Commit Graph

5605 Commits

Author SHA1 Message Date
Foghrye4 70b50ab730 New LuaAPI function 'minetest.clear_craft' 2016-04-24 23:23:48 +03:00
Foghrye4 513d96c928 Merge pull request #3 from minetest/master
Updating for actual version (now for real)
2016-04-21 22:48:18 +04:00
Foghrye4 8350ac5250 Changing to actual version 2016-04-21 21:43:02 +03:00
Foghrye4 0ac9d1c0b7 Changing to actual version 2016-04-21 21:41:33 +03:00
Foghrye4 ae980f5268 Removing unused include. Fixing nodemeta position on rollback action. 2016-04-21 21:39:30 +03:00
Ekdohibs c350cfb50b Make logging use a fixed-length buffer to avoid race conditions.
Previously, race conditions occurred inside logging, that caused
segfaults because a thread was trying to use an old pointer that
was freed when the string was reallocated. Using a fixed-length buffer
avoids this, at the cost of cutting too long messages over seveal lines.
2016-04-21 10:15:17 +01:00
paramat 5c32c5e945 Biomes: Make dust fallback 'ignore' to fix y = 63 lighting
The shadow bug at y = 63 was caused by dark air being placed as dust,
when the biome dust was unspecified it was falling back to 'air'
In dustTopNodes only dust == 'ignore' will disable dust placement
2016-04-21 10:15:12 +01:00
paramat 9b437088df Textures: Replace menu background fallback dirt_bg.png with empty sky texture 2016-04-21 10:15:05 +01:00
Auke Kok a60aa8e226 Fix timer initialization.
This fixes the problem that the first timer tick is an
overrun and causes all timers to expire immediately.

replaces #4003
2016-04-21 10:14:59 +01:00
Foghrye4 bf1825200d Unification of new API functions 2016-04-20 19:16:19 +03:00
kilbith 8cf26bb0bb Mainmenu: Code cleaning 2016-04-20 21:31:40 +10:00
kilbith 65db88d24e Mainmenu: Unify favorite servers with main serverlist 2016-04-20 21:31:40 +10:00
paramat fed5dd3b5d Mgv7: Combine mountain terrain generation with base terrain generation
Previous mountain terrain generation was by necessity placing
stone in air, this was removing air from any overgenerated
structures such as tunnels, dungeons and large caves
Moving it into the base terrain generation loop ensures that
only 'ignore' is replaced

generateRidgeTerrain: only return if node_max.Y < water_level - 16
Previously, if water level was set a few nodes above a mapchunk
border the river channel was only partially excavated
2016-04-20 06:51:20 +01:00
Auke Kok 855a305057 falling: walk 4 additional diagonally down directions.
This seems very little cost and matches the old behavior more
closely. This will cause some more falling nodes to get added
to falling clusters. With the efficiency of the algorithm, this
really doesn't do much damage.
2016-04-20 06:51:11 +01:00
Foghrye4 080f36b694 Deleting unused include 2016-04-19 21:38:16 +04:00
Foghrye4 223eb719c0 Removing changes 2016-04-19 21:36:18 +04:00
Foghrye4 dff8fa1e3a Removing changes 2016-04-19 21:35:43 +04:00
Foghrye4 db71a40ce0 Removing changes 2016-04-19 21:35:18 +04:00
Foghrye4 6494e33947 Removing changes 2016-04-19 21:34:06 +04:00
Foghrye4 15b22f9245 Removing changes 2016-04-19 21:33:14 +04:00
Foghrye4 9c218eabcd Removing changes 2016-04-19 21:32:05 +04:00
Foghrye4 162df581e8 uploading version 2 2016-04-19 20:27:17 +03:00
Foghrye4 b5dca28ca3 Entirely new version of pull request #3962
Changes to be committed:
	modified:   builtin/game/register.lua
	modified:   src/content_nodemeta.cpp
	modified:   src/content_nodemeta.h
	modified:   src/game.cpp
	modified:   src/inventory.cpp
	modified:   src/inventory.h
	modified:   src/inventorymanager.cpp
	modified:   src/inventorymanager.h
	modified:   src/mapblock.cpp
	modified:   src/network/clientpackethandler.cpp
	modified:   src/nodemetadata.cpp
	modified:   src/nodemetadata.h
	modified:   src/player.cpp
	modified:   src/player.h
	modified:   src/rollback_interface.cpp
	modified:   src/script/common/c_content.cpp
	modified:   src/script/cpp_api/s_inventory.cpp
	modified:   src/script/cpp_api/s_inventory.h
	modified:   src/script/cpp_api/s_nodemeta.cpp
	modified:   src/script/cpp_api/s_nodemeta.h
	modified:   src/script/cpp_api/s_player.cpp
	modified:   src/script/cpp_api/s_player.h
	modified:   src/script/lua_api/l_inventory.cpp
	modified:   src/script/lua_api/l_nodemeta.cpp
	modified:   src/server.cpp
	modified:   src/serverobject.cpp
	modified:   src/unittest/test_inventory.cpp
2016-04-18 21:33:28 +03:00
est31 bc4dc80c01 Mainmenu: Still support favorites if send_pre_v25_init is disabled
@SmallJoker has noted a bug that servers from the (local) main menu
favorites list can't be opened.

