New settings tab contain all possible settings

Settings are automatically parsed from builtin/settingtypes.txt
The edit dialog automatically adjust based on the type of setting
This commit is contained in:
PilzAdam 2015-10-15 21:32:31 +02:00
parent 06e5d0f5c5
commit 006ef5b4a5
5 changed files with 2621 additions and 1052 deletions

View File

@ -1,5 +1,5 @@
--Minetest --Minetest
--Copyright (C) 2013 sapier --Copyright (C) 2015 PilzAdam
-- --
--This program is free software; you can redistribute it and/or modify --This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by --it under the terms of the GNU Lesser General Public License as published by
@ -15,497 +15,504 @@
--with this program; if not, write to the Free Software Foundation, Inc., --with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-------------------------------------------------------------------------------- local FILENAME = "settingtypes.txt"
local leaves_style_labels = { local function parse_setting_line(settings, line)
fgettext("Opaque Leaves"), -- empty lines
fgettext("Simple Leaves"), if line:match("^[%s]*$") then
fgettext("Fancy Leaves") -- clear current_comment so only comments directly above a setting are bound to it
} settings.current_comment = ""
return
local leaves_style = {
{leaves_style_labels[1]..","..leaves_style_labels[2]..","..leaves_style_labels[3]},
{"opaque", "simple", "fancy"},
}
local dd_filter_labels = {
fgettext("No Filter"),
fgettext("Bilinear Filter"),
fgettext("Trilinear Filter")
}
local filters = {
{dd_filter_labels[1]..","..dd_filter_labels[2]..","..dd_filter_labels[3]},
{"", "bilinear_filter", "trilinear_filter"},
}
local dd_mipmap_labels = {
fgettext("No Mipmap"),
fgettext("Mipmap"),
fgettext("Mipmap + Aniso. Filter")
}
local mipmap = {
{dd_mipmap_labels[1]..","..dd_mipmap_labels[2]..","..dd_mipmap_labels[3]},
{"", "mip_map", "anisotropic_filter"},
}
local function getLeavesStyleSettingIndex()
local style = core.setting_get("leaves_style")
if (style == leaves_style[2][3]) then
return 3
elseif (style == leaves_style[2][2]) then
return 2
end end
return 1
end
local dd_antialiasing_labels = { -- category
fgettext("None"), local category = line:match("^%[([^%]]+)%]$")
fgettext("2x"), if category then
fgettext("4x"), local level = 0
fgettext("8x"), local index = 1
} while category:sub(index, index) == "*" do
level = level + 1
local antialiasing = { index = index + 1
{dd_antialiasing_labels[1]..","..dd_antialiasing_labels[2]..","..
dd_antialiasing_labels[3]..","..dd_antialiasing_labels[4]},
{"0", "2", "4", "8"}
}
local function getFilterSettingIndex()
if (core.setting_get(filters[2][3]) == "true") then
return 3
end
if (core.setting_get(filters[2][3]) == "false" and core.setting_get(filters[2][2]) == "true") then
return 2
end
return 1
end
local function getMipmapSettingIndex()
if (core.setting_get(mipmap[2][3]) == "true") then
return 3
end
if (core.setting_get(mipmap[2][3]) == "false" and core.setting_get(mipmap[2][2]) == "true") then
return 2
end
return 1
end
local function getAntialiasingSettingIndex()
local antialiasing_setting = core.setting_get("fsaa")
for i = 1, #(antialiasing[2]) do
if antialiasing_setting == antialiasing[2][i] then
return i
end
end
return 1
end
local function antialiasing_fname_to_name(fname)
for i = 1, #(dd_antialiasing_labels) do
if fname == dd_antialiasing_labels[i] then
return antialiasing[2][i]
end
end
return 0
end
local function dlg_confirm_reset_formspec(data)
local retval =
"size[8,3]" ..
"label[1,1;".. fgettext("Are you sure to reset your singleplayer world?") .. "]"..
"button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;"..
fgettext("Yes") .. "]" ..
"button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;"..
fgettext("No!!!") .. "]"
return retval
end
local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
if fields["dlg_reset_singleplayer_confirm"] ~= nil then
local worldlist = core.get_worlds()
local found_singleplayerworld = false
for i=1,#worldlist,1 do
if worldlist[i].name == "singleplayerworld" then
found_singleplayerworld = true
gamedata.worldindex = i
end
end
if found_singleplayerworld then
core.delete_world(gamedata.worldindex)
end
core.create_world("singleplayerworld", 1)
worldlist = core.get_worlds()
found_singleplayerworld = false
for i=1,#worldlist,1 do
if worldlist[i].name == "singleplayerworld" then
found_singleplayerworld = true
gamedata.worldindex = i
end
end end
category = category:sub(index, -1)
table.insert(settings, {
name = category,
level = level,
type = "category",
})
return
end end
this.parent:show() -- comment
this:hide() local comment = line:match("^#[%s]*(.*)$")
this:delete() if comment then
return true if settings.current_comment == "" then
end settings.current_comment = comment
local function showconfirm_reset(tabview)
local new_dlg = dialog_create("reset_spworld",
dlg_confirm_reset_formspec,
dlg_confirm_reset_btnhandler,
nil)
new_dlg:set_parent(tabview)
tabview:hide()
new_dlg:show()
end
local function gui_scale_to_scrollbar()
local current_value = tonumber(core.setting_get("gui_scaling"))
if (current_value == nil) or current_value < 0.25 then
return 0
end
if current_value <= 1.25 then
return ((current_value - 0.25)/ 1.0) * 700
end
if current_value <= 6 then
return ((current_value -1.25) * 100) + 700
end
return 1000
end
local function scrollbar_to_gui_scale(value)
value = tonumber(value)
if (value <= 700) then
return ((value / 700) * 1.0) + 0.25
end
if (value <= 1000) then
return ((value - 700) / 100) + 1.25
end
return 1
end
local function viewing_range_min_to_scrollbar()
local current_value_min = tonumber(core.setting_get("viewing_range_nodes_min"))
if (current_value_min == nil) then
return 0
end
return current_value_min * 2
end
local function viewing_range_max_to_scrollbar()
local current_value_max = tonumber(core.setting_get("viewing_range_nodes_max"))
if (current_value_max == nil) then
return 0
end
return current_value_max * 2
end
local function scrollbar_to_viewing_range(value)
value = tonumber(value)
if (value <= 1000) then
return value / 2
end
return 35
end
local function formspec(tabview, name, tabdata)
local tab_string =
"box[0,0;3.5,4.0;#999999]" ..
"checkbox[0.25,0;cb_smooth_lighting;".. fgettext("Smooth Lighting")
.. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]"..
"checkbox[0.25,0.5;cb_particles;".. fgettext("Enable Particles") .. ";"
.. dump(core.setting_getbool("enable_particles")) .. "]"..
"checkbox[0.25,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
.. dump(core.setting_getbool("enable_3d_clouds")) .. "]"..
"checkbox[0.25,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
.. dump(core.setting_getbool("opaque_water")) .. "]"..
"checkbox[0.25,2.0;cb_connected_glass;".. fgettext("Connected Glass") .. ";"
.. dump(core.setting_getbool("connected_glass")) .. "]"..
"checkbox[0.25,2.5;cb_node_highlighting;".. fgettext("Node Highlighting") .. ";"
.. dump(core.setting_getbool("enable_node_highlighting")) .. "]"..
"dropdown[0.25,3.2;3.3;dd_leaves_style;" .. leaves_style[1][1] .. ";"
.. getLeavesStyleSettingIndex() .. "]" ..
"box[3.75,0;3.75,3.45;#999999]" ..
"label[3.85,0.1;".. fgettext("Texturing:") .. "]"..
"dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1][1] .. ";"
.. getFilterSettingIndex() .. "]" ..
"dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1][1] .. ";"
.. getMipmapSettingIndex() .. "]" ..
"label[3.85,2.15;".. fgettext("Antialiasing:") .. "]"..
"dropdown[3.85,2.6;3.85;dd_antialiasing;" .. antialiasing[1][1] .. ";"
.. getAntialiasingSettingIndex() .. "]" ..
"box[7.75,0;4,4;#999999]" ..
"checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
.. dump(core.setting_getbool("enable_shaders")) .. "]"
if PLATFORM ~= "Android" then
tab_string = tab_string ..
"button[8,4.75;3.75,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
else
tab_string = tab_string ..
"button[8,4.75;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]"
end
tab_string = tab_string ..
"box[0,4.25;3.5,1.1;#999999]" ..
"label[0.25,4.25;" .. fgettext("GUI scale factor") .. "]" ..
"scrollbar[0.25,4.75;3,0.4;sb_gui_scaling;horizontal;" ..
gui_scale_to_scrollbar() .. "]" ..
"tooltip[sb_gui_scaling;" ..
fgettext("Scaling factor applied to menu elements: ") ..
dump(core.setting_get("gui_scaling")) .. "]"
if PLATFORM == "Android" then
tab_string = tab_string ..
"box[3.75,3.55;3.75,1.8;#999999]" ..
"checkbox[3.9,3.45;cb_touchscreen_target;".. fgettext("Touch free target") .. ";"
.. dump(core.setting_getbool("touchtarget")) .. "]"
end
if core.setting_get("touchscreen_threshold") ~= nil then
tab_string = tab_string ..
"label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
"dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
end
if core.setting_getbool("enable_shaders") then
tab_string = tab_string ..
"checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
.. dump(core.setting_getbool("enable_bumpmapping")) .. "]"..
