Commit Graph

7455 Commits

Author SHA1 Message Date
Muhammad Rifqi Priyo Susanto bceef8f529 Trivial fix (forget to remove semicolon) in gettext.cpp 2024-05-16 21:00:00 +07:00
Lars Müller 5c187363b2
Fix some clang compiler warnings (#14654)
* Fix some clang compiler warnings

* Get rid of sdl_supports_primary_selection

* Fix draw2DImage hiding overloaded virtual function
2024-05-15 19:56:25 +02:00
sfan5 93f4844c9c Fix unintentional error message with dynamic media 2024-05-14 23:12:49 +02:00
sfan5 39fd9b93c3 Introduce proper error handling for file streams 2024-05-14 18:33:08 +02:00
sfan5 c38e0d05bf
Reenable fog toggle unless server restricts fog distance (#14634)
see comments in #14539
2024-05-14 18:31:51 +02:00
Josiah VanderZee 5a4d7fb0d6 Do not bother to assert that a u8 is >= 0
This fixes a warning seen in GCC 7 on CI about a comparison in
mapblock.h that is always true.
2024-05-14 16:21:30 +02:00
chmodsayshello 0889048cb5
Add option for random mod load order (#14637) 2024-05-12 14:20:18 +02:00
grorp 57b6e74abb
Fix crash if zip file cannot be opened (#14636)
Helped-by: savilli <78875209+savilli@users.noreply.github.com>
2024-05-12 11:46:39 +02:00
grorp a8af0c0ca4
Close buttonbars when hiding TouchScreenGUI (#14630)
To open the inventory or the pause menu, you first need to open the buttonbar
containing the respective button. Before this commit, the buttonbar is still
open after closing the menu, so you have to tap twice before you can continue
playing. After this commit, the buttonbar is already closed after closing the
menu, so you only have to tap once before you can continue playing.
2024-05-10 18:54:22 +02:00
grorp e0e1d0855d
Close formspecs with a single tap outside (#14605) 2024-05-09 19:16:08 +02:00
sfan5 dd475d8af4 Add benchmarks for server::ActiveObjectMgr 2024-05-09 11:31:35 +02:00
sfan5 59bf1d8cd9
Fix curl compatibility issues with colorize_url (#14615)
Also move the escape code safety check to guiOpenURL.
2024-05-09 11:31:10 +02:00
sfan5 de78ffb551 Fix strings in modified_reason_strings
one was also missing
2024-05-09 00:19:24 +02:00
sfan5 1aba7f1fde
Add unit tests for MapBlock (de)serialization (#14560) 2024-05-05 22:54:40 +02:00
rubenwardy 3017b0213b
Allow quoting hypertext attribute values (#14550) 2024-05-05 14:27:17 +02:00
sfan5 d748c8c653 Gate disabling of fog or camera update behind 'debug' priv 2024-05-05 14:26:56 +02:00
grorp af8cb63292
Add object's own position for each collision to moveresult (#14608) 2024-05-05 13:28:59 +02:00
grorp d7f9da49eb
Fix shootline not being updated if press and release happen in the same step (#14606) 2024-05-05 13:28:50 +02:00
Lars Mueller 70bddcf318 Fix wrong name for bone override interpolation field 2024-05-04 02:09:35 +02:00
SmallJoker f0bb5313d3 Chat console: Prevent input loss on double open 2024-05-03 16:29:33 +02:00
DS c352fbf5c9
Warn on unknown CMAKE_BUILD_TYPE values (#14600) 2024-05-03 16:29:02 +02:00
sfan5 9c3c286aab Optimize code patterns around raycasting 2024-05-03 16:28:29 +02:00
sfan5 e10adf83d5 Reduce wasteful memory allocations in update_lighting_nodes() 2024-05-03 16:28:29 +02:00
sfan5 c24a04d246 Optimize pushing collision data for entity on_step
Since this is fixed overhead for every entity, this is important to optimize.
This optimizes one very common case.