This commit fixes the bug by disabling any main menu based protocol
checks for servers from the favorite list.

Also, it fixes a second bug that happens when a server from the
public serverlist doesn't send its supported protocol versions,
most likely because its running a minetest older than commit [1].
Then we have shown an error msg that the server has enforced
one specific protocol version. This was most likely not the case.

Of course, we can't do anything better than do an assumption on
the protocol versions if they are not known. That assumption
should however be closest to the most often occuring case as
possible.

Also, some little cleanups.

[1]: 5a0ed780f5 "Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist"
2016-04-15 14:40:31 +02:00
SmallJoker d82c5da0dc mainmenu: Tidy up logic in is_server_protocol_compat() (#3997)
Apply de morgan to simplify the logic.
2016-04-15 14:37:09 +02:00
TriBlade9 6530ed4dd8 Add option to disable entity selectionboxes. (#3992)
Setting only loaded once, default value is to enable them.
2016-04-14 11:20:11 +02:00
rubenwardy b5f6d41eed Fix inventory hud scaling 2016-04-12 23:10:28 +10:00
paramat 4fdf66bbf4 Mgv7, mgflat, mgfractal: Tunnel generation code optimisation 2016-04-12 06:58:04 +01:00
paramat e661d8b32c Mgv5: Optimise tunnels, add biome material in entrances
Place biome top node on tunnel entrance floor
Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
2016-04-12 04:16:15 +01:00
paramat fe349d401d Mgvalleys: Don't let cavegen place biome nodes everywhere
Fix use of 'air_above' bool so that biome
nodes are only placed in tunnel floors
Minor code improvements
'Continue' when massive cave air is placed
2016-04-12 04:16:08 +01:00
PilzAdam 73d4538d94 Fix hotbar placement on displays with low screen density 2016-04-11 23:04:42 +02:00
Foghrye4 bca6164937 Adding missing description of new API functions
Added description for:
* minetest.register_on_inventory_move_item
* minetest.register_on_inventory_add_item
* minetest.register_on_inventory_drop_item
* ObjRev:add_item
2016-04-11 19:37:31 +04:00
Auke Kok 3b43e7e87c Minimap: revert change from RGBA to Indexed
@kilbith spotted correctly that I had accidentally removed the
"soft" edging on the minimap overlay by converting it from RGBA
to Indexed, which killed the transparent pixels on the edging.
2016-04-11 00:24:01 -04:00
Auke Kok d7908ee494 Convert nodeupdate to non-recursive
This took me a while to figure out. We no longer visit all 9 block
around and with the touched node, but instead visit adjacent plus
self. We then walk -non- recursively through all neigbors and if
they cause a nodeupdate, we just keep walking until it ends. On
the way back we prune the tail.