"checkbox[8,1.0;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";"
.. dump(core.setting_getbool("generate_normalmaps")) .. "]"..
"checkbox[8,1.5;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
.. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]"..
"checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";"
.. dump(core.setting_getbool("enable_waving_water")) .. "]"..
"checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
.. dump(core.setting_getbool("enable_waving_leaves")) .. "]"..
"checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
.. dump(core.setting_getbool("enable_waving_plants")) .. "]"
else
tab_string = tab_string ..
"textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
"textlist[8.33,1.2;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" ..
"textlist[8.33,1.7;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
"textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
"textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
"textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
end
local get_vrange_min = core.setting_get("viewing_range_nodes_min")
local get_vrange_max = core.setting_get("viewing_range_nodes_max")
if core.setting_getbool("viewing_range_auto") then
tab_string = tab_string ..
"box[3.75,3.5;3.75,2;#999999]" ..
"label[3.85,3.5;" .. fgettext("Viewing Range :") .. "]" ..
"label[3.85,4;" .. fgettext("Min.") .. "]" ..
"scrollbar[4.65,4.05;2.75,0.4;sb_viewing_range_min;horizontal;" ..
viewing_range_min_to_scrollbar() .. "]" ..
"tooltip[sb_viewing_range_min;" .. fgettext("Minimal Viewing Range: $1 nodes",
get_vrange_min) .. "]" ..
"checkbox[3.85,4.8;cb_vrange_auto_adjust;" .. fgettext("Auto-adjust") .. ";" ..
dump(core.setting_getbool("viewing_range_auto")) .. "]"..
"label[3.85,4.5;" .. fgettext("Max.") .. "]" ..
"scrollbar[4.65,4.55;2.75,0.4;sb_viewing_range_max;horizontal;" ..
viewing_range_max_to_scrollbar() .. "]" ..
"tooltip[sb_viewing_range_max;" .. fgettext("Maximal Viewing Range: $1 nodes",
get_vrange_max) .. "]"
if (get_vrange_min == nil and get_vrange_min > get_vrange_max) then
core.setting_set("viewing_range_nodes_min", get_vrange_max)
end
elseif (core.setting_getbool("viewing_range_auto") == nil or
core.setting_getbool("viewing_range_auto") == false) then
tab_string = tab_string ..
"box[3.75,3.5;3.75,1.5;#999999]" ..
"label[3.85,3.5;" .. fgettext("Viewing Range :") .. "]" ..
"label[3.85,4;" .. fgettext("Fixed") .. "]" ..
"scrollbar[4.65,4.05;2.75,0.4;sb_viewing_range_fixed;horizontal;" ..
viewing_range_min_to_scrollbar() .. "]" ..
"tooltip[sb_viewing_range_fixed;" .. fgettext("Fixed Viewing Range: $1 nodes",
get_vrange_min) .. "]" ..
"checkbox[3.85,4.3;cb_vrange_auto_adjust;" .. fgettext("Auto-adjust") .. ";" ..
dump(core.setting_getbool("viewing_range_auto")) .. "]"
end
return tab_string
end
--------------------------------------------------------------------------------
local function handle_settings_buttons(this, fields, tabname, tabdata)
if fields["cb_smooth_lighting"] then
core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
return true
end
if fields["cb_particles"] then
core.setting_set("enable_particles", fields["cb_particles"])
return true
end
if fields["cb_3d_clouds"] then
core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
return true
end
if fields["cb_opaque_water"] then
core.setting_set("opaque_water", fields["cb_opaque_water"])
return true
end
if fields["cb_connected_glass"] then
core.setting_set("connected_glass", fields["cb_connected_glass"])
return true
end
if fields["cb_node_highlighting"] then
core.setting_set("enable_node_highlighting", fields["cb_node_highlighting"])
return true
end
if fields["cb_vrange_auto_adjust"] then
core.setting_set("viewing_range_auto", fields["cb_vrange_auto_adjust"])
return true
end
if fields["cb_shaders"] then
if (core.setting_get("video_driver") == "direct3d8"
or core.setting_get("video_driver") == "direct3d9") then
core.setting_set("enable_shaders", "false")
gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
else else
core.setting_set("enable_shaders", fields["cb_shaders"]) settings.current_comment = settings.current_comment .. "\n" .. comment
end end
return true return
end end
if fields["cb_bumpmapping"] then
core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"]) -- settings
local first_part, name, readable_name, setting_type =
line:match("^(([%w%._-]+)[%s]+%(([^%)]*)%)[%s]+([%w_]+)[%s]*)")
if first_part then
if readable_name == "" then
readable_name = nil
end
local remaining_line = line:sub(first_part:len() + 1)
if setting_type == "int" then
local default, min, max = remaining_line:match("^([%d]+)[%s]*([%d]*)[%s]*([%d]*)$")
if default and tonumber(default) then
if min == "" then
min = nil
end
if max == "" then
max = nil
end
table.insert(settings, {
name = name,
readable_name = readable_name,
type = "int",
default = default,
min = min,
max = max,
comment = settings.current_comment,
})
else
core.log("error", "Found invalid int in " .. FILENAME .. ": " .. line)
end
elseif setting_type == "string" or setting_type == "flags" or setting_type == "noise_params" then
local default = remaining_line:match("^[%s]*(.*)$")
if default then
table.insert(settings, {
name = name,
readable_name = readable_name,
type = setting_type,
default = default,
comment = settings.current_comment,
})
else
core.log("error", "Found invalid string in " .. FILENAME .. ": " .. line)
end
elseif setting_type == "bool" then
if remaining_line == "false" or remaining_line == "true" then
table.insert(settings, {
name = name,
readable_name = readable_name,
type = "bool",
default = remaining_line,
comment = settings.current_comment,
})
else
core.log("error", "Found invalid bool in " .. FILENAME .. ": " .. line)
end
elseif setting_type == "float" then
local default, min, max
= remaining_line:match("^([%d%.]+)[%s]*([%d%.]*)[%s]*([%d%.]*)$")
if default and tonumber(default) then
if min == "" then
min = nil
end
if max == "" then
max = nil
end
table.insert(settings, {
name = name,
readable_name = readable_name,
type = "float",
default = default,
min = min,
max = max,
comment = settings.current_comment,
})
else
core.log("error", "Found invalid float in " .. FILENAME .. ": " .. line)
end
elseif setting_type == "enum" then
local default, values = remaining_line:match("^([^%s]+)[%s]+(.+)$")
if default and values ~= "" then
table.insert(settings, {
name = name,
readable_name = readable_name,
type = "enum",
default = default,
values = values:split(","),
comment = settings.current_comment,
})
else
core.log("error", "Found invalid enum in " .. FILENAME .. ": " .. line)
end
elseif setting_type == "path" then
local default = remaining_line:match("^[%s]*(.*)$")
if default then
table.insert(settings, {
name = name,
readable_name = readable_name,
type = "path",
default = default,
comment = settings.current_comment,
})
else
core.log("error", "Found invalid path in " .. FILENAME .. ": " .. line)
end
elseif setting_type == "key" then
--ignore keys, since we have a special dialog for them
-- TODO: flags, noise_params (, struct)
else
core.log("error", "Found setting with invalid setting type in " .. FILENAME .. ": " .. line)
end
else
core.log("error", "Found invalid line in " .. FILENAME .. ": " .. line)
end end
if fields["cb_generate_normalmaps"] then -- clear current_comment since we just used it
core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"]) -- if we not just used it, then clear it since we only want comments
-- directly above the setting to be bound to it
settings.current_comment = ""
end
local function parse_config_file()
local file = io.open(core.get_builtin_path() .. DIR_DELIM .. FILENAME, "r")
local settings = {}
if not file then
core.log("error", "Can't load " .. FILENAME)
return settings
end end
if fields["cb_parallax"] then
core.setting_set("enable_parallax_occlusion", fields["cb_parallax"]) -- store this helper variable in the table so it's easier to pass to parse_setting_line()
return true settings.current_comment = ""
local line = file:read("*line")
while line do
parse_setting_line(settings, line)
line = file:read("*line")
end end
if fields["cb_waving_water"] then
core.setting_set("enable_waving_water", fields["cb_waving_water"]) settings.current_comment = nil
return true
file:close()
return settings
end
local settings = parse_config_file()
local selected_setting = 1
local function get_current_value(setting)
local value = core.setting_get(setting.name)
if value == nil then
value = setting.default
end end
if fields["cb_waving_leaves"] then return value
core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"]) end
local function create_change_setting_formspec(dialogdata)
local setting = settings[selected_setting]
local formspec = "size[10,5.2,true]" ..
"button[5,4.5;2,1;btn_done;" .. fgettext("Save") .. "]" ..
"button[3,4.5;2,1;btn_cancel;" .. fgettext("Cancel") .. "]" ..
"tablecolumns[color;text]" ..
