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mirror of https://github.com/minetest/minetest.git synced 2025-06-30 15:10:23 +02:00
Commit Graph

11443 Commits

Author SHA1 Message Date
ac8a9f9502 Update range values of meta set functions in the documentation 2023-10-05 17:29:26 +02:00
c60d971bc4 Move unsupported language list into a separate file (#13865) 2023-10-05 17:29:02 +02:00
DS
8db4381304 MapblockMeshGenerator: Use more verbose member names (#13244) 2023-10-04 00:28:43 +02:00
5a5697273b lua_api_deploy: fix code blocks parsing (#13847) 2023-10-03 20:34:24 +02:00
de0036f4c1 Document air_equivalent as deprecated 2023-10-02 13:44:12 +02:00
33cc29bbda Allow setting custom third person front view camera offset (#13686)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2023-10-02 13:44:03 +02:00
3a4bf14c20 Replace all core::unicode::ustring with std::u32string (#13775) 2023-10-02 13:43:38 +02:00
56965bc814 Android: Add field_enter_after_edit[] formspec element (#13836) 2023-10-01 11:20:50 +02:00
94eba15c34 Misc. mainmenu fixes (#13859)
* settingstypes.txt: Fix wrong default value for profiler.report_path

* Disable Irrlicht file picker on Android
  (It doesn't work.)

* Join Game tab: Fix server description textarea being misaligned with background

* Reduce distance between tab and gamebar on Android
  Allows using a higher gui_scaling value without the gamebar going off-screen.

Co-authored-by: ROllerozxa <rollerozxa@voxelmanip.se>
2023-10-01 11:19:52 +02:00
c90c545d33 Put the internal sound definitions into a new sound namespace 2023-09-30 18:54:26 +02:00
bbc64a2eb5 Split sound_openal_internal into serval files 2023-09-30 18:54:26 +02:00
606215fae9 Move sound_openal and sound_openal_internal into new src/client/sound directory 2023-09-30 18:54:26 +02:00
8fa2ea71ef Move soundmanager into its own thread
Fixes sound queues running empty on client step hiccups.
2023-09-26 22:10:57 +02:00
591e45657f Bump minimum clang version to 7.0.1
std::variant is broken in clang < 7.0.1 with libstdc++
see: https://github.com/llvm/llvm-project/issues/32569
2023-09-26 22:10:57 +02:00
b0d5cedeb6 Fix missing initialization for m_game_focused 2023-09-24 16:46:18 +02:00
d113636a43 Fix UB in NetworkPacket class 2023-09-24 16:46:18 +02:00
5109fa7eda Fix crash when processing empty mesh buffers 2023-09-24 16:46:18 +02:00
ff87be6e5f Remove unused "mNormal" uniform to fix crash on GLES2 with shaders 2023-09-24 16:46:05 +02:00
4cf900c779 Fix error when enabling texture packs (#13829) 2023-09-23 18:20:23 +02:00
c247761213 Escape package description in content tab 2023-09-22 21:25:58 +02:00
d57c936b08 Don't trigger a key event if a key with the same associated char was pressed (#13773) 2023-09-22 21:25:13 +02:00
9f47e123d2 animaition -> animation (#13827)
Also changed `range` to `frame_range`,
2023-09-22 18:41:33 +02:00
c3114132d3 Improve readability and infos in verbose log (#13828) 2023-09-22 18:41:10 +02:00
5949172735 Build MkDocs Lua API docs using GitHub CI, deploy to api.minetest.net (#13675)
* Build MkDocs Lua API documentation using GitHub CI and Pages instead

* Remove Lua highlight hack as codeblocks are correctly marked as Lua now

* fix line endings
2023-09-18 19:17:18 +03:00
e36b2226b9 Skip face culling in shadows for double-sided materials (e.g. plantlike) (#13500)
* Skip face culling in shadows for double-sided materials (e.g. plantlike)

* Keep previous face culling for transparent surfaces e.g. water
2023-09-17 21:42:14 +02:00
a88e61c2cf Improve UX when no game exists and drop default_game (#13550) 2023-09-17 18:45:28 +01:00
5bfc5d44c0 Two ContentDB GUI fixes (#13806) 2023-09-16 18:36:28 +02:00
4f735fba05 Settings GUI: Noise parameter setting fixes (#13797) 2023-09-16 18:35:35 +02:00
8ebaf753d3 New physics overrides (#11465) 2023-09-15 20:10:08 +02:00
2479d51cc6 Fix double-free of minimap textures 2023-09-13 15:27:07 +02:00
033128d8dc Show better description to users when std::bad_alloc happens 2023-09-13 13:58:59 +02:00
4ef93fe25f Allow place_param2 = 0 node placement predictions (#13787)
The placement prediction value 0 was accidentally ignored
and made the clients fall back to automatic rotation based
on the node paramtype2 value.

This now changes the internal representation to properly
indicate the disabled state (e.g. 'nil' in Lua).
2023-09-13 13:57:57 +02:00
833c324498 Make the crosshair DPI-aware (#13772) 2023-09-11 18:59:32 +02:00
48ab1835da Replace settings tab with button 2023-09-09 18:49:33 +02:00
798b9eae4a Add settings button icon 2023-09-09 18:49:33 +02:00
010d08f6a4 Fix -Wmissing-braces warnings in mapblock_mesh.cpp 2023-09-09 18:48:56 +02:00
7897450b27 Fix -Winconsistent-missing-override warnings 2023-09-09 18:48:56 +02:00
2ad4c9e0ce Fix -Wunused-but-set-variable warnings 2023-09-09 18:48:56 +02:00
95056f9783 Higher default graphics settings on Android (#13780) 2023-09-07 17:55:11 +02:00
1a568cc491 Fix that negative integer values for float settings don't get a ".0" suffix (#13779) 2023-09-05 15:36:05 +02:00
83b85ba16a Rewrite the gamebar (#13768) 2023-09-02 23:02:02 +02:00
294ad98776 Send ever lasting particle spawners to all players (#13774) 2023-09-02 22:58:11 +02:00
f080aa29b5 Remove usage of obsolete HighPrecisionFPU field 2023-09-01 12:46:36 +02:00
4252f9d4d5 Restore the appearance of the "Start Game" tab after #13761 (#13769) 2023-08-30 14:45:44 +02:00
0cbf96cc83 Use formspec version 6 in the main menu (#13761) 2023-08-28 22:36:54 +01:00
7b56daa236 Small setting-related fixes (#13755) 2023-08-27 20:18:41 +02:00
852d6a7976 Fix potential freeze in core.check_for_falling 2023-08-27 20:12:53 +02:00
bf9f831cb2 Inventory: skip redundant stack movement
The list of dragged stacks includes the source stack, which
however does not need to be moved onto itself.
This is an optimization.
2023-08-27 20:12:10 +02:00
0ba899e239 Inventory: Fix assertion caused by a no-op stack movement 2023-08-27 20:12:10 +02:00
660151572f Do not render objects that are invisble into the shadow map 2023-08-26 20:12:17 +02:00