minetest/src/CMakeLists.txt

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cmake_minimum_required(VERSION 2.6)
project(minetest)
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INCLUDE(CheckIncludeFiles)
INCLUDE(CheckLibraryExists)
# Add custom SemiDebug build mode
set(CMAKE_CXX_FLAGS_SEMIDEBUG "-O1 -g -Wall -Wabi" CACHE STRING
"Flags used by the C++ compiler during semidebug builds."
FORCE
)
set(CMAKE_C_FLAGS_SEMIDEBUG "-O1 -g -Wall -pedantic" CACHE STRING
"Flags used by the C compiler during semidebug builds."
FORCE
)
mark_as_advanced(
CMAKE_CXX_FLAGS_SEMIDEBUG
CMAKE_C_FLAGS_SEMIDEBUG
)
set(CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE}" CACHE STRING
"Choose the type of build. Options are: None Debug SemiDebug RelWithDebInfo MinSizeRel."
FORCE
)
# Set some random things default to not being visible in the GUI
mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
if(NOT (BUILD_CLIENT OR BUILD_SERVER))
message(WARNING "Neither BUILD_CLIENT nor BUILD_SERVER is set! Setting BUILD_SERVER=true")
set(BUILD_SERVER TRUE)
endif()
option(ENABLE_CURL "Enable cURL support for fetching media" TRUE)
set(USE_CURL FALSE)
if(ENABLE_CURL)
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find_package(CURL)
if (CURL_FOUND)
message(STATUS "cURL support enabled.")
set(USE_CURL TRUE)
endif()
else()
mark_as_advanced(CLEAR CURL_LIBRARY CURL_INCLUDE_DIR)
endif()
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if(NOT USE_CURL)
if(BUILD_CLIENT)
message(WARNING "cURL is required to load the server list")
endif()
if(BUILD_SERVER)
message(WARNING "cURL is required to announce to the server list")
endif()
endif()
option(ENABLE_GETTEXT "Use GetText for internationalization" TRUE)
set(USE_GETTEXT FALSE)
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if(ENABLE_GETTEXT)
find_package(GettextLib)
if(GETTEXT_FOUND)
if(WIN32)
message(STATUS "GetText library: ${GETTEXT_LIBRARY}")
message(STATUS "GetText DLL: ${GETTEXT_DLL}")
message(STATUS "GetText iconv DLL: ${GETTEXT_ICONV_DLL}")
endif()
set(USE_GETTEXT TRUE)
message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}")
endif(GETTEXT_FOUND)
else()
mark_as_advanced(GETTEXT_ICONV_DLL GETTEXT_INCLUDE_DIR GETTEXT_LIBRARY GETTEXT_MSGFMT)
message(STATUS "GetText disabled.")
endif()
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option(ENABLE_SOUND "Enable sound" TRUE)
set(USE_SOUND FALSE)
if(BUILD_CLIENT AND ENABLE_SOUND)
# Sound libraries
find_package(OpenAL)
find_package(Vorbis)
if(NOT OPENAL_FOUND)
message(STATUS "Sound enabled, but OpenAL not found!")
mark_as_advanced(CLEAR OPENAL_LIBRARY OPENAL_INCLUDE_DIR)
endif()
if(NOT VORBIS_FOUND)
message(STATUS "Sound enabled, but Vorbis libraries not found!")
mark_as_advanced(CLEAR OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY)
endif()
if(OPENAL_FOUND AND VORBIS_FOUND)
set(USE_SOUND TRUE)
message(STATUS "Sound enabled.")
else()
message(FATAL_ERROR "Sound enabled, but cannot be used.\n"
"To continue, either fill in the required paths or disable sound. (-DENABLE_SOUND=0)")
endif()
endif()
option(ENABLE_GLES "Enable OpenGL ES support" FALSE)
mark_as_advanced(ENABLE_GLES)
if(ENABLE_GLES)
find_package(OpenGLES2)
endif()
option(ENABLE_FREETYPE "Enable FreeType2 (TrueType fonts and basic unicode support)" TRUE)
set(USE_FREETYPE FALSE)
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if(ENABLE_FREETYPE)