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
"table[0,0;10,3;info;"
if setting.readable_name then
formspec = formspec .. "#FFFF00," .. fgettext(setting.readable_name)
.. " (" .. core.formspec_escape(setting.name) .. "),"
else
formspec = formspec .. "#FFFF00," .. core.formspec_escape(setting.name) .. ","
end end
if fields["cb_waving_plants"] then
core.setting_set("enable_waving_plants", fields["cb_waving_plants"]) formspec = formspec .. ",,"
for _, comment_line in ipairs(fgettext_ne(setting.comment):split("\n")) do
formspec = formspec .. "," .. core.formspec_escape(comment_line) .. ","
end
formspec = formspec .. ";1]"
if setting.type == "bool" then
local selected_index
if core.is_yes(get_current_value(setting)) then
selected_index = 2
else
selected_index = 1
end
formspec = formspec .. "dropdown[0.5,3.5;3,1;dd_setting_value;"
.. fgettext("Disabled") .. "," .. fgettext("Enabled") .. ";" .. selected_index .. "]"
elseif setting.type == "enum" then
local selected_index = 0
formspec = formspec .. "dropdown[0.5,3.5;3,1;dd_setting_value;"
for index, value in ipairs(setting.values) do
-- translating value is not possible, since it's the value
-- that we set the setting to
formspec = formspec .. core.formspec_escape(value) .. ","
if get_current_value(setting) == value then
selected_index = index
end
end
if #setting.values > 0 then
formspec = formspec:sub(1, -2) -- remove trailing comma
end
formspec = formspec .. ";" .. selected_index .. "]"
elseif setting.type == "path" then
local current_value = dialogdata.selected_path
if not current_value then
current_value = get_current_value(setting)
end
formspec = formspec .. "field[0.5,4;7.5,1;te_setting_value;;"
.. core.formspec_escape(current_value) .. "]"
.. "button[8,3.75;2,1;btn_browser_path;" .. fgettext("Browse") .. "]"
else
-- TODO: fancy input for float, int, flags, noise_params
formspec = formspec .. "field[0.5,4;9.5,1;te_setting_value;;"
.. core.formspec_escape(get_current_value(setting)) .. "]"
end
return formspec
end
local function handle_change_setting_buttons(this, fields)
if fields["btn_done"] or fields["key_enter"] then
local setting = settings[selected_setting]
if setting.type == "bool" then
local new_value = fields["dd_setting_value"]
-- Note: new_value is the actual (translated) value shown in the dropdown
core.setting_setbool(setting.name, new_value == fgettext("Enabled"))
elseif setting.type == "enum" then
local new_value = fields["dd_setting_value"]
core.setting_set(setting.name, new_value)
else
local new_value = fields["te_setting_value"]
core.setting_set(setting.name, new_value)
end
core.setting_save()
this:delete()
return true return true
end end
if fields["sb_gui_scaling"] then if fields["btn_cancel"] then
local event = core.explode_scrollbar_event(fields["sb_gui_scaling"]) this:delete()
return true
end
if event.type == "CHG" then if fields["btn_browser_path"] then
local tosave = string.format("%.2f",scrollbar_to_gui_scale(event.value)) core.show_file_open_dialog("dlg_browse_path", fgettext_ne("Select path"))
core.setting_set("gui_scaling",tosave) end
if fields["dlg_browse_path_accepted"] then
this.data.selected_path = fields["dlg_browse_path_accepted"]
core.update_formspec(this:get_formspec())
end
return false
end
local function create_settings_formspec(tabview, name, tabdata)
local formspec = "tablecolumns[color;tree;text;text]" ..
"tableoptions[background=#00000000;border=false]" ..
"table[0,0;12,4.5;list_settings;"
local current_level = 0
for _, entry in ipairs(settings) do
local name
if not core.setting_getbool("main_menu_technical_settings") and entry.readable_name then
name = fgettext_ne(entry.readable_name)
else
name = entry.name
end
if entry.type == "category" then
current_level = entry.level
formspec = formspec .. "#FFFF00," .. current_level .. "," .. core.formspec_escape(name) .. ",,"
elseif entry.type == "bool" then
local value = get_current_value(entry)
if core.is_yes(value) then
value = fgettext("Enabled")
else
value = fgettext("Disabled")
end
formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
.. value .. ","
else
formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
.. core.formspec_escape(get_current_value(entry)) .. ","
end
end
if #settings > 0 then
formspec = formspec:sub(1, -2) -- remove trailing comma
end
formspec = formspec .. ";" .. selected_setting .. "]" ..
"button[4,4.5;3,1;btn_change_keys;".. fgettext("Change keys") .. "]" ..
"button[10,4.5;2,1;btn_edit;" .. fgettext("Edit") .. "]" ..
"button[7,4.5;3,1;btn_restore;" .. fgettext("Restore Default") .. "]" ..
"checkbox[0,4.5;cb_tech_settings;" .. fgettext("Show technical names") .. ";"
.. dump(core.setting_getbool("main_menu_technical_settings")) .. "]"
return formspec
end
local function handle_settings_buttons(this, fields, tabname, tabdata)
local list_enter = false
if fields["list_settings"] then
selected_setting = core.get_table_index("list_settings")
if core.explode_table_event(fields["list_settings"]).type == "DCL" then
-- Directly toggle booleans
local setting = settings[selected_setting]
if setting.type == "bool" then
local current_value = get_current_value(setting)
core.setting_setbool(setting.name, not core.is_yes(current_value))
core.setting_save()
return true
else
list_enter = true
end
else
return true return true
end end
end end
for k, range in pairs({"min", "max", "fixed"}) do if fields["btn_edit"] or list_enter then
if fields["sb_viewing_range_"..range] then local setting = settings[selected_setting]
local event = core.explode_scrollbar_event(fields["sb_viewing_range_"..range]) if setting.type ~= "category" then
local tosave = string.format("%d", scrollbar_to_viewing_range(event.value)) local edit_dialog = dialog_create("change_setting", create_change_setting_formspec,
handle_change_setting_buttons)
if event.type == "CHG" and k < 3 then edit_dialog:set_parent(this)
core.setting_set("viewing_range_nodes_"..range, tosave) this:hide()
return true edit_dialog:show()
elseif event.type == "CHG" and k == 3 then
core.setting_set("viewing_range_nodes_min", tosave)
core.setting_set("viewing_range_nodes_max", tosave)
return true
end
end end
return true
end
if fields["btn_restore"] then
local setting = settings[selected_setting]
if setting.type ~= "category" then
core.setting_set(setting.name, setting.default)
core.setting_save()
core.update_formspec(this:get_formspec())
end
return true
end end
if fields["btn_change_keys"] then if fields["btn_change_keys"] then
core.show_keys_menu() core.show_keys_menu()
return true return true
end end
if fields["cb_touchscreen_target"] then
core.setting_set("touchtarget", fields["cb_touchscreen_target"]) if fields["cb_tech_settings"] then
return true core.setting_set("main_menu_technical_settings", fields["cb_tech_settings"])
end core.setting_save()
if fields["btn_reset_singleplayer"] then core.update_formspec(this:get_formspec())
showconfirm_reset(this)
return true return true
end end
--Note dropdowns have to be handled LAST! return false
local ddhandled = false end
if fields["dd_leaves_style"] == leaves_style_labels[1] then local function create_minetest_conf_example()
core.setting_set("leaves_style", leaves_style[2][1]) local result = "# This file contains a list of all available settings and their default value for minetest.conf\n" ..
ddhandled = true "\n" ..
elseif fields["dd_leaves_style"] == leaves_style_labels[2] then "# By default, all the settings are commented and not functional.\n" ..
core.setting_set("leaves_style", leaves_style[2][2]) "# Uncomment settings by removing the preceding #.\n" ..
ddhandled = true "\n" ..
elseif fields["dd_leaves_style"] == leaves_style_labels[3] then "# minetest.conf is read by default from:\n" ..
core.setting_set("leaves_style", leaves_style[2][3]) "# ../minetest.conf\n" ..
ddhandled = true "# ../../minetest.conf\n" ..
end "# Any other path can be chosen by passing the path as a parameter\n" ..
if fields["dd_filters"] == dd_filter_labels[1] then "# to the program, eg. \"minetest.exe --config ../minetest.conf.example\".\n" ..
core.setting_set("bilinear_filter", "false") "\n" ..
core.setting_set("trilinear_filter", "false") "# Further documentation:\n" ..
ddhandled = true "# http://wiki.minetest.net/\n" ..
elseif fields["dd_filters"] == dd_filter_labels[2] then "\n"
core.setting_set("bilinear_filter", "true")
core.setting_set("trilinear_filter", "false")
ddhandled = true
elseif fields["dd_filters"] == dd_filter_labels[3] then
core.setting_set("bilinear_filter", "false")
core.setting_set("trilinear_filter", "true")
ddhandled = true
end
if fields["dd_mipmap"] == dd_mipmap_labels[1] then
core.setting_set("mip_map", "false")
core.setting_set("anisotropic_filter", "false")
ddhandled = true
elseif fields["dd_mipmap"] == dd_mipmap_labels[2] then
core.setting_set("mip_map", "true")
core.setting_set("anisotropic_filter", "false")
ddhandled = true
elseif fields["dd_mipmap"] == dd_mipmap_labels[3] then
core.setting_set("mip_map", "true")
core.setting_set("anisotropic_filter", "true")
ddhandled = true
end
if fields["dd_antialiasing"] then
core.setting_set("fsaa",
antialiasing_fname_to_name(fields["dd_antialiasing"]))
ddhandled = true
end
if fields["dd_touchthreshold"] then
core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
ddhandled = true
end
return ddhandled for _, entry in ipairs(settings) do
if entry.type == "category" then
if entry.level == 0 then
result = result .. "#\n# " .. entry.name .. "\n#\n\n"
else
for i = 1, entry.level do
result = result .. "#"
end
result = result .. "# " .. entry.name .. "\n\n"
end
else
if entry.comment_line ~= "" then
for _, comment_line in ipairs(entry.comment:split("\n")) do
result = result .."# " .. comment_line .. "\n"
end
end
result = result .. "# type: " .. entry.type
if entry.min then
result = result .. " min: " .. entry.min
end
if entry.max then
result = result .. " max: " .. entry.max
end
if entry.values then
result = result .. " values: " .. table.concat(entry.values, ", ")
end
result = result .. "\n"
result = result .. "# " .. entry.name .. " = ".. entry.default .. "\n\n"
end
end
return result
end
local function create_translation_file()
local result = "// This file is automatically generated\n" ..
