Commit Graph

154 Commits

Author SHA1 Message Date
Perttu Ahola 0034744568 Made the main menu a bit more unique looking 2011-04-24 00:11:23 +03:00
Perttu Ahola 96e09703ba fix to the previous commit 2011-04-23 18:59:23 +03:00
Perttu Ahola ea69a49a7b tuned error reporting a bit 2011-04-23 18:53:39 +03:00
Perttu Ahola 179fc8597b port to be not set to 0 from configuration 2011-04-23 18:43:20 +03:00
Perttu Ahola 1995b59320 Code refactoring; split half of main.cpp to game.cpp. 2011-04-23 18:31:31 +03:00
Perttu Ahola 9f17664336 cleaning up main.cpp a bit 2011-04-23 16:01:49 +03:00
Perttu Ahola bbe47f845b Updated to-do list and added the give_initial_stuff setting for testing 2011-04-22 10:48:40 +03:00
Perttu Ahola b36e5c0508 Removed IrrlichtWrapper 2011-04-22 09:54:05 +03:00
Perttu Ahola c638442e78 Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
Perttu Ahola a7d36a50bb Menu will now ignore an invalid port or the port 0. 2011-04-15 23:35:32 +03:00
Perttu Ahola e20dbbf6ee fixed port setting not being loaded from configuration file for client 2011-04-12 17:42:17 +03:00
Perttu Ahola f5f15e38a5 Added installing build-essential to build instructions and modified the main.cpp notes a bit 2011-04-11 14:04:26 +03:00
Perttu Ahola 08bbf96877 items now fall by gravity... also some other random updating 2011-04-10 12:34:12 +03:00
Perttu Ahola fd7a0735c9 new object system 2011-04-10 04:15:10 +03:00
Perttu Ahola 4b54b291ae Some progress on transitioning from MapBlockObject to ActiveObject. 2011-04-08 00:47:14 +03:00
Perttu Ahola 2dba606e12 stone shovel now needs cobble, not stone. 2011-04-06 22:28:51 +03:00
Perttu Ahola 90234e35a6 cleaning notes and stuff 2011-04-06 11:34:41 +03:00
Perttu Ahola e56d166337 Made mesh update on node addition asynchronous on client, to reduce frametime spikes 2011-04-06 10:28:39 +03:00
Perttu Ahola 212f34db82 fixed the bug of disabled removal of empty chests 2011-04-06 01:42:37 +03:00
Perttu Ahola 389fe31ace changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
Perttu Ahola 042834b09d Fixed chest contents not immediately updating to all players 2011-04-04 18:29:44 +03:00
Perttu Ahola 4a92df6ff0 Chests work now! 2011-04-04 15:13:19 +03:00
Perttu Ahola 9e683fff50 initial chest metadata 2011-04-04 11:18:14 +03:00
Perttu Ahola fa736e138c fully implemented the sign with the new framework 2011-04-04 05:12:33 +03:00
Perttu Ahola fa08294d09 Node metadata framework 2011-04-04 03:45:08 +03:00
Perttu Ahola 2f466726e6 Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff. 2011-04-04 02:05:12 +03:00
Perttu Ahola 01c2b003e1 commit before some more radical changes 2011-04-03 16:21:06 +03:00
Perttu Ahola 06eb0ad4d0 copied draft of updateNodeMeshes from backup 2011-04-03 12:48:20 +03:00
Perttu Ahola ee89e29ae1 Revert mapgen to best working version (2) 2011-04-03 12:14:23 +03:00
Perttu Ahola bc66bb2d40 Mapgen is better now. Not a lot, but a bit! 2011-04-02 20:55:22 +03:00
Perttu Ahola 2990f5d90b commit before some radical changes 2011-04-02 13:44:06 +03:00
Perttu Ahola 2e7b15fed3 mapgen work-in-progress 2011-03-02 02:00:11 +02:00
Perttu Ahola 9a22d02903 mapgen tweaking 2011-03-01 01:32:54 +02:00
Perttu Ahola 231386d501 tweaked mapgen 2011-02-28 14:51:57 +02:00
Perttu Ahola a302ae3e08 - 2011-02-28 02:14:52 +02:00
Perttu Ahola c8be58a65c A third try on terrain generation. No trees yet. 2011-02-28 02:01:40 +02:00
Perttu Ahola ec3cb2d1d7 fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value) 2011-02-24 18:25:19 +02:00
Perttu Ahola 9f859d8389 modified the build system of lua to a more minimal one 2011-02-24 00:19:41 +02:00
Perttu Ahola 9778347c7f mainly work on object scripting api 2011-02-23 02:49:57 +02:00
Perttu Ahola 69dbc046eb preliminary lua scripting framework for objects 2011-02-21 16:10:36 +02:00
Perttu Ahola c57637b4c3 Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
Perttu Ahola f5ff378dd0 video backend selection 2011-02-19 11:48:54 +02:00
Perttu Ahola 4c2b9ed516 random code cleaning, shouldn't affect anything 2011-02-18 22:25:25 +02:00
Perttu Ahola 3264ac4390 Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full. 2011-02-17 19:07:14 +02:00
Perttu Ahola fb5ae9a7a5 Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C. 2011-02-16 22:54:07 +02:00
Perttu Ahola 95c88d258b still a little fix! 2011-02-15 16:14:02 +02:00
Perttu Ahola d065bae323 Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
Perttu Ahola 20a09d5ede new hotbar, more minecraft-like 2011-02-14 17:41:49 +02:00
Perttu Ahola 467f43d47c Some fiddling around with fog... not much changed 2011-02-14 16:13:03 +02:00
Perttu Ahola 14fafc7217 added sneaking/crouching and changelog 2011-02-14 02:54:15 +02:00