I've tested this with 8000+ sand nodes. Video result is here:

  https://youtu.be/liKKgLefhFQ

Took ~ 10 seconds to process and return to normal.
2016-04-11 00:01:28 -04:00
kwolekr 2eeb62057a Hud: Cache hud_scaling, fix minor style issues 2016-04-10 23:54:34 -04:00
rubenwardy eae33951ad Hud: Fix offset being ignored by inventory bar 2016-04-10 23:54:23 -04:00
est31 9a04dfd0f5 Update CSRP-GMP to commit deaa11a7c29a73008
Backports 10 commits, with 8 commits
actually affecting source code:

695822e45d...deaa11a7c2
2016-04-10 14:56:54 +02:00
raymoo c566a8f2de Document hpchange callback ordering thing (#3981)
Document hpchange callback ordering thing

Callbacks registered by register_on_player_hpchange are ordered so that non-modifiers are called after modifiers are called. Credit to @TeTpaAka who mentioned this previously-undocumented feature in #3799.

See also commit

aa13baa30a "Add minetest.register_on_player_hpchange"
2016-04-10 13:52:18 +02:00
Auke Kok af799d4bd2 Minimap: "North" indicator arrow for circle minimap
Related: #3730

This adds a simple, and small "North" indicator to the circular
minimap. The indicator is in a classical triangle-like arrow with a
little bit of shading to accentuate the shape and give it a little
bit depth. The indicator is stuck exactly at the edge as far outwards
as possible, and is not too intrusive but still easy enough to spot.
2016-04-08 21:48:58 +02:00
Foghrye4 4e2f8f2f69 Merge pull request #2 from minetest/master
Updating to actual version
2016-04-08 22:28:56 +04:00
Rui914 92d4a73843 Mainmenu: Refactor tab UI code
- Use local variables for tabs in place of globals
 - Merge together if statements where possible
 - Replace manual table searching code with indexof where possible
2016-04-08 02:25:04 -04:00
David Knapp 27ee8d8943 Fix ncurses lookup on Arch Linux
Arch Linux doesn't put it's ncursesw includes inside an ncursesw
directory.  This script ends up setting USE_CURSES as true, but
doesn't pick up any of the headers.

https://bugs.archlinux.org/task/13994
2016-04-08 02:11:45 -04:00
paramat 465bb6f5d1 Mapgen: Optimise cave noises and tunnel excavation
Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
Move some old unused code in mgv7 to end of file
2016-04-08 03:14:36 +01:00
kwolekr c3993f6604 Re-add and disable blit_with_interpolate_overlay 2016-04-07 04:01:43 -04:00
Samuel Sieb ecdd5921a1 Clearer explanation of [colorize with alpha 2016-04-07 03:55:17 -04:00
Nathanaël Courant 15e1dcc020 Fix #3955 (player dying on login).
It was caused by player not moving because fall was prevented, but their
velocity still increasing, causing fatal fall damage when world was
finally loaded. This commit fixes it by setting player velocity to zero
when the world around them is not loaded.
2016-04-06 01:11:36 +02:00
Samuel Sieb 24b32ab09d Fix compiler warnings from "Add an option to colorize to respect the destination alpha"
Fix warnings added by commit 01ae43c480

Fixes #3952
2016-04-06 00:36:24 +02:00
Foghrye4 ca6324a479 Update l_object.cpp 2016-04-05 15:22:17 +04:00
Foghrye4 eacf867dd1 Update inventorymanager.cpp 2016-04-05 15:20:22 +04:00
Foghrye4 e416ab0793 Update inventorymanager.cpp 2016-04-05 15:19:19 +04:00