##
## Note: FindFreetype.cmake seems to have been fixed in recent versions of
## CMake. If issues persist, re-enable this workaround specificially for the
## failing platforms.
##
# if(UNIX)
# include(FindPkgConfig)
# if(PKG_CONFIG_FOUND)
# pkg_check_modules(FREETYPE QUIET freetype2)
# if(FREETYPE_FOUND)
# SET(FREETYPE_PKGCONFIG_FOUND TRUE)
# SET(FREETYPE_LIBRARY ${FREETYPE_LIBRARIES})
# # Because CMake is idiotic
# string(REPLACE ";" " " FREETYPE_CFLAGS_STR ${FREETYPE_CFLAGS})
# string(REPLACE ";" " " FREETYPE_LDFLAGS_STR ${FREETYPE_LDFLAGS})
# endif(FREETYPE_FOUND)
# endif(PKG_CONFIG_FOUND)
# endif(UNIX)
# if(NOT FREETYPE_FOUND)
# find_package(Freetype)
# endif()
find_package(Freetype)
if(FREETYPE_FOUND)
message(STATUS "Freetype enabled.")
set(USE_FREETYPE TRUE)
endif()
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endif(ENABLE_FREETYPE)
option(ENABLE_CURSES "Enable ncurses console" TRUE)
set(USE_CURSES FALSE)
if(ENABLE_CURSES)
find_package(Ncursesw)
if(CURSES_FOUND)
set(USE_CURSES TRUE)
message(STATUS "ncurses console enabled.")
include_directories(${CURSES_INCLUDE_DIRS})
else()
message(STATUS "ncurses not found!")
endif()
endif(ENABLE_CURSES)
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option(ENABLE_POSTGRESQL "Enable PostgreSQL backend" TRUE)
set(USE_POSTGRESQL FALSE)
if(ENABLE_POSTGRESQL)
find_program(POSTGRESQL_CONFIG_EXECUTABLE pg_config DOC "pg_config")
find_library(POSTGRESQL_LIBRARY pq)
if(POSTGRESQL_CONFIG_EXECUTABLE)
execute_process(COMMAND ${POSTGRESQL_CONFIG_EXECUTABLE} --includedir-server
OUTPUT_VARIABLE POSTGRESQL_SERVER_INCLUDE_DIRS
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND ${POSTGRESQL_CONFIG_EXECUTABLE}
OUTPUT_VARIABLE POSTGRESQL_CLIENT_INCLUDE_DIRS
OUTPUT_STRIP_TRAILING_WHITESPACE)
# This variable is case sensitive for the cmake PostgreSQL module
set(PostgreSQL_ADDITIONAL_SEARCH_PATHS ${POSTGRESQL_SERVER_INCLUDE_DIRS} ${POSTGRESQL_CLIENT_INCLUDE_DIRS})
endif()
find_package("PostgreSQL")
if(POSTGRESQL_FOUND)
set(USE_POSTGRESQL TRUE)
message(STATUS "PostgreSQL backend enabled")
# This variable is case sensitive, don't try to change it to POSTGRESQL_INCLUDE_DIR
message(STATUS "PostgreSQL includes: ${PostgreSQL_INCLUDE_DIR}")
include_directories(${PostgreSQL_INCLUDE_DIR})
else()
message(STATUS "PostgreSQL not found!")
endif()
endif(ENABLE_POSTGRESQL)
option(ENABLE_LEVELDB "Enable LevelDB backend" TRUE)
set(USE_LEVELDB FALSE)
if(ENABLE_LEVELDB)
find_library(LEVELDB_LIBRARY leveldb)
find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb)
if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
set(USE_LEVELDB TRUE)
message(STATUS "LevelDB backend enabled.")
include_directories(${LEVELDB_INCLUDE_DIR})
else()
message(STATUS "LevelDB not found!")
endif()
endif(ENABLE_LEVELDB)
OPTION(ENABLE_REDIS "Enable Redis backend" TRUE)
set(USE_REDIS FALSE)
if(ENABLE_REDIS)
find_library(REDIS_LIBRARY hiredis)
find_path(REDIS_INCLUDE_DIR hiredis.h PATH_SUFFIXES hiredis)
if(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
set(USE_REDIS TRUE)
message(STATUS "Redis backend enabled.")
include_directories(${REDIS_INCLUDE_DIR})
else(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
message(STATUS "Redis not found!")