"// It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files\n" ..
"// To update it, refer to the bottom of builtin/mainmenu/tab_settings.lua\n\n" ..
"fake_function() {\n"
for _, entry in ipairs(settings) do
if entry.type == "category" then
result = result .. "\tgettext(\"" .. entry.name .. "\");\n"
else
if entry.readable_name then
result = result .. "\tgettext(\"" .. entry.readable_name .. "\");\n"
end
if entry.comment ~= "" then
local comment = entry.comment:gsub("\n", "\\n")
result = result .. "\tgettext(\"" .. comment .. "\");\n"
end
end
end
result = result .. "}\n"
return result
end
if false then
local file = io.open("minetest.conf.example", "w")
if file then
file:write(create_minetest_conf_example())
file:close()
end
end
if false then
local file = io.open("src/settings_translation_file.c", "w")
if file then
file:write(create_translation_file())
file:close()
end
end end
tab_settings = { tab_settings = {
name = "settings", name = "settings",
caption = fgettext("Settings"), caption = fgettext("Settings"),
cbf_formspec = formspec, cbf_formspec = create_settings_formspec,
cbf_button_handler = handle_settings_buttons cbf_button_handler = handle_settings_buttons,
} }

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builtin/settingtypes.txt Normal file
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# This file contains all settings displayed in the settings menu.
#
# General format:
# name (Readable name) type type_args
#
# `type` can be:
# - int
# - string
# - bool
# - float
# - enum
# - path
# - key (will be ignored in GUI, since a special key change dialog exists)
#
# `type_args` can be:
# * int:
# - default
# - default min max
# * string:
# - default (if default is not specified then "" is set)
# * bool:
# - default
# * float:
# - default
# - default min max
# * enum:
# - default value1,value2,...
# * path:
# - default (if default is not specified then "" is set)
# * key:
# - default
#
# Comments directly above a setting are bound to this setting.
# All other comments are ignored.
#
# Comments and (Readable name) are handled by gettext.
# Comments should be complete sentences that describe the setting and possibly
# give the user additional useful insight.
# Sections are marked by a single line in the format: [Section Name]
# Sub-section are marked by adding * in front of the section name: [*Sub-section]
# Sub-sub-sections have two * etc.
# There shouldn't be too much settings per category; settings that shouldn't be
# modified by the "average user" should be in (sub-)categories called "Advanced".
[Client]
[*Controls]
# If enabled, you can place blocks at the position (feet + eye level) where you stand.
# This is helpful when working with nodeboxes in small areas.
enable_build_where_you_stand (Build inside player) bool false
# Unobstructed movement without physics, downwards key is keymap_special1.
free_move (Free movement) bool false
# Fast movement (keymap_special1).
fast_move (Fast movement) bool false
# Smooths camera when moving and looking arround.
# Useful for recording videos.
cinematic (Cinematic mode) bool false
# Smooths rotation of camera. 0 to disable.
camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
# Smooths rotation of camera in cinematic mode. 0 to disable.
cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
# Invert vertical mouse movement.
invert_mouse (Invert mouse) bool false
# Mouse sensitivity multiplier.
mouse_sensitivity (Mouse sensitivity) float 0.2
# If enabled, keymap_special1 instead of keymap_sneak is used for climbing down and descending.
aux1_descends (Key use for climbing/descending) bool false
# Double-tapping the jump key toggles fly mode.
doubletap_jump (Double tap jump for fly) bool false
# If false aux1 is used to fly fast.
always_fly_fast (Always fly and fast) bool true
# The time in seconds it takes between repeated right clicks when holding the right mouse button.
repeat_rightclick_time (Rightclick repetition interval) float 0.25
# Enable random user input, for testing.
random_input (Random input) bool false
# Continuous forward movement (for testing).
continuous_forward (Continuous forward) bool false
# Key mappings.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_forward (Forward) key KEY_KEY_W
keymap_backward (Backward) key KEY_KEY_S
keymap_left (Left) key KEY_KEY_A
keymap_right (Right) key KEY_KEY_D
keymap_jump (Jump) key KEY_SPACE
keymap_sneak (Sneak) key KEY_LSHIFT
keymap_inventory (Inventory) key KEY_KEY_I
keymap_special1 (Use) key KEY_KEY_E
keymap_chat (Chat) key KEY_KEY_T
keymap_cmd (Command) key /
keyman_console (Console) key KEY_F10
keymap_rangeselect (Range select) key KEY_KEY_R
keymap_freemove (Fly) key KEY_KEY_K
keymap_fastmove (Fast) key KEY_KEY_J
keymap_cinematic (Cinematic mode) key KEY_F8
keymap_minimap (Minimap) key KEY_F9
keymap_screenshot (Screenshot) key KEY_F12
keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
[*Network]
# Address to connect to (blank = start local server).
address (Server address) string
# Port to connect to (UDP).
remote_port (Remote port) int 30000
# Save the map received by the client on disk.
enable_local_map_saving (Saving map received by server) bool false
# Enable usage of remote media server (if provided by server).
enable_remote_media_server (Connect to external media server) bool true
# URL to the server list displayed in the Multiplayer Tab.
serverlist_url (Serverlist URL) string servers.minetest.net
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
serverlist_file (Serverlist file) string favoriteservers.txt
[*Graphics]
[**In-Game]
# Minimum wanted FPS.
# The amount of rendered stuff is dynamically set according to this.
wanted_fps (Wanted FPS) int 30
# If FPS would go higher than this, limit it by sleeping.
# to not waste CPU power for no benefit.
fps_max (Maximum FPS) int 60
# Maximum FPS when game is paused.
pause_fps_max (FPS in pause menu) int 20
# The allowed adjustment range for the automatic rendering range adjustment.
viewing_range_nodes_max (Viewing range maximum) int 160
# The allowed adjustment range for the automatic rendering range adjustment.
viewing_range_nodes_min (View range minimum) int 35
# Vertical initial window size.
screenW (Screen width) int 800
# Horizontal initial window size.
screenH (Screen height) int 600
# Fullscreen mode.
fullscreen (Full screen) bool false
fullscreen_bpp (Full screen BPP) int 24
# Experimental option, might cause visible spaces between blocks
# when set to higher number than 0.
fsaa (FSAA) enum 0 0,1,2,4,8,16
# Vertical screen synchronization.
vsync (V-Sync) bool false
# Field of view in degrees.
fov (Field of view) int 72 30 160
# Whether to fog out the end of the visible area.
enable_fog (Fog) bool true
# Enable a bit lower water surface; disable for speed (not quite optimized).
new_style_water (New style water) bool false
# Leaves style:
# - Fancy -> all faces visible
# - Simple -> only outer faces, if defined special_tiles are used
# - Opaque -> disable transparency
leaves_style (Leaves style) enum fancy fancy,simple,opaque
# Connects glass if supported by node.
connected_glass (Connect glass) bool false
# Enable smooth lighting with simple ambient occlusion.
# Disable for speed or for different looks.
smooth_lighting (Smooth lighting) bool true
# Adjust the gamma encoding for the light tables. Lower numbers are brighter.
# This setting is for the client only and is ignored by the server.
display_gamma (Gamma) float 1.8 1.0 3.0
# Path to texture directory. All textures are first searched from here.
texture_path (Texture path) path
# Video back-end.
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
# Enable/disable clouds.
enable_clouds (Clouds) bool true
# Height on which clouds are appearing.
cloud_height (Cloud height) int 120
# Radius of cloud area stated in number of 64 node cloud squares.
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
cloud_radius (Cloud radius) int 12
# Use 3D cloud look instead of flat.
enable_3d_clouds (3D clouds) bool true
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double).
view_bobbing_amount (View bobbing) float 1.0
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double).
fall_bobbing_amount (Fall bobbing) float 0.0
# 3D support.
# Currently:
# - "none" = no 3d output.
# - "anaglyph" = cyan/magenta color 3d.
# - "interlaced" = odd/even line based polarisation screen support.
# - "topbottom" = split screen top/bottom.
# - "sidebyside" = split screen side by side.
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside
# In-game chat console background color (R,G,B).
console_color (Console color) string (0,0,0)
# In-game chat console background alpha (opaqueness, between 0 and 255).
console_alpha (Console alpha) int 200 0 255
# Selection box border color (R,G,B).
selectionbox_color (Selection box color) string (0,0,0)
# Width of the selectionbox's lines.
selectionbox_width (Selection box width) int 2 1 5
# Crosshair color (R,G,B).
crosshair_color (Crosshair color) string (255,255,255)
