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Commit Graph

921 Commits

Author SHA1 Message Date
Muhammad Rifqi Priyo Susanto
1363059416
Fix issues in Minetest's English texts (#13913)
Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: Desour <ds.desour@proton.me>
Co-authored-by: sfan5 <sfan5@live.de>
2023-10-29 12:24:39 +01:00
Desour
b3988d964a Sounds: Do not fade paused sounds 2023-10-29 00:40:07 +02:00
Desour
2ad17136dc Sounds: Fix dtime being in milliseconds 2023-10-29 00:40:07 +02:00
Desour
b2aa5d9261 Sounds: Don't pause new sounds when paused 2023-10-29 00:39:38 +02:00
ROllerozxa
1a562ca144 Prevent Windows Defender warnings in singleplayer (Bind singleplayer server to 127.0.0.1) 2023-10-27 12:03:43 +02:00
Nils Dagsson Moskopp
2f16227302
Set color of scrollbar/dropdown button symbols and checkmarks to white
Before this patch, the symbols were rendered black on dark background.

Previous images were edited like this:

1. The colors were inverted with GIMP's “linear inversion” method.
2. Image files were optimized using “optipng -o7 -zm1-9 -strip all”.

Co-authored-by: ROllerozxa <rollerozxa@voxelmanip.se>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2023-10-27 11:05:00 +02:00
SmallJoker
2fbf5f4250
CSM: Fix duplicate player names (#13910) 2023-10-22 15:31:29 +02:00
Muhammad Rifqi Priyo Susanto
c9655e54ce
Change some keys to be triggered once every key press (#13883)
Those keys are below:
- KeyType::CAMERA_MODE
- KeyType::SCREENSHOT
- KeyType::TOGGLE_BLOCK_BOUNDS
- KeyType::TOGGLE_HUD
- KeyType::MINIMAP
- KeyType::TOGGLE_CHAT
- KeyType::TOGGLE_FOG
- KeyType::TOGGLE_DEBUG
- KeyType::TOGGLE_PROFILER
- KeyType::RANGESELECT


Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2023-10-22 02:00:08 +07:00
JosiahWI
62eb6cfed0
Extract updatePauseState from Game::run (#13893) 2023-10-18 20:17:30 +02:00
DS
6026003508
Warn only once about positional stereo sounds (#13895) 2023-10-18 20:16:45 +02:00
DS
12e98678f6
Particle cleanup (#13394) 2023-10-11 17:07:30 +02:00
Muhammad Rifqi Priyo Susanto
7e678b5686
Prevent early respawns caused by up/down button in the death screen (#13870) 2023-10-09 17:13:33 +02:00
DS
11ec75c2ad
ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
sfan5
01d26c0e0e Warn when ignoring bind_address 2023-10-05 17:29:49 +02:00
sfan5
9ec40ce8e9 Enforce minimum for curl(_file_download)_timeout 2023-10-05 17:29:49 +02:00
DS
8db4381304
MapblockMeshGenerator: Use more verbose member names (#13244) 2023-10-04 00:28:43 +02:00
Gregor Parzefall
33cc29bbda
Allow setting custom third person front view camera offset (#13686)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2023-10-02 13:44:03 +02:00
Desour
c90c545d33 Put the internal sound definitions into a new sound namespace 2023-09-30 18:54:26 +02:00
Desour
bbc64a2eb5 Split sound_openal_internal into serval files 2023-09-30 18:54:26 +02:00
Desour
606215fae9 Move sound_openal and sound_openal_internal into new src/client/sound directory 2023-09-30 18:54:26 +02:00
Desour
8fa2ea71ef Move soundmanager into its own thread
Fixes sound queues running empty on client step hiccups.
2023-09-26 22:10:57 +02:00
sfan5
b0d5cedeb6 Fix missing initialization for m_game_focused 2023-09-24 16:46:18 +02:00
sfan5
5109fa7eda Fix crash when processing empty mesh buffers 2023-09-24 16:46:18 +02:00
Gregor Parzefall
ff87be6e5f
Remove unused "mNormal" uniform to fix crash on GLES2 with shaders 2023-09-24 16:46:05 +02:00
savilli
d57c936b08
Don't trigger a key event if a key with the same associated char was pressed (#13773) 2023-09-22 21:25:13 +02:00
sfan5
c3114132d3
Improve readability and infos in verbose log (#13828) 2023-09-22 18:41:10 +02:00
x2048
e36b2226b9
Skip face culling in shadows for double-sided materials (e.g. plantlike) (#13500)
* Skip face culling in shadows for double-sided materials (e.g. plantlike)