endif(REDIS_LIBRARY AND REDIS_INCLUDE_DIR)
endif(ENABLE_REDIS)
find_package(SQLite3 REQUIRED)
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OPTION(ENABLE_SPATIAL "Enable SpatialIndex AreaStore backend" TRUE)
set(USE_SPATIAL FALSE)
if(ENABLE_SPATIAL)
find_library(SPATIAL_LIBRARY spatialindex)
find_path(SPATIAL_INCLUDE_DIR spatialindex/SpatialIndex.h)
if(SPATIAL_LIBRARY AND SPATIAL_INCLUDE_DIR)
set(USE_SPATIAL TRUE)
message(STATUS "SpatialIndex AreaStore backend enabled.")
include_directories(${SPATIAL_INCLUDE_DIR})
else(SPATIAL_LIBRARY AND SPATIAL_INCLUDE_DIR)
message(STATUS "SpatialIndex not found!")
endif(SPATIAL_LIBRARY AND SPATIAL_INCLUDE_DIR)
endif(ENABLE_SPATIAL)
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if(NOT MSVC)
set(USE_GPROF FALSE CACHE BOOL "Use -pg flag for g++")
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endif()
# Haiku endian support
if(HAIKU)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_BSD_SOURCE")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_BSD_SOURCE")
endif()
# Use cmake_config.h
add_definitions(-DUSE_CMAKE_CONFIG_H)
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if(WIN32)
# Windows
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if(MSVC) # MSVC Specifics
set(PLATFORM_LIBS dbghelp.lib ${PLATFORM_LIBS})
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# Surpress some useless warnings
add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
# Get M_PI to work
add_definitions(/D "_USE_MATH_DEFINES")
# Dont define min/max macros in minwindef.h
add_definitions(/D "NOMINMAX")
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else() # Probably MinGW = GCC
set(PLATFORM_LIBS "")
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endif()
set(PLATFORM_LIBS ws2_32.lib version.lib shlwapi.lib ${PLATFORM_LIBS})
# Zlib stuff
set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
CACHE PATH "Zlib include directory")
set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
CACHE FILEPATH "Path to zlib library (usually zlibwapi.lib)")
set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
CACHE FILEPATH "Path to zlib DLL (for installation)")
set(ZLIBWAPI_DLL "" CACHE FILEPATH "Path to zlibwapi DLL")
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set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
CACHE PATH "irrlicht dir")
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if(USE_FREETYPE)
set(FREETYPE_INCLUDE_DIR_ft2build "${PROJECT_SOURCE_DIR}/../../freetype2/include/"
CACHE PATH "freetype include dir")
set(FREETYPE_INCLUDE_DIR_freetype2 "${PROJECT_SOURCE_DIR}/../../freetype2/include/freetype"
CACHE PATH "freetype include dir")
set(FREETYPE_LIBRARY "${PROJECT_SOURCE_DIR}/../../freetype2/objs/win32/vc2005/freetype247.lib"
CACHE FILEPATH "Path to freetype247.lib")
endif()
if(ENABLE_SOUND)
set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)")
set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)")
set(VORBIS_DLL "" CACHE FILEPATH "Path to libvorbis.dll for installation (optional)")
set(VORBISFILE_DLL "" CACHE FILEPATH "Path to libvorbisfile.dll for installation (optional)")
endif()
if(USE_LUAJIT)
set(LUA_DLL "" CACHE FILEPATH "Path to lua51.dll for installation (optional)")
endif()
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else()
# Unix probably
if(BUILD_CLIENT)
if(NOT HAIKU)
find_package(X11 REQUIRED)
endif(NOT HAIKU)
set(OPENGL_GL_PREFERENCE "LEGACY" CACHE STRING
"See CMake Policy CMP0072 for reference. GLVND is broken on some nvidia setups")
set(OpenGL_GL_PREFERENCE ${OPENGL_GL_PREFERENCE})
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find_package(OpenGL REQUIRED)
find_package(JPEG REQUIRED)
find_package(BZip2 REQUIRED)
find_package(PNG REQUIRED)
if(APPLE)
find_library(CARBON_LIB Carbon)
find_library(COCOA_LIB Cocoa)
find_library(IOKIT_LIB IOKit)
mark_as_advanced(
CARBON_LIB
COCOA_LIB
IOKIT_LIB
)
SET(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${CARBON_LIB} ${COCOA_LIB} ${IOKIT_LIB})
endif(APPLE)
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endif(BUILD_CLIENT)
find_package(ZLIB REQUIRED)
