Commit Graph

72 Commits

Author SHA1 Message Date
sfan5 91ea47fddf Fix node callbacks unit test 2024-03-03 20:16:32 +01:00
grorp e40417f687
Allow giving "pointabilities" to Lua raycasts (#14390) 2024-03-01 17:12:13 +01:00
sfan5 762fca538c
Expose SHA256 algorithm to Lua (#14403)
Co-authored-by: chmodsayshello <chmodsayshello@hotmail.com>
2024-02-25 18:12:23 +01:00
rubenwardy b4be483d3e
Add support for translating content titles and descriptions (#12208) 2024-02-24 19:13:07 +00:00
sfan5 6ca214fefc
Introduce `std::string_view` into wider use (#14368) 2024-02-17 15:35:33 +01:00
sfan5 cb5fa56e17 Remove insecure environment from async and emerge environment 2024-02-15 11:06:21 +01:00
sfan5 3cac17d23e
Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
sfan5 d4b107e2e8 Enable dynamic_add_media to take the file data instead of a path 2024-02-13 22:44:10 +01:00
sfan5 c90ebad46b Allow specifying name for dynamic media files 2024-02-13 22:44:10 +01:00
sfan5 af69d4f7a9 Allow dynamic_add_media at mod load time 2024-02-13 22:44:10 +01:00
kromka-chleba 6c8ae2b72a
Fix liquid falling if in "float" group (#13789)
* Make falling liquid source nodes replace flowing nodes

This makes falling liquid source nodes in group:float replace
flowing nodes on the ground instead of being placed above
the flowing node.

* Make flowing liquids "fall through" for source nodes

This makes liquids in float and falling_node groups fall through
flowing liquid nodes instead of being supported by them in the air.

---------

Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-02-12 23:24:54 +01:00
cx384 adaa4cc2f3
Move hard coded minimap to builtin (#14071) 2024-02-07 20:13:23 +01:00
grorp f2b99332d9
Add Lua API function to resolve node/collision/selection boxes (#13964) 2024-02-06 20:45:16 +01:00
sfence 83f779c52d
Fix active object adding to not generated block (#14311) 2024-02-04 21:24:08 +01:00
Lars Müller 1d9c9710d7
Fix short raycasts missing large objects (#14339)
Increases the tolerance from one node to five nodes.
Also optimizes the "sphere" used for pre-filtering entities
to start in the middle of the line segment rather than at the start.
2024-02-04 14:04:05 +01:00
techno-sam 176e674a51
Add wear bar color API (#13328)
---------

Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-02-02 21:21:00 +01:00
Lars Mueller b1ee137177 Minor documentation fixes 2024-01-28 13:01:54 +01:00
sfan5 9e3a11534f
Allow fog color to be overriden properly (#14296) 2024-01-23 22:33:33 +01:00
Lars Mueller f6ecd931dc Minor documentation formatting fixes 2024-01-22 22:41:33 +01:00
Lars Müller afc48cf224
Address `set_player_privs` footgun (#14297)
---------

Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-01-22 20:06:03 +01:00
cx384 5958714309
Tool specific pointing and blocking pointable type (#13992) 2024-01-22 18:27:08 +01:00
grorp 404a063fdf
Touchscreen: Allow mods to swap the meaning of short and long taps (punch with single tap) (#14087)
This works through a new field "touch_interaction" in item definitions.
The two most important use cases are:
 - Punching players/entities with short tap instead of long tap (enabled by default)
 - Making items usable that require holding the place button (e.g. bows and shields in MC-like games)
2024-01-21 17:44:08 +01:00
Lars Müller a8cf10b0b5
Docs: Recommend against using PseudoRandom 2024-01-17 21:48:17 +01:00
Wuzzy 08ee6d8d4b
Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode (#11073) 2024-01-17 17:47:06 +01:00
Jude Melton-Houghton e7dd9737bd Reduce `minetest.after` time complexity and provide ordering guarantee
---------

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-01-16 23:46:43 +01:00
sfence ceaa7e2fb0
Add API for restoring PseudoRandom and PcgRandom state (#14123) 2024-01-16 23:20:52 +01:00
cx384 92c55c27cf
Add function to get all HUD elements (#14042) 2024-01-14 17:46:29 +01:00
sfan5 e824e9023f Simplify LuaPseudoRandom::l_next and fix docs
Also extends the allowed range on the C++ side. This has no side-effects.
2024-01-14 13:17:53 +01:00
grorp 6b9250e4ef
Document settings API behavior regarding default values (#14247) 2024-01-13 20:01:50 +01:00
Lars Müller 7bae8ab838
Fix HUD image (waypoint) docs 2024-01-10 19:32:49 +01:00
ROllerozxa 8e9d7611ae Apply saturation even if tonemapping is disabled 2024-01-03 21:55:53 +01:00
sfence d0753dddb1
Method add_pos for object/player (#14126) 2024-01-01 22:48:56 +01:00
cx384 467d3a8c62
Rename `hud_elem_type` to `type` (#14065) 2023-12-29 21:51:02 +01:00
sfan5 93dfa8a6d8
Optimize and improve built-in PNG writer (#14020) 2023-12-27 11:56:48 +01:00
Lars e0d4a9d575 Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
Lars Müller 0d61598d8a
Extend bone override capabilities (#12388) 2023-12-20 21:21:53 +01:00
grorp 91ba02449b
Add `touch_controls` boolean to `get_player_window_information()` (#14092) 2023-12-17 20:47:07 +01:00
sfan5 d1a55e9ca4
Remove use_texture_alpha compatibility code for nodeboxes & meshes (#13929) 2023-12-13 13:15:59 +01:00
AFCMS 91134015e7
Document `minetest.get_gametime()` returning `nil` at init time (#14047)
Co-authored-by: sfan5 <sfan5@live.de>
2023-12-03 15:00:29 +07:00
MisterE123 31ee7af3ab
lua_api.md: Add tick marks to position HUD element 2023-11-19 20:46:40 +01:00
DS 8cf76e004f
Add new flags to minetest.features for 5.8.0 features (#13978) 2023-11-12 20:08:57 +01:00
MisterE123 fe8d04d0b3
Fix misrendered fall_damage_add_percent calculation formula (#13969)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2023-11-09 19:55:26 +01:00
Zughy 726326924d
Clarify `get_translated_string` string argument (#13948)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2023-11-05 19:00:32 +01:00
Muhammad Rifqi Priyo Susanto 4d2227cfa5
Rename mtt_update to mod_translation_updater (#13952)
Clarifies the purpose of the translation update script by giving it a more explanatory name.
2023-11-05 09:11:30 +01:00
rubenwardy 4ee32c5441
Add package update detection on Content tab (#13807) 2023-10-28 17:33:44 +01:00
sfan5 03ba9370b9 Deprecate .bmp format 2023-10-27 11:05:27 +02:00
Cora de la Mouche 341e53f2e2
Remove deprecation mark on TGA texture format (#13877) 2023-10-22 15:29:28 +02:00
Wuzzy 2c74797d34
Add script to update/generate mod translations (#13739) 2023-10-08 16:47:11 +01:00
rvenson ac8a9f9502
Update range values of meta set functions in the documentation 2023-10-05 17:29:26 +02:00
sfan5 de0036f4c1 Document air_equivalent as deprecated 2023-10-02 13:44:12 +02:00