* Keep previous face culling for transparent surfaces e.g. water
2023-09-17 21:42:14 +02:00
ROllerozxa
a88e61c2cf
Improve UX when no game exists and drop default_game (#13550) 2023-09-17 18:45:28 +01:00
Wuzzy
8ebaf753d3
New physics overrides (#11465) 2023-09-15 20:10:08 +02:00
sfan5
2479d51cc6 Fix double-free of minimap textures 2023-09-13 15:27:07 +02:00
sfan5
033128d8dc Show better description to users when std::bad_alloc happens 2023-09-13 13:58:59 +02:00
SmallJoker
4ef93fe25f
Allow place_param2 = 0 node placement predictions (#13787)
The placement prediction value 0 was accidentally ignored
and made the clients fall back to automatic rotation based
on the node paramtype2 value.

This now changes the internal representation to properly
indicate the disabled state (e.g. 'nil' in Lua).
2023-09-13 13:57:57 +02:00
Gregor Parzefall
833c324498
Make the crosshair DPI-aware (#13772) 2023-09-11 18:59:32 +02:00
Desour
010d08f6a4 Fix -Wmissing-braces warnings in mapblock_mesh.cpp 2023-09-09 18:48:56 +02:00
Desour
7897450b27 Fix -Winconsistent-missing-override warnings 2023-09-09 18:48:56 +02:00
Desour
2ad4c9e0ce Fix -Wunused-but-set-variable warnings 2023-09-09 18:48:56 +02:00
sfan5
f080aa29b5 Remove usage of obsolete HighPrecisionFPU field 2023-09-01 12:46:36 +02:00
Gregor Parzefall
7b56daa236
Small setting-related fixes (#13755) 2023-08-27 20:18:41 +02:00
Rising Leaf
660151572f
Do not render objects that are invisble into the shadow map 2023-08-26 20:12:17 +02:00
Desour
f47b00426a Revert "Get rid of guiroot"
This reverts commit 45e7a80057.
2023-08-24 22:14:44 +02:00
Desour
7e4dccb3b5 Revert "Get rid of global guienv variable"
This reverts commit 16da954bd7.
2023-08-24 22:14:44 +02:00
Gregor Parzefall
aea9242a96
Allow nodes to have their post_effect_color affected by lighting (#13637)
Co-authored-by: DS <ds.desour@proton.me>
2023-08-24 20:16:36 +02:00
Gregor Parzefall
92b6ff4721
TouchScreenGUI: Fix only 9 hotbar slots being usable (#13698)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-08-24 17:45:51 +02:00
Gregor Parzefall
72ef90885d
Clean up texture filtering settings (#13683) 2023-08-24 10:50:47 +02:00
Desour
16da954bd7 Get rid of global guienv variable
(It can already be accessed via the renderingengine.)
2023-08-14 18:13:47 +02:00
Desour
45e7a80057 Get rid of guiroot
The guienvironment already provides a root gui element, we don't need to add another one.
(For CGUIEnvironment, the env itself is the root element.)
2023-08-14 18:13:47 +02:00
Desour
7e7aceb8c1 Replace all actual uses of irrlicht CGUIStaticText with our StaticText 2023-08-14 18:13:47 +02:00
ndren
53c594abe0
Introduce and start using microsecond sleep on Linux (#13445) 2023-07-22 17:19:49 +02:00
Gregor Parzefall
6f0d36c41a Fixes and improvements 2023-07-20 22:15:47 +02:00
Gregor Parzefall
7473e4cafd Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment on the Irrlicht PR by numberZero.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
6bf63d4b41 Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
05ebe2418b Rename E_MATERIAL_FLAG -> E_MATERIAL_PROP
The enum values don't reference material flags, but material properties.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
9bef3c136a Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can	now set	the filter used	when scaling textures down and the filter used when scaling textures up separately.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
307e380f30 Refactor the way you set material properties
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-20 22:15:47 +02:00
SmallJoker
128d22e6ee
GUI: Automatic scaling of checkboxes and scrollbars (#13666)
Mainly helpful on high-DPI screens or when 'gui_scaling' is changed
2023-07-17 20:46:15 +02:00