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set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS})
if(APPLE)
set(PLATFORM_LIBS "-framework CoreFoundation" ${PLATFORM_LIBS})
else()
check_library_exists(rt clock_gettime "" HAVE_LIBRT)
if (HAVE_LIBRT)
set(PLATFORM_LIBS -lrt ${PLATFORM_LIBS})
endif(HAVE_LIBRT)
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endif(APPLE)
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if(NOT HAIKU AND NOT APPLE)
# This way Xxf86vm is found on OpenBSD too
find_library(XXF86VM_LIBRARY Xxf86vm)
mark_as_advanced(XXF86VM_LIBRARY)
set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
endif(NOT HAIKU AND NOT APPLE)
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# Prefer local iconv if installed
find_library(ICONV_LIBRARY iconv)
mark_as_advanced(ICONV_LIBRARY)
if (ICONV_LIBRARY)
set(PLATFORM_LIBS ${PLATFORM_LIBS} ${ICONV_LIBRARY})
endif()
endif()
check_include_files(endian.h HAVE_ENDIAN_H)
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h"
)
# Add a target that always rebuilds cmake_config_githash.h
add_custom_target(GenerateVersion
COMMAND ${CMAKE_COMMAND}
-D "GENERATE_VERSION_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}"
-D "GENERATE_VERSION_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}"
-D "VERSION_STRING=${VERSION_STRING}"
-D "DEVELOPMENT_BUILD=${DEVELOPMENT_BUILD}"
-P "${CMAKE_SOURCE_DIR}/cmake/Modules/GenerateVersion.cmake"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
add_subdirectory(threading)
add_subdirectory(content)
add_subdirectory(database)
add_subdirectory(gui)
add_subdirectory(mapgen)
add_subdirectory(network)
add_subdirectory(script)
add_subdirectory(unittest)
add_subdirectory(util)
add_subdirectory(irrlicht_changes)
add_subdirectory(server)
set(common_SRCS
${database_SRCS}
${mapgen_SRCS}
${server_SRCS}
${content_SRCS}
ban.cpp
chat.cpp
clientiface.cpp
collision.cpp
content_mapnode.cpp
content_nodemeta.cpp
content_sao.cpp
convert_json.cpp
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craftdef.cpp
debug.cpp
defaultsettings.cpp
emerge.cpp
environment.cpp
face_position_cache.cpp
filesys.cpp
genericobject.cpp
gettext.cpp
httpfetch.cpp
inventory.cpp
inventorymanager.cpp
itemdef.cpp
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itemstackmetadata.cpp
light.cpp
log.cpp
map.cpp
map_settings_manager.cpp
mapblock.cpp
mapnode.cpp
mapsector.cpp
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metadata.cpp
modchannels.cpp
nameidmapping.cpp
nodedef.cpp
nodemetadata.cpp
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nodetimer.cpp
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noise.cpp
objdef.cpp
object_properties.cpp
pathfinder.cpp
player.cpp
porting.cpp
profiler.cpp
quicktune.cpp
raycast.cpp
reflowscan.cpp
remoteplayer.cpp
rollback.cpp
rollback_interface.cpp
serialization.cpp
server.cpp
serverenvironment.cpp
serverlist.cpp
serverobject.cpp
settings.cpp
staticobject.cpp
terminal_chat_console.cpp
tileanimation.cpp
tool.cpp
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translation.cpp
version.cpp
voxel.cpp
voxelalgorithms.cpp
hud.cpp
${common_network_SRCS}
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${JTHREAD_SRCS}
${common_SCRIPT_SRCS}
${UTIL_SRCS}
${UNITTEST_SRCS}
)
# This gives us the icon and file version information
if(WIN32)
set(WINRESOURCE_FILE "${CMAKE_CURRENT_SOURCE_DIR}/../misc/winresource.rc")
set(MINETEST_EXE_MANIFEST_FILE "${CMAKE_CURRENT_SOURCE_DIR}/../misc/minetest.exe.manifest")
if(MINGW)
if(NOT CMAKE_RC_COMPILER)
set(CMAKE_RC_COMPILER "windres.exe")
endif()
ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR} -I${CMAKE_CURRENT_BINARY_DIR}
-i${WINRESOURCE_FILE}
-o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
DEPENDS ${WINRESOURCE_FILE})
SET(extra_windows_SRCS ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
else(MINGW) # Probably MSVC
set(extra_windows_SRCS ${WINRESOURCE_FILE} ${MINETEST_EXE_MANIFEST_FILE})
endif(MINGW)
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endif()
# Client sources
if (BUILD_CLIENT)
add_subdirectory(client)
endif(BUILD_CLIENT)
set(client_SRCS
${client_SRCS}
${common_SRCS}
${gui_SRCS}
${client_network_SRCS}
