minetest/src/gui/guiChatConsole.cpp

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/*
2013-02-24 18:40:43 +01:00
Minetest
2013-02-24 19:38:45 +01:00
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "guiChatConsole.h"
#include "chat.h"
#include "client/client.h"
#include "debug.h"
#include "gettime.h"
#include "client/keycode.h"
#include "settings.h"
#include "porting.h"
#include "client/tile.h"
#include "client/fontengine.h"
#include "log.h"
#include "gettext.h"
#include <string>
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#if USE_FREETYPE
#include "irrlicht_changes/CGUITTFont.h"
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#endif
inline u32 clamp_u8(s32 value)
{
return (u32) MYMIN(MYMAX(value, 0), 255);
}
GUIChatConsole::GUIChatConsole(
gui::IGUIEnvironment* env,
gui::IGUIElement* parent,
s32 id,
ChatBackend* backend,
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Client* client,
IMenuManager* menumgr
):
IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
core::rect<s32>(0,0,100,100)),
m_chat_backend(backend),
m_client(client),
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m_menumgr(menumgr),
m_animate_time_old(porting::getTimeMs())
{
// load background settings
s32 console_alpha = g_settings->getS32("console_alpha");
m_background_color.setAlpha(clamp_u8(console_alpha));
// load the background texture depending on settings
ITextureSource *tsrc = client->getTextureSource();
if (tsrc->isKnownSourceImage("background_chat.jpg")) {
m_background = tsrc->getTexture("background_chat.jpg");
m_background_color.setRed(255);
m_background_color.setGreen(255);
m_background_color.setBlue(255);
} else {
v3f console_color = g_settings->getV3F("console_color");
m_background_color.setRed(clamp_u8(myround(console_color.X)));
m_background_color.setGreen(clamp_u8(myround(console_color.Y)));
m_background_color.setBlue(clamp_u8(myround(console_color.Z)));
}
m_font = g_fontengine->getFont(FONT_SIZE_UNSPECIFIED, FM_Mono);
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if (!m_font) {
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errorstream << "GUIChatConsole: Unable to load mono font ";
} else {
core::dimension2d<u32> dim = m_font->getDimension(L"M");
m_fontsize = v2u32(dim.Width, dim.Height);
m_font->grab();
}
m_fontsize.X = MYMAX(m_fontsize.X, 1);
m_fontsize.Y = MYMAX(m_fontsize.Y, 1);
// set default cursor options
setCursor(true, true, 2.0, 0.1);
}
GUIChatConsole::~GUIChatConsole()
{
if (m_font)
m_font->drop();
}
void GUIChatConsole::openConsole(f32 scale)
{
assert(scale > 0.0f && scale <= 1.0f);
m_open = true;
m_desired_height_fraction = scale;
m_desired_height = scale * m_screensize.Y;
reformatConsole();
m_animate_time_old = porting::getTimeMs();
IGUIElement::setVisible(true);
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Environment->setFocus(this);
m_menumgr->createdMenu(this);
}
bool GUIChatConsole::isOpen() const
{
return m_open;
}
bool GUIChatConsole::isOpenInhibited() const
{
return m_open_inhibited > 0;
}
void GUIChatConsole::closeConsole()
{
m_open = false;
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Environment->removeFocus(this);
m_menumgr->deletingMenu(this);
}
void GUIChatConsole::closeConsoleAtOnce()
{
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closeConsole();
m_height = 0;
recalculateConsolePosition();
}
f32 GUIChatConsole::getDesiredHeight() const
{
return m_desired_height_fraction;
}
Optimize string (mis)handling (#8128) * Optimize statbar drawing The texture name of the statbar is a string passed by value. That slows down the client and creates litter in the heap as the content of the string is allocated there. Convert the offending parameter to a const reference to avoid the performance hit. * Optimize texture cache There is an unnecessary temporary created when the texture path is being generated. This slows down the cache each time a new texture is encountered and it needs to be loaded into the cache. Additionally, the heap litter created by this unnecessary temporary is particularly troublesome here as the following code then piles another string (the resulting full path of the texture) on top of it, followed by the texture itself, which both are quite long term objects as they are subsequently inserted into the cache where they can remain for quite a while (especially if the texture turns out to be a common one like dirt, grass or stone). Use std::string.append to get rid of the temporary which solves both issues (speed and heap fragmentation). * Optimize animations in client Each time an animated node is updated, an unnecessary copy of the texture name is created, littering the heap with lots of fragments. This can be specifically troublesome when looking at oceans or large lava lakes as both of these nodes are usually animated (the lava animation is pretty visible). Convert the parameter of GenericCAO::updateTextures to a const reference to get rid of the unnecessary copy. There is a comment stating "std::string copy is mandatory as mod can be a class member and there is a swap on those class members ... do NOT pass by reference", reinforcing the belief that the unnecessary copy is in fact necessary. However one of the first things the code of the method does is to assign the parameter to its class member, creating another copy. By rearranging the code a little bit this "another copy" can then be used by the subsequent code, getting rid of the need to pass the parameter by value and thus saving that copying effort. * Optimize chat console history handling The GUIChatConsole::replaceAndAddToHistory was getting the line to work on by value which turns out to be unnecessary. Get rid of that unnecessary copy by converting the parameter to a const reference. * Optimize gui texture setting The code used to set the texture for GUI components was getting the name of the texture by value, creating unnecessary performance bottleneck for mods/games with heavily textured GUIs. Get rid of the bottleneck by passing the texture name as a const reference. * Optimize sound playing code in GUIEngine The GUIEngine's code receives the specification of the sound to be played by value, which turns out to be most likely a mistake as the underlying sound manager interface receives the same thing by reference. Convert the offending parameter to a const reference to get rid of the rather bulky copying effort and the associated performance hit. * Silence CLANG TIDY warnings for unit tests Change "std::string" to "const std::string &" to avoid an unnecessary local value copy, silencing the CLANG TIDY process. * Optimize formspec handling The "formspec prepend" parameter was passed to the formspec handling code by value, creating unnecessary copy of std::string and slowing down the game if mods add things like textured backgrounds for the player inventory and/or other forms. Get rid of that performance bottleneck by converting the parameter to a const reference. * Optimize hotbar image handling The code that sets the background images for the hotbar is getting the name of the image by value, creating an unnecessary std::string copying effort. Fix that by converting the relevant parameters to const references. * Optimize inventory deserialization The inventory manager deserialization code gets the serialized version of the inventory by value, slowing the server and the client down when there are inventory updates. This can get particularly troublesome with pipeworks which adds nodes that can mess around with inventories automatically or with mods that have mobs with inventories that actively use them. * Optimize texture scaling cache There is an io::path parameter passed by value in the procedure used to add images converted from textures, leading to slowdown when the image is not yet created and the conversion is thus needed. The performance hit is quite significant as io::path is similar to std::string so convert the parameter to a const reference to get rid of it. * Optimize translation file loader Use "std::string::append" when calculating the final index for the translation table to avoid unnecessary temporary strings. This speeds the translation file loader up significantly as std::string uses heap allocation which tends to be rather slow. Additionally, the heap is no longer being littered by these unnecessary string temporaries, increasing performance of code that gets executed after the translation file loader finishes. * Optimize server map saving When the directory structure for the world data is created during server map saving, an unnecessary value passing of the directory name slows things down. Remove that overhead by converting the offending parameter to a const reference.
