behaviour (default for release).
# "log" = mimic and log backtrace of deprecated call (default for debug).
# "error" = abort on usage of deprecated call (suggested for mod developers).
2014-04-29 17:47:34 +02:00
#deprecated_lua_api_handling = legacy
# A message to be displayed to all clients when the server shuts down
#kick_msg_shutdown = Server shutting down.
2015-08-30 20:28:48 +02:00
# A message to be displayed to all clients when the server crashes
#kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
2015-08-30 20:28:48 +02:00
# Whether to ask clients to reconnect after a (lua) crash.
# Set this to true if your server is set up to restart automatically.
#ask_reconnect_on_crash = false
# Mod profiler
#mod_profiling = false
2015-08-30 20:28:48 +02:00
# Detailed mod profile data
#detailed_profiling = false
2015-08-30 20:28:48 +02:00
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
#enable_mapgen_debug_info = false
2015-08-30 20:28:48 +02:00
# From how far client knows about objects
#active_object_send_range_blocks = 3
2015-08-30 20:28:48 +02:00
# How large area of blocks are subject to the active block stuff.
# Active = objects are loaded and ABMs run.
2011-10-17 23:41:17 +02:00
#active_block_range = 2
2015-08-30 20:28:48 +02:00
# How many blocks are flying in the wire simultaneously per client
#max_simultaneous_block_sends_per_client = 10
2015-08-30 20:28:48 +02:00
# How many blocks are flying in the wire simultaneously per server
#max_simultaneous_block_sends_server_total = 40
2015-08-30 20:28:48 +02:00
# From how far blocks are sent to clients, stated in mapblocks (16 nodes)
#max_block_send_distance = 10
2015-08-30 20:28:48 +02:00
# From how far blocks are generated for clients, stated in mapblocks (16 nodes)
#max_block_generate_distance = 6
2015-08-30 20:28:48 +02:00
2015-07-13 17:01:31 +02:00
# Where the map generator stops.
# Please note:
# * Limited to 31000 (setting above has no effect)
# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
# * Those groups have an offset of -32, -32 nodes from the origin.
# * Only groups which are within the map_generation_limit are generated
#map_generation_limit = 31000
2015-08-30 20:28:48 +02:00
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
#max_clearobjects_extra_loaded_blocks = 4096
2015-08-30 20:28:48 +02:00
# Maximum number of forceloaded blocks
2014-01-11 17:54:00 +01:00
#max_forceloaded_blocks = 16
2015-08-30 20:28:48 +02:00
# Interval of sending time of day to clients
#time_send_interval = 5
2015-08-30 20:28:48 +02:00
# Controls length of day/night cycle.
# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
2013-07-27 20:34:30 +02:00
#time_speed = 72
2015-08-30 20:28:48 +02:00
# How much the server will wait before unloading unused MapBlocks.
# Higher value is smoother, but will use more RAM.
#server_unload_unused_data_timeout = 29
2015-08-30 20:28:48 +02:00
# Maximum number of statically stored objects in a block
#max_objects_per_block = 49
2015-08-30 20:28:48 +02:00
# Interval of saving important changes in the world, stated in seconds
#server_map_save_interval = 5.3
2015-08-30 20:28:48 +02:00
# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
2013-09-17 00:09:28 +02:00
#sqlite_synchronous = 2
2015-08-30 20:28:48 +02:00
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
#full_block_send_enable_min_time_from_building = 2.0
2015-08-30 20:28:48 +02:00
# Length of a server tick and the interval at which objects are generally updated over network
#dedicated_server_step = 0.1
2015-08-30 20:28:48 +02:00
# Can be set to true to disable shutting down on invalid world data
#ignore_world_load_errors = false
2015-08-30 20:28:48 +02:00
# Specifies URL from which client fetches media instead of using UDP.
# $filename should be accessible from $remote_media$filename via cURL
# (obviously, remote_media should end with a slash).
# Files that are not present would be fetched the usual way.
#remote_media =
2015-08-30 20:28:48 +02:00
# Level of logging to be written to debug.txt:
# <nothing> (no logging), none (messages with no level), error,
# warning, action, info, or verbose.
#debug_log_level = action
2015-08-30 20:28:48 +02:00
# Maximum number of blocks that can be queued for loading
#emergequeue_limit_total = 256
2015-08-30 20:28:48 +02:00
# Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_diskonly = 32
2015-08-30 20:28:48 +02:00
# Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_generate = 32
2015-08-30 20:28:48 +02:00
# Number of emerge threads to use. Make this field blank, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves.
#num_emerge_threads = 1
2015-08-30 20:28:48 +02:00
# Maximum number of packets sent per send step, if you have a slow connection
# try reducing it, but don't reduce it to a number below double of targeted
# client number.
#max_packets_per_iteration = 1024
# Enable/disable IPv6
#enable_ipv6 = true
2015-08-30 20:28:48 +02:00