${client_irrlicht_changes_SRCS}
camera.cpp
client.cpp
clientenvironment.cpp
clientmap.cpp
Rewrite client media download and support hash-based remote download Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
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clientmedia.cpp
clientobject.cpp
clouds.cpp
content_cao.cpp
content_cso.cpp
content_mapblock.cpp
convert_json.cpp
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filecache.cpp
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fontengine.cpp
game.cpp
guiscalingfilter.cpp
hud.cpp
imagefilters.cpp
keycode.cpp
localplayer.cpp
main.cpp
mapblock_mesh.cpp
mesh.cpp
mesh_generator_thread.cpp
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minimap.cpp
particles.cpp
shader.cpp
sky.cpp
wieldmesh.cpp
${client_SCRIPT_SRCS}
${UNITTEST_CLIENT_SRCS}
)
list(SORT client_SRCS)
# Server sources
set(server_SRCS
${common_SRCS}
main.cpp
)
list(SORT server_SRCS)
# Avoid source_group on broken CMake version.
# see issue #7074 #7075
if (CMAKE_VERSION VERSION_GREATER 3.8.1)
source_group(TREE ${PROJECT_SOURCE_DIR} PREFIX "Source Files" FILES ${client_SRCS})
source_group(TREE ${PROJECT_SOURCE_DIR} PREFIX "Source Files" FILES ${server_SRCS})
endif()
include_directories(
${PROJECT_BINARY_DIR}
${PROJECT_SOURCE_DIR}
${IRRLICHT_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
${CMAKE_BUILD_TYPE}
${PNG_INCLUDE_DIR}
${GETTEXT_INCLUDE_DIR}
${SOUND_INCLUDE_DIRS}
${SQLITE3_INCLUDE_DIR}
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${LUA_INCLUDE_DIR}
${GMP_INCLUDE_DIR}
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${JSON_INCLUDE_DIR}
${X11_INCLUDE_DIR}
${PROJECT_SOURCE_DIR}/script
)
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if(USE_FREETYPE)
include_directories(${FREETYPE_INCLUDE_DIRS})
endif()
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if(USE_CURL)
include_directories(${CURL_INCLUDE_DIR})
endif()
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set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
if(BUILD_CLIENT)
add_executable(${PROJECT_NAME} ${client_SRCS} ${extra_windows_SRCS})
add_dependencies(${PROJECT_NAME} GenerateVersion)
set(client_LIBS
${PROJECT_NAME}
${ZLIB_LIBRARIES}
${IRRLICHT_LIBRARY}
${OPENGL_LIBRARIES}
${JPEG_LIBRARIES}
${BZIP2_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
${GETTEXT_LIBRARY}
${SOUND_LIBRARIES}
${SQLITE3_LIBRARY}
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${LUA_LIBRARY}
${GMP_LIBRARY}
${JSON_LIBRARY}
${OPENGLES2_LIBRARIES}
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
)
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if(APPLE)
target_link_libraries(
${client_LIBS}
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${ICONV_LIBRARY}
)
else()
target_link_libraries(
${client_LIBS}
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)
endif()
if(USE_CURL)
target_link_libraries(
${PROJECT_NAME}
${CURL_LIBRARY}
)
endif()
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if(USE_FREETYPE)
if(FREETYPE_PKGCONFIG_FOUND)
set_target_properties(${PROJECT_NAME}
PROPERTIES
COMPILE_FLAGS "${FREETYPE_CFLAGS_STR}"
)
endif()
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target_link_libraries(
${PROJECT_NAME}
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${FREETYPE_LIBRARY}
)
endif()
if (USE_CURSES)
target_link_libraries(${PROJECT_NAME} ${CURSES_LIBRARIES})
endif()
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if (USE_POSTGRESQL)
target_link_libraries(${PROJECT_NAME} ${POSTGRESQL_LIBRARY})
endif()
if (USE_LEVELDB)
target_link_libraries(${PROJECT_NAME} ${LEVELDB_LIBRARY})
endif()
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if (USE_REDIS)
target_link_libraries(${PROJECT_NAME} ${REDIS_LIBRARY})
endif()
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if (USE_SPATIAL)
target_link_libraries(${PROJECT_NAME} ${SPATIAL_LIBRARY})
endif()
endif(BUILD_CLIENT)
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if(BUILD_SERVER)
add_executable(${PROJECT_NAME}server ${server_SRCS} ${extra_windows_SRCS})
add_dependencies(${PROJECT_NAME}server GenerateVersion)
target_link_libraries(
${PROJECT_NAME}server