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void GUIChatConsole::replaceAndAddToHistory(const std::wstring &line)
{
ChatPrompt& prompt = m_chat_backend->getPrompt();
prompt.addToHistory(prompt.getLine());
prompt.replace(line);
}
void GUIChatConsole::setCursor(
bool visible, bool blinking, f32 blink_speed, f32 relative_height)
{
if (visible)
{
if (blinking)
{
// leave m_cursor_blink unchanged
m_cursor_blink_speed = blink_speed;
}
else
{
m_cursor_blink = 0x8000; // on
m_cursor_blink_speed = 0.0;
}
}
else
{
m_cursor_blink = 0; // off
m_cursor_blink_speed = 0.0;
}
m_cursor_height = relative_height;
}
void GUIChatConsole::draw()
{
if(!IsVisible)
return;
video::IVideoDriver* driver = Environment->getVideoDriver();
// Check screen size
v2u32 screensize = driver->getScreenSize();
if (screensize != m_screensize)
{
// screen size has changed
// scale current console height to new window size
if (m_screensize.Y != 0)
m_height = m_height * screensize.Y / m_screensize.Y;
m_screensize = screensize;
m_desired_height = m_desired_height_fraction * m_screensize.Y;
reformatConsole();
}
// Animation
u64 now = porting::getTimeMs();
animate(now - m_animate_time_old);
m_animate_time_old = now;
// Draw console elements if visible
if (m_height > 0)
{
drawBackground();
drawText();
drawPrompt();
}
gui::IGUIElement::draw();
}
void GUIChatConsole::reformatConsole()
{
s32 cols = m_screensize.X / m_fontsize.X - 2; // make room for a margin (looks better)
s32 rows = m_desired_height / m_fontsize.Y - 1; // make room for the input prompt
if (cols <= 0 || rows <= 0)
cols = rows = 0;
recalculateConsolePosition();
m_chat_backend->reformat(cols, rows);
}
void GUIChatConsole::recalculateConsolePosition()
{
core::rect<s32> rect(0, 0, m_screensize.X, m_height);
DesiredRect = rect;
recalculateAbsolutePosition(false);
}
void GUIChatConsole::animate(u32 msec)
{
// animate the console height
s32 goal = m_open ? m_desired_height : 0;
// Set invisible if close animation finished (reset by openConsole)
// This function (animate()) is never called once its visibility becomes false so do not
// actually set visible to false before the inhibited period is over
if (!m_open && m_height == 0 && m_open_inhibited == 0)
IGUIElement::setVisible(false);
if (m_height != goal)
{
s32 max_change = msec * m_screensize.Y * (m_height_speed / 1000.0);
if (max_change == 0)
max_change = 1;
if (m_height < goal)
{
// increase height
if (m_height + max_change < goal)
m_height += max_change;
else
m_height = goal;
}
else
{
// decrease height
if (m_height > goal + max_change)
m_height -= max_change;
else
m_height = goal;
}
recalculateConsolePosition();
}
// blink the cursor
if (m_cursor_blink_speed != 0.0)
{
u32 blink_increase = 0x10000 * msec * (m_cursor_blink_speed / 1000.0);
if (blink_increase == 0)
blink_increase = 1;
m_cursor_blink = ((m_cursor_blink + blink_increase) & 0xffff);
}
// decrease open inhibit counter
if (m_open_inhibited > msec)
m_open_inhibited -= msec;
else
m_open_inhibited = 0;
}
void GUIChatConsole::drawBackground()
{
video::IVideoDriver* driver = Environment->getVideoDriver();
if (m_background != NULL)
{
core::rect<s32> sourcerect(0, -m_height, m_screensize.X, 0);
driver->draw2DImage(
m_background,
v2s32(0, 0),
sourcerect,
&AbsoluteClippingRect,
m_background_color,
false);
}
else
{
driver->draw2DRectangle(
m_background_color,
core::rect<s32>(0, 0, m_screensize.X, m_height),
&AbsoluteClippingRect);
}
}
void GUIChatConsole::drawText()
{
if (m_font == NULL)
return;
ChatBuffer& buf = m_chat_backend->getConsoleBuffer();
for (u32 row = 0; row < buf.getRows(); ++row)
{
const ChatFormattedLine& line = buf.getFormattedLine(row);
if (line.fragments.empty())
continue;
s32 line_height = m_fontsize.Y;
s32 y = row * line_height + m_height - m_desired_height;
if (y + line_height < 0)
continue;
for (const ChatFormattedFragment &fragment : line.fragments) {
s32 x = (fragment.column + 1) * m_fontsize.X;
core::rect<s32> destrect(
x, y, x + m_fontsize.X * fragment.text.size(), y + m_fontsize.Y);
#if USE_FREETYPE
// Draw colored text if FreeType is enabled
irr::gui::CGUITTFont *tmp = dynamic_cast<irr::gui::CGUITTFont *>(m_font);
tmp->draw(
fragment.text,
destrect,
video::SColor(255, 255, 255, 255),
false,
false,
&AbsoluteClippingRect);
#else
