Commit Graph

7408 Commits

Author SHA1 Message Date
Josiah VanderZee 53233b7ab2 Fix rebase errors 2024-04-18 11:57:13 -05:00
Josiah VanderZee 1ca8a02269 Fix rebase mistakes in CMakeLists 2024-04-18 11:47:33 -05:00
Josiah VanderZee 3098194117 Move files 2024-04-18 11:47:33 -05:00
Lars Müller ab18be967a Move from tinygltf to tiniergltf (#13)
* Remove tinygltf

* Integrate tiniergltf

* Update build.yml to include jsoncpp

* Namespace target

* Undo noexcept removal, readd move constructor

* Remove debug throw

* Remove now obsolete build code

* Bump CMake minimum version to 3.12

* Fix oops

* Remove unnecessary install/export

* Remove tinygltf from Config.cmake.in

* Take inspiration from Minetest's FindJson.cmake

* Move tiniergltf to separate repo

* CI: Install git

* Bump tiniergltf version (obtain jsoncpp via FetchContent)

* Remove jsoncpp from build dependency list
2024-04-18 11:47:10 -05:00
JosiahWI 07e58e3d58 Do not install tinygltf export from Irrlicht 2024-04-18 11:46:36 -05:00
JosiahWI ca8d972982 Fix CMake tinygltf dependencies 2024-04-18 11:46:34 -05:00
JosiahWI a44905b5db Specify all source fools directly on IrrlichtMt 2024-04-18 11:41:43 -05:00
JosiahWI 9414a23f19 Add test file for glTF mesh loading 2024-04-18 11:40:33 -05:00
sfan5 df2fd399df Fix missing DLLs in Windows build 2024-04-17 16:58:31 +02:00
grorp f2b5c35fa2
TouchScreenGUI dehardcoding refactor (#14472) 2024-04-17 15:59:52 +02:00
rubenwardy b2057a5da7
Hypertext: Fix missing space after single letter word (#14551)
Fixes #11727
2024-04-16 08:48:16 +01:00
sfan5 7a6ca85081 Expose OpenGL debugging as a normal setting 2024-04-15 17:48:33 +02:00
Wuzzy 9f263319ca
Fix 4dir nodebox sometimes not rendering face (#14533) 2024-04-14 11:57:13 +02:00
cx384 8a5e49c856
Refactor builtin HUD (#14346) 2024-04-10 11:43:15 +02:00
Gregor Parzefall 07fdf7158d Migrate the Android port to SDL2 2024-04-08 20:15:37 +02:00
DS e12db0c182
Sounds: Queue more than two buffers if pitch is high (#14515)
Pitch changes playback speed. So always enqueuing 2 buffers did not suffice
(and it was unnecessary complicated).
2024-04-07 22:06:34 +02:00
DS 1d673ce075
Print filenames in irrlicht png warnings (#14525)
Makes warnings like this more informative:
`WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile`
2024-04-07 22:06:13 +02:00
sfan5 7e4462e0ac Better handling of temporary folders 2024-04-06 12:10:21 +02:00
sfan5 ef0c19477c Fix HAVE_RECENT_LJ false-positives 2024-04-06 12:10:21 +02:00
grorp 9bee6d899b Fix invisible crosshair with effective HUD scaling < 1 2024-04-06 12:10:12 +02:00
1F616EMO~nya 2d8e4df7bc
Allow optional actor ObjectRef value in node interaction calls (#14505) 2024-04-05 13:00:50 +02:00
Gregor Parzefall fd8e02195e Fix local server startup and shutdown blocking the main thread
Co-authored-by: sfan5 <sfan5@live.de>
2024-04-05 13:00:21 +02:00
Gregor Parzefall b2982a6f14 Fix all cached media being loaded at once on the main thread 2024-04-05 13:00:21 +02:00
sfan5 a9a0f1e129
Fix GLES shader precision issues (#14516) 2024-04-05 13:00:10 +02:00
sfan5 f8bff346f4
Batched rendering of particles (#14489)
Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: Desour <ds.desour@proton.me>
2024-04-03 13:56:49 +02:00
sfan5 57a737c417 Improve logging of driver probing 2024-04-03 13:56:27 +02:00
cx384 3a35db6e67 Turn dos files into unix files 2024-03-31 21:02:47 +02:00
Gregor Parzefall e79587c934 Add shorthand form for touch_interaction 2024-03-30 11:40:50 +01:00
Gregor Parzefall 8935f2af3c Make long tap delay customizable and change default to 400ms 2024-03-30 11:40:50 +01:00
Gregor Parzefall 517f1602aa Re-add "long tap to punch" as a client-side setting 2024-03-30 11:40:50 +01:00
grorp 6e3246c5fd
Limit crosshair scaling to integer multiples to avoid distortion (#14501) 2024-03-30 11:07:36 +01:00
sfan5 97066bf795 Sanity-check reliable packet size at earlier point 2024-03-30 11:07:20 +01:00
sfan5 5df60d85f7 Cache iconv context per-thread 2024-03-30 11:07:02 +01:00
sfan5 008d6be900 Rework iconv encoding detection
WCHAR_T doesn't seem as portable as we thought, so it's just easier
to detect the right encoding using macros at this point.
2024-03-30 11:07:02 +01:00
sfan5 d1a1aed23e Reduce unnecessary include in serialize.h 2024-03-30 11:07:02 +01:00
cx384 673d2499e8 Refactor texturepaths.cpp and SourceImageCache 2024-03-30 11:06:44 +01:00
cx384 6ac053bbaa Extract image generation/cache from texturesource.cpp 2024-03-30 11:06:44 +01:00
sfan5 6c6e48f006
Move values the mainmenu caches to dedicated files (#14433) 2024-03-30 11:06:28 +01:00
Elias Åström bb6782ca58
Add repeat_dig_time setting (#14295) 2024-03-30 11:05:58 +01:00
sfan5 d307d01b18 Fix tests that rely on UTF-8 literals
and the lowercase function
2024-03-28 16:22:04 +01:00
src-tinkerer 08284e420d
Disable default password check in single player (#14493) 2024-03-27 21:46:41 +00:00
sfan5 d53ef90a73 Remove Irrlicht versioning 2024-03-27 20:55:48 +01:00
rubenwardy b487341c32
Deprecate writing to mod directories (#14486) 2024-03-27 18:32:05 +00:00
Desour 9cee9bc279 Build with the imported IrrlichtMt at irr
Also remove the now useless options (like IRRLICHT_INCLUDE_DIR)
and update download instructions, CI and similar.

Co-authored-by: sfan5 <sfan5@live.de>
2024-03-26 21:39:02 +01:00
rubenwardy 24cc33e704
Add button_url[] and hypertext element to allow mods to open web pages (#13825)
Fixes #12500
2024-03-24 17:19:23 +00:00
rubenwardy 6c4a110679
Add world-independent storage directory for mods (#12315)
Fixes #4821
2024-03-24 17:18:58 +00:00
sfan5 5727d74d37 Avoid including client headers on server builds 2024-03-20 16:37:32 +01:00
sfan5 bc4ab8b99e General code refactoring/improvements in server, treegen and connection 2024-03-20 16:37:32 +01:00
sfan5 24f2c38093 Split internal parts from connection.h 2024-03-20 16:37:32 +01:00
sfan5 dfba79f8ff Split servermap.cpp/h off from map.cpp/h 2024-03-20 16:37:32 +01:00