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mirror of https://github.com/minetest/minetest.git synced 2025-09-18 11:20:35 +02:00

257 Commits

Author SHA1 Message Date
sfan5
5672b93007 Separate ephemeral from client caching in core.dynamic_add_media() 2025-09-06 11:44:52 +02:00
y5nw
f390137d6e Add API to cancel async jobs (#14602)
* Implement API to cancel async jobs

Co-authored-by: sfan5 <sfan5@live.de>

* update AsyncJob:cancel documentation from review

* Use IPC to unblock async

* review

* review async unblocking

* review

* Apply suggestions from code review

Co-authored-by: sfan5 <sfan5@live.de>

* minor licensing

---------

Co-authored-by: y5nw <y5nw@protonmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2025-08-26 12:40:31 +02:00
Lars Mueller
550b042076 Make bone interpolation work again 2025-08-24 19:01:35 +02:00
sfan5
fd3588d49c Give more infos to on_timer() callback
closes #15817
2025-08-14 12:33:35 +02:00
sfence
4f42b4308c Add persistent unique identifiers for objects (#14135) 2025-07-09 10:40:26 +02:00
sfan5
fd0ca20ce9 Add core.get_mapgen_chunksize() (#16289) 2025-06-29 17:19:40 +02:00
sfan5
8eceabd812 Make core.get_node_raw a public API (#16265)
Co-authored-by: Erich Schubert <erich.schubert@tu-dortmund.de>
2025-06-25 15:05:22 +02:00
Lars Müller
fde6384a09 Fix and clean up skeletal animation (#15722)
* Fix attachments lagging behind their parents (#14818)
* Fix animation blending (#14817)
* Bring back cool guy as another .x smoke test
* Add .x mesh loader unittest
* Do bounding box & matrix calculation at proper point in time
* Remove obsolete `SAnimatedMesh`
2025-06-01 23:21:35 +02:00
sfan5
ec16fb33d0 Add unit tests for Lua vector reading 2025-05-28 13:29:30 +02:00
Lars Müller
d96f5e1c76 MetaDataRef: Make set_float preserve numbers exactly (#16090) 2025-05-02 21:27:00 +02:00
sfence
0d414c44da Add testeditor to devtest for easier testing. (#15206)
* Add testeditor to devtest for easier testing.

Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2025-04-25 05:09:23 +02:00
Vincent Robinson
fd85737460 Add allow_close[] element to formspecs (#15971) 2025-04-16 16:20:39 -07:00
SmallJoker
23d0fb2d3f builtin: Return 'obj' from 'core.item_drop' (#15880)
This also includes a minor bugfix where 'itemstack' was cleared
even if the object placement failed.
2025-03-11 20:00:35 +01:00
sfan5
afb15978d9 Clean up and compress some pre-join packets (#15881) 2025-03-11 20:00:07 +01:00
sfan5
47c000a293 Add unittest that lints builtin JSON files 2025-03-04 19:53:01 +01:00
sfan5
8449f5f6db Make devtest grass use overlay tiles 2025-03-04 19:53:01 +01:00
sfan5
27bbe3a873 CAO 'node' visual (#15683) 2025-02-22 16:19:04 +01:00
Andrii Nemchenko
e51221d247 Implement metadata-aware version of InvRef:remove_item() (#15771) 2025-02-22 16:18:48 +01:00
ROllerozxa
dd0070a6b8 Expose client version information in non-debug builds (#15708)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
2025-02-09 18:09:07 +01:00
SFENCE
af3f696423 Code style fixes. 2025-01-21 16:29:12 +01:00
cx384
1427a98c59 Optimize png files 2025-01-12 16:15:01 +01:00
Lars Müller
7f1316236b Silence failing raycast unit test (#15644)
The cause for the test failure is an edge case bug
in the raycast implementation (perfectly diagonal raycasts).

This is fixed by switching to a continuous random distribution
which makes it extremely unlikely that the buggy edge case occurs.