before:
  push_collision_move_result [us] _____________ 64512x   3.562

after:
  push_collision_move_result [us] _____________ 72636x   0.831
2024-05-03 16:28:29 +02:00
sfan5 2e89529eef Optimize env access and structs in collisionMoveSimple 2024-05-03 16:28:29 +02:00
sfan5 92d03f3832 Trivially optimize iteration order in loops
Due to how node data is stored iterating X last provides better cache locality.
2024-05-03 16:28:29 +02:00
Lars Müller 2efd0996e6
Document empty string as form name (#14601) 2024-04-30 13:50:31 +02:00
sfan5 ac4f13e78f
Add minetest.get_gen_notify to mapgen env (#14568) 2024-04-30 13:50:18 +02:00
grorp 2bdd0a6bdb
Add physics overrides for walk speed and Fast Mode (#14475)
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
2024-04-30 13:50:01 +02:00
SmallJoker c044a3c1ca
Client: fix unknown texture upon shift-move to full inventory list (#14586)
Fixes a regression caused by 4245a760
'moveItemSomewhere' attempted to add a leftover stack to an empty stack, resulting
in an empty name with non-0 ItemStack count.
2024-04-28 19:45:09 +02:00
sfence 72cb4e9bea
Allow `nil` puncher in `object:punch` (#14319) 2024-04-28 17:55:04 +02:00
sfan5 fc0ac64277 Fix build errors with curl disabled 2024-04-28 12:31:15 +02:00
sfan5 df4c9e2903 Revert "Clean up some getServer() unsafety"
Turned out to not be a good idea.
This reverts commit 58eccc7a2a.
2024-04-28 00:24:22 +02:00
grorp 73dbd2f0ab
Smooth scrolling (#14562) 2024-04-28 00:14:31 +02:00
OgelGames 05d5dc4cec
Fix `InvRef` bugs and add unit tests (#14591) 2024-04-28 00:13:44 +02:00
Lars Müller 0837d674eb
Fix set_fov-induced grayscreen 2024-04-28 00:12:15 +02:00
Muhammad Rifqi Priyo Susanto be540043ee
Do not make inventory_items_animations setting static thread_local (#14573)
This removes restart requirement when toggling the setting after the first play/run.
2024-04-24 09:00:04 +07:00
JosiahWI de8d80dee0
Fix MSVC warning C4172 in ModifySafeMap::get (#14576) 2024-04-23 19:04:26 +02:00
cosin15 15b569fb71
Remove unnecessary copy of a big data structure 2024-04-23 19:03:50 +02:00
sfan5 58eccc7a2a Clean up some getServer() unsafety 2024-04-23 19:03:35 +02:00
sfan5 e39e47b21f Reduce needless copying of KeyPress 2024-04-23 19:03:35 +02:00
sfan5 e7f6e7d7b6 Fix Irrlicht log events not being passed through 2024-04-23 19:03:35 +02:00
sfan5 c8e46749a4 Change some profiler values to microseconds 2024-04-23 19:03:35 +02:00
grorp eb432d3da0
Fix some Game members not being freed after some startup errors (#14561) 2024-04-21 15:52:46 +02:00
David Heidelberg 4ab3c54f5b
Basic tablet/phone/watch autodetection (#14400)
Until we're able to detect touchscreen itself, let's have a detection
based on a form factor of the device.

Tablets and handhelds are usually equiped with touchscreens, so as a
default enable touchscreen GUI there.

 - Windows and Linux supports autodetection.
 - Android is hardcoded as touch-based.
 - MacOS staying same as before without detection.

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-04-21 15:51:58 +02:00
JosiahWI de1d8ec070
Do not link /latomic on MSVC (#14564)
MSVC does not recognize /latomic, resulting in a warning upon configure.
2024-04-20 20:37:46 +02:00
SmallJoker c8a41409d9
HUD: Text element color support (#14558) 2024-04-20 20:36:44 +02:00
Josiah VanderZee d2a089ffd9 Remove <ctgmath> include from particles.h
The header is deprecated, and we don't even use it.
2024-04-20 18:01:25 +02:00
sfan5 3bd5169aee Fix profiler assertion failures
oops
2024-04-20 14:32:35 +02:00
sfan5 1b89d4d541 Simplify getBlockNodeIdMapping
since commit 0f9c78c3eb nodedef->get()
will never return an entry with empty name, so we can drop the related parts.
2024-04-20 13:03:42 +02:00