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
# Ignored if bind_address is set.
#ipv6_server = false
2015-08-30 20:28:48 +02:00
#main_menu_script =
#main_menu_game_mgr = 0
#main_menu_mod_mgr = 1
#modstore_download_url = https://forum.minetest.net/media/
#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
2015-08-30 20:28:48 +02:00
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
#high_precision_fpu = true
2015-08-30 20:28:48 +02:00
# Override language. When no value is provided (default) system language is used.
# Check "locale" directory for the list of available translations.
#language =
2014-01-08 13:47:53 +01:00
#
# Physics stuff
#
#movement_acceleration_default = 3
#movement_acceleration_air = 2
#movement_acceleration_fast = 10
2013-02-08 21:54:01 +01:00
#movement_speed_walk = 4
#movement_speed_crouch = 1.35
#movement_speed_fast = 20
#movement_speed_climb = 2
#movement_speed_jump = 6.5
#movement_speed_descend = 6
#movement_liquid_fluidity = 1
#movement_liquid_fluidity_smooth = 0.5
#movement_liquid_sink = 10
#movement_gravity = 9.81
#
# Mapgen stuff
#
# Name of map generator to be used.
# Currently supported: v5, v6, v7, singlenode.
#mg_name = v6
2015-08-30 20:28:48 +02:00
# Water surface level of map
#water_level = 1
2015-08-30 20:28:48 +02:00
# Size of chunks to be generated, stated in mapblocks (16 nodes)
#chunksize = 5
2015-08-30 20:28:48 +02:00
# Global map generation attributes.
# Currently supported: trees, caves, flat, dungeons, light.
2014-12-21 22:16:28 +01:00
# Flags that are not specified in the flag string are not modified from the default.
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
# 'trees' and 'flat' flags only have effect in mgv6.
#mg_flags = trees, caves, dungeons, light
# Map generation attributes specific to Mapgen V6.
# Currently supported: jungles, biomeblend, mudflow, snowbiomes.
# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
#mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes
2015-08-30 20:28:48 +02:00
# Controls size of deserts and beaches in Mapgen V6
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
#mgv6_freq_desert = 0.45
#mgv6_freq_beach = 0.15
# Map generation attributes specific to Mapgen V7.
# Currently supported: mountains, ridges.
# 'ridges' are the rivers.
#mgv7_spflags = mountains, ridges
2014-12-21 22:16:28 +01:00
# Perlin noise attributes for different map generation parameters.
# Noise parameters can be specified as a set of positional values:
# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
# For example:
2014-12-21 22:16:28 +01:00
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
# Or the new group format can be used instead, for example:
#mgv6_np_terrain_base = {
2014-12-21 22:16:28 +01:00
# offset = -4
# scale = 20
# spread = (250, 250, 250)
# seed = 82341
# octaves = 5
# persistence = 0.6
# lacunarity = 2.0
# flags = "defaults"
#}
# Only the group format supports noise flags which are needed for eased noise.
# Mgv5 uses eased noise for np_ground so this is shown in group format,
# other noise parameters are shown in positional format to save space.
2014-12-21 22:16:28 +01:00
# Noise parameters for biome API temperature, humidity and biome blend
#mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
#mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
#mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
#mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
2014-12-21 22:16:28 +01:00
#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
#mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
#mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
2014-12-21 22:16:28 +01:00
#mgv5_np_ground = {
# offset = 0
# scale = 40
# spread = (80, 80, 80)
# seed = 983240
# octaves = 4
# persistence = 0.55
# lacunarity = 2.0
# flags = "eased"
#}
2014-12-21 22:16:28 +01:00
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
#mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
2014-12-21 22:16:28 +01:00
#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
2014-12-21 22:16:28 +01:00
#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
2013-03-16 22:06:11 +01:00
#mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
2014-12-21 22:16:28 +01:00
#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
#mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
#mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
#mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
#mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
2014-12-21 22:16:28 +01:00
#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
#mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
#mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
2014-12-21 22:16:28 +01:00
# Prevent mods from doing insecure things like running shell commands.
#secure.enable_security = false
2015-08-30 20:28:48 +02:00
# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
#secure.trusted_mods =