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Commit Graph

11443 Commits

Author SHA1 Message Date
7473e4cafd Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment on the Irrlicht PR by numberZero.
2023-07-20 22:15:47 +02:00
6bf63d4b41 Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-20 22:15:47 +02:00
05ebe2418b Rename E_MATERIAL_FLAG -> E_MATERIAL_PROP
The enum values don't reference material flags, but material properties.
2023-07-20 22:15:47 +02:00
9bef3c136a Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can	now set	the filter used	when scaling textures down and the filter used when scaling textures up separately.
2023-07-20 22:15:47 +02:00
307e380f30 Refactor the way you set material properties
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-20 22:15:47 +02:00
128d22e6ee GUI: Automatic scaling of checkboxes and scrollbars (#13666)
Mainly helpful on high-DPI screens or when 'gui_scaling' is changed
2023-07-17 20:46:15 +02:00
50234b8e5c Fix string conversion for FreeBSD (#13648) 2023-07-17 20:46:06 +02:00
3552537fc4 Fix that transparent text still draws a text shadow (#13649)
Makes fade out animations of text more pleasant to look at.
2023-07-17 20:45:56 +02:00
DS
f41e9e3e0f Add Irrlicht device info to the mainmenu About tab (#13636) 2023-07-17 20:44:54 +02:00
9b310a6e6f Decrease sneak margin to combat phasing through thin walls (#13607)
A 1/16th-node-thick wall is 0.625 meters thick, and the previous margin of 0.1 meters meant that these walls could be phased through by sneaking against them. A margin lower than 0.625 prevents this.
2023-07-17 20:44:33 +02:00
2061984313 Simplifies code by using Irrlicht's operator overloads
New variables are added to replace in-place calculations.
2023-07-14 21:00:29 +07:00
3a47559e86 Fix some memory leaks and code style issues
Maximum line length is 95 characters.
Some members' name are changed.
Struct initialisations use brace syntax; eliminating the usage of the memset function.
Iterations use for-each-loop instead of while-loop+iterator.
char * -> std::string
button_info * -> std::shared_ptr<button_info>
2023-07-14 21:00:29 +07:00
8e09077de8 Fix sound manager not being stepped by GUIEngine 2023-07-14 14:42:00 +02:00
1837a11c22 Improve messages when changing viewing range and exceeding server-set limit (#13647) 2023-07-14 14:41:45 +02:00
bf987bf58a Handle blit_back_with_light with empty area
fixes #13306
2023-07-13 20:42:39 +02:00
4a14a18799 Fix mapgen_v6 crashing
this variable was accidentally shadowed in 20b10b569
2023-07-09 20:59:57 +02:00
136a93f628 Reverse eye-offset Z-coordinate in 3rd person front view (#13369) 2023-07-08 12:00:15 +07:00
0218963f1b Fix max_formspec_size not taking gui_scaling into account (#13493) 2023-07-07 21:42:43 +02:00
078bd95a49 Formspec: prevent infinite loop caused by negative background9[] size (#13624) 2023-07-07 21:42:10 +02:00
869df17ddf Server enforcement for fog_distance (#13448) to block cheating (#13643)
This enforces the fog_distance (if set) at the server, so that a hacked client could not cheat and retrieve blocks beyond the set distance.
2023-07-06 09:36:46 -07:00
26453df2f7 Don't crash if a Lua error occurs inside get_staticdata 2023-07-03 20:34:02 +02:00
d71872af23 Fix texture paths for system-installed builds
* window icon
* custom touchscreen checkbox sprites
2023-07-03 20:31:03 +02:00
25ef8f3934 Fix local animations not resetting
Converts `LocalPlayerAnimation` to a scoped enum to prevent such bugs in the future
2023-07-02 12:47:18 +02:00
ff498fc206 Android: Reliably showing an IME for text input dialog (#13521)
This commit is inspired by this blog post: https://developer.squareup.com/blog/showing-the-android-keyboard-reliably/
2023-07-01 14:00:30 +07:00
0ade097e99 Allow the server to control fog_distance and fog_start via the sky-api (#13448) 2023-06-30 19:11:17 -07:00
dde8f0e20a Replace a non-aligned cuboid with a cylinder in client::ActiveObjectMgr::getActiveSelectableObjects 2023-06-29 18:58:10 +02:00
21035bf5d4 Add unit test on client::ActiveObjectMgr::getActiveSelectableObjects 2023-06-29 18:58:10 +02:00
d7291e0600 Update client::ActiveObjectMgr::getActiveSelectableObjects API 2023-06-29 18:58:10 +02:00
aaae9d5a77 Fix .clang-format file config values 2023-06-29 18:57:55 +02:00
c09a3a52ac Add antialiasing filters (FXAA, SSAA) (#13253) 2023-06-28 05:30:08 +02:00
442d5fc75c Add unit tests for isBlockInSight() 2023-06-26 22:51:49 +02:00
3b74cc4a41 Replace PP with direct printing 2023-06-26 22:51:32 +02:00
de77fe8ade Allow printing irr::core::vector[23]d directly to an std::ostream 2023-06-26 22:51:32 +02:00
2f6a9d12f1 Allow running individual unit tests 2023-06-25 11:13:48 +02:00
aada2403c9 Try all known video drivers if the requested one fails to initialize 2023-06-25 11:13:23 +02:00
35ad3dabab Fix MSVC github action 2023-06-24 20:38:31 +02:00
s20
4fb6754903 Adding gettext in the compilation dependency packages list 2023-06-24 20:38:11 +02:00
7e51e2dea6 Fix compiler error on MSVC with ENABLE_TOUCH=TRUE 2023-06-24 20:37:59 +02:00
84fb663d6c Add VoxelArea::intersect() 2023-06-23 09:05:26 +02:00
659828b142 Rename ModApiEnvMod and ModApiItemMod
The 'mod' could have meant module in the past but no other classes do this.
2023-06-23 09:05:26 +02:00
610578e3e2 Use swapNode for set_node_level and add_node_level
While this is a behaviour change I don't think the old one made any sense.
It's possible that someone hit this before and wrote a workaround for it,
they won't be affected by this change.
It only makes things work that didn't before.
2023-06-23 09:05:26 +02:00
62629939ff Genericize find_node_near and find_node_in implementations in C++ 2023-06-23 09:05:26 +02:00
20b10b5691 Refactor EmergeParams owner 2023-06-23 09:05:26 +02:00
32ff832108 Save Lua globals after mod loading
These are used for the async env currently and will be needed elsewhere soon.
2023-06-23 09:05:26 +02:00
4fdd2dec59 Move core.run_callbacks and related to common folder 2023-06-23 09:05:26 +02:00
524d446757 Minor script api fixes/cleanups 2023-06-23 09:05:26 +02:00
5b6bc8a12b Remove unsupported media formats from client.cpp 2023-06-22 17:52:48 +02:00
6a328197a5 MSVC CI job: Compile with gettext and LuaJIT 2023-06-22 17:52:35 +02:00
03ffc2618c TouchScreenGUI: Add an exit / "ESC" button to the rare controls bar (#13574) 2023-06-22 17:50:36 +02:00
7c26cb1c35 Drop unused tile rotations 2023-06-22 17:50:20 +02:00