${ZLIB_LIBRARIES}
${SQLITE3_LIBRARY}
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${JSON_LIBRARY}
${GETTEXT_LIBRARY}
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${LUA_LIBRARY}
${GMP_LIBRARY}
${PLATFORM_LIBS}
)
set_target_properties(${PROJECT_NAME}server PROPERTIES
COMPILE_DEFINITIONS "SERVER")
if (USE_CURSES)
target_link_libraries(${PROJECT_NAME}server ${CURSES_LIBRARIES})
endif()
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if (USE_POSTGRESQL)
target_link_libraries(${PROJECT_NAME}server ${POSTGRESQL_LIBRARY})
endif()
if (USE_LEVELDB)
target_link_libraries(${PROJECT_NAME}server ${LEVELDB_LIBRARY})
endif()
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if (USE_REDIS)
target_link_libraries(${PROJECT_NAME}server ${REDIS_LIBRARY})
endif()
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if (USE_SPATIAL)
target_link_libraries(${PROJECT_NAME}server ${SPATIAL_LIBRARY})
endif()
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if(USE_CURL)
target_link_libraries(
${PROJECT_NAME}server
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${CURL_LIBRARY}
)
endif()
endif(BUILD_SERVER)
# Blacklisted locales that don't work.
# see issue #4638
set(GETTEXT_BLACKLISTED_LOCALES
be
he
ko
ky
zh_CN
zh_TW
)
option(APPLY_LOCALE_BLACKLIST "Use a blacklist to avoid broken locales" TRUE)
if (GETTEXT_FOUND AND APPLY_LOCALE_BLACKLIST)
set(GETTEXT_USED_LOCALES "")
foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
if (NOT ";${GETTEXT_BLACKLISTED_LOCALES};" MATCHES ";${LOCALE};")
list(APPEND GETTEXT_USED_LOCALES ${LOCALE})
endif()
endforeach()
message(STATUS "Locale blacklist applied; Locales used: ${GETTEXT_USED_LOCALES}")
endif()
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# Set some optimizations and tweaks
include(CheckCXXCompilerFlag)
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if(MSVC)
# Visual Studio
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D WIN32_LEAN_AND_MEAN /MP")
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# EHa enables SEH exceptions (used for catching segfaults)
set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /GL /FD /MT /GS- /Zi /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /arch:SSE")
endif()
#set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /INCREMENTAL:NO /DEBUG /OPT:REF /OPT:ICF")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")
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set(CMAKE_CXX_FLAGS_SEMIDEBUG "/MDd /Zi /Ob0 /O1 /RTC1")
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# Debug build doesn't catch exceptions by itself
# Add some optimizations because otherwise it's VERY slow
set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
# Flags for C files (sqlite)
# /MT = Link statically with standard library stuff
set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT")
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else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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# Probably GCC
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if(APPLE)
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pagezero_size 10000 -image_base 100000000" )
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endif()
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if(WARN_ALL)
set(RELEASE_WARNING_FLAGS "-Wall")
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else()
set(RELEASE_WARNING_FLAGS "")
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endif()
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if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
# clang does not understand __extern_always_inline but libc headers use it
set(OTHER_FLAGS "${OTHER_FLAGS} \"-D__extern_always_inline=extern __always_inline\"")
set(OTHER_FLAGS "${OTHER_FLAGS} -Wsign-compare")
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endif()
if(WIN32 AND NOT ZLIBWAPI_DLL AND CMAKE_SIZEOF_VOID_P EQUAL 4)
set(OTHER_FLAGS "${OTHER_FLAGS} -DWIN32_NO_ZLIB_WINAPI")
message(WARNING "Defaulting to cdecl for zlib on win32 because ZLIBWAPI_DLL"
" isn't set, ensure that ZLIBWAPI_DLL is set if you want stdcall.")
