Commit Graph

6575 Commits

Author SHA1 Message Date
ShadowNinja 65fdc7ae50 Add tests for sanitizeDirName 2022-04-08 14:55:21 +01:00
ShadowNinja 00ebedad93 Add additional reserved directory names 2022-04-08 14:55:21 +01:00
ShadowNinja 8af332c9a7 Remove duplication in config.h 2022-04-08 14:55:21 +01:00
ShadowNinja 7993909fab Spacing fixes 2022-04-08 14:55:21 +01:00
ShadowNinja 88b21a72f1 Treat empty XDG_CACHE_HOME same as unset
This matches the XDG base directory spec.
2022-04-08 14:55:21 +01:00
ShadowNinja 5683bb76cc Fix compiler warnings 2022-04-08 14:55:21 +01:00
Dmitry Kostenko 23516acd0b Remove obsolete commented code (follow up to #12166) 2022-04-07 22:38:01 +02:00
x2048 48f7c5603e
Adjust shadowmap distortion to use entire SM texture (#12166) 2022-04-07 22:13:50 +02:00
Jude Melton-Houghton 0b5b2b2633
Disentangle map implementations (#12148)
Fixes violation of Liskov substitution principle
Fixes #12144
2022-04-07 21:58:04 +02:00
Jude Melton-Houghton 21f17e871e
Compile Lua as C++ (#11683)
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-07 15:54:17 +01:00
sfan5 837cea6b4a Fix -mwindows flag not being applied anymore
closes #12165
2022-04-03 21:44:22 +02:00
x2048 b0b9732359
Add depth sorting for node faces (#11696)
Use BSP tree to order transparent triangles
https://en.wikipedia.org/wiki/Binary_space_partitioning
2022-04-02 10:42:27 +02:00
Dmitry Kostenko 26c046a563 Increase the ratio between shadow range and viewing range 2022-04-02 10:39:43 +02:00
x2048 3dd7d7867b
Limit shadow map to the viewing range (#12158) 2022-03-31 22:40:59 +02:00
x2048 31578303a4
Tune shadow perspective distortion (#12146)
* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
2022-03-31 22:40:06 +02:00
Jude Melton-Houghton 06d197cdd0
Store vector metatable in registry 2022-03-29 18:07:00 +02:00
Jude Melton-Houghton 11aab4198b
Optimize swapping nodes with equivalent lighting 2022-03-29 18:06:44 +02:00
DS 8d387433b1
Fix the documentation of InvRef:get_lists() and clean up code (#12150) 2022-03-29 18:06:16 +02:00
x2048 0f25fa7af6
Add API to control shadow intensity from the game/mod (#11944)
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
2022-03-26 16:58:26 +01:00
Daroc Alden e54f5e544f
Fix memory leak in EmergeManager
EmergeManager keeps a copy of the BiomeGen that it creates, but
never deletes it.
2022-03-14 21:01:36 +01:00
Gregor Parzefall 289c3ff377
Fix footsteps for players whose collision box min y != 0 (#12110) 2022-03-14 21:01:18 +01:00
Daroc Alden 11f3f72f1c
Fix undefined behavior in TileLayer (#12125)
Initialize the values properly
2022-03-11 21:22:49 +01:00
sfan5 ad7c72c164 Remove direct OpenGL(ES) dependency
IrrlichtMt now provides this for us (see last commit)
fixes #12041
2022-03-09 22:37:34 +01:00
sfan5 51294163bb Use Irrlicht bindings for GL call 2022-03-09 22:37:34 +01:00
Daroc Alden 598efbf7f9
Fix memory leak from SpatialAreaStore (#12120) 2022-03-09 19:28:12 +01:00
Dmitry Kostenko 4801bdf45a Correct normal bias for entities
Remove use of magic constants.
Apply cameraOffset
Calculate distance projected on SM plane
2022-03-07 23:45:26 +01:00
Dmitry Kostenko 8f652f4e31 Fix shadows for upright sprite nodes
Avoid using read only materials in mesh scene node, as
it confuses shadow renderer.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko d2a3bed240 Avoid possible buffer overflow when checking face normals 2022-03-07 23:45:26 +01:00
Dmitry Kostenko e4583cb9b7 Use correct indexes when checking mesh normals 2022-03-07 23:45:26 +01:00
Dmitry Kostenko 1175f48d05 Detect 'insane' normals in checkMeshNormals.
Detect non-zero normals which point in the opposite direction from the
face plane normal.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko 54dccc480e Improve lighting of entities.
Pass correct natural & artificial light to the shaders
Use natural/artificial light ratio for correct rendering of shadows
2022-03-07 23:45:26 +01:00
Dmitry Kostenko 4e39cdef94 Apply shadow texture to wield-based entities
For example, dropped nodes and items.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko 2bba53b2c3 Render shadows on entities.
Fixes problem with mod 'drawers'.
2022-03-07 23:45:26 +01:00
Lars Müller b9e886726c
Readd basic_debug as a HUD flag (#12020) 2022-03-05 22:16:17 +01:00
Zughy 44fc888bd6
Allow get_sky to return a table (#11963) 2022-03-05 22:15:41 +01:00
sfan5 f2d1295fe6 Fix segfault with autoscale_mode (again)
closes #12100
This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture.
2022-03-02 17:49:45 +01:00
sfan5 04bd253390 Move the codebase to C++14 2022-02-26 14:39:41 +01:00
SmallJoker f7311e0d97
Lua API documentation: Various fixes (#12059)
Change 1: Clarify when on_step collision information is provided
Change 2: Document PostgreSQL and Redis settings
Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions
2022-02-23 21:21:37 +01:00
DS 633e23bd65
FormspecMenu: make drawing of backgrounds less hacky (#9517) 2022-02-22 19:17:53 +01:00
sfan5 c31b301722 Clean up ClientReady packet handling
fixes #12073
2022-02-17 23:20:33 +01:00
pecksin 5d0b18a0d0
Use absolute value for bouncy in collision (#11969)
* use abs(bouncy) in collision
* test case for negative bouncy
* send abs(bouncy) to old clients
2022-02-16 17:06:00 -05:00
DS a8707158a5
Allow to set the displayed item count and its alignment via meta (#8448)
* Allow to set the displayed item count and its offset via meta