Additionally, devtest unit test failures now print their random seed
to be easier to reproduce in the future.
2025-01-08 10:56:05 +01:00
Lars Müller
f467bde6ac Add unit test for raycasts falsely skipping nodes (#15555) 2025-01-05 16:32:09 +01:00
Lars Müller
b087e2554f Add glTF STEP interpolation support (#15525) 2024-12-24 15:25:07 +01:00
Lars Müller
a37bdbf8b7 Restore .x models to working state (#15550)
* Add "lava flan" (.x model) smoke test

* Fix double finalize in `.x` mesh loader

* Use reserve instead of resize again

The weights are added indirectly via `AnimatedMesh->addWeight`
2024-12-18 20:29:35 +01:00
cx384
c7fe2ee5c9 Add core.spawn_tree_on_vmanip (#15415)
This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map.
2024-12-08 20:27:22 +01:00
Lars Müller
138052adfc Add particle blend mode "clip" (#15444)
This lets modders avoid alpha blending rendering bugs as well as potential (future) performance issues.
The appropriate blend modes are also used for node dig particles.

---------

Co-authored-by: sfan5 <sfan5@live.de>
2024-11-19 13:30:17 +01:00
cx384
44b261d136 Luacheck: add VoxelManip to globals 2024-11-12 10:53:04 +01:00
Lars Müller
88c7a54e08 Rename minetest.* to core.* in devtest 2024-10-28 15:57:54 +01:00
Wuzzy
4deb5b999c DevTest: Change "Minetest" to "DevTest" (#15326) 2024-10-26 17:40:29 +02:00
Lars Mueller
e2ea359925 JSON: Support consistent larger max. depth of 1024 2024-10-15 12:19:49 +02:00
Lars Mueller
4c419c4020 Improve minetest.parse_json
Let modders handle parsing errors, get rid of two unnecessary copies.
2024-10-15 12:19:49 +02:00
Lars Müller
c7938ce81c Improve glTF logging (#15274)
Also removes all animations but the first one from gltf_frog.gltf
to address the corresponding warning.

Catches some more possible exceptions (out of bounds, optional access)
which might be caused by a broken model to properly log them.
2024-10-15 12:19:19 +02:00
cx384
ecf8488406 Fix HUD inventory direction position 2024-10-13 18:40:29 +02:00
y5nw
e3aa79cffb Gettext and plural support for client-side translations (#14726)
---------

Co-authored-by: Ekdohibs <nathanael.courant@laposte.net>
Co-authored-by: y5nw <y5nw@protonmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2024-10-13 11:29:08 +02:00
sfan5
cbc741f464 Various improvements to push_json_value 2024-10-13 10:57:25 +02:00
sfan5
d2b4c27f21 Implement minetest.ipc_poll() 2024-10-11 12:00:59 +02:00
sfan5
72801d0233 Implement minetest.ipc_cas() 2024-10-11 12:00:59 +02:00
sfan5
f1a436619f Add generic IPC mechanism between Lua envs 2024-10-11 12:00:59 +02:00
Lars Mueller
06907aa99b Support floating-point animation frame numbers 2024-10-10 21:39:57 +02:00
Lars Mueller
323fc0a798 Add glTF animation support 2024-10-10 21:39:57 +02:00
Lars Mueller
521e678d39 Add binary glTF (.glb) support 2024-10-10 21:02:05 +02:00
grorp
6ac4447134 Make bloom parameters server-controlled (#15231) 2024-10-09 15:08:03 +02:00
SmallJoker
13f533d490 scrollcontainer: Add automatic scrollbar calculation (#14623)
New parameter 'content padding'. When specified, the scrollbar
max value is calculated automatically. This aims to reduce manual
calculation functions.
2024-10-08 21:45:27 +02:00
SmallJoker
95d7348a08 Client: upscale [mask or base image (#15205)
This improves texture pack compatibility. Masks are expected to be of the same
size as the base texture. This change upscales the smaller texture if needed.
The behaviour is now the same as a.png^b.png and a.png^[overlay:b.png (to mention a few).
2024-10-04 10:44:03 +02:00
sfence
610ddaba7c Allow detection of damage greater than HP (#15160)
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-09-27 21:34:52 +02:00
DragonWrangler1
65ec371b78 Allow allfaces drawtypes to have 6 textures (#15175) 2024-09-26 17:34:16 +02:00
sfence
d08d34d803 ABM without_neighbors (#14116) 2024-09-26 17:32:55 +02:00
Elias Åström
f65fe80e81 Add minetest.bulk_swap_node (#15043)
Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 22:25:34 +02:00
Gregor Parzefall
f9c0354af1 Add colorspec_to_table to the Lua API 2024-09-14 12:13:11 +02:00