# Cross alpha (opaqueness, between 0 and 255).
crosshair_alpha (Crosshair alpha) int 255 0 255
# Path for screenshots.
screenshot_path (Screenshot folder) path
# Whether node texture animations should be desynchronized per mapblock.
desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
# Maximum proportion of current window to be used for hotbar.
# Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0
# Enable selection highlighting for nodes (disables selectionbox).
enable_node_highlighting (Node highlighting) bool false
mip_map (Mipmapping) bool false
anisotropic_filter (Anisotropic filtering) bool false
bilinear_filter (Bilinear filtering) bool false
trilinear_filter (Trilinear filtering) bool false
# Filtered textures can blend RGB values with fully-transparent neighbors,
# which PNG optimizers usually discard, sometimes resulting in a dark or
# light edge to transparent textures. Apply this filter to clean that up
# at texture load time.
texture_clean_transparent (Clean transparent textures) bool false
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
# can be blurred, so automatically upscale them with nearest-neighbor
# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
# memory. Powers of 2 are recommended. Setting this higher than 1 may not
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
# enabled.
texture_min_size (Minimum texture size for filters) int 64
# Set to true to pre-generate all item visuals.
preload_item_visuals (Preload inventory textures) bool false
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
enable_shaders (Shaders) bool true
# Set to true to enable textures bumpmapping. Requires shaders enabled.
enable_bumpmapping (Bumpmapping) bool false
# Set to true enables on the fly normalmap generation (Emboss effect).
# Requires bumpmapping enabled.
generate_normalmaps (Generate normalmaps) bool false
# Strength of generated normalmaps.
normalmaps_strength (Normalmaps strength) float 0.6
# Defines sampling step of texture (0 - 2).
# A higher value results in smoother normal maps.
normalmaps_smooth (Normalmaps sampling) int 0 0 2
# Set to true enables parallax occlusion mapping. Requires shaders enabled.
enable_parallax_occlusion (Parralax occlusion) bool false
# 0 = parallax occlusion with slope information (faster).
# 1 = relief mapping (slower, more accurate).
parallax_occlusion_mode (Parralax occlusion mode) int 1 0 1
# Strength of parallax.
3d_parallax_strength (Parralax occlusion strength) float 0.025
# Number of parallax occlusion iterations.
parallax_occlusion_iterations (Parralax occlusion iterations) int 4
# Overall scale of parallax occlusion effect.
parallax_occlusion_scale (Parralax occlusion Scale) float 0.08
# Overall bias of parallax occlusion effect, usually scale/2.
parallax_occlusion_bias (Parralax occlusion bias) float 0.04
# Set to true enables waving water. Requires shaders enabled.
enable_waving_water (Waving water) bool false
water_wave_height (Waving water height) float 1.0
water_wave_length (Waving water length) float 20.0
water_wave_speed (Waving water speed) float 5.0
# Set to true enables waving leaves. Requires shaders enabled.
enable_waving_leaves (Waving leaves) bool false
# Set to true enables waving plants. Requires shaders enabled.
enable_waving_plants (Waving plants) bool false
# The strength (darkness) of node ambient-occlusion shading.
# Lower is darker, Higher is lighter. The valid range of values for this
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
# set to the nearest valid value.
ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
# Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false
# Enables minimap.
enable_minimap (Minimap) bool true
# Shape of the minimap. Enabled = round, disabled = square.
minimap_shape_round (Round minimap) bool true
# True = 256
# False = 128
# Useable to make minimap smoother on slower machines.
minimap_double_scan_height (Minimap scan height) bool true
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
directional_colored_fog (Colored fog) bool true
[**Menus]
# Use a cloud animation for the main menu background.
menu_clouds (Clouds in menu) bool true
# Scale gui by a user specified value.
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
# edge pixels when images are scaled by non-integer sizes.
gui_scaling (GUI scaling) float 1.0
# When gui_scaling_filter is true, all GUI images need to be
# filtered in software, but some images are generated directly
# to hardware (e.g. render-to-texture for nodes in inventory).
gui_scaling_filter (GUI scaling filter) bool false
# When gui_scaling_filter_txr2img is true, copy those images
# from hardware to software for scaling. When false, fall back
# to the old scaling method, for video drivers that don't
# propery support downloading textures back from hardware.
gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
# Delay showing tooltips, stated in milliseconds.
tooltip_show_delay (Tooltip delay) int 400
# Whether freetype fonts are used, requires freetype support to be compiled in.
freetype (Freetype fonts) bool true
# Path to TrueTypeFont or bitmap.
font_path (Font path) path fonts/liberationsans.ttf
# Font size.
font_size (Font size) int 15
# Font shadow offset, if 0 then shadow will not be drawn.
font_shadow (Font shadow) int 1
# Font shadow alpha (opaqueness, between 0 and 255).
font_shadow_alpha (Font shadow alpha) int 128 0 255
mono_font_path (Monospace font path) path fonts/liberationmono.ttf
mono_font_size (Monospace font size) int 15
# This font will be used for certain languages.
fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf
fallback_font_size (Fallback font size) int 15
fallback_font_shadow (Fallback font shadow) int 1
fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
[**Advanced]
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
screen_dpi (DPI) int 72
[*Sound]
enable_sound (Sound) bool true
sound_volume (Volume) float 0.7 0.0 1.0
[*Advanced]
# Timeout for client to remove unused map data from memory.
client_unload_unused_data_timeout (Mapblock unload timeout) int 600
# Maximum number of mapblocks for client to be kept in memory.
# Set to -1 for unlimited amount.
client_mapblock_limit (Mapblock limit) int 5000
# Whether to show the client debug info (has the same effect as hitting F5).
show_debug (Show debug info) bool false
[Server / Singleplayer]
# Name of the server.
server_name (Server name) string Minetest server
# Description of server.
server_description (Server description) string mine here
# Domain name of server.
server_address (Server address) string game.minetest.net
# Homepage of server.
server_url (Server URL) string http://minetest.net
# Automaticaly report to masterserver.
server_announce (Announce server) bool false
# Announce to this masterserver.
# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
serverlist_url (Serverlist URL) string servers.minetest.net
[*Network]
# Network port to listen (UDP).
port (Server port) int 30000
# The network interface that the server listens on.
bind_address (Bind address) string
# Set to true to disallow old clients from connecting.
strict_protocol_version_checking (Strict protocol checking) bool false
# Specifies URL from which client fetches media instead of using UDP.
# $filename should be accessible from $remote_media$filename via cURL
# (obviously, remote_media should end with a slash).
# Files that are not present would be fetched the usual way.
remote_media (Remote media) string
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
# Ignored if bind_address is set.
ipv6_server (IPv6 server) bool false
[**Advanced]
# How many blocks are flying in the wire simultaneously per client.
max_simultaneous_block_sends_per_client (Maximum simultaneously blocks send per client) int 10
# How many blocks are flying in the wire simultaneously per server.
max_simultaneous_block_sends_server_total (Maximum simultaneously bocks send total) int 40
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
full_block_send_enable_min_time_from_building () float 2.0
# Maximum number of packets sent per send step, if you have a slow connection
# try reducing it, but don't reduce it to a number below double of targeted
# client number.
max_packets_per_iteration (Max. packets per iteration) int 1024
[*Game]
# Default game (default when creating a new world).
default_game (Default game) string minetest
# Message of the Day.
motd (Message of the day) string Welcome to this awesome Minetest server!
# Maximum number of players connected simultaneously.
max_users (Maximum users) int 15
# World directory (everything in the world is stored here).
map-dir (Map directory) path
# Time in seconds for item entity to live.
# Setting it to -1 disables the feature.
item_entity_ttl (Item entity TTL) int 900
# Set to true to enable creative mode (unlimited inventory).
creative_mode (Creative mode) bool false
# Enable players getting damage and dying.
enable_damage (Damage) bool false
# A chosen map seed for a new map, leave empty for random.
fixed_map_seed (Fixed map seed) string
# Gives some stuff to players at the beginning.
give_initial_stuff (Give initial stuff) bool false
# New users need to input this password.
default_password (Default password) string
# Available privileges: interact, shout, teleport, settime, privs, ...
# See /privs in game for a full list on your server and mod configuration.
default_privs (Default privileges) string interact, shout
# Whether players are shown to clients without any range limit.
# Deprecated, use the setting player_transfer_distance instead.
unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
# Defines the maximal player transfer distance in blocks (0 = unlimited).
player_transfer_distance (Player transfer distance) int 0
# Whether to enable players killing each other.
enable_pvp (Player versus Player) bool true
# If this is set, players will always (re)spawn at the given position.
static_spawnpoint (Static spawnpoint) string 0, 10, 0
# If true, new players cannot join with an empty password.
disallow_empty_password (Disallow empty passwords) bool false
# If true, disable cheat prevention in multiplayer.
disable_anticheat (Disable anticheat) bool false
# If true, actions are recorded for rollback.
# This option is only read when server starts.
enable_rollback_recording (Rollback recording) bool false
# A message to be displayed to all clients when the server shuts down.
kick_msg_shutdown (Shutdown message) string Server shutting down.