endif()
if(MINGW)
set(OTHER_FLAGS "${OTHER_FLAGS} -mthreads -fexceptions")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DWIN32_LEAN_AND_MEAN")
endif()
set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -Wall -pipe -funroll-loops")
if(CMAKE_SYSTEM_NAME MATCHES "(Darwin|FreeBSD)")
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os")
else()
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -ffast-math -fomit-frame-pointer")
endif(CMAKE_SYSTEM_NAME MATCHES "(Darwin|FreeBSD)")
set(CMAKE_CXX_FLAGS_SEMIDEBUG "-g -O1 -Wall -Wabi ${WARNING_FLAGS} ${OTHER_FLAGS}")
set(CMAKE_CXX_FLAGS_DEBUG "-g -O0 -Wall -Wabi ${WARNING_FLAGS} ${OTHER_FLAGS}")
if(USE_GPROF)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
endif()
if(MINGW)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -mwindows")
endif()
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endif()
# Installation
if(WIN32)
if(USE_SOUND)
if(OPENAL_DLL)
install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR})
endif()
if(OGG_DLL)
install(FILES ${OGG_DLL} DESTINATION ${BINDIR})
endif()
if(VORBIS_DLL)
install(FILES ${VORBIS_DLL} DESTINATION ${BINDIR})
endif()
if(VORBISFILE_DLL)
install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR})
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endif()
endif()
if(CURL_DLL)
install(FILES ${CURL_DLL} DESTINATION ${BINDIR})
endif()
if(ZLIB_DLL)
install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
endif()
if(ZLIBWAPI_DLL)
install(FILES ${ZLIBWAPI_DLL} DESTINATION ${BINDIR})
endif()
if(FREETYPE_DLL)
install(FILES ${FREETYPE_DLL} DESTINATION ${BINDIR})
endif()
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if(SQLITE3_DLL)
install(FILES ${SQLITE3_DLL} DESTINATION ${BINDIR})
endif()
if(LEVELDB_DLL)
install(FILES ${LEVELDB_DLL} DESTINATION ${BINDIR})
endif()
if(LUA_DLL)
install(FILES ${LUA_DLL} DESTINATION ${BINDIR})
endif()
endif()
if(BUILD_CLIENT)
install(TARGETS ${PROJECT_NAME}
RUNTIME DESTINATION ${BINDIR}
LIBRARY DESTINATION ${BINDIR}
ARCHIVE DESTINATION ${BINDIR}
BUNDLE DESTINATION .
)
if(APPLE)
install(CODE "
set(BU_CHMOD_BUNDLE_ITEMS ON)
include(BundleUtilities)
fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${BUNDLE_PATH}\" \"\" \"\${CMAKE_INSTALL_PREFIX}/${BINDIR}\")
" COMPONENT Runtime)
endif()
if(USE_GETTEXT)
foreach(LOCALE ${GETTEXT_USED_LOCALES})
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set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
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install(FILES ${MO_BUILD_PATH} DESTINATION ${MO_DEST_PATH})
endforeach()
endif()
if(WIN32)
if(DEFINED IRRLICHT_DLL)
install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
endif()
if(USE_GETTEXT)
if(DEFINED GETTEXT_DLL)
install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR})
endif()
if(DEFINED GETTEXT_ICONV_DLL)
install(FILES ${GETTEXT_ICONV_DLL} DESTINATION ${BINDIR})
endif()
endif()
endif()
endif(BUILD_CLIENT)
if(BUILD_SERVER)
install(TARGETS ${PROJECT_NAME}server DESTINATION ${BINDIR})
endif()
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if (USE_GETTEXT)
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set(MO_FILES)
foreach(LOCALE ${GETTEXT_USED_LOCALES})
set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/${PROJECT_NAME}.po")
set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
add_custom_command(OUTPUT ${MO_BUILD_PATH}
COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH}
COMMENT "mo-update [${LOCALE}]: Creating locale directory.")
add_custom_command(
OUTPUT ${MO_FILE_PATH}
COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH}
DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH}
WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
COMMENT "mo-update [${LOCALE}]: Creating mo file."
)
set(MO_FILES ${MO_FILES} ${MO_FILE_PATH})
endforeach()
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add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES})
endif()