archfan
9b310a6e6f
Decrease sneak margin to combat phasing through thin walls (#13607)
A 1/16th-node-thick wall is 0.625 meters thick, and the previous margin of 0.1 meters meant that these walls could be phased through by sneaking against them. A margin lower than 0.625 prevents this.
2023-07-17 20:44:33 +02:00
Muhammad Rifqi Priyo Susanto
3a47559e86 Fix some memory leaks and code style issues
Maximum line length is 95 characters.
Some members' name are changed.
Struct initialisations use brace syntax; eliminating the usage of the memset function.
Iterations use for-each-loop instead of while-loop+iterator.
char * -> std::string
button_info * -> std::shared_ptr<button_info>
2023-07-14 21:00:29 +07:00
Gregor Parzefall
1837a11c22
Improve messages when changing viewing range and exceeding server-set limit (#13647) 2023-07-14 14:41:45 +02:00
lhofhansl
136a93f628
Reverse eye-offset Z-coordinate in 3rd person front view (#13369) 2023-07-08 12:00:15 +07:00
Gregor Parzefall
0218963f1b
Fix max_formspec_size not taking gui_scaling into account (#13493) 2023-07-07 21:42:43 +02:00
SmallJoker
078bd95a49
Formspec: prevent infinite loop caused by negative background9[] size (#13624) 2023-07-07 21:42:10 +02:00
Gregor Parzefall
26453df2f7
Don't crash if a Lua error occurs inside get_staticdata 2023-07-03 20:34:02 +02:00
ROllerozxa
d71872af23
Fix texture paths for system-installed builds
* window icon
* custom touchscreen checkbox sprites
2023-07-03 20:31:03 +02:00
Lars Müller
25ef8f3934
Fix local animations not resetting
Converts `LocalPlayerAnimation` to a scoped enum to prevent such bugs in the future
2023-07-02 12:47:18 +02:00
lhofhansl
0ade097e99
Allow the server to control fog_distance and fog_start via the sky-api (#13448) 2023-06-30 19:11:17 -07:00
numzero
dde8f0e20a Replace a non-aligned cuboid with a cylinder in client::ActiveObjectMgr::getActiveSelectableObjects 2023-06-29 18:58:10 +02:00
numzero
d7291e0600 Update client::ActiveObjectMgr::getActiveSelectableObjects API 2023-06-29 18:58:10 +02:00
x2048
c09a3a52ac
Add antialiasing filters (FXAA, SSAA) (#13253) 2023-06-28 05:30:08 +02:00
Vitaliy
aada2403c9
Try all known video drivers if the requested one fails to initialize 2023-06-25 11:13:23 +02:00
wsor4035
5b6bc8a12b
Remove unsupported media formats from client.cpp 2023-06-22 17:52:48 +02:00
numzero
7c26cb1c35 Drop unused tile rotations 2023-06-22 17:50:20 +02:00
numzero
1102f92dac Use a enum for tile rotation 2023-06-22 17:50:20 +02:00
numzero
729671d6ae In getNodeTile, use a descriptive struct for the lookup table 2023-06-22 17:50:20 +02:00
numzero
d676520526 Optimize trigonometry out of MapblockMeshGenerator::drawCuboid 2023-06-22 17:50:20 +02:00
numzero
c29d897854 Optimize trigonometry out of MapblockMeshGenerator::drawLiquidTop 2023-06-22 17:50:09 +02:00
numzero
b8ddde0a96 Store liquid data as dimensionless fractions instead of BS multiplies 2023-06-22 17:50:09 +02:00
Desour
03dda13910 OpenALSoundManager: Fix a buffer overflow 2023-06-20 20:54:39 +02:00
lhofhansl
8f25f487fe
Instrument touchMapBlocks and block loading/deserialization. (#13314) 2023-06-19 16:59:08 -07:00
Vitaliy
f1feeb319c
Cull liquid back face on liquid-glasslike interface (#13594) 2023-06-18 13:52:14 -07:00
DS
edcbfa31c9
Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
Wuzzy
6b3deaa170 Add disable_descend to disable active node sinking 2023-06-16 20:14:08 +02:00
Muhammad Rifqi Priyo Susanto
a4e69d6843
TouchScreenGUI: Read coordinates directly for virtual joystick (#13567)
The movement's direction and speed are calculated directly from the button's relative screen coordinate. The previous method was to trigger the movement using a keyboard event.
The only virtual joystick status left is Aux1 button.