# A message to be displayed to all clients when the server crashes.
kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
# Whether to ask clients to reconnect after a (Lua) crash.
# Set this to true if your server is set up to restart automatically.
ask_reconnect_on_crash (Ask to reconnect after crash) bool false
# From how far client knows about objects.
active_object_send_range_blocks (Active object send range) int 3
# How large area of blocks are subject to the active block stuff.
# Active = objects are loaded and ABMs run.
active_block_range (Active block range) int 2
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
max_block_send_distance (Max block send distance) int 10
# Maximum number of forceloaded blocks.
max_forceloaded_blocks (Maximum forceloaded blocks) int 16
# Interval of sending time of day to clients.
time_send_interval (Time send interval) int 5
# Controls length of day/night cycle.
# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
time_speed (Time speed) int 72
# Interval of saving important changes in the world, stated in seconds.
server_map_save_interval (Map save interval) float 5.3
[**Physics]
movement_acceleration_default (Default acceleration) float 3
movement_acceleration_air (Acceleration in air) float 2
movement_acceleration_fast (Fast mode acceleration) float 10
movement_speed_walk (Walking speed) float 4
movement_speed_crouch (Crouch speed) float 1.35
movement_speed_fast (Fast mode speed) float 20
movement_speed_climb (Climbing speed) float 2
movement_speed_jump (Jumping speed) float 6.5
movement_speed_descend (Descending speed) float 6
movement_liquid_fluidity (Liquid fluidity) float 1
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
movement_liquid_sink (Liquid sink) float 10
movement_gravity (Gravity) float 9.81
[**Advanced]
# Handling for deprecated lua api calls:
# - "legacy" = (try to) mimic old behaviour (default for release).
# - "log" = mimic and log backtrace of deprecated call (default for debug).
# - "error" = abort on usage of deprecated call (suggested for mod developers).
deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
# Mod profiler.
mod_profiling (Mod profiling) bool false
# Detailed mod profile data.
detailed_profiling (Detailed mod profiling) bool false
# Profiler data print interval. 0 = disable.
profiler_print_interval (Profiling print interval) int 0
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
# How much the server will wait before unloading unused MapBlocks.
# Higher value is smoother, but will use more RAM.
server_unload_unused_data_timeout (Unload unused server data) int 29
# Maximum number of statically stored objects in a block.
max_objects_per_block (Maxmimum objects per block) int 49
# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
sqlite_synchronous (Synchronous SQLite) int 2 0 2
# Length of a server tick and the interval at which objects are generally updated over network.
dedicated_server_step (Dedicated server step) float 0.1
# Can be set to true to disable shutting down on invalid world data.
ignore_world_load_errors (Ignore world errors) bool false
# Max liquids processed per step.
liquid_loop_max (Liquid loop max) int 100000
# The time (in seconds) that the liquids queue may grow beyond processing
# capacity until an attempt is made to decrease its size by dumping old queue
# items. A value of 0 disables the functionality.
liquid_queue_purge_time (Liquid queue purge time) int 0
# Liquid update interval in seconds.
liquid_update (Liquid update tick) float 1.0
[*Mapgen]
# Name of map generator to be used when creating a new world.
# Currently supported: v5, v6, v7, singlenode.
mg_name (Mapgen name) enum v6 v5,v6,v7,singlenode
# Water surface level of map
water_level (Water level) int 1
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
max_block_generate_distance (Max block generate distance) int 6
# Where the map generator stops.
# Please note:
# * Limited to 31000 (setting above has no effect)
# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
# * Those groups have an offset of -32, -32 nodes from the origin.
# * Only groups which are within the map_generation_limit are generated
map_generation_limit (Map generation limit) int 31000 0 31000
# Global map generation attributes.
# Currently supported: trees, caves, flat, dungeons, light.
# Flags that are not specified in the flag string are not modified from the default.
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
# 'trees' and 'flat' flags only have effect in mgv6.
mg_flags (Mapgen flags) flags trees, caves, dungeons, light
[**Advanced]
# Size of chunks to be generated, stated in mapblocks (16 nodes).
chunksize (Chunk size) int 5
# Dump the mapgen debug infos.
enable_mapgen_debug_info (Mapgen debug) bool false
# Maximum number of blocks that can be queued for loading.
emergequeue_limit_total (Absolute limit of emerge queues) int 256
# Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically.
emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
# Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
emergequeue_limit_generate (Limit of emerge queues to generate) int 32
# Number of emerge threads to use. Make this field blank, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves.
num_emerge_threads (Number of emerge threads) int 1
# Noise parameters for biome API temperature, humidity and biome blend.
mg_biome_np_heat (Mapgen biome heat) noise_params 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
mg_biome_np_heat_blend (Mapgen heat blend) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
mg_biome_np_humidity (Mapgen biome humidity) noise_params 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
mg_biome_np_humidity_blend (Mapgen biome humidity blend) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
[***Mapgen v5]
mgv5_np_filler_depth (Mapgen v5 filler depth) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
mgv5_np_factor (Mapgen v5 factor) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
mgv5_np_height (Mapgen v5 height) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
mgv5_np_cave1 (Mapgen v5 cave1) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
mgv5_np_cave2 (Mapgen v5 cave2) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
# TODO
#mgv5_np_ground = {
# offset = 0
# scale = 40
# spread = (80, 80, 80)
# seed = 983240
# octaves = 4
# persistence = 0.55
# lacunarity = 2.0
# flags = "eased"
#}
[***Mapgen v6]
# Map generation attributes specific to Mapgen V6.
# Currently supported: jungles, biomeblend, mudflow, snowbiomes.
# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
mgv6_spflags (Mapgen v6 flags) flags jungles, biomeblend, mudflow, snowbiomes
# Controls size of deserts and beaches in Mapgen V6.
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45
mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15
# Perlin noise attributes for different map generation parameters.
# Noise parameters can be specified as a set of positional values:
# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
# For example:
mgv6_np_terrain_base (Mapgen v6 terrain base) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
mgv6_np_terrain_base (Mapgen v6 terrain base) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
mgv6_np_terrain_higher (Mapgen v6 terrain altitude) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
mgv6_np_steepness (Mapgen v6 steepness) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
mgv6_np_height_select (Mapgen v6 height select) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
mgv6_np_mud (Mapgen v6 mud) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
mgv6_np_beach (Mapgen v6 beach) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
mgv6_np_biome (Mapgen v6 biome) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
mgv6_np_cave (Mapgen v6 cave) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
mgv6_np_humidity (Mapgen v6 humidity) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
mgv6_np_trees (Mapgen v6 trees) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
mgv6_np_apple_trees (Mapgen v6 apple trees) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
[***Mapgen v7]
# Map generation attributes specific to Mapgen V7.
# Currently supported: mountains, ridges.
# 'ridges' are the rivers.
mgv7_spflags (Mapgen v7 flags) flags mountains, ridges
mgv7_np_terrain_base (Mapgen v7 terrain base) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
mgv7_np_terrain_alt (Mapgen v7 terrain altitude) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
mgv7_np_terrain_persist (Mapgen v7 terrain persistation) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
mgv7_np_height_select (Mapgen v7 height select) noise_params -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
mgv7_np_filler_depth (Mapgen v7 filler depth) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
mgv7_np_mount_height (Mapgen v7 mount height) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
mgv7_np_ridge_uwater (Mapgen v7 ridge water) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
mgv7_np_mountain (Mapgen v7 mountain) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
mgv7_np_ridge (Mapgen v7 ridge) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
mgv7_np_cave1 (Mapgen v7 cave1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
mgv7_np_cave2 (Mapgen v7 cave2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
[*Security]
# Prevent mods from doing insecure things like running shell commands.
secure.enable_security (Enable mod security) bool false
# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
secure.trusted_mods (Trusted mods) string
[Client and Server]
# Name of the player.
# When running a server, clients connecting with this name are admins.
name (Player name) string
# Override language. When no value is provided (default) system language is used.
# Check "locale" directory for the list of available translations.
language (Language) string
# Level of logging to be written to debug.txt:
# - <nothing> (no logging)
# - none (messages with no level)
# - error
# - warning
# - action
# - info
# - verbose
debug_log_level (Debug log level) enum action warning,action,info,verbose
# IPv6 support.
enable_ipv6 (IPv6) bool true
[*Advanced]