* fix rect constr call

* devtest: add dump_item chatcommand

* fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now

* add missing utf8 to wide conversion

* rename to count_meta
2022-02-10 06:17:52 -05:00
Lars Müller ad1da994b2
Increase max objects per block defaults (#12055) 2022-02-08 19:33:10 +01:00
sfan5 ba6fbc417e Remove awful Mingw32 workarounds
Instead a warning is triggered if an affected compiler is detected.
closes #12022
2022-02-08 19:31:24 +01:00
Lars Müller b9ee29a945
Send HUD flags only if changed 2022-02-08 19:28:32 +01:00
sfan5 afb061c374
Fix broken server startup if curl is disabled (#12046) 2022-02-04 20:29:28 +01:00
Lars Müller 1ee37148a8
Fix types of get_mapgen_setting_noiseparams (#12025) 2022-02-04 20:28:43 +01:00
Jude Melton-Houghton 1c73902005 Clean up ClientInterface locking 2022-02-03 11:43:51 +01:00
rubenwardy c61998bd20
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) 2022-01-31 21:48:14 +00:00
Lars Mueller 1e4d6672be Fix builtin statbar backgrounds
see #12000
2022-01-31 16:35:30 -05:00
rubenwardy 128f6359e9
Use virtual paths to specify exact mod to enable (#11784) 2022-01-30 22:40:53 +00:00
sfan5 484a4b518f Add another very awful workaround to prevent a crash on Mingw32
This appears to be the same issue as 70df3d54f3.
Hopefully the next MinGW update will remove the need for this.
2022-01-30 22:57:44 +01:00
sfan5 5da204f5bc
Get rid of `basic_debug` last minute
This isn't a revert but rather just disables the codepaths. also see #12011
2022-01-30 21:32:49 +01:00
sfan5 b66477c29f
Abort raycasts that go out-of-bounds (#12006) 2022-01-30 21:31:18 +01:00
sfan5 f69eead62e Get rid of empty test file 2022-01-30 13:49:26 +01:00
sfan5 a9bccb964f Raise max mapgen limit constant to align with mapblock size 2022-01-30 13:49:26 +01:00
SmallJoker a27362de6a Disable dynamic shadows for the 5.5.0 release
The dynamic shadows are yet not in the desired state to justify the
inclusion into version 5.5.0. A stable release is long overdue, hence
this allows fixes to continue in 5.6.0-dev to finally release an
acceptable version of the dynamic shadows feature.