---------

Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2023-06-16 22:40:16 +07:00
Desour
5e6d144567 Enable -Wimplicit-fallthrough and use [[fallthrough]] attribute 2023-06-15 10:38:44 +02:00
Desour
8b108ed5f2 Use nicer syntax for nested namespace definitions 2023-06-15 10:38:44 +02:00
Desour
e700182f44 Replace Optional with std::optional 2023-06-15 10:38:44 +02:00
DS
c91182e1b3
Move the platform-dependent stuff in renderingengine.cpp to irrlicht (#13348) 2023-06-11 14:17:39 +02:00
OgelGames
252c79d53a
Inventory mouse shortcut improvements (#13146)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-06-05 12:00:32 +02:00
Muhammad Rifqi Priyo Susanto
7221de6ede Option to invert direction or disable mouse wheel for hotbar item selection
More changed callbacks for the settings are added in readSettings(). Those are also deregistered when the Game object is destroyed.
2023-05-31 12:40:00 +07:00
Treer
8cd1296049
Add additional texture modifiers (#10100)
* Adjust hue, saturation, and lightness
* Colorize using hue, saturation, and lightness
* Adjust contrast & brightness
* Hard light
* Overlay
* Screen
* Create texture of a given size and color
2023-05-29 20:17:39 +01:00
lhofhansl
a8ec6092e2
Load blocks and objects behind player when in third-persion front-view (#13431) 2023-05-29 10:26:42 -07:00
Gregor Parzefall
fc3d6c1dd9
Place nodes with single tap on Android (+ bugfix) (#13187)
Don't place nodes when closing button bars.
Update docs (also in-game).
Rename "Default controls" -> "Controls" in Android pause menu since players can't change them (normally), so calling them "default" doesn't make sense.
2023-05-29 12:30:30 +07:00
Thresher
00c647e4cc
Convert spaces to tabs (#13506)
* Convert spaces to tabs

* Desour reviews 1-3 fix

* Desour fixes

* Undo alignment changes
2023-05-26 15:13:57 +02:00
Thresher
180ec92ef9
Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
Zemtzov7
35112f2453
Disable vertical movement when both jump and sneak keys are pressed (#13426) 2023-05-18 20:30:21 +02:00
Desour
7f6b09dce8 Use json forward-declarations 2023-04-27 18:50:33 +02:00
Desour
8b73743baa Reduce number of recursively included headers
This should improve compilation speed.

Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
rubenwardy
4158b72971
Add ability to override item images using meta (#12614) 2023-04-17 19:44:41 +01:00
DS
d49d80a4a0
Store whether window is maximized (#12861) 2023-04-14 21:04:03 +02:00
Gregor Parzefall
2a1bc82887
Fix black loading screen background if menu_clouds = false (#13322) 2023-04-13 18:12:48 +01:00
Wuzzy
d1e5dbefc7
Clarify documentation of punch key (#13238) 2023-04-13 18:12:26 +01:00