# Default timeout for cURL, stated in milliseconds.
# Only has an effect if compiled with cURL.
curl_timeout (cURL timeout) int 5000
# Limits number of parallel HTTP requests. Affects:
# - Media fetch if server uses remote_media setting.
# - Serverlist download and server announcement.
# - Downloads performed by main menu (e.g. mod manager).
# Only has an effect if compiled with cURL.
curl_parallel_limit (cURL parallel limit) int 8
# Maximum time in ms a file download (e.g. a mod download) may take
curl_file_download_timeout (cURL file download timeout) int 300000
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
high_precision_fpu (High-precision FPU) bool true
main_menu_script (Main menu script) string
main_menu_game_mgr (Main menu game manager) int 0
main_menu_mod_mgr (Main menu mod manager) int 1
modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/
modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/
modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/

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// This file is automatically generated
// It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files
// To update it, refer to the bottom of builtin/mainmenu/tab_settings.lua
fake_function() {
gettext("Client");
gettext("Controls");
gettext("Build inside player");
gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
gettext("Free movement");
gettext("Unobstructed movement without physics, downwards key is keymap_special1.");
gettext("Fast movement");
gettext("Fast movement (keymap_special1).");
gettext("Cinematic mode");
gettext("Smooths camera when moving and looking arround.\nUseful for recording videos.");
gettext("Camera smoothing");
gettext("Smooths rotation of camera. 0 to disable.");
gettext("Camera smoothing in cinematic mode");
gettext("Smooths rotation of camera in cinematic mode. 0 to disable.");
gettext("Invert mouse");
gettext("Invert vertical mouse movement.");
gettext("Mouse sensitivity");
gettext("Mouse sensitivity multiplier.");
gettext("Key use for climbing/descending");
gettext("If enabled, keymap_special1 instead of keymap_sneak is used for climbing down and descending.");
gettext("Double tap jump for fly");
gettext("Double-tapping the jump key toggles fly mode.");
gettext("Always fly and fast");
gettext("If false aux1 is used to fly fast.");
gettext("Rightclick repetition interval");
gettext("The time in seconds it takes between repeated right clicks when holding the right mouse button.");
gettext("Random input");
gettext("Enable random user input, for testing.");
gettext("Continuous forward");
gettext("Continuous forward movement (for testing).");
gettext("Network");
gettext("Server address");
gettext("Address to connect to (blank = start local server).");
gettext("Remote port");
gettext("Port to connect to (UDP).");
gettext("Saving map received by server");
gettext("Save the map received by the client on disk.");
gettext("Connect to external media server");
gettext("Enable usage of remote media server (if provided by server).");
gettext("Serverlist URL");
gettext("URL to the server list displayed in the Multiplayer Tab.");
gettext("Serverlist file");
gettext("File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.");
gettext("Graphics");
gettext("In-Game");
gettext("Wanted FPS");
gettext("Minimum wanted FPS.\nThe amount of rendered stuff is dynamically set according to this.");
gettext("Maximum FPS");
gettext("If FPS would go higher than this, limit it by sleeping.\nto not waste CPU power for no benefit.");
gettext("FPS in pause menu");
gettext("Maximum FPS when game is paused.");
gettext("Viewing range maximum");
gettext("The allowed adjustment range for the automatic rendering range adjustment.");
gettext("View range minimum");
gettext("The allowed adjustment range for the automatic rendering range adjustment.");
gettext("Screen width");
gettext("Vertical initial window size.");
gettext("Screen height");
gettext("Horizontal initial window size.");
gettext("Full screen");
gettext("Fullscreen mode.");
gettext("Full screen BPP");
gettext("FSAA");
gettext("Experimental option, might cause visible spaces between blocks\nwhen set to higher number than 0.");
gettext("V-Sync");
gettext("Vertical screen synchronization.");
gettext("Field of view");
gettext("Field of view in degrees.");
gettext("Fog");
gettext("Whether to fog out the end of the visible area.");
gettext("New style water");
gettext("Enable a bit lower water surface; disable for speed (not quite optimized).");
gettext("Leaves style");
gettext("Leaves style:\n- Fancy -> all faces visible\n- Simple -> only outer faces, if defined special_tiles are used\n- Opaque -> disable transparency");
gettext("Connect glass");
gettext("Connects glass if supported by node.");
gettext("Smooth lighting");
gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
gettext("Gamma");
gettext("Adjust the gamma encoding for the light tables. Lower numbers are brighter.\nThis setting is for the client only and is ignored by the server.");
gettext("Texture path");
gettext("Path to texture directory. All textures are first searched from here.");
gettext("Video driver");
gettext("Video back-end.\nPossible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.");
gettext("Clouds");
gettext("Enable/disable clouds.");
gettext("Cloud height");
gettext("Height on which clouds are appearing.");
gettext("Cloud radius");
gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
gettext("3D clouds");
gettext("Use 3D cloud look instead of flat.");
gettext("View bobbing");
gettext("Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double).");
gettext("Fall bobbing");
gettext("Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double).");
gettext("3D mode");
gettext("3D support.\nCurrently:\n- "none" = no 3d output.\n- "anaglyph" = cyan/magenta color 3d.\n- "interlaced" = odd/even line based polarisation screen support.\n- "topbottom" = split screen top/bottom.\n- "sidebyside" = split screen side by side.");
gettext("Console color");
gettext("In-game chat console background color (R,G,B).");
gettext("Console alpha");
gettext("In-game chat console background alpha (opaqueness, between 0 and 255).");
gettext("Selection box color");
gettext("Selection box border color (R,G,B).");
gettext("Selection box width");
gettext("Width of the selectionbox's lines.");
gettext("Crosshair color");
gettext("Crosshair color (R,G,B).");
gettext("Crosshair alpha");
gettext("Cross alpha (opaqueness, between 0 and 255).");
gettext("Screenshot folder");
gettext("Path for screenshots.");
gettext("Desynchronize block animation");
gettext("Whether node texture animations should be desynchronized per mapblock.");
gettext("Maximum hotbar width");
gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
gettext("Node highlighting");
gettext("Enable selection highlighting for nodes (disables selectionbox).");
gettext("Mipmapping");
gettext("Anisotropic filtering");
gettext("Bilinear filtering");
gettext("Trilinear filtering");
gettext("Clean transparent textures");
gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, sometimes resulting in a dark or\nlight edge to transparent textures. Apply this filter to clean that up\nat texture load time.");
gettext("Minimum texture size for filters");
gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. Setting this higher than 1 may not\nhave a visible effect unless bilinear/trilinear/anisotropic filtering is\nenabled.");
gettext("Preload inventory textures");
gettext("Set to true to pre-generate all item visuals.");
gettext("Shaders");
gettext("Set to true to enable shaders. Disable them if video_driver = direct3d9/8.");
gettext("Bumpmapping");
gettext("Set to true to enable textures bumpmapping. Requires shaders enabled.");
gettext("Generate normalmaps");
gettext("Set to true enables on the fly normalmap generation (Emboss effect).\nRequires bumpmapping enabled.");
gettext("Normalmaps strength");
gettext("Strength of generated normalmaps.");
gettext("Normalmaps sampling");
gettext("Defines sampling step of texture (0 - 2).\nA higher value results in smoother normal maps.");
gettext("Parralax occlusion");
gettext("Set to true enables parallax occlusion mapping. Requires shaders enabled.");
gettext("Parralax occlusion mode");
gettext("0 = parallax occlusion with slope information (faster).\n1 = relief mapping (slower, more accurate).");
gettext("Parralax occlusion strength");
gettext("Strength of parallax.");
gettext("Parralax occlusion iterations");
gettext("Number of parallax occlusion iterations.");
gettext("Parralax occlusion Scale");
gettext("Overall scale of parallax occlusion effect.");
gettext("Parralax occlusion bias");
gettext("Overall bias of parallax occlusion effect, usually scale/2.");
gettext("Waving water");
gettext("Set to true enables waving water. Requires shaders enabled.");
gettext("Waving water height");
gettext("Waving water length");
gettext("Waving water speed");
gettext("Waving leaves");
gettext("Set to true enables waving leaves. Requires shaders enabled.");
gettext("Waving plants");
gettext("Set to true enables waving plants. Requires shaders enabled.");
gettext("Ambient occlusion gamma");
gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
gettext("Mesh cache");
gettext("Enables caching of facedir rotated meshes.");
gettext("Minimap");
gettext("Enables minimap.");
gettext("Round minimap");
gettext("Shape of the minimap. Enabled = round, disabled = square.");
gettext("Minimap scan height");
gettext("True = 256\nFalse = 128\nUseable to make minimap smoother on slower machines.");
gettext("Colored fog");
gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
gettext("Menus");
gettext("Clouds in menu");
gettext("Use a cloud animation for the main menu background.");
gettext("GUI scaling");
gettext("Scale gui by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
gettext("GUI scaling filter");
gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
gettext("GUI scaling filter txr2img");
gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\npropery support downloading textures back from hardware.");
gettext("Tooltip delay");
gettext("Delay showing tooltips, stated in milliseconds.");
gettext("Freetype fonts");
gettext("Whether freetype fonts are used, requires freetype support to be compiled in.");
gettext("Font path");
gettext("Path to TrueTypeFont or bitmap.");
gettext("Font size");
gettext("Font size.");
gettext("Font shadow");
gettext("Font shadow offset, if 0 then shadow will not be drawn.");
gettext("Font shadow alpha");
gettext("Font shadow alpha (opaqueness, between 0 and 255).");
gettext("Monospace font path");
gettext("Monospace font size");
gettext("Fallback font");
gettext("This font will be used for certain languages.");
gettext("Fallback font size");
gettext("Fallback font shadow");
gettext("Fallback font shadow alpha");
gettext("Advanced");
gettext("DPI");
gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
gettext("Sound");
gettext("Sound");
gettext("Volume");
gettext("Advanced");
gettext("Mapblock unload timeout");
gettext("Timeout for client to remove unused map data from memory.");
gettext("Mapblock limit");
gettext("Maximum number of mapblocks for client to be kept in memory.\nSet to -1 for unlimited amount.");
gettext("Show debug info");
gettext("Whether to show the client debug info (has the same effect as hitting F5).");
gettext("Server / Singleplayer");
gettext("Server name");
gettext("Name of the server.");
gettext("Server description");
gettext("Description of server.");
gettext("Server address");
gettext("Domain name of server.");
gettext("Server URL");
gettext("Homepage of server.");
gettext("Announce server");
gettext("Automaticaly report to masterserver.");
gettext("Serverlist URL");