// Otherwise use standard text
m_font->draw(
fragment.text.c_str(),
destrect,
video::SColor(255, 255, 255, 255),
false,
false,
&AbsoluteClippingRect);
#endif
}
}
}
void GUIChatConsole::drawPrompt()
{
if (!m_font)
return;
u32 row = m_chat_backend->getConsoleBuffer().getRows();
s32 line_height = m_fontsize.Y;
s32 y = row * line_height + m_height - m_desired_height;
ChatPrompt& prompt = m_chat_backend->getPrompt();
std::wstring prompt_text = prompt.getVisiblePortion();
// FIXME Draw string at once, not character by character
// That will only work with the cursor once we have a monospace font
for (u32 i = 0; i < prompt_text.size(); ++i)
{
wchar_t ws[2] = {prompt_text[i], 0};
s32 x = (1 + i) * m_fontsize.X;
core::rect<s32> destrect(
x, y, x + m_fontsize.X, y + m_fontsize.Y);
m_font->draw(
ws,
destrect,
video::SColor(255, 255, 255, 255),
false,
false,
&AbsoluteClippingRect);
}
// Draw the cursor during on periods
if ((m_cursor_blink & 0x8000) != 0)
{
s32 cursor_pos = prompt.getVisibleCursorPosition();
if (cursor_pos >= 0)
{
s32 cursor_len = prompt.getCursorLength();
video::IVideoDriver* driver = Environment->getVideoDriver();
s32 x = (1 + cursor_pos) * m_fontsize.X;
core::rect<s32> destrect(
x,
y + m_fontsize.Y * (1.0 - m_cursor_height),
x + m_fontsize.X * MYMAX(cursor_len, 1),
y + m_fontsize.Y * (cursor_len ? m_cursor_height+1 : 1)
);
video::SColor cursor_color(255,255,255,255);
driver->draw2DRectangle(
cursor_color,
destrect,
&AbsoluteClippingRect);
}
}
}
bool GUIChatConsole::OnEvent(const SEvent& event)
{
ChatPrompt &prompt = m_chat_backend->getPrompt();
if(event.EventType == EET_KEY_INPUT_EVENT && event.KeyInput.PressedDown)
{
// Key input
if (KeyPress(event.KeyInput) == getKeySetting("keymap_console")) {
closeConsole();
// inhibit open so the_game doesn't reopen immediately
m_open_inhibited = 50;
m_close_on_enter = false;
return true;
}
if (event.KeyInput.Key == KEY_ESCAPE) {
closeConsoleAtOnce();
m_close_on_enter = false;
// inhibit open so the_game doesn't reopen immediately
m_open_inhibited = 1; // so the ESCAPE button doesn't open the "pause menu"
return true;
}
else if(event.KeyInput.Key == KEY_PRIOR)
{
m_chat_backend->scrollPageUp();
return true;
}
else if(event.KeyInput.Key == KEY_NEXT)
{
m_chat_backend->scrollPageDown();
return true;
}
else if(event.KeyInput.Key == KEY_RETURN)
{
prompt.addToHistory(prompt.getLine());
std::wstring text = prompt.replace(L"");
m_client->typeChatMessage(text);
if (m_close_on_enter) {
closeConsoleAtOnce();
m_close_on_enter = false;
}
return true;
}
else if(event.KeyInput.Key == KEY_UP)
{
// Up pressed
// Move back in history
prompt.historyPrev();
return true;
}
else if(event.KeyInput.Key == KEY_DOWN)
{
// Down pressed
// Move forward in history
prompt.historyNext();
return true;
}
else if(event.KeyInput.Key == KEY_LEFT || event.KeyInput.Key == KEY_RIGHT)
{
// Left/right pressed
// Move/select character/word to the left depending on control and shift keys
ChatPrompt::CursorOp op = event.KeyInput.Shift ?
ChatPrompt::CURSOROP_SELECT :
ChatPrompt::CURSOROP_MOVE;
ChatPrompt::CursorOpDir dir = event.KeyInput.Key == KEY_LEFT ?
ChatPrompt::CURSOROP_DIR_LEFT :
ChatPrompt::CURSOROP_DIR_RIGHT;
ChatPrompt::CursorOpScope scope = event.KeyInput.Control ?
ChatPrompt::CURSOROP_SCOPE_WORD :
ChatPrompt::CURSOROP_SCOPE_CHARACTER;
prompt.cursorOperation(op, dir, scope);
return true;
}
else if(event.KeyInput.Key == KEY_HOME)
{
// Home pressed
// move to beginning of line
prompt.cursorOperation(
ChatPrompt::CURSOROP_MOVE,
ChatPrompt::CURSOROP_DIR_LEFT,
ChatPrompt::CURSOROP_SCOPE_LINE);
return true;
}
else if(event.KeyInput.Key == KEY_END)
{
// End pressed
// move to end of line
prompt.cursorOperation(
ChatPrompt::CURSOROP_MOVE,
ChatPrompt::CURSOROP_DIR_RIGHT,
ChatPrompt::CURSOROP_SCOPE_LINE);
return true;
}
else if(event.KeyInput.Key == KEY_BACK)
{
// Backspace or Ctrl-Backspace pressed
// delete character / word to the left
ChatPrompt::CursorOpScope scope =
event.KeyInput.Control ?
ChatPrompt::CURSOROP_SCOPE_WORD :
ChatPrompt::CURSOROP_SCOPE_CHARACTER;
prompt.cursorOperation(
ChatPrompt::CURSOROP_DELETE,
ChatPrompt::CURSOROP_DIR_LEFT,
scope);
return true;
}
else if(event.KeyInput.Key == KEY_DELETE)
{
// Delete or Ctrl-Delete pressed
// delete character / word to the right
ChatPrompt::CursorOpScope scope =
event.KeyInput.Control ?
