ff87be6e5f
Remove unused "mNormal" uniform to fix crash on GLES2 with shaders
2023-09-24 16:46:05 +02:00
4cf900c779
Fix error when enabling texture packs ( #13829 )
2023-09-23 18:20:23 +02:00
c247761213
Escape package description in content tab
2023-09-22 21:25:58 +02:00
d57c936b08
Don't trigger a key event if a key with the same associated char was pressed ( #13773 )
2023-09-22 21:25:13 +02:00
9f47e123d2
animaition
-> animation
(#13827 )
...
Also changed `range` to `frame_range`,
2023-09-22 18:41:33 +02:00
c3114132d3
Improve readability and infos in verbose log ( #13828 )
2023-09-22 18:41:10 +02:00
5949172735
Build MkDocs Lua API docs using GitHub CI, deploy to api.minetest.net ( #13675 )
...
* Build MkDocs Lua API documentation using GitHub CI and Pages instead
* Remove Lua highlight hack as codeblocks are correctly marked as Lua now
* fix line endings
2023-09-18 19:17:18 +03:00
e36b2226b9
Skip face culling in shadows for double-sided materials (e.g. plantlike) ( #13500 )
...
* Skip face culling in shadows for double-sided materials (e.g. plantlike)
* Keep previous face culling for transparent surfaces e.g. water
2023-09-17 21:42:14 +02:00
a88e61c2cf
Improve UX when no game exists and drop default_game
( #13550 )
2023-09-17 18:45:28 +01:00
5bfc5d44c0
Two ContentDB GUI fixes ( #13806 )
2023-09-16 18:36:28 +02:00
4f735fba05
Settings GUI: Noise parameter setting fixes ( #13797 )
2023-09-16 18:35:35 +02:00
8ebaf753d3
New physics overrides ( #11465 )
2023-09-15 20:10:08 +02:00
2479d51cc6
Fix double-free of minimap textures
2023-09-13 15:27:07 +02:00
033128d8dc
Show better description to users when std::bad_alloc happens
2023-09-13 13:58:59 +02:00
4ef93fe25f
Allow place_param2 = 0 node placement predictions ( #13787 )
...
The placement prediction value 0 was accidentally ignored
and made the clients fall back to automatic rotation based
on the node paramtype2 value.
This now changes the internal representation to properly
indicate the disabled state (e.g. 'nil' in Lua).
2023-09-13 13:57:57 +02:00
833c324498
Make the crosshair DPI-aware ( #13772 )
2023-09-11 18:59:32 +02:00
48ab1835da
Replace settings tab with button
2023-09-09 18:49:33 +02:00
798b9eae4a
Add settings button icon
2023-09-09 18:49:33 +02:00
010d08f6a4
Fix -Wmissing-braces warnings in mapblock_mesh.cpp
2023-09-09 18:48:56 +02:00
7897450b27
Fix -Winconsistent-missing-override warnings
2023-09-09 18:48:56 +02:00
2ad4c9e0ce
Fix -Wunused-but-set-variable warnings
2023-09-09 18:48:56 +02:00
95056f9783
Higher default graphics settings on Android ( #13780 )
2023-09-07 17:55:11 +02:00
1a568cc491
Fix that negative integer values for float settings don't get a ".0" suffix ( #13779 )
2023-09-05 15:36:05 +02:00
83b85ba16a
Rewrite the gamebar ( #13768 )
2023-09-02 23:02:02 +02:00
294ad98776
Send ever lasting particle spawners to all players ( #13774 )
2023-09-02 22:58:11 +02:00
f080aa29b5
Remove usage of obsolete HighPrecisionFPU field
2023-09-01 12:46:36 +02:00
4252f9d4d5
Restore the appearance of the "Start Game" tab after #13761 ( #13769 )
2023-08-30 14:45:44 +02:00
0cbf96cc83
Use formspec version 6 in the main menu ( #13761 )
2023-08-28 22:36:54 +01:00
7b56daa236
Small setting-related fixes ( #13755 )
2023-08-27 20:18:41 +02:00
852d6a7976
Fix potential freeze in core.check_for_falling
2023-08-27 20:12:53 +02:00
bf9f831cb2
Inventory: skip redundant stack movement
...
The list of dragged stacks includes the source stack, which
however does not need to be moved onto itself.
This is an optimization.
2023-08-27 20:12:10 +02:00
0ba899e239
Inventory: Fix assertion caused by a no-op stack movement
2023-08-27 20:12:10 +02:00
660151572f
Do not render objects that are invisble into the shadow map
2023-08-26 20:12:17 +02:00
54eacca287
Use issue templates for creating issues ( #13222 )
2023-08-25 22:00:05 +07:00
f47b00426a
Revert "Get rid of guiroot"
...
This reverts commit 45e7a80057
.
2023-08-24 22:14:44 +02:00
7e4dccb3b5
Revert "Get rid of global guienv variable"
...
This reverts commit 16da954bd7
.
2023-08-24 22:14:44 +02:00
f98726c516
Revert "Use our GUIButton in touchscreengui"
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This reverts commit f7f3aaf43c
.
Fixes #13743 .
2023-08-24 22:14:44 +02:00
aea9242a96
Allow nodes to have their post_effect_color affected by lighting ( #13637 )
...
Co-authored-by: DS <ds.desour@proton.me >
2023-08-24 20:16:36 +02:00
92b6ff4721
TouchScreenGUI: Fix only 9 hotbar slots being usable ( #13698 )
...
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com >
2023-08-24 17:45:51 +02:00
72ef90885d
Clean up texture filtering settings ( #13683 )
2023-08-24 10:50:47 +02:00
d0ee63c766
Enable shift-click crafting ( #13729 )
2023-08-24 12:00:54 +07:00
587e2b2526
Set item description as infotext for item entities ( #13728 )
2023-08-24 12:00:18 +07:00
a65cdbe66e
Settings GUI: Use language names rather than codes ( #13752 )
2023-08-24 00:33:23 +01:00
7b3ed32003
Persist text inputs in mainmenu local tab
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Co-authored-by: archfan <33993466+archfan7411@users.noreply.github.com >
2023-08-14 18:17:53 +02:00
2c987b66c1
Move implementations of some LuaVoxelManip functions to l_mapgen
2023-08-14 18:16:36 +02:00
e48f15c135
Skip liquid updates in MapgenSinglenode if not applicable
2023-08-14 18:16:36 +02:00
bf36a90579
Optimize Mapgen::updateLiquid()
...
-55% runtime in singlenode usage, which is the best case
2023-08-14 18:16:36 +02:00
43c9c38a28
Fix itemdef defaults not being applied in async env
2023-08-14 18:16:36 +02:00
f6bddc4e8d
Fix registered_craftitems not populated in async env
2023-08-14 18:16:36 +02:00
f9c881eb5a
Add two missing classes to async environment
2023-08-14 18:16:36 +02:00