Reverting this commit is highly recommended to proceed in development.
2022-01-29 18:42:55 -05:00
sfan5 66e8aae9f2 Get rid of legacy workaround in SQLite backend
tested on Android 11, fixes #11937
2022-01-28 17:16:02 +01:00
sfan5 91c6728eb8 Add game name to server status string 2022-01-28 17:15:10 +01:00
sfan5 22f0c66abb Request execution on dedicated GPU on Windows 2022-01-27 22:30:02 +01:00
sfan5 7aea5cb88f Enable high-res timers on Windows
This should fix issues like #11891, caused by the fps limiting
code being unable to operate correctly.
2022-01-27 22:30:02 +01:00
sfan5 058846d687 Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
Jude Melton-Houghton fc161e757c
Automatically migrate client mod storage (#11960) 2022-01-27 22:24:30 +01:00
Lars Müller fe0b2d02bf
Define control(bits) as "unset" for entities (#11995) 2022-01-27 22:22:58 +01:00
updatepo.sh 0d0786e414 Update example config and translation .cpp 2022-01-25 23:18:50 +01:00
Jude Melton-Houghton 1b2176a426
Cancel emerge callbacks on shutdown 2022-01-23 00:56:17 +01:00
Vincent Robinson 95a775cd3a
Bump formspec version (#11980) 2022-01-23 00:55:43 +01:00
sfan5 f8cef52ea0 Fix consistency of sky sun/moon texture behaviour
Also cleans up related code somewhat.
2022-01-22 11:18:34 -05:00
Zughy 37d80784dd
Allow resetting celestial vault elements by leaving its arguments empty (#11922) 2022-01-22 12:42:49 +01:00
sfan5 f66ed2c27f Fix local animation not instantly updating after being set 2022-01-19 23:30:18 +01:00
sfan5 42839fa1db Optimize folder handling in 'files' mod storage backend
This regressed in bf22569019.
2022-01-17 21:49:18 +01:00
Dmitry Kostenko b6555ee6af Reset override material in anaglyph
Reset override material properties before applying the color filter.
2022-01-16 13:10:33 +01:00
Alex 7c93b2d7a3
Give the ASCII console splash a facelift 2022-01-15 17:45:33 +01:00
sfan5 9a12e4499e Minor improvements to Lua sandbox 2022-01-15 17:45:08 +01:00
sfan5 379473b670 Improve situation around race condition with dynamic_add_media during client join 2022-01-15 17:45:08 +01:00
savilli 72b14bd994
Don't call on_dieplayer callback two times (#11874) 2022-01-15 17:44:55 +01:00
SmallJoker b2eb44afc5
Fix NodeDef backwards compatibility to 5.3.0 (#11942)
1. Fixes crashes on older clients when [png is used as base image
2. Fixes liquid type assertion fails on debug builds
2022-01-12 18:49:14 +01:00
sfan5 4c8c649779
Mainmenu game-related changes (#11887)
fixes:
* Switching between games does not immediately hide creative mode / damage buttons if so specified
* World creation menu has a game selection list even though the menu already provides a gamebar
* Showing gameid in world list is unnecessary
* Choice of mapgen parameters in menu persists between games (and was half-broken)
2022-01-09 21:15:35 +01:00
SmallJoker 8fab406c28 Formspec: Fix bgcolor and set_focus checks 2022-01-09 18:47:12 +01:00