ChatPrompt::CURSOROP_SCOPE_WORD :
ChatPrompt::CURSOROP_SCOPE_CHARACTER;
prompt.cursorOperation(
ChatPrompt::CURSOROP_DELETE,
ChatPrompt::CURSOROP_DIR_RIGHT,
scope);
return true;
}
else if(event.KeyInput.Key == KEY_KEY_A && event.KeyInput.Control)
{
// Ctrl-A pressed
// Select all text
prompt.cursorOperation(
ChatPrompt::CURSOROP_SELECT,
ChatPrompt::CURSOROP_DIR_LEFT, // Ignored
ChatPrompt::CURSOROP_SCOPE_LINE);
return true;
}
else if(event.KeyInput.Key == KEY_KEY_C && event.KeyInput.Control)
{
// Ctrl-C pressed
// Copy text to clipboard
if (prompt.getCursorLength() <= 0)
return true;
std::wstring wselected = prompt.getSelection();
std::string selected(wselected.begin(), wselected.end());
Environment->getOSOperator()->copyToClipboard(selected.c_str());
return true;
}
else if(event.KeyInput.Key == KEY_KEY_V && event.KeyInput.Control)
{
// Ctrl-V pressed
// paste text from clipboard
if (prompt.getCursorLength() > 0) {
// Delete selected section of text
prompt.cursorOperation(
ChatPrompt::CURSOROP_DELETE,
ChatPrompt::CURSOROP_DIR_LEFT, // Ignored
ChatPrompt::CURSOROP_SCOPE_SELECTION);
}
IOSOperator *os_operator = Environment->getOSOperator();
const c8 *text = os_operator->getTextFromClipboard();
if (!text)
return true;
std::basic_string<unsigned char> str((const unsigned char*)text);
prompt.input(std::wstring(str.begin(), str.end()));
return true;
}
else if(event.KeyInput.Key == KEY_KEY_X && event.KeyInput.Control)
{
// Ctrl-X pressed
// Cut text to clipboard
if (prompt.getCursorLength() <= 0)
return true;
std::wstring wselected = prompt.getSelection();
std::string selected(wselected.begin(), wselected.end());
Environment->getOSOperator()->copyToClipboard(selected.c_str());
prompt.cursorOperation(
ChatPrompt::CURSOROP_DELETE,
ChatPrompt::CURSOROP_DIR_LEFT, // Ignored
ChatPrompt::CURSOROP_SCOPE_SELECTION);
return true;
}
else if(event.KeyInput.Key == KEY_KEY_U && event.KeyInput.Control)
{
// Ctrl-U pressed
// kill line to left end
prompt.cursorOperation(
ChatPrompt::CURSOROP_DELETE,
ChatPrompt::CURSOROP_DIR_LEFT,
ChatPrompt::CURSOROP_SCOPE_LINE);
return true;
}
else if(event.KeyInput.Key == KEY_KEY_K && event.KeyInput.Control)
{
// Ctrl-K pressed
// kill line to right end
prompt.cursorOperation(
ChatPrompt::CURSOROP_DELETE,
ChatPrompt::CURSOROP_DIR_RIGHT,
ChatPrompt::CURSOROP_SCOPE_LINE);
return true;
}
else if(event.KeyInput.Key == KEY_TAB)
{
// Tab or Shift-Tab pressed
// Nick completion
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std::list<std::string> names = m_client->getConnectedPlayerNames();
bool backwards = event.KeyInput.Shift;
prompt.nickCompletion(names, backwards);
return true;
} else if (!iswcntrl(event.KeyInput.Char) && !event.KeyInput.Control) {
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#if defined(__linux__) && (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 9)
wchar_t wc = L'_';
mbtowc( &wc, (char *) &event.KeyInput.Char, sizeof(event.KeyInput.Char) );
prompt.input(wc);
#else
prompt.input(event.KeyInput.Char);
#endif
return true;
}
}
else if(event.EventType == EET_MOUSE_INPUT_EVENT)
{
if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
{
s32 rows = myround(-3.0 * event.MouseInput.Wheel);
m_chat_backend->scroll(rows);
}
}
return Parent ? Parent->OnEvent(event) : false;
}
void GUIChatConsole::setVisible(bool visible)
{
m_open = visible;
IGUIElement::setVisible(visible);
if (!visible) {
m_height = 0;
recalculateConsolePosition();
}
}