gettext("Announce to this masterserver.\nIf you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.");
gettext("Network");
gettext("Server port");
gettext("Network port to listen (UDP).");
gettext("Bind address");
gettext("The network interface that the server listens on.");
gettext("Strict protocol checking");
gettext("Set to true to disallow old clients from connecting.");
gettext("Remote media");
gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present would be fetched the usual way.");
gettext("IPv6 server");
gettext("Enable/disable running an IPv6 server. An IPv6 server may be restricted\nto IPv6 clients, depending on system configuration.\nIgnored if bind_address is set.");
gettext("Advanced");
gettext("Maximum simultaneously blocks send per client");
gettext("How many blocks are flying in the wire simultaneously per client.");
gettext("Maximum simultaneously bocks send total");
gettext("How many blocks are flying in the wire simultaneously per server.");
gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
gettext("Max. packets per iteration");
gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
gettext("Game");
gettext("Default game");
gettext("Default game (default when creating a new world).");
gettext("Message of the day");
gettext("Message of the Day.");
gettext("Maximum users");
gettext("Maximum number of players connected simultaneously.");
gettext("Map directory");
gettext("World directory (everything in the world is stored here).");
gettext("Item entity TTL");
gettext("Time in seconds for item entity to live.\nSetting it to -1 disables the feature.");
gettext("Creative mode");
gettext("Set to true to enable creative mode (unlimited inventory).");
gettext("Damage");
gettext("Enable players getting damage and dying.");
gettext("Fixed map seed");
gettext("A chosen map seed for a new map, leave empty for random.");
gettext("Give initial stuff");
gettext("Gives some stuff to players at the beginning.");
gettext("Default password");
gettext("New users need to input this password.");
gettext("Default privileges");
gettext("Available privileges: interact, shout, teleport, settime, privs, ...\nSee /privs in game for a full list on your server and mod configuration.");
gettext("Unlimited player transfer distance");
gettext("Whether players are shown to clients without any range limit.\nDeprecated, use the setting player_transfer_distance instead.");
gettext("Player transfer distance");
gettext("Defines the maximal player transfer distance in blocks (0 = unlimited).");
gettext("Player versus Player");
gettext("Whether to enable players killing each other.");
gettext("Static spawnpoint");
gettext("If this is set, players will always (re)spawn at the given position.");
gettext("Disallow empty passwords");
gettext("If true, new players cannot join with an empty password.");
gettext("Disable anticheat");
gettext("If true, disable cheat prevention in multiplayer.");
gettext("Rollback recording");
gettext("If true, actions are recorded for rollback.\nThis option is only read when server starts.");
gettext("Shutdown message");
gettext("A message to be displayed to all clients when the server shuts down.");
gettext("Crash message");
gettext("A message to be displayed to all clients when the server crashes.");
gettext("Ask to reconnect after crash");
gettext("Whether to ask clients to reconnect after a (Lua) crash.\nSet this to true if your server is set up to restart automatically.");
gettext("Active object send range");
gettext("From how far client knows about objects.");
gettext("Active block range");
gettext("How large area of blocks are subject to the active block stuff.\nActive = objects are loaded and ABMs run.");
gettext("Max block send distance");
gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
gettext("Maximum forceloaded blocks");
gettext("Maximum number of forceloaded blocks.");
gettext("Time send interval");
gettext("Interval of sending time of day to clients.");
gettext("Time speed");
gettext("Controls length of day/night cycle.\n72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.");
gettext("Map save interval");
gettext("Interval of saving important changes in the world, stated in seconds.");
gettext("Physics");
gettext("Default acceleration");
gettext("Acceleration in air");
gettext("Fast mode acceleration");
gettext("Walking speed");
gettext("Crouch speed");
gettext("Fast mode speed");
gettext("Climbing speed");
gettext("Jumping speed");
gettext("Descending speed");
gettext("Liquid fluidity");
gettext("Liquid fluidity smoothing");
gettext("Liquid sink");
gettext("Gravity");
gettext("Advanced");
gettext("Deprecated Lua API handling");
gettext("Handling for deprecated lua api calls:\n- "legacy" = (try to) mimic old behaviour (default for release).\n- "log" = mimic and log backtrace of deprecated call (default for debug).\n- "error" = abort on usage of deprecated call (suggested for mod developers).");
gettext("Mod profiling");
gettext("Mod profiler.");
gettext("Detailed mod profiling");
gettext("Detailed mod profile data.");
gettext("Profiling print interval");
gettext("Profiler data print interval. 0 = disable.");
gettext("Max. clearobjects extra blocks");
gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between sqlite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
gettext("Unload unused server data");
gettext("How much the server will wait before unloading unused MapBlocks.\nHigher value is smoother, but will use more RAM.");
gettext("Maxmimum objects per block");
gettext("Maximum number of statically stored objects in a block.");
gettext("Synchronous SQLite");
gettext("http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2");
gettext("Dedicated server step");
gettext("Length of a server tick and the interval at which objects are generally updated over network.");
gettext("Ignore world errors");
gettext("Can be set to true to disable shutting down on invalid world data.");
gettext("Liquid loop max");
gettext("Max liquids processed per step.");
gettext("Liquid queue purge time");
gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
gettext("Liquid update tick");
gettext("Liquid update interval in seconds.");
gettext("Mapgen");
gettext("Mapgen name");
gettext("Name of map generator to be used when creating a new world.\nCurrently supported: v5, v6, v7, singlenode.");
gettext("Water level");
gettext("Water surface level of map");
gettext("Max block generate distance");
gettext("From how far blocks are generated for clients, stated in mapblocks (16 nodes).");
gettext("Map generation limit");
gettext("Where the map generator stops.\nPlease note:\n* Limited to 31000 (setting above has no effect)\n* The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).\n* Those groups have an offset of -32, -32 nodes from the origin.\n* Only groups which are within the map_generation_limit are generated");
gettext("Mapgen flags");
gettext("Global map generation attributes.\nCurrently supported: trees, caves, flat, dungeons, light.\nFlags that are not specified in the flag string are not modified from the default.\nTo explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.\n'trees' and 'flat' flags only have effect in mgv6.");
gettext("Advanced");
gettext("Chunk size");
gettext("Size of chunks to be generated, stated in mapblocks (16 nodes).");
gettext("Mapgen debug");
gettext("Dump the mapgen debug infos.");
gettext("Absolute limit of emerge queues");
gettext("Maximum number of blocks that can be queued for loading.");
gettext("Limit of emerge queues on disk");
gettext("Maximum number of blocks to be queued that are to be loaded from file.\nSet to blank for an appropriate amount to be chosen automatically.");
gettext("Limit of emerge queues to generate");
gettext("Maximum number of blocks to be queued that are to be generated.\nSet to blank for an appropriate amount to be chosen automatically.");
gettext("Number of emerge threads");
gettext("Number of emerge threads to use. Make this field blank, or increase this number\nto use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly\nat the cost of slightly buggy caves.");
gettext("Mapgen biome heat");
gettext("Noise parameters for biome API temperature, humidity and biome blend.");
gettext("Mapgen heat blend");
gettext("Mapgen biome humidity");
gettext("Mapgen biome humidity blend");
gettext("Mapgen v5");
gettext("Mapgen v5 filler depth");
gettext("Mapgen v5 factor");
gettext("Mapgen v5 height");
gettext("Mapgen v5 cave1");
gettext("Mapgen v5 cave2");
gettext("Mapgen v6");
gettext("Mapgen v6 flags");
gettext("Map generation attributes specific to Mapgen V6.\nCurrently supported: jungles, biomeblend, mudflow, snowbiomes.\nWhen snowbiomes are enabled jungles are enabled and the jungles flag is ignored.");
gettext("Mapgen v6 desert frequency");
gettext("Controls size of deserts and beaches in Mapgen V6.\nWhen snowbiomes are enabled 'mgv6_freq_desert' is ignored.");
gettext("Mapgen v6 beach frequency");
gettext("Mapgen v6 terrain base");
gettext("Perlin noise attributes for different map generation parameters.\nNoise parameters can be specified as a set of positional values:\nOffset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.\nFor example:");
gettext("Mapgen v6 terrain base");
gettext("Mapgen v6 terrain altitude");
gettext("Mapgen v6 steepness");
gettext("Mapgen v6 height select");
gettext("Mapgen v6 mud");
gettext("Mapgen v6 beach");
gettext("Mapgen v6 biome");
gettext("Mapgen v6 cave");
gettext("Mapgen v6 humidity");
gettext("Mapgen v6 trees");
gettext("Mapgen v6 apple trees");
gettext("Mapgen v7");
gettext("Mapgen v7 flags");
gettext("Map generation attributes specific to Mapgen V7.\nCurrently supported: mountains, ridges.\n'ridges' are the rivers.");
gettext("Mapgen v7 terrain base");
gettext("Mapgen v7 terrain altitude");
gettext("Mapgen v7 terrain persistation");
gettext("Mapgen v7 height select");
gettext("Mapgen v7 filler depth");
gettext("Mapgen v7 mount height");
gettext("Mapgen v7 ridge water");
gettext("Mapgen v7 mountain");
gettext("Mapgen v7 ridge");
gettext("Mapgen v7 cave1");
gettext("Mapgen v7 cave2");
gettext("Security");
gettext("Enable mod security");
gettext("Prevent mods from doing insecure things like running shell commands.");
gettext("Trusted mods");
gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
gettext("Client and Server");
gettext("Player name");
gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.");
gettext("Language");
gettext("Override language. When no value is provided (default) system language is used.\nCheck "locale" directory for the list of available translations.");
gettext("Debug log level");
gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose");
gettext("IPv6");
gettext("IPv6 support.");
gettext("Advanced");
gettext("cURL timeout");
gettext("Default timeout for cURL, stated in milliseconds.\nOnly has an effect if compiled with cURL.");
gettext("cURL parallel limit");
gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
gettext("cURL file download timeout");
gettext("Maximum time in ms a file download (e.g. a mod download) may take");
gettext("High-precision FPU");
gettext("Makes DirectX work with LuaJIT. Disable if it causes troubles.");
gettext("Main menu script");
gettext("Main menu game manager");
gettext("Main menu mod manager");
gettext("Modstore download URL");
gettext("Modstore mods list URL");
gettext("Modstore details URL");
}

View File

@ -50,7 +50,7 @@ cd ..
potfile=po/minetest.pot potfile=po/minetest.pot
xgettext --package-name=minetest \ xgettext --package-name=minetest \
--sort-by-file \ --sort-by-file \
--add-location=file \ --add-location \
--keyword=N_ \ --keyword=N_ \
--keyword=wgettext \ --keyword=wgettext \
--keyword=fgettext \ --keyword=fgettext \