sfan5 5eb45e1ea0
Restore pass-through of direction keys (#11924)
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-09 18:46:36 +01:00
sfan5 76dbd0d2d0
Fully remove bitmap font support (#11863)
Freetype is now a build requirement.
2022-01-08 14:53:25 +01:00
Jude Melton-Houghton bf22569019
Use a database for mod storage (#11763) 2022-01-07 20:28:49 +02:00
Wuzzy b81948a14c
Fix damage wraparound if very high damage (#11872) 2022-01-06 21:16:35 +01:00
Vincent Robinson e39b159845 Base formspec coordinate size on padded screensize 2022-01-04 17:47:32 -08:00
SmallJoker d33ab97434 Inventory: Add ServerEnv checks for calls during script init
This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.
2022-01-04 18:39:27 +01:00
Wuzzy 84fdd369d4
Cap damage overlay duration to 1 second (#11871) 2022-01-02 22:14:02 -05:00
x2048 e030d9cff0
Recalculate normals before adding mesh to the scene 2022-01-02 14:32:13 +01:00
ShadowNinja 29d2b2ccd0
Print announce error response (#11878)
Fix HTTPFetch caller and request ID to 64 bits
Check that allocated caller ID is not DISCARD
Print body if serverlist request returns error
Don't print control characters from HTTP responses
Document special HTTPFetch caller IDs
Allow unicode to be printed
2022-01-01 22:44:56 +01:00
Vincent Robinson 544b9d5c72
Add padding[] element to formspecs (#11821) 2021-12-30 12:54:47 -08:00
Vincent Robinson 4a16ab3585
Improve TTF support for pixel-style fonts (#11848) 2021-12-30 12:54:21 -08:00
SmallJoker 14c7fae378
Formspec: Unify argument checks (#11851) 2021-12-29 23:58:26 +01:00
sfan5 0ea8df4d64
Socket-related cleanups
Improve error handling on Windows and reduce the size of the `Address` class
2021-12-29 23:01:26 +01:00
ROllerozxa 05573d6d8d
Remove unused (de)serializeAttributes() methods 2021-12-29 23:00:16 +01:00
Vitaliy 9b650b9efb
Add more neighbors on mesh update (#6765) 2021-12-29 22:59:53 +01:00
SmallJoker 481bb90eac Fix segfault in drawItems() due to missing inventory list
This fixes a nullptr dereference when the specified inventory list is not known.
Happens when HUD elements are sent before the required inventory list is created.
2021-12-29 19:20:49 +01:00
savilli 0fa54531d4
Fix check that denies new clients from a singleplayer session 2021-12-28 14:08:21 +01:00
William L. DeRieux IV cc64a0405a
Automatically use SSE registers for FP operations on i386 (#11853)
use SSE for floating-point operations to avoid issues with improper fp-rounding and
loss of precision when moving fp-data to incompatible or less-precise
registers/storage locations

https://gcc.gnu.org/wiki/FloatingPointMath
https://gcc.gnu.org/wiki/x87note
2021-12-28 14:06:24 +01:00
JosiahWI 7f6306ca96
Restore GCC 5 compatibility (#11778) 2021-12-28 14:05:49 +01:00
sfan5 49f7d2494c Protect font initialization with mutex
fixes #4532
2021-12-18 20:38:33 +01:00
sfan5 b2409b14d0 Refactor trusted mod checking code 2021-12-18 20:37:13 +01:00